Marcavecunc
Marcavecunc
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@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/3013772#Comment_3013772
It's not even just that. SWF provides the opportunity for better communication, but it doesn't guarantee it, and it's usually not utilised as well as people think.
Insufficient communication can be a bad thing. Making poor risky plays due to poor communication because you thought the killer was somewhere they're not. "You said the killer was on you!" "Oh yeah they left me 10 seconds ago" which is 100% my experience with SWF.
Also not every SWF even use comms. I have friends who don't like to use voice chat, but we still play together because it's more fun than playing alone.
As a result, my SWF games are at best on par with my solo games, if not worse.
Yup you're totally right. I've played with people who couldnt tell me who they were when i was on hook "one dude by themselves, 2 others on a gen, no one coming for me" until 5 seconds later someone gets hit "oh that was nowhere near me" "THEN COME GET ME!"
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That's not going to happen.
They pretty much said so in the past. Perks are one thing, specific characters having bonuses to this and that, no.
I don't remember where/when they said so, but they want to leave survivors as reskins, to prevent people always picking the same survivors and flat out ignoring the other ones.
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250 bloodpoints for the invitation..
But yeah you should unlock a mask after each game, until you have all 12.. (if you escape/survive until gates/hatch open, or finish match as killer)
But from what you said, you did escape.. so you should have gotten something. The reward only shows once you go back to the lobby though. It'll pop up at the bottom, in the middle, along with a counter x/12 to let you know how many you have so far.
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@Aven_Fallen said:
Why not strip teabaggers of their human rights immediatly? This should be appropiate.
That would imply they're humans in the first place. (please don't ban me, that's sarcasm)
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@emetSdidnothingwrong said:
SWF doesn't need a "nerf" solo que needs communication added, even if it's just an opt in thing or some extra icons when you are doing something specific. Once that happens they can nerf survivors on a whole, though imo map design is by far the biggest balance issue with the game, by miles in fact.
One thing people have suggested many times before is either more emotes, or a chat wheel "come here" "over there" "killer is <select killer name from list>" "i'm going for the save" "take a hit" "stop running let me heal you, you ****ing twat"
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@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/3013766#Comment_3013766
"You are admiting that a huge % of killers will dodge SWF lobbies, because you know that SWF is broken AF."
False.
Killers would dodge SWF lobbies because they believe SWF is broken AF, a false perception that would reinforce itself with confirmation bias every time they "successfully avoid" that "broken SWF" they never actually got to play against.
I am wholly in support of displaying SWF groups in the results screen, so that we can disprove the myth that SWFs always win and solo's always lose.
Oh and I'm totally fine with showing who was with who in the end screen.. just not in the lobby. Same way I'm fine with people seeing each others' builds, just not before the match starts.
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@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/3013766#Comment_3013766
"You are admiting that a huge % of killers will dodge SWF lobbies, because you know that SWF is broken AF."
False.
Killers would dodge SWF lobbies because they believe SWF is broken AF, a false perception that would reinforce itself with confirmation bias every time they "successfully avoid" that "broken SWF" they never actually got to play against.
I am wholly in support of displaying SWF groups in the results screen, so that we can disprove the myth that SWFs always win and solo's always lose.
SWF usually are over-altruistic, you can easily win vs that.. And sometimes they just like to dick around with meme builds.. I know, I've played with such a group before. It's all in good fun, sometimes you win, sometimes you don't.
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@Swampoffering said:
https://forum.deadbydaylight.com/en/discussion/comment/3013695#Comment_3013695
I started on November 2017 , a few months after console release, Actually according to my Xbox profile , 211 Days played in hours (I don´t know how much is it, between 4 and 5k) and I can say without fear to be wrong that I preffer to deal with old double pallet gym than 2022 SWF.
And I repeat, Having Competitive MM makes the game Competitive, simple. People who reach High MMR wants to win, otherwise they will be on lower brackets , right?
You are admiting that a huge % of killers will dodge SWF lobbies, because you know that SWF is broken AF. If DBD was balanced, nobody would avoid anyone. I repeat, If you have the chance to play with your friends and choose who is playing with you (It´s fine, enjoy) I should have the same chance, if I don´t want to play with you and your premade, why is Behaviour forcing me to do it by hidding if you are SWF or not? because , as you do, they know that SWF is omega unbalanced and nobody wants to play against them.
Obviously 4 solos with metar perks can destroy you, but it doesn´t happen too much, maybe 1 of every 20 games. It is very very rare to see 4 tryhards playing SoloQ.
And yes, coms is omega OP, they can share a lot of info. Explain me how to deal with this as M1 killer:
- 4SWF + coms + 4 DH + 4DS + 2 UB + 2 Boil Over + COH + Crows/Coldwin offering with purple Medkits/Lanterns/Sabo toolbox.
Answer -> You can´t. But no problem, SWF is balanced xD
211 days x 24 hours is 5064 hours (just for your information) ;)
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@DY86 said:
https://forum.deadbydaylight.com/en/discussion/comment/3013721#Comment_3013721
Exactly lol. But then again, if that were the case, then there wouldn’t be anyone to blame except yourself haha
True haha I mean, you win some, you lose some.. I've had games where I somehow won vs coordinated players.. and others where I lost vs bad-ish players for some reason or another (bad map rng, i kept missing easy hits, you name it)
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I remember, back in the dayyyys (3 years ago), when people would farm like crazy during events or bloodhunts, and in the first anniversary event that had crowns, killers would let survivors go if they had those fireflies around them, so they could unlock their crowns.. I got all my survivor crowns in one day because most games, the killers were happy to get their crowns and just let survivors go.. not anymore.. no one farms anymore, event or not, double points or not, 5 streamers/cakes/flans or not..
I'm not saying people SHOULD farm during these things, but you used to see it a lot, not anymore. People prefer stomping the opposition than having "fun"
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What I do to prevent teabaggers is totally flat out refuse to go to the exit gate.. i'll roam around the map looking for pallets or walls to drop, they'll eventually leave when they figure I'm not coming to wave them goodbye, or they'll wait at the last second of collapse, and then leave. Either way, they're leaving, and I'm not there to see them go.
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@DY86 said:
What do u want them to do? Punish people for wanting to play together? Lol thats stupid af.
U guys just shouldnt take the game so serious. It sucks to lose to a well coordinated team but u cant win always.
Could be worse.. imagine losing to a badly coordinated team ;)
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@ChurchofPig said:
No, those are the 39 getting reworked in midchapter, there will be others. They honestly adjust perks often so I wouldn't worry about it being the only one
Yeah they're probably working on the ones that are the most problematic (overused/overpowered, and underused/underachieving) first
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@TAG said:
I've always liked the idea of having Bloodwaren trigger as soon as the first gate is open if you managed to hook a Survivor before a gate is opened.
Sorta like how Adrenaline procs when you get unhooked, if the last generator was completed while you were hanging out?
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@[Deleted User] said:
I kinda wish killers got a temporary speed boost after a pallet break. At least the m1 killers.
Heck this could be a new perk, or added to brutal strength
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@nickoli2233 said:
They're constantly moving, so you have a better chance at finding them just playing the game than actively going out of your way to search for them. You can also see their aura though walls if you're close enough but it requires you be fairly close, something like 6 or 8 meters. Definitely not a fan of it myself but it is what it is.
Read someone say it's 2 meters.. Might as well not have an aura reading at all.
But yeah you're right, better chances of finding them if you're not actively looking for them. And it's also easier in killer since it only requires you to finish the game.
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@[Deleted User] said:
What posting about bubba does to a... forum user.
Pretty sure it was the childish name calling that did him in
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Then explore the map better and find the nearest window. Bring Windows of Opportunity to find them more easily since that seems to be your main problem.
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@SilentShepherd said:
I used Lithe to get away from Bubba.
He started swinging his chainsaw and damn near caught up with me within 5 seconds.
I am forced to pre-drop pallet.
He insta-breaks pallet.
I am holding W to gain as much ground as possible.
Doesn't matter. Bubba immediately goes into another chainsaw swinging chasedown.
Immediately catches up to me within 4 seconds.
and this time I try to turn REALLY tight corners, walls, doesn't matter, he turns right with me and boom insta downs.
From healthy to downed with no counter play. No windows were nearby on this part of the map.
What a joke of a killer.
Sounds like a you problem. Don't get caught in a dead zone vs Bubba
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@ThatOneDemoPlayer said:
Isn't this like your 10th post about Bubba? When do you plan on learning how to play against him?
Easier to ask for nerfs, less effort required
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@HectorBrando said:
https://forum.deadbydaylight.com/en/discussion/comment/3012274#Comment_3012274
But once you get everyone at 150 which isnt that much of a problem (with current system the real grind is getting every character to P3 and once there every perk on every character), getting 150 lvls can be done relatively fast and then you would still be getting double BPs which then would go into green/purple/pink addons and items.
Imagine how the game would be if every Survivor used puple medkits instead of browns, BNPs, purple flashlights with the best bateries and all Killers running their strongest addons because thats what excess BPs does, some streamers who play only one Killer and pour BPs on them have like 200 of the best addons and some dont even use BBQ that much, I believe its something the developers dont want and one of the main reasons they didnt fix the grind just by giving double BPs as base.
Problem is, the upcoming changes will allow people to keep their items and add-ons after prestige, so you'll see people gathering the best of everything and have a ton of them to use.
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Dredge has some great cosmetics. The creepy dolls one in the store is so good
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@ihateboons said:
I feel like this "mystery reward" is going to make a lot of people quit, considering they already told us what it is Not.
If they said it was better servers, I would P3 every single character and not bat an eye.
https://forum.deadbydaylight.com/en/discussion/comment/3012287#Comment_3012287
It is, in fact BHVR's fault people are jumping to conclusions. Because they've instigated hype by half-heartedly giving us information about the upcoming system and a "mystery reward".
its like, the previous dev-stream where they asked the community to ask a ton of questions and they would pick the questions... and they picked the most worthless questions out of thousands and thousands of submitted questions.
You seriously think people will quit because of the rewards? Are you for real? Same way people won't quit when they rework the meta perks, people will still play, as they still played after any of the previous changes to the game over the 6 years the game has been out
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@anarchy753 said:
https://forum.deadbydaylight.com/en/discussion/comment/3012309#Comment_3012309
I'm happy with the changes too, but I still don't think they're going to just remove all the major bloodpoint bonuses just because the extra grind after the important grind is less.
Oh definitely not. If they remove the points bonuses from the perks it'll be too make the bonuses basekit or something. Just because it'll be less grindy doesn't mean it's not still going to be somewhat grindy, especially for newer people. Heck even for "older" players there's still a grind
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@BrokenSouI said:
I thinkkke 239,000 this event with 5 cakes
Something along those numbers, double points weekend + 5 streamers or something, full bbq/wglf stacks
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@anarchy753 said:
https://forum.deadbydaylight.com/en/discussion/comment/3012258#Comment_3012258
And again, that still comes with the hurdle that you need to put 150 levels into each character before you get the benefit of the new system. Even if you have perks unlocked from other killers, you still need to P3 each new killer to get their perks, whether you have every other perk on that killer or not. The only time the grind gets smaller is that once they're P3 you don't need an additional 200 levels of perk collecting, something which no new player has to deal with for a huge amount of time anyway. The initial insurmountable grind for new players is basically untouched as they generally won't prestige something before working on a new character for teachables.
That's the entire point of the changes.. To reduce the grind once you reach p3. And as someone who maxed out every killer before the announcement, and was working on survivors, I'm super glad with the changes. Every new killer meant having to unlock 9 levels of perks on every other killer again, there's 28 were, that's 252 perk levels just to get that last characters perks.. That's way more than the 150 webs to get the new character to p3 and unlock it all automatically on everyone else
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@geni said:
https://forum.deadbydaylight.com/en/discussion/comment/3011909#Comment_3011909
Its not a waste of time to prestige, because even if the reward is lame you will still unlock their perks for every other character
This. I'm getting as many survivors as I can to p2-50 while the event and flans are going, in preparation.. If the announced rewards suck, I'll p3 them after the changes.. If the reward is interesting I'll do it before
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@Swampoffering said:
https://forum.deadbydaylight.com/en/discussion/comment/3012108#Comment_3012108
Yes, absolutely yes, Like every Game does. They balance around high skill players, not around potatos living un Low Rank tiers.
League make changes using high Elo feedback that affects every single player, because this is the right way, if something is strong or weak, they know It by looking high skill players, not Bronze potatos.
If Behaviour cant change SWF without breaking the Game even more, then let US see on the lobby Who is playing solo and Who is SWF. You can decide as survivor to Team Up and abuse killers, we deserve the power of choosing which matches do we want to play or not.
"Killer Will Dodge every SWF Team" ohh yes? And why is that? Explain me please.
"Killer Will Dodge every SWF Team" ohh yes? And why is that? Explain me please.
You can decide as survivor to Team Up and abuse killers, we deserve the power of choosing which matches do we want to play or not.
You literally answered your question with your previous sentence. You admit to wanting to abuse killers as a swf
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No built in quick and quiet, too easy to abuse.
But I do like the idea that doing a rushed action also triggers red herring (so the killer would hear two loud noises)
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Agreed.
A filter for both perk names and character names. So searching for "nemesis" would bring oni's perk as well as the 3 nemesis perks.
It would be super useful to find perks while you're leveling someone "oh do I have this perk unlocked yet? Let me check through 7 pages of perks to see.. Oh no I don't" instead of just typing it out (and heck the perk could still show in the search results but greyed out to let you know you don't have it unlocked on that character yet)
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They tweeted that we'll have more details this week, just be patient.
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Oh and yeah doors should totally regress
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No Way Out already exists as a perk that blocks exit gate levers, use that one if that's what you want.
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@Akumakaji said:
https://forum.deadbydaylight.com/en/discussion/comment/3012213#Comment_3012213
I haven't escorted a lot survivors at all the past month. I know its wastes my time, too, but I just watch some youtube videos. Its the only way that MAYBE educate a few of them eventually. I know that certain habits are hard to drop, but ya'll can do it! Curb this overwhelming urge to t-bag that killer one more time, just to make sure they know you won :)
Yeah unless I'm actively chasing them when they reach the gate I won't bother seeing them out either, I'll just roam the map looking for pallets and walls to break. And if they're not opening the gates within the next minute I'll just go open one for them (if the last generator is done while I'm not chasing anyone, or I lose track of whoever I was after, I don't just go open the gates if I'm in a chase, just if there's no point in the game anymore)
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@VikingDragonXii said:
https://forum.deadbydaylight.com/en/discussion/comment/3012197#Comment_3012197
Yea I was doing that but if I don't slow them down they will just up and leave lol.
Nah, survivors love waiting at the exit gate to teabag the killer, they won't leave if you're not there to wave them goodbye 😋 (actually had a few games where I found my masks during the collapse with the survivors waiting at the exit gate, they left as soon as I showed up)
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Oh and.. One main reason they're harder to find than previous years is because there's only 12 this year.. Previous years there were one for each non licensed character, which was close to 30-35 (can't be bothered to look up the exact number) and you had to play the specific character to unlock it..
But yeah it still sucks never finding it when you're actively looking for it but stumbling into it all the time when you're not
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@VikingDragonXii said:
https://forum.deadbydaylight.com/en/discussion/comment/3012180#Comment_3012180
I agree with that. I only have this weekend to try and find them but I fear because everyone will already have them it will be the Winter event all over again.
My suggestion would be to do it on killer.. You can flat out ignore the survivors and just look for the invitations.. It's boring but you don't have to do anything other than grabbing it on killer to unlock stuff
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@Mat_Sella said:
Damn, I love me some Ace, but I only spend enough money to get every perk on him and that's it.
I'm not an Item-Every-Match gamer. I want to level killers too because I play both sides
Now I'm gonna have to always have that monkey on my back of how low my Ace prestige is or how low my Prestige is on a certain killer I enjoy when I'm just trying to spread the bloodpoints around.
Prestige doesn't matter though, all it gives you is a bloody cosmetic and a reset to your stuff (though that'll change)
After the changes, prestiging will definitely be worth it, both because you'll keep your stuff (except for the perks, but you'll unlock the teachables permanently on everyone else, so it's a good trade-off)
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@DrDeepwound said:
My advice, dont look for em. I spent an entire match as killer ignoring survs and never found one.
Started playing normal matches, now I see them all over the place.... got all masks now though
Yeah same, I've been seeing them a lot more often now that I have every mask unlocked haha
But the aura reading should have a bigger radius than what it has now
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@Omputin said:
https://forum.deadbydaylight.com/en/discussion/comment/3011416#Comment_3011416
I really hope not but if true that would be a huge increase to grind. Hopefully they are not planning on doing bait-and-switch with this whole progression rework.
How is not having to grind through 200 webs to max out a single survivor an increase to the grind? As someone who's been getting every killer at p3 with every perk, and working on survivor, I can tell you that I won't need to put any more points into anyone anymore to unlock new perks once I get the new characters to p3, and then those characters will have everything unlocked within another 40 webs. That's way less grinding.
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@TragicSolitude said:
https://forum.deadbydaylight.com/en/discussion/comment/3011416#Comment_3011416
Do you know where that was implied? That's very different from the impression I got.
https://deadbydaylight.com/news/prestige-progression
It’s not entirely uncommon for a player to have withheld from engaging with the prestige system altogether. Some may have already collected every tier of every perk for every character without ever having levelled their prestige. Rest assured that this new progression system will ensure that these players are compensated for their time investments.
“When we roll this out, we’re planning on doing a prestige catch-up mechanic that will look at the perk tier you have on your characters,” explains Matt. “If you’ve been collecting perks on your character and levelling them up, you’ll gain a number of prestige levels based on how many perks and perk tiers you've acquired.”
It sounds like players' characters will gain prestige levels to match how many perks that character has. It doesn't sound like anyone will lose anything.
The perk progression and prestige are two different things that are linked, you can see the details in the pinned anniversary thread
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WASD is the default control scheme for mouse/keyboard in literally every game out there, you get used to it pretty quickly, honestly.
EDIT: Oh, and you can still play with a controller if you don't want mouse/keyboard
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@Akumakaji said:
https://forum.deadbydaylight.com/en/discussion/comment/3011392#Comment_3011392
Yeah. Even something like seemingly reasonable like "a three people SWF gets a x% gen speed reduction, a four peole SWF x% times 2" would be unfair to the myriad of SWF groups that are just in it for the fun, while messing up and dying horribly. I watched a few streams of Twitchers (after the match of course!!) that I was in, and while coms gives them some solid advantage, its usually the streamer thats a great player, while two of their friends are rather inexperienced and panic easily.
But when you get a super coordinated team, you gotta feel it. You never seem to catch anyone, and the second you turn your back to the other half of the map, three survivors descent upon your gens there like vultures. But thats just life as a killer main.
You're right, giving survivor groups a penalty or the killer an advantage because there's a swf is the brokenest of the broken suggestions.. Lots of SWFs are just friends wanting to play a game together, not caring about the outcome. Punishing those for the handful of super good swfs around would be bad design. Better design would be to make sure these groups get matched vs good killers, but if there's more survivors than killers they'll just get matched with whoever's ready to reduce wait time for everyone involved..
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@TragicSolitude said:
https://forum.deadbydaylight.com/en/discussion/comment/3011446#Comment_3011446
So you won't go past level 50 for any character? That really limits perks and add-ons.
Seriously, especially with the upcoming perk progression changes.. Yes you need to get to p3, but then the perks are unlocked on everyone else at level 3, greatly reduces the grind on everyone if you do it for everyone. (or at least for everyone whose perks you care for)
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Why would they?
Seriously, the main reason there's so many people playing survivors is because they can play with friends over discord. Playing with friends without comms is the same boring ######### as playing with randos, no communication, it's boring. If I play with friends I want to be able to talk to them.
And yeah if they do anything about it, they'll lose players. They won't implement in-game voice chat because it would be a hassle to monitor, with all the toxic ######### people would say to one another, even worse than the endgame chat, but they don't mind people using discord for voice chat because it helps them keep people playing.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/3011422#Comment_3011422
Go to the character info page (F1 on PC, I believe PS4 it's right on the D-Pad and it'd be the same with Xbox, I cannot make out the picture you've provided) and not the actual perk itself. The last I heard, no perks were listed there. I would check myself but it's 1am and I don't feel like booting my pc back up for something I can check tomorrow morning.
You're right. I checked Nancy's perks in F1 earlier for some reason or another (can't remember, doesn't matter) and it gave me a message about the perks being generic perks now.
But if I go to those perks in the perks list, they show as Nancy/Steve/Demogorgon's perks.
So yeah wondering how it'll work for these specific perks when the changes come..
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I'd do it by default. And I'd give the survivors more ways to get stacks for bonus points than just safe unhooks/protection hits. On killer, hooks is fine since it's easy enough to hook everyone at least once for the bonus points.. But on survivor, you can go through games where you won't get a single unhook or protection hit, but still escape, but no bonus points despite doing gens and totems and healing people.
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@darksouls3600 said:
https://forum.deadbydaylight.com/en/discussion/comment/3011193#Comment_3011193
my question is if I'm going to lose the perks I already have, or if I'm going to have to get them again, it will be faster... it will be faster... but I don't know, get these perks again... a little disappointing
From what I understood, you lose your perks, except the ones from prestiged characters, at their prestiged level. I might be wrong but that's what I gathered from the very little information we got.
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@Lyonic said:
https://forum.deadbydaylight.com/en/discussion/comment/3011348#Comment_3011348
shared points at the end or nothing at all. The people who got out dont get out without the sacrifices of others.
Up the kill count - less hooks more mori's. Make the game fun to play as killer.
Then nothing at all for me. As much as I die first, I wouldn't want to share my hard earned points with someone who DC's (though those get 0) or suicides on first hook, or just dicks around.
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@Hilidaris said:
https://forum.deadbydaylight.com/en/discussion/comment/3011339#Comment_3011339
I personaly get more fun by getting a 4k, it might involve slugging and tunneling, but again they're part of the most effective way to get the win.
I don't blame killer for slugging / tunneling when I play survivor (except if it's slugging just for the sake of just wasting my time to annoy me)
I mean I'm not saying I don't have fun when I kill everyone. But killing everyone isn't a requirement for me having fun, I have more fun if the chases are fun. I've had games where I let people go for unhooks cause otherwise everyone would have died way too fast and that would have been boring.
And yeah slugging to go for other people is fine, slugging at the end of the game when everyone else is dead/slugged is bad.