Marigoria
Marigoria
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- Marigoria
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OP, people wont stop acting like everyone is SWF because it feeds their narrative of "killer good survivor bad". Those same people should be forced to play solo Q for a full week, I'm sure it would humble them a bit.
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@Phasmamain said:
Matchmaking is broken for both sides
Wibdows of opportunity or try to see the loops before you get into a chase
Mostly latency (barring huntress)
Aim assist ######### up killer more than it helps them
Agree on that tbh
DS is still an anti tunnelling perk though
most maps have safe pallets especially the older ones
DS still isnt anti tunneling. Since you can get tunneled after both hook stages, and it only works once. It just works for half anti tunneling.
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@Dragonshensi said:
A lot of people don’t think of the other survivors as teammates. Just made a post and apparently it’s ok to play selfish cause your not a team. All that matters is you getting out. Screw your other survivor players.
Every time I make a post about solo Q I get a few people saying how they don't have to help etc, but as soon as you're the one being facecamped they expect you to stay on hook as long as possible so they can escape.
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I mean if you only hooked them for the first time at end game it seems like it is a you problem.
And that would be impossible since they would only be able to activate 2 deliverance.
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Mine.
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@kaeru said:
https://forum.deadbydaylight.com/en/discussion/comment/2086196#Comment_2086196
Having a job pretty much prevents from playing during the day...
This is why there is more survivors at evening. They have time to play. At daytime there is more killers because playing killer is more fun than solo survivor.
Basically this.
Fun in this game goes 1)SWF 2)Killer 3)SoloQ
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The same 99% of pallets on midwich are garbage.
Newer maps and reworked maps aren't great.
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Thanks for making solo Q even more ridiculously miserable I guess?
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@TicTac said:
https://forum.deadbydaylight.com/en/discussion/comment/2083365#Comment_2083365
But does it matter? When the survivors are bad, they should be getting demolished. They shouldnt have a chance when they dont learn the game. The player with more experience/skill wins. And when someone has over 2000 hours in dbd he has most of the time a advantage bc of the matchmaking. That goes for both roles, only in solo survivor bad teammates can change it.
That's the issue with solo Q for me. I'd consider myself above average (at least i do hope so, with having more than 4k hours), but you simply cannot carry a team. If the other 3 or 2 survivors are bad, it's pretty much a gg, not because of your skill, because of the lack of it from the rest of the team.
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@Lord_Tony said:
only 2 killers in this game are viable at dealing with competent red rank SWF
if anything ALL OTHER killers should be buffed to match spirit and nurse's power level.
either that or nerf SWF and this game will be healthy for all
Or buff solo Q to be comparable to SWF and then buff all killers and perks according to that.
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Kindred, IronWill, Spinechill, Bond/Lithe
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@Phasmamain said:
I actually like what they’ve done with it but I’d make one change to it
Make it work on both hook stages even if used on the first. Why shouldn’t the killer be punished for tunnelling the same guy off both hooks?
This. Then it finally would actually be an anti tunneling perk. Right now, it's just an attempt at anti tunneling.
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I use stridor in a lot of my killers, since my biggest issue is tracking survivors.
I still don't think Iron Will needs a change, specially since Stridor basically makes it useless.
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All these people saying that killer hasn't been easier than what it is now on the comments, but then the forums is mostly killers saying how bad the game is for them. Confusing.
IMO, I do have to agree that killer hasn't been easier. People who think killer is hard now, would have a mental breakdown after playing a match a few years ago.
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@NoOneKnowsNova said:
From my experience, we are in the most balanced state we have been in a long time. Yes survivors are still the power role, but being gen rushed is a rare occurrence. Looping the killer for multiple gens is also a rare occurrence.
The only perk that really needs a nerf now on the survivor side would probably be Dead Hard and maybe Iron Will, while a ton of them need buffs. Killers do need alot more changes then just that but they'll come eventually.
Also comparing Sloppy and We'll make it is a poor choice.
Iron Will nerfed for what? You can use stridor.
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It seems like you're in high ranks 15-20, if you can loop a nurse for 4 minutes.
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@sulaiman said:
How exactly would it bring solo up to swf level, can you explain? I play in europe, and a lot of people i have to play with can´t even write in english. How would it put me up if they could yell to me in russian (which i dont speak)?
This. +1
Most people would just scream in their main language. No thanks.
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@Seraphor said:
Nah, I don't want to have to talk to random people if I don't want to, and nobody should be forced to put up with in-game #########-talking via voice.
Solo survivors do need more tools at their disposal to bring them up to SWF levels though. I've suggested:
- Survivors are able to view all survivors perk/item loadouts in the lobby screen, so they can judge the capabilities of their team mates, know what to expect from them, etc.
- A small set of pre-set in-game messages. Things like "Killer is here!" "Coast is clear" "Help me!" "Leave me". You press the button for the message you want to activate, and it appears by your survivor portrait, as well as triggering a directional indicator (similar to the notification Ghostface gets when a survivor is revealing them) so you know where the message is coming from. Give it a 30 second cooldown, and have the message remain on screen for about 5-10 seconds.
In before self care users get dodged and can't get into a single match...
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So as soon as you spawn you sprint burst into the killer direction, and the killer sees you. Where is the issue here?
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@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/2079166#Comment_2079166
And DS was recently changed so it only punishes killers who tunnel a survivor immediately off hook.
At this point it just sounds like you really just want survivors to be bots you can slaughter.
That's literally what most killer mains on this forum want. They just want a free 4k, and if there is at least a bit of challenge to that, they come on here and cry about "second chances"
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I find that console players sandbag me way more often because they know they cant be called out for it.
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@Friendly_Blendette said:
https://forum.deadbydaylight.com/en/discussion/comment/2078971#Comment_2078971
Cause this is like one example this ######### seems to be constantly happening. I always see people send verbal abuse in chat the discord when I was in it was a complete ######### mess of racism and homophobia. Like every DBD platform I go to there is always someone or some group of people being awful people.
A while ago there was a person sending people the trans slur in DMs on the DBD discord, people reported it and they did nothing.
Yet people got banned for calling victor a baby. Priorities I guess.
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Totem counter base? Yes.
Noed base? No.
Try to get all those totems on a crap map like midwich. GL I guess.
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/240097/debunking-the-myth-that-ds-is-now-useless
I agree with the nerf, it removes the loopholes survivors can use to progress the game while being invincible. Now, survivors are only invincible when they aren't progressing the game and are being tunneled.
However, with that said, I wished DS could be buffed to activate on every hook, regardless if you already used it previously. 😅
This 100000000000%.
You can be tunneled twice, from both hook stages, so how is it good a preventing tunneling when it only works for half of it? Should activate every time you get unhooked.
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@rha said:
https://forum.deadbydaylight.com/en/discussion/comment/2080413#Comment_2080413
I am playing solo, only solo because I sadly have no friends to play with. I am not a great player. Pretty good, better than the average survivor, but no way my skills are enough for red ranks. I pip literally every single game, no matter how bad it goes, feels like only at red ranks there's a slight chance to lose a pip from a really bad game. I'm not even using any meta perks, actually I am bored of meta this, meta that, every time a perk I love to use gets buffed and becomes common I stop using it and look for something else.
And I don't want to be at red ranks. Many red rank teammates are even worse than I am while killers are actually strong, I feel the only way of having fun as solo survivor in red ranks is if you can single-handedly carry a match against a sweaty meta killer, and I'm not good enough for that yet the rank system wants me to play there.
So yes, you can make it to red ranks solo without the skill you should have.
I consider myself above average. I'm at 4k hours and I'm almost on devotion 19. The only perk I use that would be considered meta is Iron Will.
You cannot carry a match if everyone else is bad. The game is a 4v1 for a reason, not a 1(me)vs4(team being dead weight, and killer).
If it was more difficult to pip for SWF, this wouldnt be such an issue.
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It's still not an anti tunneling perk, since it only has 1 use per match and you can get tunneled twice out of both hook stages.
Imo should just be made into basekit now, and make it 30 seconds instead.
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Slugged for the 4k? often.
Slugged for any other reason? Not so often
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@Firellius said:
https://forum.deadbydaylight.com/en/discussion/comment/2080183#Comment_2080183
They did. I played solo queue all the way up to rank 4 and I sucked when I got there.
They did? How many of the ones in my matches did you ask if they were in a swf or not?
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I've been blocked on that map, top of the saloon on that room with 2 breakable walls and a window. I went there to do a totem, michael blocked the window -_-
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New maps are usually what I mostly look for because they can show up independently of whoever you're playing as/going against.
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@Northener1907 said:
Solo-q is worst thing on DbD and updates are not makes it better. Actually worse. That is why killers looking for solo lobies and escapes from SWF lobies.
Basically this. People in this forum are always complaining about sweaty 4 men SWF, when that is less than 20% of the playerbase. Why are perks being nerfed because of less than 20%?
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@Seraphor said:
Maybe you just suck as survivor?
Most survivors I face seem to enjoy teabagging and flicking their flashlights a helluva lot, mainly in the exit gates.
I mean if the survivors you go against teabag you at the exit, is because you let them get to the exit in the first place.
Maybe you just suck as killer?
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@Quake said:
https://forum.deadbydaylight.com/en/discussion/comment/2080176#Comment_2080176
I'm actually all for that.
The amount of survivors I get in solo q that go down in 2 seconds at red ranks, just leads me to believe they didnt get there by themselves. IMO that's the biggest issue.
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Make pipping harder for SWF. FIFY
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@Phasmamain said:
I think I’ve made my opinion clear but this killer pretty much goes against everything that made playing against a killer fair
The only killer who is more unbalanced is nurse
I feel like with how hard nurse is to master, it makes it balanced.
Spirit on the other hand....
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Not many at all. Only saw one yesterday.
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@ClownIsUnderrated said:
It actually exists, it's the DC button it's pretty good when you go against Spirit.
Idk why but every time I go against a iri head huntress my menu just opens by itself and it auto dcs.
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@th3 said:
It was very unhealthy when the end game collapse didn’t exist. Survivors could extend the game for 10 to 20 minutes or even sometimes to 40 minutes long.
This. I would get survivors not leaving the gates at all, even after having crows, just waiting for the killer to go there and look at them.
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Blendettes would never find a match again, lets be real.
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The same way killers complain about survivors using "second chance perks" and "genrushing" when they're just trying to win.
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@Profezia said:
https://forum.deadbydaylight.com/en/discussion/comment/2080122#Comment_2080122
Run DS then, what's the problem?
Make kindred basekit then so I'll use DS on a perk slot. What's the problem?
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@SilentPill said:
I just tunnel if there’s no obsession, survivors don’t wanna pay the DS tax and instead been stacking up on the other second chance perks instead. No reason not to punish the greed.
Using perks is being greedy now lol I hope this is bait.
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@sulaiman said:
Funnily, yesterday i had 3 killers complaining about gen rushing, while they just tried to tunnel and we got the heat of the tunneld survivors, even though it was in solo queue, and only one game involved a 2-swf.
And dont get me wrong, i dont use ds anyway, but i stil think the change went a little bit too far.
one of two things will happen: Gen rush increases, and people get better at looping because they have to, and/or survivors learn how to better cover each other. Or, finally, swf just increases. I will play swf more often now, if the opportunity arise. And thats only indirectly connected to the ds change, because its a result of more killers tunneling.
I never used DS either and I agree it was a little too much. Old DS wasnt that good at anti tunneling, it was good for survivors who played aggressively in SWF.
New DS is still not good at anti tunneling, and now with no obsession in a lot of matches killers will just 90% of the time.
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@hardtimefun said:
there's WAY less DS in the survivors builds, they still run unbreakable which is fine but the fact this combo is pretty much gone feels so good, I don't tunnel more than I did before, but just the fact it happens way less than it did before feels amazing, my killer experience improved since the nerf, I don't play like a ######### and tunnel every survivor, that's not how you stay rank 1, but just the fact it'S way less likely to eat a DS because you down one hook one come back find the unhooked when it's the only one you saw and not get a DS feels good.
I see way more tunnelers than I did before. Killers WILL tunnel if there isnt an obsession. Solo Q right now is still crap, and if there's no obsession, i'd rather dc or suicide on first hook.
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I hate her voice.
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@Orion said:
I highly recommend NMS. It's a very relaxed experience, with a community that is (for the most part) supportive.
Offtopic but how good is the online mode?
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@Phasmamain said:
Yep I’m very worried about this. Killer variety is what makes playing survivor fun a lot of the time
All I'm getting at red ranks in EU is spirits, deathslingers, huntresses and pyramid heads :/
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@D3spair said:
If MMR is implemented this would happen
https://us.v-cdn.net/6030815/uploads/1NGWN026RN90/high-rank-dillemma.png
it's either face a 4 man SWF with these builds and expect a 4 Escape.
or
Be Spirit or Nurse and Sweat for your life to 4K.
To be fair I don't see much of an issue with those builds.
2 kindreds, 2 self cares, 1 power struggle, 1 leader, 1 WGLF.
DS has been nerfed now, so if there is any complain about it is because the killer actually tunnels and gets hit with it.
BT doesn't activate if you aren't camping or being run around the hook.
You're also using i'd argue the second best killer in the game, with all meta perks.
One of them used a shroud, which is exactly what a coordinated team wouldn't want to do, since they want to split on my multiple gens.
I don't really see what the issue is here? Red ranks is already full of spirits, so I dont think MMR will change much
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@OmegaXII said:
The moment MMR is implemented I’m out.
I play video games for fun. Life is already stress enough, so i definitely won’t deal with that.
Meanwhile to top survivors, enjoy your game with long queues and only with nurse and spirit.
Like it isn't what is already happening already......
Cant blame survivors because the devs dont want to buff crap tier killers
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You wouldn't have went for him if he didn't fall for a trap so imo no it's not tunneling.
