Marigoria
Marigoria
About
- Username
- Marigoria
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
@supersonic853 said:
Today.
APRIL FOOLS!
-
@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2067893#Comment_2067893
I wouldn't change it at all.
If people actually want to discourage Killers from tunneling, they need to incentivize not tunneling. As it stands, tunneling one Survivor out ASAP is the best strategy for Killer.
Give the Killers some perks that encourage spreading out damage. I doubt that will help tho, as it would have to be a monstrously powerful perk to compete with the pressure put on Survivors in a 3v1
Killers wouldnt want to use those perks. People talk a lot about survivor meta, but killers also have a meta that they dont change from much.
I killer shouldn't be rewarded for not tunneling. They should be punished for it. Like survivors can be punished for "genrushing" if noed is in game.
-
@TicTac said:
https://forum.deadbydaylight.com/en/discussion/comment/2067839#Comment_2067839
Thats different. This survivor know they can sacrifice you and they get out. But there are many survivor who dont help and then the killer gets an easy 4k. And i dont think they have enough experience like someone with over 1000 hours. They just dont know it better.
There are survivor like you described, but i think the majority has no ill intent.
Then if they don't know better they shouldnt be at red ranks. Most get carried there by their SWF.
-
@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2067880#Comment_2067880
Like you said, if the Killer wants you dead, a 5 second stun isn't a big deal.
What would you purpose to change it then? A longer stun?
-
@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2067884#Comment_2067884
i wish they cared about solo's and console players
:(
Ahah, fun joke :(
-
@Lord_Tony said:
https://forum.deadbydaylight.com/en/discussion/comment/2067847#Comment_2067847
then "solo" SWF will just keep ######### lobby hopping until they find their teammate.
NO
what is a solo SWF?
-
@lolifasad said:
Marigoria, in what world does that happen? Are you playing a different game or something? We cannot close the hatch if we don't know where it is :D. And even if you see it, before you get close to them, they're all gone.
You literally just said they were teabagging you on hatch, so you knew where it was.
-
@Phasmamain said:
Nerfing them to only work for one person would lead to a different problem.
Let’s say there’s one person dead and 1 gen left. Instead of helping his team he just leaves with hatch for them to die
That doesn’t sound fun for solo queuers
You speak like the devs care about solo players. I wish.
That key issue is why I already dodge lobbys as surv when I see someone has a key. More often than not people just leave you to die.
-
@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2067809#Comment_2067809
Okay? So then DS needed changed even more because it really was just a perk that guaranteed progress on a gen.
If you want to fix tunneling, you have to completely redesign the game.
Or just make it activate on both hook stages so it actually punishes the killer.
-
@OBX said:
https://forum.deadbydaylight.com/en/discussion/comment/2067855#Comment_2067855
tell Me how what I said isn’t correct. You made a direct issue of unhooking a survivor that wouldn’t heal you because they would lose ds..... I answered that you could always equip a heal perk or bring a med kit.
99% of the nonsense the comments regarding ds having the abusable parts of it removed sound exactly like what you say.
You stop being correct when you just assume that I'm using "second chance perks" in the first place.
Only person spitting non sense on this thread is you. Please come with something that actually makes sense to the topic. I dunno, maybe read the full post.
-
The hatch only spawns after all gens are done if there's 4 survivors left.
And if that really happened, and they were teabagging, you had time to close the hatch, since they need turns to escape, they can't get out all at the same time.
-
@OBX said:
https://forum.deadbydaylight.com/en/discussion/comment/2067830#Comment_2067830
Equip a healing perk or bring a med kit. Then you don’t have worry about the situation you described. Might have to take one of the other 3 second chance perks off now too. 😮
Yes, kindred and bond are second chance perks.
Read the disclaimer on my post, I said intelligent discussion not "hurr durr second change perk hurr durr" discussion.
-
Sure, if solo survivors can have 6 perk sloths.
-
@Jb94 said:
Technically a lot of survivor perks prioritise individual safety over team safety. When meg sprintbursts past you she's decided you're taking the chase, not her. When Claudette spends a minute selfcaring in the corner of the map, she's decided her 1 health state is more important than getting a gen done. Etc. Etc.
If someone wants to use empathy or bond to lead a chase to another survivor they can do that- it's selfish and potentially harmful gameplay, but this is an inherent part of the survivor experience: you are placed with 3 random people and the variety in skill and teamwork dictates how each game goes.
Basically your example is very niche and the kind of player who is playing that way is already a selfish player, they're just finding new ways to express that selfishness.
As for tunnelling a survivor who has already used their DS makes total sense to me- I think this will be less of an issue now that DS isn't likely to be used as abusively though.
So what you're saying with that whole text is "it is what it is".
Want to any anything that actually goes against anything of what I just said or how to make it better for solo Q?
-
I mean last year they only had calm spirit on the shrine for a day... Ah ah ah.... I guess?
-
@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2067683#Comment_2067683
DS is supposed to be an anti-tunneling perk. These new changes confirm that.
You shouldn't get to keep it if you aren't being tunneled.
It's still not an anti tunneling perk. If you read the post completely, you'd see an example how it isnt.
-
@ilovedbd123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2067720#Comment_2067720
I believe it needs a slight buff, maybe a numbers change. The other buffs are way too huge.
6) why should someone get the benefit of taking a perk without taking it. It would be like being able to pick yourself up from downed without taking UB or Soul Guard.
3) isn't it an argument that skill should match it's usefulness. So an anti-tunneling perk (a perk against a real and viable strategy) is pretty strong. The buffs that you want shouldn't then allow for the skill check to be even easier (it's already fairly easy).
It's also fairly easy to tunnel, that's why low skilled killers do it all the time.
-
@ilovedbd123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2067571#Comment_2067571
Ofc you would only agree with the buffs which are pretty massive.
My idea for a change,
8s stun.
Removes collision.
Remove on protection hits.
Lasts 90s
Speed burst after hitting it.
Multiple uses.
Healing doesn't remove it, but if you get to full health you get rid of it (you have to be healed to remove it but if your interrupted then it isn't gone).
Yes, I agree with buffs because the perk was already nerfed, doesn't need more nerfs.
-
@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/2067697#Comment_2067697
There's a unique mechanic behind pallet saves that prevents Enduring from being activated. Tie it with deactivating DS and it should be...
Yeah, okay, the code actually might not be able to handle that much complexity, but that's how they could do it.
I actually didnt know that about enduring and pallet saves.
I'm afraid if they tried to implement that, somehow everyone would end up with victor's POV or something weirdly broken like that.
I do like that idea though and I think it's pretty fair.
-
Add fixated to that. Sprint Burst + Fixated is amazing.
-
@MadLordJack said:
There is a strange concept going around the community that "anti-tunnel" means "the killer cannot physically tunnel you" and not "the killer gets heavily punished for tunneling you."
Now, I'm all for buffing both the timer and making it activate twice, so long as it also deactivates when getting a flashlight/pallet save (I'm getting sick of mayflies hanging around me with flashlights just because they got unhooked and would like a little discouragement to stop them (yes, I know it's good for me as killer, I don't care, please go away)), but there is never in existence going to be a perk that stops a tunneling killer from tunneling. Too many killers care more about getting a kill than having fun.
I'm fine with it even stopping you from being able to use your flashlight when it is active. Idk how they would deactivate it by using pallets since you want to use them if youre being tunneled anyway. Not to save others, just to save yourself.
And yea I agree with that. I see so many killers with the "I don't owe you a fun experience" arguments but when something gets more difficult for them they're the first to come to the forums to complain about unfun survivors.
-
@Kebek said:
https://forum.deadbydaylight.com/en/discussion/comment/2067643#Comment_2067643
For the years I've been playing solo que, my philosophy always was and is that I run any build I want with whatever fun perks I want as winning is mainly influenced by quality of my teammates and my own performance + decision making.
Perks are there to help but I don't rely on them nor expect them to fix or completely nullify whatever killer, perks or strategies they use.
The thing with solo Q perks is that they aren't really to help you with the killer, they're to help you with your team mates, which more often than not are quite mediocre.
-
Yes, and how that is going to make people with DS heal me in solo Q? I feel like you missed the point on what I was trying to say.
Just because someone isnt being tunneled, doesn't mean they wont want to save their DS.
-
@dezzmont said:
Myers.
Myers is blocked by the filter.
MYERS IS BLOCKED BY THE FILTER.
MYERS, THE KILLER IN THIS GAME, IS BLOCKED BY THE FILTER.
Tried that yesterday and wasn't blocked for me, weird
-
@gibblywibblywoo said:
I'll probably get attacked for this but I'd have been fine with it only cancelling on actual objective progressing actions like Gens, Totems and Gates. Or at the very least only when the DS user themself is healed, not healing someone else.
Right now you can even heal yourself with Inner Strength if you already cleansed a totem before and it won't deactivate.
-
@AsherFrost said:
https://forum.deadbydaylight.com/en/discussion/comment/2067633#Comment_2067633
Ok, that sounds good.
What else?
Honestly, I think just that would be a massive improvement.
I was looking at perks that could be easily implemented to base kit without making it too much. Maybe Kindred, Buckle Up (the amount of times I go to a random to get them up and they aren't even recovered is way too much. This is not an issue in SWF specially on voice chat. I don't think it would make it too much to be able to see how much someone is recovered without having to be right there).
-
@Kebek said:
https://forum.deadbydaylight.com/en/discussion/comment/2067628#Comment_2067628
Yes buffing solos to SWFs level or at least much closer to it was my standpoint for years.
I don't want to see busted cheesy perks that help solos a bit but are extremely broken in SWF.
And overall, no amount of perks can help solos. They need baseline mechanics for sharing information and proper matchmaking.
I really hate that I can't have fun perk loadouts in solo Q because half of them are already used by perks that it's almost a necessity to use in solo like kindred and bond.
-
@AsherFrost said:
https://forum.deadbydaylight.com/en/discussion/comment/2067628#Comment_2067628
What specifically would you propose to "buff" solo queue players?
Making Kindred base kit would be a start.
-
@Kebek said:
https://forum.deadbydaylight.com/en/discussion/comment/2067589#Comment_2067589
Because your average solo DS user can barely hit the skill check. Even the orignial DS (that was extremely busted) wasn't such a big deal vs mediocre solo survivors who get downed easily and can't pressure gens. Where it becomes problematic is in strong SWF teams who all run it and do their best to use it to it's maximum potencial while looping near perfectly. I haven't seen enough games with such good players running it and how it preforms when they run it.
Trickster on the other hand has glaring visible issues that new and very old players all see and call out equally. Yes he has some skill ceiling but really, how well can god tier trickster preform when his knifes are so slow at everything.
This iteration of DS is very new and we don't know if it has any abuseable sides. Druing the last big DS rework, all killers said how DS is now healthy for the game and survivors won't get their get out of jail free card anymore but they still did. That's because DS is very hard perk to properly balance so rushing anything with it is a bad idea.
That's where I have an issue. Why is solo Q always being neglected? I would consider myself better than average (at least I hope so, I have a few thousand hours in this game), and I feel like sometimes it doesn't really matter how good you are in solo Q if everyone else is below average.
Even in red ranks, a lot of people got carried there by their SWF, when they below in greens/purples.
I have said this before and I'll say it again: IMO solo should be buffed to be comparable with SWF, and then balance everything accordingly.
All these problematic perks, are really only an issue in SWF.
-
@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/2067584#Comment_2067584
The "issue" being that you can't get away from the killer the first time, or that killers can focus on their objectives (like in any normal game)?
You clearly are more interesting on saying the cliche phrases that everyone likes to use on this forum without actually discussing the issue. Moving on.
-
@pennythewise said:
https://forum.deadbydaylight.com/en/discussion/comment/2067564#Comment_2067564
It does . If the killer tunnels you and leave u slugged all the time then put unbreakable if u don’t ise ds then why are you commenting about? Bragging about your devotion or level won’t make sense . I literally don’t see the problem . If u get tunneled twice then use it . If the killer sligged u knowing u have ds do it also , even if it has 1 use its more great and balanced then abusing the fk outta of it with 2 uses .
I'm not bragging about my devotion, I'm showcasing that I actually know what I'm talking about, because I'm not a new player just complaining to complain. I shouldnt have to equip 2 perks so I dont get tunneled, specially when in solo Q i already have to have kindred and bond already as almost mandatory.
-
@Kebek said:
https://forum.deadbydaylight.com/en/discussion/comment/2067559#Comment_2067559
Hey I'm not againt buffing it later on but right now it's too soon and far too many people are salty about a healthy change. We need time to adjust with the changes and see how it actually preforms. The perk is here to promote healthy gameplay, not force it. Just like BBQ does.
In the future that might be something DS will get or some other change that will make it better anti-tunnelnig perk in a healthy way.
Ok, so why is that only true for DS but when anyone says anything about people needing to give time to see if the trickter is good or not get basically flamed?
DS isn't new, the same issue it had before it's still present. Killers can still tunnel, it doesn't stop that.
-
@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/2067576#Comment_2067576
The same thing was true before, so why does that matter?
Because the issue is still there?
-
@Friendly_Blendette said:
https://forum.deadbydaylight.com/en/discussion/comment/2067562#Comment_2067562
well then you must of used it when they tunneled you off first hook.
And then they can still tunnel me off second hook.
-
I agree with III, IV and V, the other ones, not so much.
-
@pennythewise said:
https://forum.deadbydaylight.com/en/discussion/comment/2067543#Comment_2067543
It does you just don’t use it right .
if the killer always tunnel you then might as well have unbreakable !!,
I don't use DS, but I've seen how it works since i'm devotion 18. It doesn't help you if you get tunneled twice in a row since it only has 1 use.
-
@Friendly_Blendette said:
https://forum.deadbydaylight.com/en/discussion/comment/2067507#Comment_2067507
It makes the obsession that everyone is crying about there not being and it also stuns the killer if they tunnel you
So a perk makes someone obsession, which should be a thing in all matches anyway.
What if they tunnel me again after second hook? Where is the DS there to help me? It's gone. Not much help in anti tunneling is it?
-
@Kebek said:
https://forum.deadbydaylight.com/en/discussion/comment/2067543#Comment_2067543
Nothing can unless you make survivors invulnerable. Tunneling is still much lower thanks to DS's existence. Nerfing it didn't affect the anti tunneling aspect of it at all.
I think it would be fair to make it activate on both hook stages and lower it to 30 seconds each time.
So imagine I have DS, get unhooked, get tunneled, downed, I hit DS, get downed again, get hooked, someone unhooks me and I get tunneled again. No DS anymore. How did it prevent tunneling there exactly? It just didn't.
IMO it's just a not well thought about perk.
-
@Lord_Tony said:
https://forum.deadbydaylight.com/en/discussion/comment/2067507#Comment_2067507
it literally does the same ######### it did before, you just can't ######### abuse it now.
Exactly, it does the same it did before. It still doesn't prevent tunneling.
-
@Lord_Tony said:
https://forum.deadbydaylight.com/en/discussion/comment/2067532#Comment_2067532
because survivors are complaining that DS is useless now.
they basically self admitted they never used DS for anti tunneling
DS didnt stop tunneling, it still doesn't.
-
@UnentitledBunnyMan said:
https://forum.deadbydaylight.com/en/discussion/comment/2059967#Comment_2059967
Dude the killer had already paid twice time on tunneling a survivor if u have DS, bt, dh combo. And u survivors tunnel gens all the time and killers are not allowed to tunnel? U want a 30min queue for survivors don't u
My survivor q times are instant.
And yes, if the killer is wasting that many time because he's tunneling, what is your issue with it? Don't want tunneling to be punished? Because it should. If you don't tunnel, you wouldn't have an issue with it.
"Tunneling gens", I can it not giving the killer a free 4k, which is what some of you seem to want.
-
@DoritoHead said:
probably rank reset, or killers getting cocky after the DS nerf
Edit: spelling error
Rank reset is just on the 13th
-
@AChaoticKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2060170#Comment_2060170
jesus whenever you see this type of response you can't tell if it's a troll or not as he is just that bad
It's called an opinion. People said blight was bad too and he wasn't.
-
It's like people aren't gonna be good at the killer in just a few matches... People need to learn him first, then maybe we'll see if he's that bad.
-
@killermain said:
https://forum.deadbydaylight.com/en/discussion/comment/2060130#Comment_2060130
Okay, now I get it you were being sarcastic...
I wasn't. If you think DS still leaves a survivor invisible after the nerf, you aren't playing the same game as everyone else. They literally cant do anything or it will deactivate.
-
Just had a match against the Trickers and FPS looked fine
-
The dude is literally out for 1 hour, play more and then make your judgement.
-
@killermain said:
https://forum.deadbydaylight.com/en/discussion/comment/2059975#Comment_2059975
I can't wait for every survivor to enjoy their 120 seconds of invincibility to the fullest
Just don't tunnel, "killermain".
-
@pikalover123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2059975#Comment_2059975
Think about it, 4 survivors bring DS, they land all 4 DS TWICE that's 40 SECONDS gone, half a gen
Don't tunnel then
-
I guess they didnt fix the FPS issue from the PTB. Yikes.