Marigoria
Marigoria
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- Marigoria
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Comments
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@Entitled_survivor said:
https://forum.deadbydaylight.com/en/discussion/comment/3062881#Comment_3062881
I actually rarely dc because i don't like the penalty,,you need to stop telling people what to do though,,,it's not ur business how they play and last time i checked you were just a random on net :)
I'm just a random on the net yet here you are giving me enough importance to say that you dont like my opinion because you want to dc and suicide on hook friendly just because you're indeed ENTITLED and dont want to face certain killers or maps.
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@Phasmamain said:
Tbf if you give them no option to leave they’ll just go afk and do something else instead. It’s not really something BHVR can fix imo
Punish afkers too.
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@Entitled_survivor said:
https://forum.deadbydaylight.com/en/discussion/comment/3062854#Comment_3062854
Ever crossed your mind people might actually not like some killers/ maps and just want out ?
Or perhaps seeing their team not doin gens while they get chased and hooked ?
You dcing because of a killer/map, you're part of the problem that's i'm talking about. Please dont play the game.
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@Sluzzy said:
Once again, fix the root of the problem. Players not wanting to play indicates a massive underlying issue.
Yea, what does it indicate when they dc when they just got downed? You can't fix bad players.
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@cburton311 said:
What would you have them do...really? Say the penalty was as harsh as permanent ban, survivors (or killers) that didn't want to participate would just stand still and alt+tab to read the forums. Just exactly how do you plan to punish people into doing what you want?
The DC's are a symptom that something is wrong with the game. I don't think there is anything you can do to completely enforce full participation but I would suggest the following.
First, If you "leave" a game that has already started early, you are locked to that match until its conclusion as a spectator. Once you accept a match, you are in it until the end.
Secondly, and more controversially, I would make all survivor and killer information available prematch: talents, addons, killer being faced, etc. That way when someone enters the map they have committed to it knowing full well what it meant. What about the nurses and blights you say? Doesn't overwhelming dodging of a killer indicate something is wrong and in need of fixing? Additionally, the person who dodged would need to get a timeout(roughly 1 match length) to punish them for dodging and there would be a pool of bloodpoints for the side that remains to divide evenly at the end.
Example: So the rng gods build a match and 4 survivors get paired against a nurse, 1 person decides hell no, I'll eat my 10 minute timeout. The people that remain now get a 50k pool of bloodpoints to share amongst themselves, 4 ways including whoever gets added to replace the dropout. If a second person decides that isn't enough incentive and dips, the pool becomes 100k. This would keep escalating until that nurse player would have oppenents willing to give it a try and the match begins.
My solution wouldn't solve the inactive players that alt+tab out. But maybe there are other ways to incentivise participation against a tough opponent. But both sides are getting matches until BHVR figures out a way to make facing Nurese, Blights, Dredges ,etc more fun.
I said 30 mins not permanent ban.
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@Entitled_survivor said:
You can't force people to play a game they no longer wanna be in ,plain an simple,,it ain't happening ,,stop making absurd demands
If you dont want to play the game you can simply uninstall and let all of us who want to play the game do so without quitters. No one is forcing you to boot up the game.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/3062812#Comment_3062812
Should we give people who went down in 20 seconds also give a penalty? Because they are also ruining the game.
Maybe also ban people who do unsafe Hook Rescues? Or those who decide to cleanse a Totem instead of doing Gens?
Your proposal is really unrealistic.
Being bad at the game because someone cant loop, is not the same thing as someone giving up/dcing.
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@Viskod said:
https://forum.deadbydaylight.com/en/discussion/comment/3062808#Comment_3062808
Because you can tell people who click "Exit Game" are explicitly trying to exit the game.
You can't tell if someone burns through phase 1 on a hook trying to escape because they're just trying to escape the hook or if they're just trying to die, and just saying "Well they try it every match" is not an automatic indication of it.
When that happens a lot various time in a row, it's pretty obvious what theyre trying to do. That's why I mention a "pattern".
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@Aven_Fallen said:
If they cannot suicide on Hook, they will just go afk. So there is 0 point in changing anything, you will not be able to force people to play.
DC-penalty is low for a reason, because you can have an actual emergency or your internet just crashes once. So 5 minutes is ok for that, it would be bad if this would mean that you have a really extended penalty.
Give afkers a penalty too then. They also ruin the game.
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@Viskod said:
https://forum.deadbydaylight.com/en/discussion/comment/3062795#Comment_3062795
They should be penalized for doing an actual in-game mechanic that's intended for them to do?
Well that doesn't make any sense. How does the game tell a difference between people that just constantly try to escape in phase 1 because they don't know any better and people who are trying to just get out of the game asap?
By that logic dcing is also a game mechanic since there is a button to do so. why give them any penalty at all?
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Even after dead hard was basically deleted you people are still complaining...
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@dictep said:
https://forum.deadbydaylight.com/en/discussion/comment/3062794#Comment_3062794
And the other 99% dc because camping and tunneling
Keep telling yourself that. More people dc/suicide at 5 gens than i get camped or tunneled.
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@Viskod said:
Survivors shouldn't be able to attempt hook escapes in phase 1. I agree.
Yes they should, but they also should be given a penalty if they keep doing it every match.
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@dictep said:
Or perhaps they could reduce camping and tunneling
Most arent dcing because of camping and tunneling, they're dcing because they got downed first and because they're trash at the game.
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@SekiSeki said:
I feel like if you force people to stay in the game, they will sandbag and troll, ultimately still ruining the game. Not sure what to do but this doesn't affect me all too often.
Like they dont do that already even if they arent forced to stay in the game. I'm glad it doesnt affect you but for me when I am solo this is a rampant problem.
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@Grandpa_Crack_Pipe @Bwsted @GeneralV @deKlaw_04 @Phasmamain @Pulsar and @Tsulan was quite enjoyable to play with even though his takes are pretty bad.
Edit since I forgot some names.
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@Veinslay said:
Windows is way overpowered. It gives any potato the ability to run the killer for multiple gens by predropping and holding w
L O L.
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@Araphex said:
https://forum.deadbydaylight.com/en/discussion/comment/3061004#Comment_3061004
Are you saying killers shouldn't be punished? Because they have been, for a long time. Killers camp and tunnel because they have no other options especially when they get a bully squad (happens a lot in higher MMR). But when one goes down and loses, the other 3 survivors get toxic. Especially after the game is over. All because the survivors want to have fun at the expense of the killer. And I get why killers keep leaving the game. Always losing because survivors have OP skills, using the same one's over and over because it ensures a win. To me that's just boring. Then you have to think of new players. Telling people GG EZ or Get Good isn't going to make people want to play more. Balancing the game because it is heavily survivor sided (most of the community are survivors, so it makes sense because they have the loudest voice in the room) is going to make more killers return and newer players want to play. So I hope you're talking about killers because they have been punished and silenced for far too long. It's about time they get buffed because truthfully, killers should be powerful. That's the whole concept of the game. Survivors aren't vengeful ghosts, demons, mutants, ect. It would be like saying the bosses in every other video game needs to be nerfed to deal the same damage, have the same health and abilities as the main characters, or even less. Survivors shouldn't be as powerful or more powerful than the killers. And they shouldn't be punished for being what they should be.
No, they have not been punished enough for camping and tunneling, in fact the next patch just rewards them more.
I'm not gonna read all that.
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@ProfoundEnding said:
https://forum.deadbydaylight.com/en/discussion/comment/3060945#Comment_3060945
And you've accomplished that. You were never promised a reward for doing so.
They did promise a reward tho. And it is trash.
Why do you even care about people who care about rewards? jealous bc you didnt complete yours?
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/3060990#Comment_3060990
Not sure what to tell you. There are just too many situations that pop up. Where you can't remove camping and tunneling completely. So they did the next best thing. Which is incentivise and make it so killers arnt so weak. That you can run them for an easy 3 gens for one hook. Right at the start of the match.
I'm not asking to remove camping and tunneling. You can do that if you want. But you should be punished for it.
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@Zarathos said:
https://forum.deadbydaylight.com/en/discussion/comment/3060951#Comment_3060951
If tunneling and camping was a serious problem wouldn't overzealous be meta? If all the killers do is tunnel and camp then overzealous is a permenent increase to repair speed that only switches off if the killer stops tunneling/camping!
If you think tunneling and camping arent an issue I think you should try to play survivor more.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/3060951#Comment_3060951
They handled it properly. BHVR is in the same mind set as I am. Make it so killers don't feel like they need to camp and tunnel. I'm willing to bet a lot won't...BHVR did that with the gen times and chase changes.
Both you and BHVR do seem to share the same mindset indeed. It's not a compliment tho. Js.
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@C3Tooth said:
https://forum.deadbydaylight.com/en/discussion/comment/3060762#Comment_3060762
60% kill rate is fine. As Killers not entitled to 4K, Survivors not entitled to escape. But everyone can be entitled to have fun, tunneling & camping arent fun.
Its how Killers make their kill, not the kill itself.
I prefer to die in End game where everyone have fun, than escape by M1 on Gen hold match because someone else in tunneled.
That would all be fine with me if they didnt buff tunneling and camping.
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Cringe post
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@ProfoundEnding said:
https://forum.deadbydaylight.com/en/discussion/comment/3060667#Comment_3060667
But you did it I'm assuming to get the bloody clothes, which you did. Nothing is being taken from you.
You didn't start prestiging them specifically because you thought there would be more rewards, unless you did it AFTER the announcement, in which case they already said the reward wasn't a cosmetic or charm so I don't know what you were expecting.
No, I did it because I like to complete games.
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The amount of times I've been accused of being in a swf when I play solo, I guess I'd just get tunneled too.
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Not sure if bait or just ignorant.
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"Will start"? You talk like they don't do that already.
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@Phasmamain said:
I’m guessing they want it slightly above 50% so that on average new players are getting 2-3 kills. This will probably make them play longer
That's such BS.
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"No one cares", well call me no one then cause I care. I spent a long ass time getting everyone to p3
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Killer mains saying survivors arent going anywhere in this thread.... COPIUM
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/3058680#Comment_3058680
She's not AS effected, correct. But without range. She's just trickster, slinger, booba. Strong chase powers and no map presence.
She's fine on small maps like coal tower, dead dawg, etc....She's not fine on maps like mother's dwelling, temple, Ormond, eyrie, etc(all examples being basekit and no range)
Until they fix maps like those. Range should definetly stay. For the record. I don't know why the distance buffs her teleport speed, but I don't think that it should. I don't really think they need drawbacks either. Most add ons don't have draw backs.
"Without range she is just trickster, slinger, bubba" - excuse me but what? How is a nurse without range addons comparable to any of those? She just isn't.
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@Seraphor said:
People play SWF because they want to play with their friends.
Perks that help solo players won't convince friends not to play together.
Disagree. Only reason I will start playing swf only is because solo q is bad. Otherwise I'd rather just play solo and not have to rely on when other people want to play/are online.
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@M4dBoOmr said:
in balancing the game sacrifices need to be made, do you thing it's fun for a deathslinger to be the bottom tier because 95% of his shots can be dodged? by pressing e?
Sacrificing and already sacrificed role (solo q) isn't really the way to go.
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I hate to say it but I dont blame you.
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@GiveMeTheBox said:
https://forum.deadbydaylight.com/en/discussion/comment/3057666#Comment_3057666
Do people honestly believe that it's impossible to enjoy this game as solo q? I don't mean escaping every game and such, I mean just having a good, enjoyable game.
Impossible? No. Rare? A lot of the time, yes.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/3056659#Comment_3056659
Yes. I said it twice this thread alone now. That they should of made it 5 seconds again. I just understand why they reduced it. To make it less punishing for m1s
It’s fine to punish tunnelers and campers, it doesn’t matter if they’re m1 killers or not.
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They only added more nerfs and their “buffs” stay nerfed to #########. It’s ridiculous.
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@YOURFRIEND said:
Survivor perks can and do stack. Healing speed? Move speed? Come on.
Also ruin is terrible. It shutting itself off is irrelevant, they halved the effect for a perk that's often gone within the first twenty seconds of a game. Get a grip.
They nerfed botany, self care also nerfed, none of these stack with medkits either.
Which movement stacks?
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@Jago said:
https://forum.deadbydaylight.com/en/discussion/comment/3056514#Comment_3056514
Com'on it's not that recurrent ;D
In my almost 6k hours, seeing it is not funny anymore it’s just a “ok, guess I gotta waste my time doing nothing now so I don’t screw my team”.
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@Jago said:
Basement bubba is funny.
It was the first 10 times.
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@NomiNomad said:
Hard disagree on Ruin still being used. Ruin is definitely not that great of a perk, now.
Other than that, yeah, stacking slow-downs is irritating but it is working as designed. It sucks, but that's how it is. There are limits to stacking perks, on both sides.
Gens don't regress while blocked. Ruin and something like Deadlock wouldn't stack.
Survivor's can stack perks too, so I'm not sure what you're getting at here. The only exception is exhaustion, but again, if a Survivor really wanted to, they could bring multiple exhaustion perks. They can bring multiple info perks, multiple boons.
Gens regress while blocked afaik
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@jesterkind said:
https://forum.deadbydaylight.com/en/discussion/comment/3056466#Comment_3056466
...Are you standing still for those five seconds?
You don’t need to stand still to know 5 seconds is nothing against killers like blight, nurse etc
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I’m all for reworking shadowborn and getting a FOV slider in settings.
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If you got proof it’s intentional and it’s targeted only at you, record it and report it.
I had the same thing happen a year ago with a doctor that would always facecamp me and hit me on hook and then would let everyone else go.
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Nothing for survivors? They nerfed botany wdym
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Werewolf
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What would you change to make him healthy for the game?
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@MilManson said:
Another nobody who thinks he's got a valid point.
Billy isn't hard he's just useless now.
Billy is not easy to play as.
It's really easy to see the difference between someone who is good as Billy and someone isn't in loops.
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I'm not sure what is going on but I had 3 absolutely terrible days on the survivor side and the last 2 days have been ok.