Killer vs. Killer?

Random though and probably a bad idea.. Dunno, thought it would be a fun concept to have a Killer vs. Killer. Literally just trying to kill each other, short match skirmish.


As much fun as it is to hunt survivors it would be fun to be a killer who has to watch out for other killers.

Comments

  • To be appealing I think it'd have to involve a little more than just 2 Killers slashing at each other but I'm with you in that I feel the game could use a new kind of mode to spice things up a bit. Only problem is the dwindling player base would not support even 1 other mode at this point as it splits the pool of available players and drives up already semi-slow queue times.

  • it would take a lot of reworks. Trapper would be horrible in this game mode, if its a small area and they spawn together

  • It's been brought up before, and it will never ever happen of course for a plethora of reasons- but it's fun to discuss the 'what ifs' of it.

    I am just boldening that part above; to hopefully mitigate the dozens of future comments.


    Anyways, I think it would be hilarious to see two baby nurses trying to hit each other haha. Also, just imagine wraith vs wraith, each waiting in silence and invisibility expecting to get the jump on the other one; as entire seasons go by.

  • I have a game mode concept similar to this. Its not killers trying to kill each other but rather 2 killers competing with each other to get more survivor kills. At the same time, there are 2 teams of survivors, 3 survs per team, trying to get their exit gates powered first. Check it out here:

    @Exerath1992 said:

    New game mode idea, I would love to hear community feed back on this! I think it could be really fun and i am open to balancing tweaks

    Update version 3: added routing/rerouting/contested generator clarifications, tweaked scoring rules, and added mori clarification

    Blood feud - Competitive simultaneous 3v3 survivors and 1v1 killers

    -------------------------------------------------------

    ~Overall match rules~

    Teams: 2 Killers compete against each other while 2 teams of 3 survivors compete against each other

    Maps: Maps are expanded to account for the increased population

    Aura reading: Each team/killer has an aura color associated; survivor teams are green and purple, killers are blue and red. Killer instinct, loud noise events, and auras of killers, survivors, generators, exit gate switches, and lit totems are in the color of the team/killer associated with it

    Special restrictions: Moris and keys are disabled for this game mode (including perks and abilities that allow the killer to kill a survivor by their own hand)

    End game collapse: EGC starts when both teams have opened one of their exit gates, when all team members from one team have exited, or when a killer closes the hatch. End game collapse timer goes down slower the more survivors are left in the match

    -------------------------------------------------------

    ~Survivors role~

    Scoring: Survivors compete for generator completion, unhooks, and escapes. 50 points per unhook (self unhook doesn't count), 100 points for completed generators, and 150 for escapes. -100 points every time one of your team members is sacrificed. Survivor teams lose 1 point per second for each member of the oposing team that has escaped. Escaped survivors on both teams neutralize point loss.

    (Score loss example: If both teams have 2 escaped survivors, neither teams get point loss. If one team has completely escaped, and the other has one escaped survivor, they lose 2 points per second)

    Extra perks: Each survivor may bring 5 perks in this game mode

    Aura reading: Survivors can see the other teams auras for 6 seconds when they complete a generator

    Generator Routing: There are 10 generators total in the match. Each team must route power from 4 generators to their exit gates to power them. It works the same as repairing.

    Rerouting: When a generater has been partially routed to the opposition teams exit gates, a member of the other team can reroute it for 5 seconds to begin it's regression. They can continue rerouting it to make it regress at 75% normal repair speed rate. Once the generator becomes neutral, they begin routing the power to their own exit gates at normal speed. Once a generator is fully routed, it can no longer be rerouted

    Contested generator: If members of opposing teams attempt to route/reroute the same generator, the rerouting survivors have a 25% route speed penalty. Rerouting skillcheck chance is increased by 1% per second, to a max of 30%.

    Exit gates: Each team must route 4 generators to power their 2 designated exit gates. There are 2 exit gates for each team. Exit gates for the same team spawn on opposite sides of the map. (For instance, green teams gates could spawn on the north and south boarders, while purple teams spawn on east and west boarders.) Teams are blocked by the entity from entering the other teams exit area

    Light indicators: Lights near an uncompleted generator with routing progress flash in the color of the team that has progress on it. Powered exit gates have a light bar above them glowing with the color of the team they are designated for (teams are unable to tell which 2 exit gates will be theirs until they are powered)

    Hatch: The exit hatch spawns when either team has completed 3 of their generators. The exit hatch opens when there is no more than one survivor on each team left. Either or both of the final team members can exit through the hatch, but not at the same time (2 second delay between exits)

    Hook mechanics: Survivors do not have a hook state meter. Instead, survivors have a "second wind" timer, which is 60 seconds by default. Once the timer reaches 0, the survivor can attempt to break free repeatedly with no penalty. Survivors can attempt to escape early 3 times on their first hook, but each attempt adds 10 seconds to the 2nd wind timer. 2nd hook may be struggled against to quicken the second wind timer up to 25% faster. Survivors die on their 3rd hook, as usual

    -------------------------------------------------------

    ~Killers role~

    Scoring: Two killers compete for the most hooks, downs and kills. 50 points for downs, 100 points for hooks, and an additional 150 points for sacrifices. -50 points every time one of your generators is repaired. Killers lose 3 points per second they are within 16 meters of any hooked survivor.

    Generator mechanics: Each killer has 5 generators they need to protect to avoid loss of points. Each killer can see all generator auras in the color of the designated killer. A killers generators are grouped together, giving each killer half of the map they need to protect. Generator related perks only affect your own generators. Killers can kick the opposing killers regressing generators to halt the regression, which creates a loud noise event for the opposing killer.

    Totems: Lit totems will spawn on the side of the map where your generators are.

    Aura reading: A killer can see the opposing killers aura for 6 seconds after they hook a survivor.

    Contested survivors: When one killer hits a survivor, that survivor is protected from attacks, grabs, pick ups and collision from the other killer for 10 seconds.

    Killer conflict: killers can preform basic attacks on the other killer to stun them for 4 seconds (you can not stun them again for 10 seconds.) Stunning the opposing killer can cause them to drop survivors or interrupt generator/pallet/wall breaks and power usage. The attacking killer is stunned for 2 seconds. Special attacks do not stun or affect other killers, but do count for collision (shred, chainsaw attacks, hatchets, afterpiece tonics, vomit, chain shots, demon dash, rush bounces, victor leaps, and ambush dash all collide with the opposing killer.) Traps are not set off by opposing killers.

  • Bubba would always win lol

  • Some killers would be completely useless.

    It would require so much rebalancing and coding it would be a nightmare and not worth the hassle.

    Also we don't know how killer powers interact on other killers. Like, would LF and Hillbilly's chainsaw hits instantly defeat the other killer like they do with survivors? If so they would be overpowered. Can other killers just remove the Trapper's trap from their feet if they get caught like trapper himself does? If so trapper would be completely useless. Would deathslinger be able reel in someone so much stronger and bigger than himself like oni or Demogorgon? Would Plague and Clown really be able to infect/intoxicate other already undead or otherworldly killers like Spirit, Nurse and Demogorgon? Also Wraith would be borderline useless as his whole power is used for hiding and not to inflict damage or hinder the opponent. Would doctor's shock be able to prevent other killers from using their powers for some seconds like it does to survivors? That would be very overpowered too. How would pig be able to put her tiny head traps that wouldn't even fit in the heads of the other giant killers?

    There would just be too many problems and it would be a real mess.

  • If anything, having two Killers competing over 5-8 Survivors for top sacrifices would easier. On top of that, in the event of a draw, highest score would get the victory. If scores are even, it's a draw.

  • @StibbityStabbity said:

    If anything, having two Killers competing over 5-8 Survivors for top sacrifices would easier. On top of that, in the event of a draw, highest score would get the victory. If scores are even, it's a draw.

    If I were a trapper in that game mode, I would be a troll, I would die laughing if some other murderer fell into the traps in the middle of a chase xd

  • How about one Killer protecting THEIR team? I know that is insane but fun to talk about. I appreciate all the replies! I love the DBD community. Still, I believe Spirit and Pyramid Head would dominate. I get the idea it would not work though. I seirously doubt Freddy could Nightmare Meyers or PH. Screw it! Lets MMA this! 6v6 Killers, no hooks, all Morti! Lets DO THIS!

  • I want Kill WITH Friends. 2v6, killers see each others auras, constant regression on generators (can still be kicked) at 25% the normal regression rate (when kicked, it regresses at the normal rate), 9 gens on the map, 7 gens to complete, 10 totems.

    How much fun would THAT be?

  • @Just_a_Mid_Boss said:

    How about one Killer protecting THEIR team? I know that is insane but fun to talk about. I appreciate all the replies! I love the DBD community. Still, I believe Spirit and Pyramid Head would dominate. I get the idea it would not work though. I seirously doubt Freddy could Nightmare Meyers or PH. Screw it! Lets MMA this! 6v6 Killers, no hooks, all Morti! Lets DO THIS!

    That...is actually a pretty interesting idea - a Killer Protector? Very interesting... Would it be 2 Killers vs Protector + 4 Survivors?

  • ... *Coughs* Two Spirits *Coughs*

  • Oh I like THAT idea. I was thinking each team has a protecting killer but 2 vs. 1 protector and a team is a very strong idea! That puts pressure on the two killers AND protector as well as survivors. What about healing? Could Survivors heal the killer? Could Killers be hooked or just get mortied?