Malum_Midnight
Malum_Midnight
About
- Username
- Malum_Midnight
- Joined
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Comments
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Oni
- Power that is fun, hard, and rewarding at the same time
- Add-ons that increase his power rather than remove his weaknesses
- I love his aesthetic
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@Dabihwow said:
https://forum.deadbydaylight.com/en/discussion/comment/1788266#Comment_1788266
https://forum.deadbydaylight.com/en/discussion/comment/1788273#Comment_1788273
Midnight I totally agree, I probably would've thought of Krampus as the cloaked figure or at least looking like St. Nicholas, from what I've read they are actually brothers, or twins. They could've done a lot more for Krampus, and he is in my book one of the most terrifying monsters I've seen in the past decade or so.
Dorito, now that I think about it, yeah Blight was important to the lore, but I do think they should've added more clothing, and to have trapper of all killers be the Krampus, is just idk makes me kinda sad. Trapper isn't the best killer, and I personally thought Blight was a better candidate for Krampus. But there no going back so I will live with it
Oni realistically is the best fit for Krampus, but I understand why they didn’t give it to him because he just got Minotaur
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@BioX said:
https://forum.deadbydaylight.com/en/discussion/comment/1788064#Comment_1788064
no, why would I?
obvious combos are boring, min maxing nonsense, be creative and try ot have some fun jeez.
And for the survivor side, stop running the gawd damn meta and grow a personality...and a spine
You see, I would try and have fun if every time I tried a new killer I wouldn’t get bullied by survivors. This is why I stick with IF Oni
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@Dabihwow said:
First of all, I wanna say how pissed I am that we got Krampus as a skin rather than a full blown killer, and the one we got looks not that good. Now I might be a hater because it doesn't look like the one from 2015, and there are many iterations but, this? Really? The face looks unrealistic like the one we got from Oni, and Krampus, doesn't use a weapon like that, in lore he use's either a hook similar to Charlotte's or a wad of thick bushes would've felt like a barbed wire in the past. Also most iterations now a days depict him as more human like with face but still looks demonic. I honestly wish we instead of getting Krampus as a skin, but a killer, I mean its only fair since we got Blight, and he's from a halloween event so why not in this case?
There was so much potential for a Kramer’s skin. He could temporarily “kidnap” them and hit when with his whip, taking down a health state. Idk, maybe that’s OP or the opposite but still, so much potential
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Just read through this whole thread. This whole DLC is a dumpster fire. Élodie’s outfit had glitched text, legion is broken and essentially unusable, the twins are the worst killers released, only 2 BHVR employees responded, one saying “we’re working on it” and the other shutting down criticism. The fact you have to basically worship the mods before you say anything critical so you dont get banned is appalling. Back to the DLC, every single perk is broken. Seeing so many people disliking BHVR and the new chapter and not even genuine acknowledgment? It’s unanimously agreed that’s its terrible. I dont know if you realized, but you get more money if you create a properly working game. I don’t have hope for the hot fix, because bugs introduced in the 4th year anniversary are still in the game.
This was basically a rant post I just realized, but the points still stand
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@TragicSolitude said:
The bad thing is is that without that disclaimer this reads like some posts other people have made and they meant it. You need to go further with it if you want it to be more obvious:
survivors should be faster than killers
all killers need a 60 second cooldown on their powers
Legion should be a 105% speed killer in Feral Frenzy
since killers get to have two add-ons, they should only get two perk slots
... ya know, goddammit, I can actually see some people agreeing with those fake suggestions. Anyone got any suggestions so crazy no one could agree with them?
I’ve played with players who’ve said killers shouldn’t be able to lunge because its “unfair”
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it would take a lot of reworks. Trapper would be horrible in this game mode, if its a small area and they spawn together
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@Kind_Lemon said:
no; this is not good design.
What you should be promoting is a decrease in killer hitbox size. Then, rounding corners at loops would at be equally effective for both sides in terms of movement speed.
All hit boxes need changed tbh. It’s strange that a giant katana and a puny knife have the same hit box size
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Rich
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Beauty is its peak form
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I consider him animalistic with basic tool knowledge. He doesn’t really understand good or evil, just to protect His family. It’s like calling Huntress evil. She’s basically an animal with basic tool knowledge
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In my little head cannon, killers chill on their own map until the entity calls upon them. Those that dont have maps kind of travel between the realms until called upon
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@TapeKnot said:
There wouldn't be any point gameplay-wise. It also wouldn't be very immersive for the bloodthirsty killer chasing you to suddenly start jamming to the DBD menu theme.
It could be that one of the reasons is to cause emotion in the survivors. If they’re down, seeing the killer “tease” them could fill them with different emotions
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@CustomerService said:
https://forum.deadbydaylight.com/en/discussion/comment/1757848#Comment_1757848
I really don’t understand the issue with Deadhard. If this game had decent servers and hit boxes/latency issues were fixed, maybe I would understand the drama. But the fact is, Deadhard is useless 90% of the time. I use Deadhard. I play against Deadhard. When it works, it’s annoying as #########. Most of the time you just hug them and hit them, or they use it but you get the hit in anyway.
People really overestimate Deadhard.
Most don’t actually use it for dodging hits I’ve noticed. Most use it for distance, and there’s nothing the killer can really do
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Adept Leatherface was easily my hardest. People either DCed or killed themselves on hook
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Ive never been accused of hacks since I’m a PS4 gamer, but I have seen some funny accusations. People really should read perk descriptions
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I’ll admit, I complain about survivor a fair bit. It gets annoying when you gets hit by DS from a healthy survivor working on a gen. Survivors just have a lot of good perks that give them second chances, when killer really only has one. Just my 2 cents, maybe someone should smack some sense into me lol
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I’m a completionist so I bought every cosmetic for the characters I main...stupid, I know
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Having hex totems break early isn’t cheating, its just bad RNG
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@LeeONE said:
https://us.v-cdn.net/6030815/uploads/WB0E6IAVWYSK/dbd.png
Not fixed on PTB tho, so I am wondering if devs even aware of this problem.
They updated gens, yes. What’s your point? It looks the same, but has better graphics
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I’ve been using Monitor & Abuse, Infectious Fright, Ruin and Undying recently. Before, I was using Discordance, BBQ, Monitor, Infectious
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@ProfoundEnding said:
https://forum.deadbydaylight.com/en/discussion/comment/1748617#Comment_1748617
I don't think he'll change at all. He doesn't get any blood for the P3.
Really? Damn, guess he probably wont get any cosmetics
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@VolantConch1719 said:
https://forum.deadbydaylight.com/en/discussion/comment/1748737#Comment_1748737
Like I said, finicky.
I know, just spitting my thoughts. Fun to think about though
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@ByNWR said:
She's too slow. It's unbearable. She is doomed to be looped and it is the most frustrating thing and the most part of loops block any kind of hatchet thrown. It's absurdley weak. She needs to be improved ASAP.
Look up “Umbra DbD”. You’ll see you can hit over loops lol
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Because that’s an extremely rare scenario
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@VolantConch1719 said:
https://forum.deadbydaylight.com/en/discussion/comment/1748594#Comment_1748594
A law was passed in 1624 that required witch hunts to be confirmed by the French Parliament, and witch hunts stopped being confirmed in Northern France in 1625, and Élodie is looking for Madeleine's skull in the Parisian catacombs (Northern France) from news reports from this time. It would make sense that the confirmed hunts would be reported in the newspapers for obvious reasons.
Finicky, I know, but it's something to keep in mind.
Ooh, interesting. Looked it up, seems as though most courts ignored this ruling though. An excerpt here reads “However, it is known that local courts ignored the recommendations of the Parliament of Paris, and those local witchcraft sentences which were never reported or appealed to Paris, is unknown or unconfirmed.“ interestingly, it notes that the last woman to be killed for witchcraft was in 1678, so that shaves 22 years off. Assuming they were born right as the 16th century hit, it would’ve been at least 1605 when Madeleine was killed. Considering they feared with hunters her whole life, she had to have been taken before the law was passed, so I’d say 1618-1625 is when she was taken.
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@StibbityStabbity said:
https://forum.deadbydaylight.com/en/discussion/comment/1742150#Comment_1742150
Look up Rainbow Six Siege: Operation Health.
Long story short, their game was a buggy mess built on spaghetti code. They dropped an entire quarter season of content in order to fix this, and made the game a stable platform for future content additions. The result was the game going from a broken mess to one of Steams constant top 10 games. The game ran consistently well after the took the time to fix it, new content was rather easy to implement, changes to core mechanics can be quickly adjusted and applied over hot patches, etc. They have a lot of control over the quality of the game now as a result of taking time to fix it instead of trying to add more content.
Sounds like something they definitely need to do
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One perk...blood echo. Make it so survivors are broken for the duration the survivor is hooked. This does not apply if they become injured after the perk was activated
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@VolantConch1719 said:
https://forum.deadbydaylight.com/en/discussion/comment/1747862#Comment_1747862
I think I've found something that can narrow down when their mother was killed, but I have a feeling this is going to be similar to Kazan where it's very vague.
I'll put things together when they come out, since I should have time to work on this then. Maybe something in their skins will give some idea of their time.
Can I pick your brain and ask what you think you’ve found?
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@VolantConch1719 said:
https://forum.deadbydaylight.com/en/discussion/comment/1747862#Comment_1747862
I think I've found something that can narrow down when their mother was killed, but I have a feeling this is going to be similar to Kazan where it's very vague.
I'll put things together when they come out, since I should have time to work on this then. Maybe something in their skins will give some idea of their time.
Hopefully
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First match was a custom with wraith on Lerys, pretty much dinged my bell randomly. First pub match was ghost face on bad ham, didn’t even stalk properly lol
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@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/comment/1748246#Comment_1748246
Fog Travelers
Moonrise
That is two more
Those were both in Shattered Bloodline?
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@Biggs said:
next collection is alraedy leaked check leas by daylight and obviously its christmas
I’m aware...I put it in my OG Post.Twins-Horror Holiday
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@Hoodied said:
Spirit has the japanese collection I believe that had cosmetics for Huntress, Meg, Jake, and Claudette
The Grim Matsuri I believe, thanks I’ll edit that it!
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I like going against him. I like trying to dodge his gun, its like a mini-game
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I made a thread about this, I think I can find a lore reason for it: Bubba-Not...very smart. Entity probably cant read his memories. Ghost Face-Never in one spot, he doesn’t really have ties to a specific location. Blight-Too insane for his memories to be read. Twins-Same as Ghost Face, never in one spot as they were always on the run.
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Well, twins are 1600s. That was pretty easy. Now we just need to narrow it down...
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I like this idea, like each ritual is tied to one extra memory log. Might be hard with licensed characters tho...
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I think it would be nice if they made made a separate application that only works when the PTB is live. It’s free, but also carries the information on the main application to the PTB application
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I think we got totems, hatch, auto haven, and Ormond this time. I hope next is item textures, maybe a different one for each item. I hope for the maps it’s cold wind and Crotus Prenn
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/1744868#Comment_1744868
All progress except trophies. I even still have Freddy’s perks. But he’s gone.
License problems maybe?
This sucks so hard as a trophy hunter. I hope they change it, since its the same account
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Definitely. I say this to console players learning Oni, so check out “Big Brain Oni Main” on YouTube. Incredible XBox Oni main
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@Salty_Pearl said:
They don't have any right now.
Ah ok, thanks
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@Elena said:
https://forum.deadbydaylight.com/en/discussion/comment/1743782#Comment_1743782
From the year she was taken (her outfit is the one in season 1) she was 16.
Yeah, and wasn’t Laurie like 17 when she was taken?
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They, I think, worship the entity. They were hunting for The Twins in hopes they could summon them. They may also work with the entity, since they supply the Mori offering
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Babies are considered, at most, 12 months old. Toddlers are about 1-3 years. 3-5 is a toddler. So, considering he’s definitely over 5, he’s not a baby. Now, considering the whole aging ordeal, I’d say he his aging. Victor seems to have been brain dead, but not biologically dead. This is why he can still move when resurrected: his muscles haven’t fully decomposed. With his brain shut off, he couldn’t think or move on his own. But his body was being kept alive by the blood flow from Charlotte. Now, I’ll admit The Entity probably helped Victor move and didn’t just resurrect his brain. In short, I think that Victor was indeed alive that whole time, but brain dead.
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@GreyBigfoot said:
Maybe this will be the first killer to get a skin for their power too.
If we get swag for Victor, I'd love to see Billy's chainsaw, Trapper's traps, and Plague's fountains get cosmetic options.
I’d like Oni’s Kanobo to have some options but that’s just me
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They’d have to give a lore reason as to why they’re adding it so late. But I agree, with some proper map making skills it could be so fun
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Great idea. Honestly dont see any cons atm
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@Yarheeguy said:
Okay, with the new chapter of the Twins. I realised an interesting way to incorporate Chucky into DBD
make him a Legendary set cosmetic for the Twins.
have him as Victor where he pounces on survivors while a human Tiffany Valentine as Charlotte who does the main attacks (if you don't know who Tiffany is, he's Chucky's girlfriend who turned into a doll and then back as a human in the later films)
there can be unique animations where Chucky is on Tiffany's shoulder instead of inside her right breast, and when released, he would run around with a knife.
That would be great. And to make up for the expensive price, have the animations be different too. Chucky would have a knife instead of claws, and he would come out of something besides Tiffany’s chest