Marigoria
Marigoria
About
- Username
- Marigoria
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Comments
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I'd just kill you as well, and probably get a 4k because you decided to not do gens and basically kill the rest of your team as well.
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Self Care and Insidious.
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@Bigbawi said:
https://forum.deadbydaylight.com/en/discussion/comment/2759175#Comment_2759175
I think you need to do your homework before running your fingers on that keyboard: https://deadbydaylight.fandom.com/wiki/Iron_Will
Oh I dont need to, I run this perk on my every build and id know if it was buffed, which it wasnt recently at all.
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@Bigbawi said:
I also agree that Iron Will has become more OP recently (and this comes from an Iron Will fan)!
Since the perk hasnt been changed at all, it seems like maybe you just became worse.
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When you leave the gen and the killer has overcharge, you still get the skill check. I think they should do the same for normal skillchecks, then even if you leave the gen/heal you can still hit it.
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Busted but hilarious to go against, so I dont mind
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@RakimSockem said:
Visionary has no counter.
(I was gonna joke that Plunder's had no counter but then I remembered they gave some killer an anti-chest perk. Kinda rude tbh lol)
Third Seal. There's your counter.
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Well considering how everyone on these forums only goes against 4men sweat toxic squads who teabag and click click on every game, killers would never find a match again since they'd have to block everyone they go against.
Same for survivors who are camped and tunneled every match, or you could just block people playing killers you dont like going against.
That would never work.
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@IsMmrReal said:
https://forum.deadbydaylight.com/en/discussion/comment/2755255#Comment_2755255
That is your choice. :)
Yea, and I choose not to ruin the game for others just because I'm unhappy with the game myself
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@IsMmrReal said:
https://forum.deadbydaylight.com/en/discussion/comment/2755244#Comment_2755244
It shouldn't be a thing IMO. Until its changed that's the game plan. I am not sure it is going to happen but the map is an auto win for any survivor with half a brain.
By that logic facecamping shouldnt be a thing either, so I should just use game map offerings?
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So even if you get the map randomly you're going to facecamp? Kind of odd to make the game as miserable to everyone as possible because of a map.
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@RainehDaze said:
Names need to be visible somewhere for the sake of reporting.
If it's not the lobby, you're mostly just asking the people petty enough to do this to check in game.
End game chat would be enough.
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I dont watch any of their streams anymore unless they're announcing a new killer/survivor.
Every time there's a QA we get the usual "we cant talk about this at the time" so you're better off taking a nap than wasting your time watching questions with half answers.
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I've been getting killers hacking as well. Just the other day I had a nurse down everyone at the same time from the other side of the map without being near anyone.
Hackers isn't a survivor/killer issue, the game is plagued with them.
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@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/2755051#Comment_2755051
How do you prove that without a written confession by the killer?
You dont. But you can always try to bait them into admitting it via text.
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If you have proof that that person is targeting you, it is bannable and can be reported.
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@Dino7281 said:
https://forum.deadbydaylight.com/en/discussion/comment/2754818#Comment_2754818
Well, I am pretty sure there is 16 perks total for survivors and you can talk with other survivors in lobby.
So just ask...
or play SWF, that's easier.
I'd love to talk to them, but in EU servers, even in Crossplay off, there's a lot of people who dont understand english. How am I supposed to communicate all that with someone who doesn't understand? Also, we're supposed to do this chess game on who should run what in just 1 minute? That's not possible at all.
"Just SWF", that's like telling killers to go play something else.
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When I get given hatch, if I have an item I'll drop it as an offering to the killer, or I just say "gg thank you" in end game chat. Sorry that you had to deal with a jerk.
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Most nemesis I find tend to be quite chill in my experience. I have the worst luck with huntress players.
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@BenSanderson55 said:
https://forum.deadbydaylight.com/en/discussion/comment/2753592#Comment_2753592
Or blood favor, spirit fury, crowd control, all exposed perks, etc lol
That's why I dont understand the issue with dead hard. Killers have tools that do the same thing but for their side.
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@Dino7281 said:
https://forum.deadbydaylight.com/en/discussion/comment/2753605#Comment_2753605
Yes, that would be reward and I don't think that would be good thing at all.
It would make new player experience terrible, because you would have all those Bubba trolls stuck there with them with no way to get out of elo hell.
I wasnt talking about the facecamping bubbas. I'm talking about killers in general.
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@Smuk said:
https://forum.deadbydaylight.com/en/discussion/comment/2753607#Comment_2753607
No, your argument is honestly weird argument. Bamboozle is what, forcing into W. Isnt it, more or less?
How about safe loops and DH? Clipping vs killer stucking takes a lot of circles.
You can take a hit and then squeeze every last second to DH into pallet. Now I guess blood favor would be so called -1 health state.
And as offtopic marigoria, since ur such an expert at survival, how come you manage to have rants and blaming soloQ and not embracing sbmm => your mmr
Oh so you didn't like my question, so you decided to turn this into personal about one of my other topics, like you always do. How cute.
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Argument? Or just being condescending?
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@Dino7281 said:
https://forum.deadbydaylight.com/en/discussion/comment/2753577#Comment_2753577
Because it wouldn't be worse. It would be better for them.
Higher MMR is not a reward for a killer. You don't see it, you don't gain anything by it.
Only thing that would happen is that camping would work for them even better.
Btw if he camped you, then your MMR would go lower and his MMR would go lower, so you would be more likely to play against him again. So current system is actually better for you, because you are less likely to play together in next games.
So a reward for you as killer is going against weaker players to have easier wins?
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@Smuk said:
https://forum.deadbydaylight.com/en/discussion/comment/2753571#Comment_2753571
Even if you are in DZ, killer will catch you up pretty much soon. unless its <4.6 m/s
DH and the 3rd health state is obvious reason why everybody takes it. As you know that it will save you as you have F it up.
I personally from all those perks prefer a lithe, and as a killer, i genuinely dont care for DH. From 23 useless killers, I enjoy going as blight and lethal rush past them for a bait.
If dead hard is a third health state, would you consider bamboozle a -1 health state? Since it shortens a loop.
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@Dino7281 said:
https://forum.deadbydaylight.com/en/discussion/comment/2753560#Comment_2753560
I agreed with you that survivor's MMR could be improved.
But then you decided to talk about killer's MMR, which I still consider best we can get. There are you feelings involved btw.
Hooks vs Kills. Kills are just better to use here, because it's same for everyone and it lets you play however you want. It would be quite bad way to design MMR based on hooks for multiple reasons, which you are just not able to understand. This has nothing to do with skill needed for it, MMR is just supposed to help with more balanced matchmaking and lower MMR for campers would be super dumb. It's like I would want to lower MMR for any survivor that just holds W most of the game. It doesn't matter how hard it is, result is what matters.
And that was something that I brought up anyway, your post is about SWF playing with lower MMR players and that you don't want to play with them.
The only people who would be affected by SBMM counting hooks more than kills would be facecampers. I dont see how making it worse for facecampers is an issue.
And I think it's pretty valid me not wanting megs with 10 hours randomly in my lobby when I'm at more than 5k hours.
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@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/2753556#Comment_2753556
Don't worry...
I actually want DH to be gone and everyone start using SB. I want to see how much they cry for it to be back when they realize which one out of the two is more annoying to deal with.
The day everyone uses sprint burst instead of dead hard is the day I dont care to play killer anymore. It's honestly one of the most annoying perks when people know how to use it correctly.
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@Smuk said:
https://forum.deadbydaylight.com/en/discussion/comment/2753556#Comment_2753556
getting dead zoned is more or less consequence of ur soloQ comp gamer who likes to drop 20 pallets before going down.
TIL SWF dont drop pallets
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@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2753555#Comment_2753555
Yeah but still making statements like that doesn’t add anything to the discussion.
A lot of the posts on these forums dont either so.
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@Dino7281 said:
https://forum.deadbydaylight.com/en/discussion/comment/2753522#Comment_2753522
That's just what I feel from your post and comments.
No arguments, no ideas how to fix it, you just complain, which I consider crying -> just nothing constructive...
I literally mentioned multiple times ways to improve SBMM, like not making it about escaping/kills, making it about what you've done during the whole match, not the outcome.
You havent added any solutions either, so how are you being constructive? And no, using your "feelings" isn't being constructive.
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@Smuk said:
https://forum.deadbydaylight.com/en/discussion/comment/2753536#Comment_2753536
SB does not yield so much distance compared to benefits of DH.
And addition to DH: oh i wont be able to vault withiut a hit. Let me (ab)use iframes so ill soak that hit while standing still and afterward I will continue with vault and looping
Dead Hard wont save you in a dead zone, sprint burst will.
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@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2753543#Comment_2753543
I agree it looks that way but also you don’t know what roles they play.
It's easy to assume by their post history and the way they reply to posts.
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@Sakurra said:
https://forum.deadbydaylight.com/en/discussion/comment/2753527#Comment_2753527
And it's sad you have to run perks just to counter this behavior. You can't run meme builds, just meta perks. As killer, I can run meme builds, but as survivor... Is gambling.
I'd say everyone can run meme perks, but since both sides are expecting the other to use the best things they can, the one using meme perks will most likely struggle a bit.
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@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2753520#Comment_2753520
Not this statement...
To be fair, it does look like it. But this is the dbd forums after all, if the post isnt about "killer is hard" or "survivor bad" OP shouldnt expect much coming out of it.
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Everyone using perks is bad at the game. Unless it's me, I'm allowed to use perks because otherwise the game is unfair and survivor/killer sided.
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I've been camped by running no mither. People will play in scummy ways because they want to, not because of anything you do or run. They're just like that.
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@Dino7281 said:
https://forum.deadbydaylight.com/en/discussion/comment/2753501#Comment_2753501
Your post started about SWF, no ######### I am going to talk about them.
Your only argument was crying that you don't like to play against it (camping), or crying that you don't like SWF playing with new players.
If you see from my post aswell, you'd notice I am not SWF. So, why do you care about the SWF experience, on a post from a solo survivor? I'm talking about solo survivors experience.
Can you quote me where i am "crying" or are you just having a bad day and things seem more frustrating to you than they really are?
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I don't think anyone will "tryhard" for a mere 1 million bloodpoints at the end of the month. What do you even consider a "tryhard" anyway?
I have a friend who only plays killer, because he doesn't find the survivor side appealing. Every now and then when he decides to play survivor, he thinks it's a terrible experience. Is it terrible? I wouldn't say so, but it will seem like it for someone who mostly plays the other side.
When you don't have much experience on one side, of course when you play it it wont feel great, specially when SBMM keeps putting new killers/survivors against people who aren't new.
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@Labrac said:
And what do you want them to do? It's either that or putting a 10 hour killer against a SWF with thousands of hours. If you don't want to deal with that, you can always check profiles and lobby dodge.
I shouldnt have to dodge lobbies just because the SBMM system isnt great, I already dodge them, still dont think it improves anything.
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@Dino7281 said:
https://forum.deadbydaylight.com/en/discussion/comment/2753201#Comment_2753201
I have never said I am doing it, but it's funny to see how you react when you run out of arguments...
Did you miss the part of the argument where I replied and said "not everyone is swf"? Probably. Because if all your arguments are about SWF.... you're leaving everyone else who isnt behind.
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@Dino7281 said:
https://forum.deadbydaylight.com/en/discussion/comment/2750489#Comment_2750489
Since when it is impossible to win against facecamping bubba? It's 100% possible for decent SWF groups without weak links. 2 escapes most of the times, 3 still possible.
But because you don't want to face them, you would just let them masturbate on new players. wow...
And so what if he gains MMR by it? In both cases you will not have to face him, so good for you and games will get harder instead of easier for him, how is that bad result?
Not everyone plays SWF, and "2 escapes most of the time" isn't a win if you're the one who died on the hook. And I dont see how pressing m1 all game when the killer is afk in front of the hook, either, but I guess that's your preferable "masturbating" method.
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Because if you dont genrush the killer has more time to camp/tunnel. It's a snowball effect.
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@Canas said:
According to reliable statistics from the hacker community around 10% of the pc-playerbase consists of cheaters. These guys have access to BHVR's internal stats, the kind of stuff which the devs themselves would never want to reveal. This means you're bound to encounter one cheater every 2nd game if you disable cross-play. And even without it there's the risk of encountering hackers with the globe symbol since they can easily fool the system to think they're on another platform. There's literally no way to stop them right now.
I'm on PC with crossplay off and can confirm I find at least 2 hackers a day.
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Honestly, Ash is more annoying than anything, I wish he didn't talk in the lobby at all. Thankfully, I barely see any.
I don't see how voice lines would work for survivors in game since it would just alert the killer of you being there. I guess one when you're hooked or something?
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The fact that he can facecamp and it doesn't matter what the survivors do, they will 100% go down if they try to unhook even with BT.
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I always use fake pallet ones.
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I disagree with their opinion. That's like saying if you're going a against an impossible skill check doctor and you 3 gend is keeping the game hostage, it's not since you can still end it.
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@deKlaw_04 said:
https://forum.deadbydaylight.com/en/discussion/comment/2750814#Comment_2750814
What killer tho? And you got kindred which I have been told to run but it won’t help when I have dummies as teammates
I mostly play Freddy and Pig so
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2750704#Comment_2750704
Sorry, if the Survivors hide for 25 minutes that's literally taking the game hostage, iirc.
It isnt taking the game hostage since it can still end. You can still try to find them
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@TotemSeeker91 said:
https://forum.deadbydaylight.com/en/discussion/comment/2750567#Comment_2750567
Yes, 5 minutes you were gonna spend on what? Probably waiting for another game anyways, and the game would've probably been over in 5 minutes anyways because genrush, so I'm sure you didn't miss anything exciting
You realize that you cant queue in those 5 minutes right? So you aren't waiting for another game.