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Hunterine

Hunterine

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Hunterine
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  • @LuluTheLion14 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1223593#Comment_1223593

    Most pink Addons are OP. Should I make it a pink addon? And I’ll add more time before they are walking?

    Yes, adding this debuff (for example 20 sec), would actually balance this a little.

    Also you didn't mention that the timer slows by 50% when survivor is chased by the Timestopper (In his Power). You didn't say anything about that i don't know how do you feel about that. But it is needed to protect survivors from (almost) insta hook when they step in that trap in a chase.

  • @LuluTheLion14 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1223486#Comment_1223486

    Should I take away the extra clock then? I also forgot to put that they can’t see the aura of the extra clock. But having the clocks at the edge of the map would mean they have to travel a longer distance than usual, which would leave generators to be broken too. (If the killer kicks it) yes it might be annoying. But there are lots of other Addons that are annoying too. Also, each survivor having their own clock would make sense. When the survivors walks over a time warp, their clock breaks. Meaning they would have to go and fix it.

    But getting up to a clock may take even 2-3 minutes (by walking). Right now you literally making buffed Pig since she also throws out a survivor from a match for 2 minutes, but you want it to make it even stronger so this may happen infinite times.

    And also in my opinion, this pink addon needs a debuff, even without separate clocks.

  • "Survivors have 40/35/30 seconds to find their broken clock before they start to walk. When in a chase, the timer is slowed down by 50%. But when out of a chase it is 25% faster. Brown/yellow/green." (i don't know how to quote a fragment, i'm sorry)

    By "when in a chase..." i meant not just by using this addon, i meant by using it overall, but i like how you tried to balance it to adding 25% speed.

    I kinda don't see sense with that debuff with just this addon:

    Like without addon it'd be 45s no matter what

    with addon: 30s but if you're in the chase (which will happen more often) is 60 secounds... (and 24s when not in a chase which won't happen too often) That doesn't make sense for me.


    In my opinion... This debuff should affect no matter of addon. And with this addon buff i have an idea to change that addon to:

    Survivors have 35(40?) seconds to find their broken clock before they start to walk. But when out of a chase the timer goes 10%/15%/20%/25% faster. Brown/yellow/green/purple. (it would decrease the time outside the chase by (if 35s) 3s/4.5s/6s/7s

  • @LuluTheLion14 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1222611#Comment_1222611

    Taken on your ideas. I really like the broken clock idea. I was gonna make it so that each survivor has their own clock that they have to fix. But I’ll have to add that in later on. :/

    Why tho? Don't you think when having "your" clock at the oposite part of the map would be kinda annoying? Just make it so "healthy" survivors see normal/repaired clocks but "trapped" survivors see them broken. (being hooked will make you see normal clocks). Also, with separate clocks this addon (Survivors can’t see the auras of broken clocks until they can no longer run. Adds 1 extra broken clock that all survivors can use. Pink addon.) doesn't make any sense then.

  • Okay i read it again and i have couple of suggestions:

    Power no.1

    30 secounds is WAY too little time. Personally i'd give 45 secounds (addons could reduce it to 40/35/30 sec) but the timer would be slowed by half when being chased (so it would take 90 secounds instead of 45). because even with 45 secounds timer all loops become usleess after about 15 sec (if survivors get slowed down secound by secound). And also Adrenaline injecting is unnecessary long, 3 secounds is more than enough.

    Power no.2

    Maybe add something like... The killer can't warp to the same generator twice. That would give some startegy to that power. Also i very like that idea

    Perk Immediate Skill:

    From the next patch great skillchecks will only proceed progress of 1% instead of 2%, so that perk has to be changed to 0.25%/0.5%/0.75%


    Also my last paragraph is not balancing but in my opinion it would fit the killer much better:

    Maybe instead of adrenaline stations you could give broken clocks that survivors would need to fix? You know... Time related thing...

    But thanks that you considered my previous rebalances^^

  • Oh my... Where do I start...

    To the power:

    We need times (like how long does it take to inject adrenaline, how long to set up a trap, how long does it take the survivors to not to be able to run). Also i don't kinda understand the meaning of losing the ability to run, like you get chased by the killer and after some time you just walk? You won't even get to the next pallet or vault until the killer gets to you... twice.

    Addons:

    1st one's good.

    The 2nd needs a debuff, something like Tremendously increasing time needed to lose the survivor's ability to run.

    3rd one... again.. i don't understand that power.

    4th one's decent i guess (maybe add a green one with just 1 less).

    and i'd mix 5th and 6th addon to: Survivors can’t see the auras of adrenaline stations until they can no longer run. Adds 1 extra adrenaline station. (pink addon).

    needs more simple addons: faster setting traps. etc etc.


    Perks:

    Immiediate skill:

    Definitely needs a cooldown. 30 secounds will do.

    Instant Pain:

    The most useless perk of all time. 130% hooking speed in just 0.45s shorter than hooking without this perk. Maybe changing this perk to: picking up survivors 10%/20%/30% faster. I think this perk with others would be great (for example: lightborn) a survivor would have to flash the flashlight from the bigenning of the animation to actually flashlight save someone, and that would be great in my opinion.

    Broken Silence:

    adding so you no longer have a red light in front of you (for the duration of the perk) would make this a little decent.


    Overall... I like this idea, but needs some balance and basic information, really looking forward to see your feedback.