Marigoria
Marigoria
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- Marigoria
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Comments
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@EvilJoshy said:
https://forum.deadbydaylight.com/en/discussion/comment/3074060#Comment_3074060
I too run inner str or pharmacy for that reason.
Pharmacy is useless in solo q now, they nerfed it.
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@amazing_grace said:
https://forum.deadbydaylight.com/en/discussion/comment/3074016#Comment_3074016
Yeah, I hate the whole get good argument for survivors. It has a small point because yes, if you don't have many hours in the game and don't understand perks/interactions, then you'll have to learn like anything else in life. But, telling someone to get good when they have to work in a team with 3 other random people isn't entirely logical. I can "get good" as much as I want but if my team are weaker than there's nothing I can do with that sentiment. For killers, it always different because there is an "I' in team since the killer doesn't rely on anyone else.
Hence the big difference between killers getting called out for skill issue/get good instead of survivors getting called out to get good for having a bad team. Oh well, I'm not one to complain to get things changed when it comes to things like this, but I definitely support your sentiments. Guess we'll just wait another year until they tackle soloq QoL.
If you hate the whole argument, why are you using it in this thread? At least from reading it, that's what it was about?
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@EvilJoshy said:
https://forum.deadbydaylight.com/en/discussion/comment/3074026#Comment_3074026
I tend to run we'll make it for healing people I save quickly. I forget the name but when the RE chapter released and I was lvling Jill. I liked her perk that healed me by like 50% when I was pulled off a hook.
Sure, I'll run we'll make it for saving people, and then who heals me? That's why I have to use inner strength.
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@EvilJoshy said:
https://forum.deadbydaylight.com/en/discussion/comment/3074008#Comment_3074008
https://forum.deadbydaylight.com/en/discussion/comment/3074009#Comment_3074009
When I solo I almost always bring kindred and my randoms still refuse to do gens when I'm being camped.
Again, we can give them all the tools but nothing gets done until they learn how to use them.
Sure, but at least let me use something instead of kindred so i can do gens faster myself, or so I can unhook myself etc.
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@amazing_grace said:
https://forum.deadbydaylight.com/en/discussion/comment/3073984#Comment_3073984
I agree, but at this point, I don't think BHVR will be doing anything significant enough until whatever time period they deem as enough time for people to adjust is surpassed. Let's just hope that things get better because I would love to not die because the team made one mistake in end game.
The request I would have right now is changing eruption to either have a little lower incapacitated effect or a little longer cooldown or both. Eruption makes soloq suffer much more than swf.
See that is my problem with this mentality is the "i agree this is bad but bhvr".
Killers complained everyday about things and got them changed, so why is it not ok for solo q survivors to also complain about things that aren't ok? Instead, we get other people just telling us to "get good".
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@EvilJoshy said:
https://forum.deadbydaylight.com/en/discussion/comment/3073996#Comment_3073996
Solo ques problem is bad teammates. You can't buff that because if they git gud, they will be too strong. Plus there's no patch that can make an unskilled player good. You can give them all the tools in the world. It won't help them until they learn to use them.
Solo Q problem is not only bad team mates.
It's the lack of information and having to use perks for it, not giving us enough freedom to try other perks.
Kindred basekit would already be a big help, same with the icons for survivor icons. This would only buff solo q.
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@EvilJoshy said:
https://forum.deadbydaylight.com/en/discussion/comment/3073956#Comment_3073956
Maybe killer got more buffs than you because they needed it?
And solo q doesnt need it? Ok fam sure thing.
I'm sure nurse and blight also needed those buffs real badly.
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@amazing_grace said:
https://forum.deadbydaylight.com/en/discussion/comment/3073956#Comment_3073956
You see, you're part of the population that didn't rely on dead hard to extend a chase, so that means you have to wait until your teammates are better at chase or at least get used to the changes. So with that in mind, time would become undefined and another way to describe undefined would be infinite. Thus, time to play killer.
The issue is a small byproduct of the dead hard nerf because dead hard being nerfed means that some survivors who were mediocre but good with the perk can't buy you time. With killers given more time and buffed a lot of aspects that save them time, it means that survivors have to do a lot when their teammates can't hold their own.
So me as someone with thousands of hours need to wait for the 20-100 hour players I'm getting in my lobbies to get better?
Me having to wait for other players to get better isnt a fix.
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@Sepex said:
https://forum.deadbydaylight.com/en/discussion/comment/3073956#Comment_3073956
They said themselves they wanted killers to be fearful and dominant.
They're still not fearful, they're just boring and annoying to face.
Only fearful thing about going against plague/legion now is not being tunneled so I cant go faster to the next game.
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Bruh
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/3073956#Comment_3073956
The BT has saved my ass multiple times in Solo Q.
Basekit BT hasnt done anything for me, killers still camp and tunnel.
Just yesterday I had to get a Lisa out of the basement with the basekit BT and she couldnt even get up the stairs almost.
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@HectorBrando said:
https://forum.deadbydaylight.com/en/discussion/comment/3073936#Comment_3073936
Its called the Poe's Law.
Sad part is that I don't think it's that, OP seems to be actually serious.
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What time do I need to adjust if my perk build before the patch was already kindred, bond, inner strength and lithe?
Because the issue is not the dead hard nerf, I'm fine with that.
The issue is everything else on the killer side got buffed and only thing survivors got to compensate was a useless 5 second bt.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/3073862#Comment_3073862
I agree there’s that but there are still enough good players around that a few information updates would go a long way.
Being able to free 2 perk slots to use other perks in solo q would be a big help. I wish I could use something else instead of kindred and bond but they're basically a necessity in solo q so yea.
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@Jinxed said:
https://forum.deadbydaylight.com/en/discussion/comment/3073848#Comment_3073848
This arguing and name calling isn't helping anything. I agree with you that the patch went too far towards the killer side, but if someone shares their personal experience there's no reason to attack them for it.
I didn't attack them initially though, I asked them to provide gameplay so we can all become good players like them and he called me salty, so there's that
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@acharliet said:
Somebody escaped 8 of 11? I have 4k hours and I would love that escape rate right now tho. My Solo-q games was a bit tuff.
Killers I was playing plague, 16 games since yesterday update, no one team did 5 gens against me. Usually they did 2-3 gens.
5,735 hrs on record here and I don't escape 8 out of 10 matches in solo q either. Kinda weird isnt it?
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@BringShaggytoDBD said:
https://forum.deadbydaylight.com/en/discussion/comment/3073829#Comment_3073829
I don't stream or even have a twitch account. How about you stream so we can see all the mistakes you're making.
Thinking I'm lying because I don't share gameplay is such an immature accusation. You must have a superior god complex if you think other people can't survivor just because you can't. Jesus.
I can survivor though, the difference between me and you is that I'm not delusional or a liar.
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@BringShaggytoDBD said:
https://forum.deadbydaylight.com/en/discussion/comment/3073824#Comment_3073824
How salty can you get 😂
Why are you defensive? Just show us the gameplay, or you don't want to because you're making it up?
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Can you please stream for us so we can learn how to be solo q gods like you?
Since you're escaping 8 out of 10 matches in solo q, I really want to see your gameplay.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/3073367#Comment_3073367
The one against GF was quite entertaining for me. I don´t need to escape to have a good time.
You have to agree that wraith one was awful tho.
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@SkinnyPringles said:
https://forum.deadbydaylight.com/en/discussion/comment/3073425#Comment_3073425
Solo Queue is rough.
Forgot about people mentioning about adding some type of communication for solo queue to see what others are doing.
They said that’s not coming out anytime soon, basically it’s a back burner. So until then, what do solo q survivors do? Quit the game? Play killer? Those don’t seem like solutions to me tbh.
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@DyingWish92 said:
Stop the drama please. I've played many survivor games and have run into a thanatophobia killer twice. The gens take 10 seconds longer, that's not ages. In fact in my killer games I barely notice a difference. Games still go by to fast.
If your games still go by fast maybe that’s a you problem.
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It seems more fair if you play swf. What about solo q?
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@D3spair said:
https://forum.deadbydaylight.com/en/discussion/comment/3073411#Comment_3073411
Then why say that the Patch is bad when Solo queue was already miserable before the patch?
This Patch just buffed Killer to stand against SWF. I agree Solo queue is miserable but Solo has always been miserable since wayyyyyyy back.
Because it went from bad to even worse.
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@Adaez said:
https://forum.deadbydaylight.com/en/discussion/comment/3073392#Comment_3073392
I agree,but what can you even do about this?
Make killer so weak that even survivors with 20 hours can escape?
The only way is that said survivor will try and get better in time at the game.
No one said make killers weak. People want solo q to be buffed.
So me at 6k hours needs to wait for someone who has 20 hours to get better at the game?
By that logic why don’t I get killers with 20 hours? They simply will get better at the game eventually, they can give it time.
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@D3spair said:
https://forum.deadbydaylight.com/en/discussion/comment/3073374#Comment_3073374
Weren't there posts how we complain about dead hard and people said to get good by "wait out dead hard" and saying how it was not strong at all because dead hard to a corner and etc. ? while BHVR Graph showing that Dead Hard had a 75% presence on High MMR?
Youre telling everyone to “get good”, but fail to realise that people who already didn’t use dead hard before, like myself, are still having a miserable experience in solo q.
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@Archvile said:
https://forum.deadbydaylight.com/en/discussion/comment/3073374#Comment_3073374
Dead Hard was in the game for five years. The new patch has been out for a day.
You only need half a brain cell to realise this patch is not good for solo q.
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@D3spair said:
Here a meme. is this effort enough?
“We wanted”? Who is “we”? Because the only thing I remember people wanting was a dead hard nerf, not all the other buffs to killers and nerfs to survivors.
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@Adaez said:
Rip survivors?
More like rip bad survivors that dont wanna get better at the game,winning as survivor is not impossible,it just takes more skill now.
Winning killer always took skill,except camping,but survivors indirectly can help killers secure a win if they camp.
Still,I hope in the future they will adress camping next,its the next main problem with the game.
Skill doesn’t matter in solo q. It doesn’t matter if you “get better at the game” if you have people with 20 hours in your team.
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Did you say the same when you guys were crying about dead hard? Doubt it.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/3073061#Comment_3073061
Honestly? I took a break and stopped completely playing since the end of the event. Only played 2 days together with @Marigoria
That being said, we got long queues and new players as teammates. Or players that actively sabotaged the game by staying under the hook or refusing to run away.
Yesterday we played 6 or 7 matches. Half of them were terrible due to the above mentioned behavior and the other ones were so hilariously funny (including a very skilled Steve, who escaped a face camping Bubba with a Kobe and a well timed DH), that I regret not recording them.
In conclusion: it's to early to say how the overall balance is.
That game with Steve and Bubba was the only enjoyable game yesterday. Even if I had died that bubba’s disappointment was way too funny.
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@[Deleted User] said:
Super mixed bag as always. I'm not sure what the point of giving me a role incentive is if you're going to stick me in an awful game matchmaking-wise. You can keep the bonus if I'm going to be put in a lobby with a 20 hr player. At some point they have to accept that half of the playerbase is super casual and half is more competitive, and different things will make each side happy. But throwing every playstyle and skill level together just creates conflict.
Same thing here. I'd rather not get the bp boost if queue times are longer now instead of instant and I get new players in my lobby.
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@PNgamer said:
yo,
to all new players here. I play since 2016 and only solo (Survivor) . There are good rounds and there are bad rounds and that is completely normal. Your MMR will level out over time.
Please don't be put off by posts like "Solo Q dead" and so on, that's just bullshit.
SWF is easier and soloing is more challenging, but it can be fun.
greetings
Hi. I have almost 6k hours, pretty sure at least 5k of those are in solo q.
Solo q is not this great thing you're trying to portray it is.
MMR does not work, since even today I got, not 1, not 2 but 3 different people with only 100 hours on my team. Someone with thousands of hours shouldnt be getting people with 100 on their team.
There is a difference between challenging and annoying, frustrating.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/3072081#Comment_3072081
I know I was joking. Tunnelling is way easier now especially with the strongest killers.
Pain
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@dspaceman20 said:
https://forum.deadbydaylight.com/en/discussion/comment/3072077#Comment_3072077
Well I didn't want to be shamed for using dead hard before even if I didn't need it so I stopped using it all together.
Oh your not talking to me sorry
I already didnt use dead hard before so in terms of perks nothing changed for me, i still use the same things now (kindred, bond, inner strength and lithe).
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@Phasmamain said:
Just bring OTR 4head
still needing to bring a perk to counter tunneling and camping tho..
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@PNgamer said:
https://forum.deadbydaylight.com/en/discussion/335314/ok-im-willing-to-admit-i-overreacted
I'm soloing Q and my Survivor games are going well so far. Finally you can try new things
Who was stopping you from trying new things before?
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"Playing games with my friends" says it all there.
Swf is fine, solo q is not.
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@Huge_Bush said:
https://forum.deadbydaylight.com/en/discussion/comment/3071797#Comment_3071797
I'm still mad at the devs for throwing the proposed action icons for solo queue on the back burner. I don't understand what possible reason they had to not rush it out with this patch? While nothing will help with mentally challenged teammates, it would have made a world of difference with semi-competent teammates.
At least I wouldnt have to run 2 of the perks i use now jus for solo and would be able to use some gen perks to combat this slowdown bs
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Dont use iron will or dead hard and still think this update is way too killer sided.
But I'm sure you can tell me how my kindred, bond, lithe and inner strength build is op.
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@Marik1987 said:
https://forum.deadbydaylight.com/en/discussion/335294/killer-is-actually-playable-now
If Survivor-Mains say, game is killersided NOW, they admit it wasnt fair for the killer for all those years before.
Let be honest: You saw a lot 3-4 hook-games for 5 gens and maybe 1 kill thanks to camping.
Now, it feels more fair. Of course, devs need to look how the rates are and make slight changes in 6.1.1, but they know that!
Solo q isnt fair lol
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Your point? What do you want me to do? Do 5 gens against 4 slowdowns when everyone already dced/suicided?
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@foxsansbox said:
https://forum.deadbydaylight.com/en/discussion/comment/3070824#Comment_3070824
You have willfully admitted your suicide on hook habits, of course you're going to be paired up with potatoes, the game believes you are one.
I dont have suicide on hook habits. Just ask anyone who has actually played with me.
Now I will indeed suicide on hook when someone already has at 5 gens because of thana legion/plague-
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Sorry cant run those gen perks, my build is already full of perks to help me with solo q.
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@BringShaggytoDBD said:
It's not a big a difference as people are making it out to be. I think survivors are just upset about DH and Iron Will more than anything.
I was a Killer main for about 2.5 years and then played survivor for 1.5 years soon after the ruin nerf. I jumped back on killer again a couple weeks ago to do my adept challenges for PS5 and was excited for today for the killer buffs. There's not a lot of difference from 2 weeks ago to now.
My first 2 games were a huge success as Legion and Huntress, I then played Clown and Freddy and was back gen rush, all survivors using Prove Thyself and constant running to pallets. Sprint Burst and Lithe seem to be the new meta.
Dont use either. People are upset because this patch is yet another nerf to solo q, which was already way worse than killer.
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Play some games against plague/legion with thana + 3 slowdowns and you'll understand.
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@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/3071131#Comment_3071131
When you intentionally tank your MMR, will you be back to complain about your teammates?
I dont intentionally tank it, but do you expect me to not tank it when everyone else suicides on hook or dcs? So yes, I will keep on complaining about matchmaking, that doesnt even work.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/3070907#Comment_3070907
But it looks like the bonus is bugged and completely reversed.
If survivor was unplayable, then wouldn't survivors have the short queues?
If the double bloodpoints aren't enough to incentivize people playing that "miserable" role, then why do survivors have long queues?
My survivor queues were always short, now they aren't because of the incentives.
Even in crossplay off at night they're short.
It isnt enough for me who basically has everything maxed out.
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@foxsansbox said:
I have seen survivors DC/suicide over the pettiest little things. And the funny part? These players think their petulance will he rewarded.
Sorry, not when the SWF players continue to demonstrate that survivors can compete no problem.
There's way more solo q and duos than there's those 4men stack that can compete.
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Can't blame you.