LuluTheLion14
LuluTheLion14
About
- Username
- LuluTheLion14
- Joined
- Visits
- 935
- Last Active
Comments
-
@Dabihwow said:
https://forum.deadbydaylight.com/en/discussion/comment/1348526#Comment_1348526
thx this helps a lot I'm just anxious to here what people think
Every now and then just go onto edit your post and click save, sometimes it refreshes it and puts it onto the first page. That’s what I do sometimes.
-
@Dabihwow said:
So when I post a discussion or fna made chapter like recently for some reason I excpect some one to comment in few minutes but when they don't I just feel a bit aggitated, so I ask have any of you felt this way when you post something you want people to see in which you worked really hard on but say nothing? If so let me know that it isn't just me
Yeah. I feel the same. I have made over 20 creations and I can say around half haven’t actually had a comment on. :/
-
@Chordyceps said:
The Smacker
Terror Radius: 64 metrs
Speed: 6.0m/s or 150%
Weapon: Palm
Height: Average
Special Power: The Smack
A special ability that enhances The Smacker's default attack. The Smacker smacks a survivor with his oversized hand, injuring them, ragdolling them, and sending them flying 64 meters into the distance. This also applies a dizzy effect to the survivor for 5 seconds.
Secondary Power: Adrenaline Rush
By pressing the ability button, The Smacker increases his movement speed to 8m/s for 6 seconds. This has a cooldown of 40 seconds.
Perks:
Freight Train: Your ceaseless energy allows you to plow straight through obstacles. You can run through a thrown pallet, breaking it. This has a cooldown of 180/150/120 seconds.
Unlocks at Level 30: (Rare/Very Rare/Very Rare)
Iron Palm: Your palm is tough as iron, containing immense power. Once per trial, once you have damaged a singular generator a total of 6/5/4 times, the generator is completely destroyed, removing it from the trial.
Unlocks at Level 35: (Rare/Very Rare/Very Rare)
Dunk: You like to have some fun with your killing sometimes.Once per trial After hooking survivors 5/4/3 times, the next time you hook a survivor, you slam dunk them onto the hook, immediately progressing the survivor an additional phase on the hook.
Unlocks at Level 40: (Rare/Very Rare/Ultra Rare)
Mori: The smacker smacks the survivors head clean off.
I can’t tell if this is a joke or u are being serious. 😂
-
I just searched Richard Trager up from Outlast. What exactly is his power? Because I have never heard of him. Lmao. 😂
-
@Dabihwow said:
Is this outlast / Richard Trager if so then i'm down for this.
I’m sorry. I have no idea what u are on about 😂.
-
@Icery said:
https://us.v-cdn.net/6030815/uploads/C4DA6OZZKBQ6/3perks.png
I couldnt find a logo for Come to Me. Hope you like it!
For Come To Me, (Picture Wise) U could have a hand and then draw 4 survivors standing on the hand? Just a suggestion! All Sorted is useful and useless at the same time. It’s useful because like u said u know which hex is which. But then again, I don’t think people would want one less decent perk just so they know which hex is which. 😂. I don’t see a problem with Wrong Choice. And finally Come To Me, and I agree with other people about removing the Exposed status effect. That way it is a better version or Rancor and it’s not OP at the same time. 😀
-
@Dr_Loomis said:
Sounds a bit like Spirit combined with Clown.
Yes it is a bit like that. Except the Witch can travel on her broom at any point without a cooldown. Also, the witch can be seen when on her broom. And I suppose the Witch without Addons is a bit like the clown, but with Addons she is nowhere near the same as the clown. 😀
-
@Iceman said:
https://forum.deadbydaylight.com/en/discussion/157394/fan-made-chapters
They probably take any perk or character suggestion as inspiration. It will be very difficult legally to actually create a fan chapter. You may end up wanting rights, money and etc. I don't see the harm in making it a contest like the design your own cosmetics.. They can make it clear that it's their game and they are entitled to change anything.
Edit - I didn't realize this post was sort of old. Don't kill me lol. I was not paying attention to the dates.
It’s not that old. Only 6 days. I have fanmade chapters that were made last year.
-
@Ingavar said:
what if the man has belly fat
Then I would still date him. He isn’t that fat otherwise u would be able to see his belly even with the outfit on.
-
@Ingavar said:
Would people want a shirtless ghostface I know everyone wants shirtless myers but would ghostboi look good if he were shirtless?
Instead of just shirtless, how about trouser-less too? 😂 AKA naked
-
@Megaguardain said:
Would the Survivors get some kind of notification that the Agent is using their Gadget? Like maybe a scanning overlay over the map? Or maybe an Iridescent Addon can add that scanning overlay, but let's you see them even if they aren't moving?
Also, I only see Agent 47 when I see this Killer. Maybe a corrupted/zombie looking 47....
If survivors can hear a noise when he is using his gadget. Then the survivors would know to stop moving meaning the Agent can’t track them. But yes, I can add an irrediscent addon that allows him to track survivors when they aren’t moving but will add a noise.
-
@Cheers said:
First of all the power. Its basically a weaker Billy chainsaw mixed with a weaker Clown. I suppose the turning would be better, but that doesn't deny the fact that it's just a combination of 2 killers.
Next of all the perks.
Head Start would be way to strong. Being able to see where survivors spawn at the start of the game gives you very early pressure, and could be insanely strong on a killer like Hillbilly, allowing for instant momentum.
Hex: Blocked up is good, I don't see a problem with it.
Sloppy Saviour is fairly pointless. All you get to know is if they ran off in one direction, and even then they could make a turn which gives you false information.
I do get that. But it does say that the potions can be changed with different Addons. Also the hillbilly can hit survivors when using his chainsaw. I know it’s a bit of both but they have differences. Just like Ghostface is a lot like the shape and the pig put together but they all have their differences. I suppose I can change Sloppy saviour so that the saviours aura is shown until the saviour is actually hit by the killer. And tbh. Head start isn’t as powerful as u may think. If the survivors start far away from each other, the killer can only go to one survivor. Also, if they all start together. Head Start can stop them from getting a generator done instantly. It’s has its down sides and it’s good sides. Thanks for the feedback. I will change some stuff. But not everything.
-
@Mekochi said:
https://forum.deadbydaylight.com/en/discussion/comment/1272918#Comment_1272918
Yeah, it makes sense, but you don't have to take the swallow whole pallet out, it's similar to the breaking animation just quicker which would make the game interesting. I hope you don't see me as a whiney survivor main, I try and see things from killer's perspective as well cause I know how toxic survivors can be. Heck, I even made an idea for a killer as well. But I think it should put them in broken state, but make it last less then when Legion puts them in broken state. That way they can't just insta-knock
I have changed the addon so that there is an extra 15 seconds added to to the cooldown. I didn’t change it to broken status effect because I already have an addon that does that. I have also changed Dying Presence and hopefully it’s better now. Thanks for your feedback. 😊
-
@Mekochi said:
The pink add-on that says the survivor goes down two health states, would it put them in dying state or broken. Because if the survivor goes down one health state, it's injured, if they go down another, it's dying state. So it basically makes it one-hit madness unless they only can use the add-on a few times. Also a suggestion for Dying Presence, if you get into a chase with a survivor while the cool down is happening, it should pause the cool down. Like how if Legion chases a survivor when they need to mend, the timer pauses, or when Pig chases a survivor with a trap on their head, it pauses the trap timer. Because if there is no cool down that just means the killer can tunnel the survivor the whole game with no issues.
Yes, Going down 2 health states will result in the survivor going into the dying state. I have tried to make it balanced because Survivors will know that the goop is getting closer by each second. If u want me to make it even more balanced, I can make it so that the goop can no longer swallow dropped pallets whole. I suppose I could let the cooldown be paused. But it’s not really tunnelling tho. Because the injured survivor that has left the killers terror radius could have been a survivor that took a hit for someone or so. To balance Dying presence a little bit more, I could make it so that the last survivor the killer hits, their aura is shown when they leave the terror radius. Does that make sense?
-
@Megaguardain said:
I do really like this, but I have to ask; Is the Goop a brighter color than the ground? Because if so, it'll be easily spotted by Survivors. And if it's not, will it make noise when travelling flat on the ground? I imagine it'll make goopy, sludgey noises.
Yes. I am going to make it so that there is a sludgy noise. 😂. And I am also gonna make it so that overtime, the goop collects dirt that sticks onto him/her making the goop harder to spot when on the ground and even when the goop isn’t on the ground.
-
@Willroxas said:
Killer: The Guardian (Curupira)
Speed: 4.4 m/s (110%)
Terror Radius: 30 meters
Height: Average
Weapon: Bow and Arrow
Map: Amazon Rainforest
Power: Confusion Necklace
The Curupira, a Brazilian mythological creature, is the guardian responsible for the protection of the woods, forests and jungles. The Guardian does not admit invasions in his forests, nor does he tolerate strangers passing through his paths.
Regardless of the map, several Guardian trees (different from the common ones) appear scattered through the map. The Guardian disguises some of these trees so that the survivors do not know which ones are in his domain and which ones are not.
When standing within a 16 meter range of a tree dominated by the Guardian for 10 seconds, the tree starts to burn, and the Guardian can see the tree's aura.
Upon reaching the burning tree, the Guardian manages to forge four fire arrows by holding the action button, and can fire these arrows at the survivors. When hitting a survivor with a fire arrow, all of the direction buttons of the player controlling the survivor are reversed, in addition to the skill check, for 8 seconds. (Ex: button that goes right, takes left. button that takes forward, takes back, and so on).
The hit survivor will suffer a tremendously difficulty Skill Check, if gets it right, the confusion time is reduced by 3 seconds, if misses, it is increased by 3 seconds.
The Guardian has a time limit for using the arrows, and there is a cooldown for the trees to burn again and new arrows to be forged.
Perks:
* Hex: Omnipresent Forest
- The hunt for forest invaders has sharpened your senses. While the hex totem is standing, every three great skill checks done right by the survivors (no need to be in sequence), will reveal their aura to the Killer for 2/3/4 seconds.
"I know where you are, in my forest there is no use hiding, I will find you sometime, and your end is about to happen" - Curupira
* Alone is Better
- Locating your prey is the best way to fight it and give it what it deserves. When repairing 50% of a generator alone, without any help from another survivor, the survivor will face a tremendously difficulty Skill Check. If the Survivor miss the Skill Check, Killer and Survivor will see each other's aura for 5/6/7 seconds.
"Come alone to my domain. Alone you will disappear, alone you will be forgotten." - The Curupira
* Hex: Eternal Watch
- Nobody stays out of your radar for a long time. As long as the Hex totem is standing, all Killer perks involving aura reading are affected. All aura readings are increased by 3/4/5 seconds and by 8 meters.
"The time in this place is incredibly precious. And if I can use it to my advantage to find you, why not?" - The Curupira
https://us.v-cdn.net/6030815/uploads/908/SUEM3WCRLWX8.jpg
(Note: the purpose of my idea for this killer is that it is obviously aimed at tracking and confounding Survivors in chase.
- It would be a different gameplay mechanic for both survivor and killer, I think.
I tried to make it as balanced as possible.)
What do you think?
The killer looks fit to be honest with you. I’d date him. 😂. The perks are alright but I think the first hex perk shouldn’t be a hex, I don’t think it’s strong enough to be a hex. It should probably be every great skill check instead of every 3. 👍🏻
-
@emptyCups said:
body blocks are awful. Hate that so much
Add player phasing after pressing into them for several seconds. It would prevent toxic surviors from trapping others in corners/ vault traps and stuff like this
The Killer was trapping the survivor...
-
@DwightOP said:
Player hitboxes should go invisible after X seconds touching each other. This will not only prevent toxic kilker taking game hostage but also toxic team mates blocking you
Also, something that I forgot to mention was when me and my other mates were trying to help. The killer hit us but surely that would allow my teammate to run through him? But it didn’t. We thought that if the killer hits a survivor, every survivor could just run through the killer whilst his cool down is active?
-
@Sydraen said:
https://forum.deadbydaylight.com/en/discussion/comment/1261194#Comment_1261194
Your friend being new and getting confused doesnt call for an entire rework though, you learn where to go and not to go with game experience. As I said, what the killer did was bad and you should have reported it but that was just a situation you end up with because of the player, a fair killer would have simply downed him and got on with it.
You shouldve just escaped faster and let your friend die to get onto the next game instead of hanging up on things like that. Some games you will also get slugged by a toxic killer who will watch you bleed out, that doesnt mean slugging should be removed from the game because one person abuses the timer. The game is made fine (with these two things in mind, not general bugs LOL), its the players that make it how it is.
I don’t mind slugging. But don’t u think just making the gap a bit wider and removing the boxes would be better than putting a vault there? It’s just a simple idea. It will work the same as it was but it would be able to stop the blocking. And I don’t think it would be that hard to rework. It’s only a small rework, it’s not a huge one.
-
@Mattie_MayhemOG said:
All you can do is escape and end the trial and then report. Hopefully they will get ban and we can be rid of all of the players who would be such jerks.
Fingers crossed he gets a ban. 🤞
-
@csandman1977 said:
That is a bannable offense. It should have been reported. Nothing needs to change about that spot. Survivor made a mistake. Your friend will most likely never make it again!
My friend is a bit thick tho so it’s likely he will make the same mistake again. 😂.
-
@Sydraen said:
Its a good hiding spot if you're not against a doctor and a stupid way to die when you run in there as a mistake during a chase. Im assuming this is one of the houses without the door directly infront of the steps, so its a perfectly fine way for a killer to get a kill if a survivor makes a mistake running into this area. The killer could be reported for unsportsmanlike conduct I believe if they did keep them locked in the place, but the map is fine lmao, use your eyes next time, Haddonfield always had unsafe porches.
Well yes. I guess what u are saying. I personally never run in up those steps if it’s a dead end. But like I said, for new people that come into the game, they don’t know the maps too well. What annoys me the most is the fact that the killer easily trapped my mate to the point where he just kept shocking him for bloodpoints and the rest of us had to escape because there was no way we was gonna get our mate out.
I might have taken it a bit too far when I said Adding a vault to the area. But maybe if they widened the gap where the stairs are and gotten rid of the boxes, then the survivor wouldn’t be able to get trapped.
But yes, I do understand where u are coming from. But people play the game to have fun and this just isn’t fun.
-
@USELESS said:
New killer: the mutant
New survivor: Jacob "Joe" O'clinton
New Map: Putrid Lakes
New item: treasure map
General Lore:
Due the huge increase of the radioactive pollution on the Amazon, some animals got extinct but the ones who adapted, are now the new Kings of the nature.
New killer: The mutant
Main weapon: fist claws
Power: Wormhole
Main action:
You can set a total of 8 wormholes through all map.
Once you are standing on the top of a Wormhole you can fast travel to any other Wormhole you positioned
Survivors can close wormholes but it makes their repair, healing and sabotage speed decrease by 20%
Secondary action:
When pressing the crouch button you crouch
When crouching you can't attack
It takes 1 second to crouch and 3 seconds to stand up
When crouching, you receive a undetectable status effect.
Teachable perks: Rust nature(30), adept(35) and small details (40)
Rust nature: when a generator is regressing for 15/12/10 seconds will appear 3 considerably difficult skill checks with 2 delay one each other. If missing one of the skill checks the gen will regress 7%.
Adept: you activate your power faster and decrease the cooldown and increase refil hate of your power 10/15/20% faster.
Small details: running marks now takes 3/4/5 seconds longer to disappear and let you know the exact direction that the survivor was running
New survivor: Jacob "Joe" O'clinton, the biologist
Teachable perks:
Examining (30), A new discover(35), Fear(40)
Examining: when cleansing a hex totem, you can see totems, chests and killer's traps on a 16/30/24 meters radious.
A new discover: when you finish opening a chest, you have a 30/40/50% chance of receiving 2 items option that you can choose by pressing m1 or m2.
Fear: when starting a chase you receive an additional 3/4/5% speed for 5 seconds. When ending the chase you will receive and extra exhausted status effect if you use this perk with another exhaustion perk (Sprint burst for example) the extra exhaust time will be of 45/30/20 seconds.
New item: treasure map.
This is a ultra rare item, can be found in chests.
When activating the map you will know if you are close or far from the treasure.
The treasure: the treasure are a random place that spawns on the trial that contains 2 more chest. the treasure is faster found when using a treasure map and to appear needs that at least 3 dull totems or 1 hex totem have been cleansed
Lol. That is literally the demogorgan with another ability that allows him to crouch. 😂. We practically already have this killer so we don’t need another one thank you. Lol
-
@Arktyos said:
Hey people of the fog! I thought the whole time about a new killer-power concept and I wanted to share it with you!
The Killer's name is: The Timetraveler
His Ability is called: The Pocket Watch
And that's how it works: Press and hold the ability button (M2 on PC for example) to active his power. The Killer will reset the time on the pocket watch. The longer you hold, the more efficient is the power. After releasing the ability button, the Killer is in a shoot-attack. He can now aim at one survivor. If the survivor get's hit by the attack, his time gets rewind to the point the killer has reset the watch.
For example: You reset the time on the watch to 20 seconds (you don't have to hold 20 seconds the M2 key, it's just a visual effect) the survivor will get throw back 20 meters. If the survivor went from injured to healthy, the survivor may be injured again.
His second ability could be (it is a balance thing) He can do the same thing with his pocket watch. Holding M2 to a specific point but instead of shooting a survivor, he can shoot a window and the survivor has a slower vault animation OR if the survivor is vaulting the window you shot, the survivor get's also rewinded. But the effect on windows lasts for some time.
A perk could be: It calls for you:
after the endgame collapse is active, the survivors interaction speed is decreased by 5/10/15%. So, healing, opening the second exit, unhooking is slowed.
The second perk is: Gen punisher:
After a survivor finished a gen, the next generator within range will be blocked by the entity for 30/45/60 seconds. The number of blocked generators depends on how many survivors have repaired the generator.
So it is a perk what could prevent gen rushing with 2, 3 or 4 surivors on a generator. If u ask, if they go off at 99% it still counts. You can add a timer like 1 Minute, after that the amount of people are resettet.
and for the third perk I ran out of ideas to be honest. Some of you will say I'm a triggered Killer-Main cause of the gen blocking perk. But I'am playing since 2016 and I'm a Rank 1 Surv and Killer Player and I would say I'am a Survivor Main. But it feels like the gens are too fast even as Survivor, we are Gen-Rushing that the game is over in like 6 minutes. I'm sorry for my bad english-skills, I'm still learning it but hopefully you could understand anything.
I think it would be cool, even the mechanic that the surv will be injured again, if the Survivor went to healthy in that moment. The slow vault animation is possible with fast and slow vaults. Any suggestions? Just tell me!
Decent, although the power seems complicated for the devs to actually put in the game. Since it’s a time travelling killer, his power could be to slow down everything for a certain amount of time. So if you press ‘Active ability’ everything (Survivors running speed, Generator speed, healing speed, searching chests etc) would be slowed down by 50% or so for 1 minute.
Now the Perks.
They both seem balanced but I would tweak Gen Punisher again, because after all it’s a Survivors job to do the gens. So I would reduce the amount of time to 30/40/50 seconds.
These are just my opinions tho. You don’t have to go through with them if u don’t want to.
-
@csandman1977 said:
You will survive no matter what! If you are the last remaining survivor this perk activates.
For 10/20/30 seconds you leave no scratchmarks when running.
Also you can open a closed hatch without a key. (With a short channel bar.)
So, to be able to open the hatch without a key is a bit OP don’t you think? Or Can you only open it whilst the perk is activated? (10/20/30 seconds) and once the perk has deactivated, you can no longer open it. Because that would be alright I suppose. But being able to channel something that is not there seems stupid. Because you don’t actually have a key with you so how can you channel? This perk would be great with left behind tho!
-
@Hunterine said:
https://forum.deadbydaylight.com/en/discussion/comment/1224910#Comment_1224910
Yes, adding this debuff (for example 20 sec), would actually balance this a little.
Also you didn't mention that the timer slows by 50% when survivor is chased by the Timestopper (In his Power). You didn't say anything about that i don't know how do you feel about that. But it is needed to protect survivors from (almost) insta hook when they step in that trap in a chase.
I got so caught up in the backstory . I forgot to add that. 😂. I’ll add it in later on.
-
@Hunterine said:
https://forum.deadbydaylight.com/en/discussion/comment/1223501#Comment_1223501
But getting up to a clock may take even 2-3 minutes (by walking). Right now you literally making buffed Pig since she also throws out a survivor from a match for 2 minutes, but you want it to make it even stronger so this may happen infinite times.
And also in my opinion, this pink addon needs a debuff, even without separate clocks.
Most pink Addons are OP. Should I make it a pink addon? And I’ll add more time before they are walking?
-
@CloAkeD_MG said:
Please tell me the mummy is gonna look like Imoteph from The Mummy that came out in 1999. That would be awesome. Or at least a reference.
I was thinking something along those lines. But I’m not very creative when it comes to images of the killer. 😂. Anyway, do u like the idea of this Mummy and Jessica Smith? 👍🏻
-
@Hunterine said:
https://forum.deadbydaylight.com/en/discussion/comment/1223423#Comment_1223423
Why tho? Don't you think when having "your" clock at the oposite part of the map would be kinda annoying? Just make it so "healthy" survivors see normal/repaired clocks but "trapped" survivors see them broken. (being hooked will make you see normal clocks). Also, with separate clocks this addon (Survivors can’t see the auras of broken clocks until they can no longer run. Adds 1 extra broken clock that all survivors can use. Pink addon.) doesn't make any sense then.
Should I take away the extra clock then? I also forgot to put that they can’t see the aura of the extra clock. But having the clocks at the edge of the map would mean they have to travel a longer distance than usual, which would leave generators to be broken too. (If the killer kicks it) yes it might be annoying. But there are lots of other Addons that are annoying too. Also, each survivor having their own clock would make sense. When the survivors walks over a time warp, their clock breaks. Meaning they would have to go and fix it.
-
@Waffleyumboy said:
Wow these ideas look pretty cool, can't wait for the lore!
The lore will come out soon. I have a few ideas. But I have trapped a nerve in my neck and it really hurts. 😂. So I’m gonna have to do it later on. It could be tomorrow. Or the day after... sorry.
-
@Hunterine said:
Okay i read it again and i have couple of suggestions:
Power no.1
30 secounds is WAY too little time. Personally i'd give 45 secounds (addons could reduce it to 40/35/30 sec) but the timer would be slowed by half when being chased (so it would take 90 secounds instead of 45). because even with 45 secounds timer all loops become usleess after about 15 sec (if survivors get slowed down secound by secound). And also Adrenaline injecting is unnecessary long, 3 secounds is more than enough.
Power no.2
Maybe add something like... The killer can't warp to the same generator twice. That would give some startegy to that power. Also i very like that idea
Perk Immediate Skill:
From the next patch great skillchecks will only proceed progress of 1% instead of 2%, so that perk has to be changed to 0.25%/0.5%/0.75%
Also my last paragraph is not balancing but in my opinion it would fit the killer much better:
Maybe instead of adrenaline stations you could give broken clocks that survivors would need to fix? You know... Time related thing...
But thanks that you considered my previous rebalances^^
Taken on your ideas. I really like the broken clock idea. I was gonna make it so that each survivor has their own clock that they have to fix. But I’ll have to add that in later on. :/
-
@Hunterine said:
Okay i read it again and i have couple of suggestions:
Power no.1
30 secounds is WAY too little time. Personally i'd give 45 secounds (addons could reduce it to 40/35/30 sec) but the timer would be slowed by half when being chased (so it would take 90 secounds instead of 45). because even with 45 secounds timer all loops become usleess after about 15 sec (if survivors get slowed down secound by secound). And also Adrenaline injecting is unnecessary long, 3 secounds is more than enough.
Power no.2
Maybe add something like... The killer can't warp to the same generator twice. That would give some startegy to that power. Also i very like that idea
Perk Immediate Skill:
From the next patch great skillchecks will only proceed progress of 1% instead of 2%, so that perk has to be changed to 0.25%/0.5%/0.75%
Also my last paragraph is not balancing but in my opinion it would fit the killer much better:
Maybe instead of adrenaline stations you could give broken clocks that survivors would need to fix? You know... Time related thing...
But thanks that you considered my previous rebalances^^
Yes. That broken clock thing sounds way better than adrenaline. 😂. Thank you for that idea. And I was aware of the great skill check being 1% instead of 2. I just forgot about it earlier. 😂. I will change them in the morning tho as it’s 1am. 😂👍🏻
-
@Hunterine said:
Oh my... Where do I start...
To the power:
We need times (like how long does it take to inject adrenaline, how long to set up a trap, how long does it take the survivors to not to be able to run). Also i don't kinda understand the meaning of losing the ability to run, like you get chased by the killer and after some time you just walk? You won't even get to the next pallet or vault until the killer gets to you... twice.
Addons:
1st one's good.
The 2nd needs a debuff, something like Tremendously increasing time needed to lose the survivor's ability to run.
3rd one... again.. i don't understand that power.
4th one's decent i guess (maybe add a green one with just 1 less).
and i'd mix 5th and 6th addon to: Survivors can’t see the auras of adrenaline stations until they can no longer run. Adds 1 extra adrenaline station. (pink addon).
needs more simple addons: faster setting traps. etc etc.
Perks:
Immiediate skill:
Definitely needs a cooldown. 30 secounds will do.
Instant Pain:
The most useless perk of all time. 130% hooking speed in just 0.45s shorter than hooking without this perk. Maybe changing this perk to: picking up survivors 10%/20%/30% faster. I think this perk with others would be great (for example: lightborn) a survivor would have to flash the flashlight from the bigenning of the animation to actually flashlight save someone, and that would be great in my opinion.
Broken Silence:
adding so you no longer have a red light in front of you (for the duration of the perk) would make this a little decent.
Overall... I like this idea, but needs some balance and basic information, really looking forward to see your feedback.
I have listened to you feedback. I have described it all better now. Immediate skill I have nerfed it a bit. But I have made it so that survivors will lose what they gained when getting a great skill check. If they actually fail the difficult one. And I actually forgot to say that if the difficult skill check is failed, this does not notify the killer. I also need to change the name of the second perk. I was think a name like ‘Light As A Feather’. Cuz he’s picking them up faster. And I have got rid of the red stain for Broken Silence. I have made some new Addons along with a second power. Allowing him to time warp generators is a good idea cause it slows down the match. Giving the killer more time. 😀 I am gonna change the name and add some more detail that I missed later on because if I edit the post too much, it will get removed till further notice. But thanks for the feedback. I am also thinking of turning this into a chapter like the rest of my creations. If u would like to read them and leave some feedback. Thanks 👍🏻
-
@Waffleyumboy said:
This is Freddy :/
It’s a bit like Freddy but at the same time it’s not. Freddy’s Power slows them down for a few seconds. Also Freddy can teleport to generators. The TimeStoppers Power gets rid of survivors running speed in total until the inject themselves with adrenaline. If a survivor walks on top of a time warp, their running speed will slowly decrease until they are no longer running. And they can no longer run unless they inject themselves.
-
@TheLizardKing said:
The Cowboy
Height: Tall
Terror radius: 32 meters
Speed: 115
Appearance: The Cowboy would come dressed in fairly standard cowboy attire. His clothing would however be severely damaged with random tears and bullet holes scattered throughout. His fleshe is severely rotted and discolored showing signs of advanced decomposition. He would various peices of flesh missing along with some teeth and one of his eyes.
Alternate outfit: Late 1880's formal wear. In a much better state of being than his normal attire but still very dirty and worn with age. Whatever is left of his hair is neatly slicked back and he has fake gold teeth replacing the ones that are missing.
Weapon: The Cowboy comes equipped with and old rusted Smith and Wesson revolver with come crude engravings on the barrel and and receiver. His revolver can be used as both a ranged and melee weapon
Power sharpshooter: While holding down the powerbutton The Cowboy will aim down the sights of his revolver giving him the ability to try to shoot survivor from a distance. While in this state he will have reduced movement speed and can can only fire one bullet at a time and he can have a maximum of six bullets. Once he has fired a shot there will be a short animation in which he will cock the hammer preparing the next shot. However he does not have to wait until he runs out before reloading. And he must reload each bullet one at a time. Without add-ons it will take two bullets to drop a survior.
But by pressing the alt power button The Cowboy will hold his gun at hip level in which he will fan the hammer of his revolver giving him greater fire rate at the cost of accuracy.
Add-ons: Will affect the reload speed or give the ability to insta-down. They will also add certain status effect to those who are hit as well has being able to see the auras of survivors for a couple seconds after being shot.
Mori: The survivor will be seen trying to slowly limp away. During which The Cowboy will come behind them firing two shots into both their legs causing them to drop to their knees. After which he will stand over the survior and fire one shot into the back of their head.
I like the idea. But this would just make the huntress useless. I think it should take 3 bullets to knock out a survivor as u can aim to hit them aswell. With the Huntress, u can aim but it’s a bit hard but u take them down 1 health state. But with this killer, if u can aim really easily, I think it should take 3 bullets to knock them down from a distance. As I say. I do like the idea. U just need to think about it into more depth. Why don’t u try making this into a chapter?
-
@Cixon said:
Hello people of the fog.
Today I have a very interesting, famous, and in-depth killer suggestion for Dead by Daylight. That being Kayako (The Grudge). If you don't know anything about the famous Ju-on films then let me re-visualize it for you. Kayako is essentially a evil vengeful spirit and her appearance is fairly basic with pale skin and very very dark long hair wearing no more than a night gown. However..don't underestimate Kayako as she has such incredible strength that she can rip your jaw wide open with only the force of her hands but that's not all she's capable of. She can also teleport to multiple locations and in the films, she can crawl fairly fast on all fours.
https://us.v-cdn.net/6030815/uploads/774/GZ8TSOKLRHOR.png
That being said, the story of Kayako (The Grudge) is already created so I have no reason to input it here but I will mention that if Behaviour Interactive wanted to utilize this suggestion then I'd recommend they go with her weapon of choice as a knife. She doesn't use this weapon in her films but she has killed her husband with it.
OR, she can whip players with her hair which I find a bit silly but she can use her hair to attack...I guess.
The Grudge's a͟t͟t͟a͟c͟k͟s SHOULD consist of slashes from her Knife or a different alternative would be slashes from her nails. Either or, when she lands an attack she'll wipe the blood from her blade/nails with her hand and smears the blood on her face and neck while making her iconic noise from the film.
P͟ O ͟W͟ E͟ R͟
POWER: Gains the ability to teleport to lockers and utilize the crawling function.
C͟r͟a͟w͟l͟i͟n͟g allows you to stalk your prey in a unsettling manor. Now rendering you undetectable, you also move 3% faster. In addition to using the crawling ability you can also crawl over pallets and windows however, you cannot attack while in crawling mode.
L͟o͟c͟k͟e͟r͟ a͟u͟r͟a͟s are now revealed to you and your teleportation power is reliable upon your hair. If a survivor attempts to remove your hair, they are set with fairly difficult skill checks.
•If survivors are successful in removing the hair from the locker, it becomes unusable for teleportation for 120 seconds.
•If survivors are unsuccessful and fail a skill check, the survivor's aura is revealed to you for 4 seconds.
•If a survivor is in a teleportable locker (one with hair in it), they get the oblivious effect for 40 seconds when exited. The Grudge can also still teleport to that locker however, this will result in forcing the hiding survivor to fast exit the locker screaming in fear.
A͟D͟D͟-͟O͟N͟S͟ M͟A͟Y͟ I͟N͟C͟L͟U͟D͟E:
Add-on #1 (Common, Uncommon, Rare)
Generators spawn slightly/moderately/considerably closer to lockers.
Add-on #2 (Uncommon, Rare)
Teleport to lockers slightly/moderately more efficiently.
Add-on #3 (Uncommon, Rare, Very Rare)
Skill checks for locker hair removal are slightly/moderately/considerably more difficult.
Add-on #4 (Very Rare, Ultra Rare)
Call upon entity to block lockers within the 16/32 meter radius of the locker you teleported to from survivors after use for 30 seconds.
Add-on #5 (Ultra Rare) - If any survivor is unfortunate enough to be inside the same locker you teleported to, survivor is moried inside locker rendering the locker unusable for survivors and the survivor dead.
https://us.v-cdn.net/6030815/uploads/312/O2GL2G6G4HJW.png
P͟ E͟ R͟ K͟ S:
•Perk #1 - Vengeful Awakening.
Each hit acquired increases your movement speed by 2/4/6% Stackable by 3 tokens.
All Tokens are lost upon picking up a survivor.
•Perk #2 - HEX: Tainted Bond.
A Hex is rooting its power on bond. Receive the aura of a survivor for 5 seconds when facing them in a 45° cone within a range of 10/15/20 metres.
•Perk #3 - Evil Within.
When a survivor engages a chase with you, they instantly are granted with the Blindness effect for 20/30/40 seconds.
In addition to this, survivor's are also granted with the Haste effect for 4 seconds. Escaping chases and re-engaging in chase doesn't grant more haste but instead, slowly slows the survivor down with every chase decreasing haste effect duration until 1 second then, Hindered effect for 8 seconds.
Hindered effect is granted after 4 re-engaging chases. Does NOT stack.
https://us.v-cdn.net/6030815/uploads/902/D85NHCAAZ67K.png
LEAVE YOUR FEEDBACK BELOW!
To me, the power is just a copy of other people’s creations. Other people have made posts about a killer that can teleport through lockers. And I have made a killer that can crawl on all fours. And I bet other people have aswell! Yes u have added a few other features to it so that she can crawl over pallets but then what about the Legion? That’s his power gone down the drain. No one will use him anymore. Not like they already do 😂. I just think u need to think of a more creative power.
-
@Cheers said:
https://forum.deadbydaylight.com/en/discussion/comment/1202311#Comment_1202311
I actually like all three perks, although I would tweak to of them.
Better Alone shouldn't apply to healing as that usually requires two people.
No where to run should be reduced to 20/25/30 seconds.
Hex: Skilled Illusion seems fine as it is and I like it!
Goodluck either more add ons and the survivor 😊
I totally forgot about healing for Better Alone. 😂. I will change that. Glad you like Skilled Illusion. That’s just something else to pee survivors off. 😂. I will tweak No Where To Run now. As I said, I needed to change it but if u edit something too many times it disappears
-
@Cheers said:
https://forum.deadbydaylight.com/en/discussion/comment/1202244#Comment_1202244
Let's hope it doesn't take that long for this chapter to be released 😂
If u do read the perks, No Where To Run needs to be changed a bit. I’m gonna change it so that the killer needs to be out of a certain range. Otherwise the killer could camp. 😂
-
@Cheers said:
https://forum.deadbydaylight.com/en/discussion/comment/1202215#Comment_1202215
Goodluck with it, if possible tell me when it is done! Thanks 😊
Well with everything going on with the Coronavirus, I have a lot of time on my hands. No school, no work. 😂 Probably got till September to get this finished. 😂
-
I think the Doctor is OP. Many would say otherwise but after he got buffed, he gets used more often now. Wanna know why? Because with his power he can literally find anyone in the map. Even if a survivor is on the other side. Also, it took me a while to get use to it, but the backwards skill checks are so annoying! 😂 Especially when the skill check spazzes out onto the other side of the screen. Lol. I just think they buffed him a bit too much.
-
@Cheers said:
https://forum.deadbydaylight.com/en/discussion/comment/1202201#Comment_1202201
No worries 😂
They sound good, being able to completely block off 5 loops is a really good idea, especially that they're limited.
I'd honestly like to see this in DBD.
Haha. Thanks. I have put it in more detail now. Hopefully it’s easier for people to understand. I’m also gonna turn this into a chapter. And it’s gonna have a farm girl, with pink and white checkered shirt and ripped jeans. 😂
-
@Cheers said:
What do these weeds do exactly?
Omg. Yes. I’m sorry. I wrote this killer and it got deleted. I forgot to say what the weeds do. 😂😂. Lol. They block an area until they are destroyed.
-
@EnderloganYT said:
lets do this.
the power on the surface seems very strong, and it can be with the right perks, but once they know it's mega totem the survivors will most likely just not cleanse unless necessary (Devour with 3 or 4 stacks for example), meaning from then on he's just an M1 killer. it's never a good idea to have a killer power be solely based on the survivors actions, because then it encourages them not to do that action.
Bones of steel is alright, and has obvious synergy with NOED
I'm Not Obsessed confused me on it's wording (like for T1/2 is it randomised survivors or the first ones you hit), and I think tiers would be better as how much speed they lose on hit.
Hex: Struggling slave seems a bit too weak for a hex, and I think it should just have the first effect normally
Heavy weight seems alright, but maybe it should be 2%/4%/6% or 4%/6%/8% because on killers like nurse or any of the 110% speed ones a -10% is deadly
Hook struggle is good
the 3rd perk with no name is also good
Overall: the killer needs some improving, but the chapter itself is alright
Remember, it's up to you to decide what changes you see fit as your chapter grows. you don't need to take everyones suggestions, and you have the right to keep the chapter as is if you feel that's what is best.
Hi. Thank you so much for responding! People rarely respond to my creations. 😂.
I sorta tried to make the power based around the MegaTotem (as u probably know), basically what I wanted out of this power is that, if you have hex perks with this killer, survivors will have to cleanse them knowing the risk of their actions. Also if u had NOED with this killer, survivors don’t know that which means that they most likely will cleanse the totems. I can change it. I also had another idea for his power. U know those flame barrels that are around the map? I was gonna make it so that the MegaTotem can flame himself up using those barrels but he can only use 5. (More including Addons)
About the Perks. I have completely gotten rid of I’m NOT Obsessed as I wasnt really happy with the perk and I forgot to change it earlier on. Hex: Struggling save, I have changed that to 2/3/4 seconds and hopefully this will annoy survivors, especially if the killer is a camper. 😂 lol.
As for Heavy Weight, I have changed it to 3/4/5% because I forgot about killers having different speed tbh with u.
and I have given the other perk that doesn’t have a name, I have it a name and I called it Dying Desire. 👍🏻
Again, thank you for responding. Let me know what I should do with the MegaTotems power! Thanks!
-
@GuardianoftheCrystal said:
I redesigned the cosmetic a bit as not to be totally engulfed in flames. I posted the new version on here now, let me know what your thoughts are about it and whether you prefer this style or the older style.
This looks good. Being chased by this would be scary. Even the hallowed skins scare me aswell. 😂. U should defo enter this into the contest. Also, what did u make this on?
-
@toxcitynacl said:
https://forum.deadbydaylight.com/en/discussion/140859/can-someone-please-explain
Because you were a red rank and you have to do quite a bit to even Black PIP. If you do two gens that is what maybe gold? so 3 points. Mug the killer? Let's say just 2 points here? You didn't do much for your friends so maybe a 1 there...we are up to 6 points now. Were you downed...once? Twice? Maybe a 2 points? 8 points...means you depip. I bounce between 5 and 4 all season for that very reason. A bunch of decent games...all Blacks, a few bad games, back to 5, a few good games, back to 4. Started last night as a 5 and 4 pips, got to red with 2 pips, ended 4 with a single pip. The game I lost a pip I even did quite a bit too. I rescued 4 survivors all safely from the hooks, I healed a bunch, I was able to run a good bit. I didn't survive though and didn't do too many gens. I ended up with 8 points...not enough at the red ranks.
I keep going against killers that are rank 10 and above tho. And my teammates are rank 10 and above too. I’m not even playing with my friends! I’m playing with random people. And they are all noobs. I go to rescue them. And they run straight into the killer. They are that dumb! And most of the time, the killers just camp. What am I meant to do? Literally...
-
@LALYTHIA said:
Because generators don't fulfill enough of your objective to pip. You need to be safely unhooking and healing people too, or engaging in decent chases with the killer.
I had a match yesterday where my three teammates were clearly SWF and played with the killer all match. I stuck with gens because I could see none of them were on a gen. They were all with the killer. At the end of the game, even though I had done 4 gens myself, I did not have highest pts because they engaged in all of the chase and all of the off hooking/healing. I did pip, but I saved one of them in end game because I run BT and took a hit so that probably put it over the edge.
I have literally just been against a wraith, that stood in the corner of the map invisible... And again, I lost one of those shard things that makes you go to a worser rank. The matchmaking is just terrible. The killer was rank 16.
-
@LuluTheLion14 said:
https://forum.deadbydaylight.com/en/discussion/140299/killer-idea-the-spider-the-widow
I was thinking of a killer like this for ages. Probs since 2018. I did post it on here but since I had been gone for ages. Everything that I had done got deleted. Quick question. Can the Spide/ Widow walk through these webs? When a survivor tramples a web, does the Widow get the web back so it can shoot it again?
Also, I’m not trying to say that u stole a perk that I sort of came up with. But Stay for longer is literally a perk that I came up with for one of my chapters. It’s a decent perk and anyone could of came up with it. Maybe u didn’t see my chapter. Maybe u did. 😂. Just putting it out there. Decent idea for a chapter tho! 👍🏻.
I sent a while searching for which killer I put it on. If u go to my posts. Press, The Wall Breaker. And the perk is called Blind As A Bat. Basically I made it so that once all the gens are complete, survivors can see the locations of Exit gates and will have to wait 20/25/30 seconds to open them. 👍🏻. And I created it on the 21st of Feb.
-
@Berf said:
Throwing a killer idea I have been working on since months now and it's just a part of entire chapter I'm slowly progressing with. Please tell me what do you think! Any feedback is more than welcomed.
https://us.v-cdn.net/6030815/uploads/664/UHCMF2L5YQ0W.jpg
P.S. Of course she will have entire story/ lore added, as well as proper perk descriptions, icons and all that stuff!
I was thinking of a killer like this for ages. Probs since 2018. I did post it on here but since I had been gone for ages. Everything that I had done got deleted. Quick question. Can the Spide/ Widow walk through these webs? When a survivor tramples a web, does the Widow get the web back so it can shoot it again?
Also, I’m not trying to say that u stole a perk that I sort of came up with. But Stay for longer is literally a perk that I came up with for one of my chapters. It’s a decent perk and anyone could of came up with it. Maybe u didn’t see my chapter. Maybe u did. 😂. Just putting it out there. Decent idea for a chapter tho! 👍🏻.
-
@Synea said:
https://us.v-cdn.net/6030815/uploads/850/2PWRKQG07RAK.jpg
Sry for fast crappy color i was lazy. But yeah, im waiting for this skin. Srsly :O! ♥
As much as this skin is amazing. Don’t u think it seems too bright? Yes this would be an amazing skin. But what if their was also a black bunny costume? 😂. That would look sick! 👍🏻
-
So basically this Killer is The Pig, Legion, Ghostface and demogorgan all in one. It sorta needs to be more creative and to me it seems quite complicated.