Marcus
Marcus
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- Username
- Marcus
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Comments
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I see people DCing even against Clown, so I'm not surprised.
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Seriously, complaining about Wraith ? C'mon survivor mains, you can better than this.
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@EverflowingRiver said:
I play on switch. BBQ ain't an option.
Ok, then use Pop Goes the Weasel for more stall.
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The standard M1 killer build ( Ruin, BBQ, Enduring and Spirit Fury ) should do the trick.
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@Mr_K said:
https://forum.deadbydaylight.com/en/discussion/comment/797161#Comment_797161
Just slight tweaks
Ok, she's getting gutted, good to know.
More EndFury Billies and slow down Freddies/Plagues/Ghost Faces incoming in red ranks then.
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The video doesn't work for me, they want to nerf only her add-ons or the base kit as well ( I could be fine with an add-on nerf ) ?
This won't stop the outcry anyway, survivors will start complaining about Billy, Freddy, Plague ...
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I saw countless of Huntresses losing with Iridescent Head and Infantry Belt equipped. So no, the worst killers won't get easy 4 kills even using these add-ons.
What do you want super duper nerfed ? Because Iri Head is already a detriment if you don't pair it with Infantry Belt.
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It seems like devs don't want strong or even useable ultra rare add-ons in the both sides, survivors and killers.
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@coppersly said:
This doesn't change anything in reference to Plague, aside from the BT effect.
I was making a joke about Plague being able to counter Medkits.
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@Auron471 said:
Sorry, but this video is unavailable
Yeah, I saw. Idk why.
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Apparently devs nerfed the recharge time add-ons for Nurse. So new Nurse with add-ons < old Nurse without add-ons. Seems like a truly "slight change".
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Unfornately, no.
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A tier list without add-ons and especially without perks is irrelevant in my opinion, because nobody plays that way unless they challenge themselves. Without stall perks, you're gonna get rekt in red ranks no matter what killer do you play.
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Few people think that she isn't top tier anymore after rework. Just Spirit and MAYBE Billy with their best add-ons might be stronger or as strong as her.
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@Atrushan88 said:
https://forum.deadbydaylight.com/en/discussion/comment/795172#Comment_795172
Oh, right. So now both are countered by certain killers. Any med kit vs Plague except Styptic and Styptic against any stealth killer/Freddy. I mean med kits are becoming pretty useless now. Guess I'm gonna have to start using Adrenaline and Inner Strength. RIP perk options. At least I prestiged my David, so I can just use all the current brown medis I have rn and ignore them all. I needed to start practicing with a flashlight anyways.
Also are we SURE it gives Borrowed Time? Mettle of Man is considered Endurance and it doesn't give Borrowed Time.
Adrenaline and Inner Strength are also countered by Plague. So I don't see your point there, complaining about medkits being countered by a single killer out of 17.
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They are more balanced now and still useable.
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@BBQnDemogorgon said:
https://forum.deadbydaylight.com/en/discussion/comment/795149#Comment_795149
Can all of the undetectable killers do this mid chase too? Ghost/Wraith/Pig/T1 myers?
Or no because they don't add oblivious?
Wraith can chase survivors cloaked, so the Deep Wound timer Goes down because of the lakc of TR. Ghost Face can do the same, but not as good as Wraith because he can be break out, Myers gets usually out from EW1 before chasing someone and Pig is way too slow while crouched to do that.
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You are gonna wait a long time my friend.
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I would fix the maps.
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Build 1 : Hex:Ruin, Pop Goes the Weasel, Barbecue and Chilli and Surveillance as perks with Deer Lung and Mew's Guts as add-ons.
Build 2 : Hex:Ruin, Barbecue and Chilli, Enduring and Spirit Fury as perks with Mew's Guts and Black Heart as add-ons.
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Spirit add-ons :
S tier
1 Mother Daughter Ring.
2 Prayer Beads.
3 Bloody Hair Brooch ( charge time ).
4 Yakuyoke Amulet.
5 Wakizashi Saya ( reappearance speed and duration ).
A tier :
6 Dirty Uwabaki ( speed ).
7 Katsumori Talisman ( duration ).
8 Rusty Flute ( power recovery ).
B tier :
9 Father Glasses, the green add-on for reappearance speed and duration and the yellow add-ons.
C tier :
10 The common add-ons and passive phasing add-ons.
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@S_Panda said:
https://forum.deadbydaylight.com/en/discussion/comment/790439#Comment_790439
I'd prefer the opposite personally. scratched mirror already gives benefits in t1 for the fact he's stuck in it. If he gets the benefit of no detection and infinite aura reading in the smaller maps in the game (cause you know he'll be using the offering to do so), survivors have nothing besides "listen for his breathing" which while I haven't played against him enough yet but usually it's too late to evade a hit 3 seconds from generator (never gen grabbed against it at least)
Myers breathing is actually really loud, I never got grabbed by a Myers thanks to it and I usually reach a pallet/LOS blocker before he's coming.
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LOL Prayer Beads is stronger than Iridescent Head. PB is strong by itself, IH is trash without Infantry Belt. PB has one reliable counter : Spine Chill, while IH counter is break line of sight, dodge hatchets, use loops with high walls and infinite loop the Huntress around the buildings where she gets infinited looped.
But I dare to say that Mother Daughter Ring is stronger than PB and it will be the strongest add-on in the game after Nurse's add-ons rework.
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So after your statement, if I play against a gen rushing team with DS, DH, Adrenaline, BT and Toolboxes, it's ok to go AFK in basement, because the match is pointless and unfun anyway ?
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Freddy isn't toxic or overpowered, nor his add-ons are. Slow down Freddy is annoying, but is still manageable.
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@tonycuup7 said:
https://forum.deadbydaylight.com/en/discussion/comment/790646#Comment_790646
Essentially the purpose of a pallet stun is to escape the killer. You’re automatically assuming that all survivors just camp pallets, which is ridiculous. In a chase with Bloodlust 3, vaults are very hard to pull off, and the only defense is A PALLET. Their main purpose is not to block line of sight, but to STALL the killer. But with Freddy using dream pallets, you have no way to trust the pallet, which entirely negates the pallet’s other use, to STUN the killer. Consider actually letting the survivor defend themselves, instead of assuming they can just escape through any chase.
If the killer wastes time to get Bloodlust 3 to just get a hit, he's gonna lose that game.
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If I say I love Spirit as my favorite killer, people will start harassing me, so ...
I love Plague's builds where survivors think it's better to not cleanse than cleanse.
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Both perks you praise are overrated.
Survivors splitting up is a very bad thing for the killer and no, it doesn't slow down the repair speed, it actually makes it more efficient, because 2 survivors working on 2 different gens is much more efficient than 2 survivors working on the same gen. So Discordance actually helps the survivors to work on gens more efficiently.
Figuring out that the killer has tracking perks or countering stealth killers can be done without Spine Chill. You only need awareness, that's all. People praise this perk so much, but I rarely see high rank survivors using it.
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I hate when people do that to me. Especially because if I actually go to save them, they get immediately downed again and then slugged. So you're going to die on that hook or I just use a key, while you are enjoying your survival points and lost time.
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Haddonfield (especially with Balanced Landing ), Disturbed Ward ( Balanced Landing is also great here ), Mount Ormond, Red Forest and Coldwind Farm.
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An infinite Medkit would make all the anti healing builds useless and just Plague could reliably counter it. So I say no.
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@OmegaXII said:
https://forum.deadbydaylight.com/en/discussion/comment/787847#Comment_787847
yes, the recharge starts the moment you swing your weapon after blink in PTB. So when the fatigue stops, both blinks are almost recharged. That's why people say it plays the same as before
It seems like Dead Hard will be even stronger against her after they fix that.
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Who said that every killer needs to be buffed ? Also, your buffs ideas for Doctor, Pig or Huntress wouldn't solve any of their current problems.
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@anarchy753 said:
Because other add ons provide beneficial effects as well.
If you can't play around a tiny cooldown, like most people were already able to successfully on the PTB, you can spend your add on slots to play Nurse essentially without a cooldown.
In doing so you're opting out of increased range, faster charging, lower fatigue, or the many strange effects on her new add ons JUST to be without a 2 second cooldown.
The major difference is that now you can't be without a cooldown AS WELL AS having huge range, or faster charging, etc.
She doesn't have add-ons for faster charging anymore.
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Pop Goes the Weasel is a very good perk, the best replace to Ruin, so you should definitely get it.
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Ruin, Pop Goes the Weasel, Dying Light and Thanatophobia is a very good gen protector build for Plague.
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Ultra rares aren't too powerful anymore, so yeah, why not.
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Plague : Ruin, Pop Goes the Weasel, Thanatophobia and Dying Light with Black Incense + Vile Emetic or double cooldown add-ons. Ironically, with this build, you don't want survivors to cleanse.
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A channel around 5 seconds for opening the hatch should be enough of a nerf, so the key user can't open the hatch mid chase, but keys would still be fairly strong.
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Ghost Face is an add-on reliant killer which depends on the survivors awareness. If you really want to nerf this, idk what to tell you.
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I didn't see a single soul claiming that this combo of add-ons is OP, I only saw people saying that playing against full slow down Freddy is boring, which is understandable.
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She can be really good with certain builds, but it's very hard to get pips or deviousness points with her.
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It does now, it was buffed a patch ago.
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Clown : add Flask of Bleach in his base kit, decrease his reload time, 5 bottles base kit and maybe make his gas to force slow vaults on pallets too ( but that might be a little too powerful, so not sure ). Or flat out rework him.
Legion : increase Frenzy speed and vault speed, rework Deep Wounds to be actually a threat for survivors and rework his add-ons. Or flat out rework him.
Trapper : he starts the match with all his traps as base kit and survivors can't Dead Hard over his traps anymore.
Cannibal : buff his base chainsaw speed and charge time and rework his add-ons. Or flat out rework him.
Wraith : add green Windstorm in his base kit and make him less visible and/or make his sounds quieter while he is cloaked.
Doctor : add Mouldy Electrode in his base kit and his Madness 2 should have more effects added without the need of add-ons. Or flat out rework him.
Pig : increase her crouch speed, remove her Ambush roar or at least put it at the end of her Ambush and rework her add-ons.
Myers : increase his base stalk speed and buff some his add-ons.
Ghost Face : decrease his base cooldown from 30 to 25 seconds and buff some of his add-ons.
Huntress : FIX THE [BAD WORD] MAPS.
Demogorgon : increase his base teleport speed a little and buff some of his add-ons.
Freddy : just buff his Blocks and Dresses add-ons, they are garbage.
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The problem is certain killers are atrocious to play without add-ons.
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@Milo said:
https://forum.deadbydaylight.com/en/discussion/comment/777916#Comment_777916
Plague without corrupt is D/C (haha) tiers while with corrupt becomes high B low A
You can get easily Corrupt Purge by using a yellow add-on. Or you can make survivors life miserable with 4 stall perks, so you can determine them to cleanse.
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There are too many bad purple and red add-ons to limit them to just 5.
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Myers top 3 ? LOL.
Trapper and Doctor over Freddy !?
Plague so low ??
I disagree with many things.
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@TwistrBlitz said:
https://forum.deadbydaylight.com/en/discussion/comment/776652#Comment_776652
You shouldn’t go around swinging the nerf bat purely cause someone finds something frustrating.
Then don't nerf any of them and people should accept the game is unfair sometimes.
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How the aura reading from BBQ is OP when good survivors run Object of Obsession, because they don't care if they are seen by the killer.