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LuluTheLion14

LuluTheLion14

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LuluTheLion14
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  • @SuperPug10 said:

    https://forum.deadbydaylight.com/en/discussion/220145/haunting-of-hill-house-concept-killer-the-bent-neck-lady-survivor-eleanor-crain-vance-nelly

    Omg, this chapter would be so cool in DBD! I love the Bent Neck Lady's power, it fits her character so much. And the perks, u have made the perks to fit the character too. I dont see any faults with this. If anyone here hasnt seen Haunting Of Hill House, u should defo watch it. On Netflix!

    Thank you so much. And yes, it did take me a while to come up with the power and perks to fit the character! 😂 thank you for noticing that. And I 100% agree with u that people should watch Haunting Of Hill House if they haven’t already seen it. Especially because they might be in lockdown as I am in the UK. Thank you for replying! 👍🏻

  • @DoritoHead said:

    so a worse Doctor?

    Not really, The DeadLoop can block them from a 32 metres radius. And can see the aura of them. The doctor has to actually shock them to stop them from vaulting or dropping the pallet and sometimes the shock doesn’t even hit the target. With the DeadLoop you can guarantee that the pallet or window will be blocked and not just for a few seconds but for up to 30 seconds meaning that the survivor would most likely have to run to a different loop that could have a window or 2 blocked off anyway. 👍🏻 If anything, I’d say they around the same or the DeadLoop could even be better. Without the static blast obviously. 😂

  • @TheWrestler said:

    Hey, y'all!

    I originally wanted to send my suggestions directly to the artistic team of the game, but it appears they are not willing to accept any suggestion, even if we're not asking for anything in return, sadly. So I thought, hey, this section might do; after all, it's also nice to have feedbacks from fellow players.

    Few notes before I get started: English is not my first language, so please be gentle enough to forgive me should some mistakes remain. Also, I am not a professionnal player, which means the perks/powers I will be suggesting here are only suggestions and would most likely benefit from some changes/modifications in order to be more balanced, I do know that. Finally, I do not pretend my ideas are innovative or extremely interesting, and I am sure a few people have already suggested a similar killer; this is just my rendition of it. I basically wondered : "Hey, what type of new killers would I personnally like to see added?", and this is one of them.

    Without further ado, this is my first suggestion for a new killer and my first contribution to this site ever (hopefully some of you will like it) : The Wrestler.

    Name: Clark Grimes

    Nationality: American

    Speed: 4.6 m/s (115%)

    Terror radius: 32m

    Height: (Very) Tall

    Weapon: None (The Wrestler violently punches the survivor)

    Other potential weapon idea: Wrestling chair (although a bit goofy, perhaps...)

    Realm: Abandonned Wrestling Federation

    Design :

    He basically looks like what you’d expect from a psycho wreslter. Very tall and even more large and muscular than the Trapper, he’s a real powerhouse. His outfit screams « fancy wrestling » as much as it illustrates The Wrestler’s troubled personnality. A dark lucha libre mask partially covers his face, not enough for his beard to be hidden.

    Ethnicity : The Wrestler could be caucasian or black. It doesn’t matter. What does matter is that he’d look cool af ! 

    POWER AND SPECIAL ATTACK:

    Bearhug

    When a survivor stands nearby, hold the ability button to charge a pounce and tap the attack button to unleash it. Successfully landing a pounce deals damage to the survivor, and allows The Wrestler to lift him off the floor and put him in a bearhug.

    While in a bearhug, the survivor will have to successfully hit three skill ckecks of high difficulty with various placement and direction in order to escape. If the survivor manages to do so, he gets free from The Wrestler’s grap, although he now suffers from both the injured state and exhaustion effect, while The Wrestler is stunned for a few seconds. If the survivor misses a skill check, The Wrestler can automatically put him on his shoulder, heading to the nearest hook.

    Backbeaker

    Sometimes, survivors may get in your way trying to save their friend.

    While transporting a body, hold the attack button to perform an over-the-knee backbreaker on the transported survivor. During the next 30 seconds, said survivor can not recover from the dying state, nor can he be healed by his teammates. His aura remains visible during those 30 seconds.

    This allows The Wrestler to chase multiple survivors at a time without loosing his preys too easily.

    PERKS:

    Figure-four leglock

    Your foe cannot escape with broken legs.

    Once you put a survivor into the dying state, Figure-four leglock activates. During the next XX/XX/XX seconds, the survivor won’t be able to crawl while in dying state. Other survivors heal the dying survivor XX/XX/XX% slower. Figure-four leglock has a cooldown of XX seconds.

    Rock hard

    All those years you spent sculpting your physique now pay off.

    When stunned by a pallet, Rock hard activates. The pallet breaks instantly as it stuns you. Rock hard has a cooldown of XX seconds.

    Jackhammer

    Your strenght is devastating.

    When kicking a generator, Jackhammer activates, and the regression caused by your damage is XX/XX/XX% more important. Jackhammer has a cooldown of XX seconds.

    MEMENTO MORI:

    The Wrestler lifts the survivor over his shoulders and puts them into a Torture Rack, breaking their back. The Wrestler then grabs the survivor’s head and applies enough pressure on it to crush it like a melon (pretty much like what Jason does in Friday the 13th the game). 

    BACKGROUND:

    Clark Grimes had always been a shy, skinny and bullied boy. His parents provided him with everything a young boy could need, yet he still did not feel happy, accepted nor understood. Going to school had always been a chore for him, as there wasn’t a day without jostling, intimidation or hazing, and any look at another kid represented a potential danger. He often had to carefully hide bruise marks from his parents, so he wouldn’t be ashamed when they discovered he was constantly beaten down.

    In high school, he discovered wrestling. Despite some rough beginnings, he perserved and quickly got better. At the same time, he discovered the many benefits of bodybuilding. In a matter of a couple years, the time spent in the gyms had transformed him from a frail boy to a muscular young man. He had gained both a tremendous amount of muscle and a quite impressive strenght, what helped him get better at wrestling, which remained his absolute passion.

    In college, Clark kept focusing on his wrestling training, eager to start a career in this domain. He was a quite intelligent student and had decent grades, but studying just wasn’t what he wanted to live for. All he truly cared about was wrestling, which he considered the ultimate and purest form of sport. He quickly became the best wrestler on campus, and a couple months after that, the regional champion. His now advantageous look and his sporting prowess allowed him to climb up the top of the social food chain, as everyone of campus either feared, respected of envied him. He soon attracted the attention of a small national wrestling federation, which offered him a contract.

    By then, Clark had it all. He was living of his passion, earned decent money, was a respected athlete, and most of all, the once shy boy who was ashamed of himself was now proud of what he was seeing when he looked in the mirror. Girls who used to mock him years earlier were now following him on social media and sending him seductive messages, and guys who used to bully him wouldn’t even look him in the eyes anymore. He also discovered the meaning of friendship, being surrounded by like-minded men who shared his burning passion for wrestling. Although his large and muscular body had always naturally oriented him towards a more traditional Greco-Roman style of wrestling, he decided to wear a lucha libre mask during his fights, as a way to make him look singular and original. He was living a dream : the spotlights, the thrill of the show, the acclaim of his fans.

    However, he also came to discover the backstage of a wrestling federation. The scripted rivalries, the choreographed fights, the made-up personas, … All of his fellow wrestlers seemed to be fine with all that, but he wasn’t. He had come all this way working hard and being the best, and wanted to be recognized as such. He didn’t want to be some actor pretending. He tried to explain his way of seeing things to the general manager of the federation, explaining he wanted to bring some reality, some truth to the show, and how it could only make it better and more respectable. He got laughed at, called a fool and was promptly asked to go back to work.

    This bitter disappointment left him wondering for months. He knew he was better than that and was certain he could achieve greater things. Discouraged, he quickly leaned towards the darker path of his life style. He began to drink regularly, and the steroïds he had begun to take in order to push his body to further limits didn’t do anything good to appease his natural hot temper.

    One faithful night, during a Main Event, he was supposed to fake his defeat in a handicap match against two luchadores. Those guys hadn’t even dared to accept Clark’s proposition of a real wrestle fight a week ago during the sparring sessions. Even if it was a two-on-one situation, Clark knew he would easily take those lightweights down in a real match. He just wasn’t willing to accept being disgraced like that. Never again would he allow someone to humiliate him. Near the end of the match, Clark went off-script and began wrestling his way to victory. When the two luchadores started to protest, urging him to do what he was supposed to do, Clark entered a state of fury he had never experienced before. Out of anger, he used his impressive power and wrestling abilities to kill both his opponents in the ring, much to the entire audience’s shock and disbelief. That night, Clark forever made his « face heel turn ».

    Clark quickly got arrested, and the tragedy, which was labelled as another case of roid rage, caused both national outrage and the wrestling federation’s bankruptcy. Known as the « psycho prodigy of wrestling » in the media, Clark also became the most dreaded resident of his prison, regularly starting violent fights against other inmates and severely injuring most of them, causing him to spend most of his jail time in isolation. When he went too far and killed another inmate, it was decided to transfer him to a higher security prison.

    During the transfer, however, Clark escaped and came back home, leaving a trail of bodies along the way. Back to the town where he had once been considered a local celebrity, he hunted down and killed the wrestling federation’s general manager, along with a couple of his former wrestling partners. All the bodies were discovered in what used to be the federation’s main building, more precisely in the middle of its ring. Clark, however, was never found nor heard from again. Some say he managed to escape authorities and went into hiding. Others say the Devil called him to work as his lackey in hell. What most people were sure of, however, was that wherever he went after that, blood would keep on spilling...

    _____________________________________

    There you have it. Thank you very much for reading this. Any suggestion or feedback will be welcomed. :)

    751A6D86-8137-44DB-9FAD-3E74148CC82C.png

    Ok, I don’t know if u have done it on purpose. But u have completely copied my idea of a killer called ‘The Wrestler’. As u can see, I made this killer back in August 2020. And u have given your killer practically the exact same power as I have. Obviously, I know more people can think of this. But I’m just putting it out there as it’s such a coincidence. 😂

    but hey, if u did come up with this without looking at my ideas, then that’s great, it’s good to know that someone has sorta the same thoughts as I do. 👍🏻

    First perk. Seems alright, can’t find anything wrong with it.

    Second perk. Literally is Spirit Fury except you have a cooldown instead of having to break 2 pallets.

    Third perk. I don’t get it? Is it Hex Ruin but without the hex? And u have to actually kick the generator, it doesn’t just regress on its own?

  • @TheWrestler said:

    Hey, y'all!

    I originally wanted to send my suggestions directly to the artistic team of the game, but it appears they are not willing to accept any suggestion, even if we're not asking for anything in return, sadly. So I thought, hey, this section might do; after all, it's also nice to have feedbacks from fellow players.

    Few notes before I get started: English is not my first language, so please be gentle enough to forgive me should some mistakes remain. Also, I am not a professionnal player, which means the perks/powers I will be suggesting here are only suggestions and would most likely benefit from some changes/modifications in order to be more balanced, I do know that. Finally, I do not pretend my ideas are innovative or extremely interesting, and I am sure a few people have already suggested a similar killer; this is just my rendition of it. I basically wondered : "Hey, what type of new killers would I personnally like to see added?", and this is one of them.

    Without further ado, this is my second suggestion for a new killer: The Vampire.

    Name: Alaric Ardeal

    Nationality: Romanian

    Speed: 4.6 m/s (115%)

    Terror radius: 32m

    Height: Tall

    Weapon: Vampiric dagger

    Design:

    Think Demitri Maximoff, but with a darker, more « realistic » design, along with a grimmer face. Overall, the entire vampire panoply : the pale skin, the elegant clothes, the long cloak, the fangs, a tall and quite muscular body, and a dark aura surrounding him.

    Realm: Abandonned Ardeal Castle

    An old gothic castle, both beautiful and scary. Spiders and bats may come and say hi in pretty much every room. 

    POWER AND SPECIAL ABILITIES:

    Ancestral portal

    Press the active ability button to open a portal on the ground in front of you. (similar to what the Demogorgon does)

    Blood fetchers

    Press and hold the power button to send bats attack a nearby survivor. If the survivor was at full health, the bats will latch on, making the survivor afflicted with the broken, oblivious and incapacitated effects. They will be unable to enter lockers or leave through the exit gate. The survivor can get rid of the bats by completing the remove action, although he will be injured. If the survivor was already injured, he will be put into the dying state. (similar to what Victor does, except the player cannot control the bats – he can only aim at a survivor and send them to do the job)

    Blood thirst

    Similar to Myers’ Evil Within, Blood thirst works in three tiers. Everytime a survivor gets rid of the bats attacking them by completing the remove action, The Vampire is fed, and Blood Thirst ups to its next tier.

    Blood thirst II: Slightly increased movement speed. Basic attack has a slightly increased lunge. Blood Thirst II lasts for 60 seconds, after which, it regresses to Blood Thirst I.

    Blood thirst III: When triggered, allows the Vampire to teleport though any Ancestral portal he’s previously opened on the map. Basic attacks to healthy survivor will inflict the deep wound status effect.

    PERKS

    Blood lust

    You like your victims bleeding. For every survivor suffering from the deep wound status effect, their mending time is XX/XX/XX% slower.

    Kiss of death

    There’s nothing you hate more than bright light. Anytime a survivor blinds you with a flashlight, their aura is shown to you for XX/XX/XX seconds. Any basic attack to said survivor during this time frame will inflict the deep wound and exhaustion statut effect for XX/XX/XX seconds.

    Dead by dawn

    Time is running out and you know it. When there’s only one last survivor remaining in the trial, you can see the aura of the hatch within a XX/XX/XX meter range. 

    MEMENTO MORI:

    The Vampire grabs the survivor and bites them in the neck. The survivor then falls on the ground, moaning in pain, while the Vampire unleashes his bats. The Vampire laughs sadistically as the survivor is devoured alive by the bats. 

    BACKGROUND:

    Not much is known about the supposed vampire that haunts the abandonned Ardeal castle.

    Local elders will tell you about the aristocratic family that lived here up until the 15th century, and how one day they were all found dead, all having committed suicide, supposedly ending their bloodline. Others will tell you that, although abandonned, the gothic castle still belongs to secret descendants of the mysterious family, and that it explains why it has remained untouched for centuries. The younger ones will tell you about the mysterious noises and the shadowy figure they once saw when they foolishly ventured around the premises.

    What had remained a local Transylvanian legend for decades soon attracted a wider attention when a fame-seeking investigative journalist published a podcast listing dozens of names of individuals who had gone missing in the region over the last century, never to be seen again. Locals, tourists, soldiers, … None of the missing persons had anything in common except for their last whereabouts. There had only been a few disappearances every decade, but the full list, going back to 1872, was quite impressive. Impressive enough for a group of Romanian daredevil teenagers to decide to explore the castle, armed with phones and cameras, to hopefully get the thrill of their lives, on a warm night June.

    By dawn, all of them had disappeared. All except for one. Much to the locals’ surprise, one boy made it out alive. Police investigators soon faced the boy’s total silence, visibly shaken by whatever had happened to him and his missing friends. The sole survivor’s family soon noticed a dark turn in the boy’s behaviour, who still had not said one word about the incident, nor about the origin of the mysterious bite mark on his neck, which he had tried to cover up, not even allowing the hospital staff to check it out.

    Local authorities organised a full search of the castle which ended up fruitless. The lead detective on the case, however, soon got his eye caught by a giant portrait, suspended in one of the castle’s biggest rooms, of a well-dressed man with a handsome but grim, slightly inhuman face. At the bottom of it, the name « Count Alaric Ardeal » could be read. A full night of paperwork investigation led the detective to the conclusion that no man with that name ever existed.

    With no body found and no trace of the teenagers’ phones and cameras, the police were eager to finally interrogate the boy. When they came for him, though, they only found he had murdered his entire family before slicing his own throat, taking his secret to the grave. Reports of cannibalism soon emerged, along with wild theories about how the boy probably did the same thing to his friends days earlier.

    The investigative journalist who first brought light to the Ardeal castle legend soon published another podcast following the tragic death of the boy’s family, encouraging his audience to favor credible and down-to-earth assumptions rather than spooky, wacky theories, out of respect for the teenagers’ families, and because none of the police officers who had participated in the search had gone missing. People were divided between believers and cartesians, but all were wondering how a group of people could simply vanish in one night. While scrolling down the comment section on his previous publication about the Ardeal castle, he soon got his attention caught by one particular comment, which had been posted only a few hours before the most recent tragedy occurred. The user’s name was the one of the boy who had recently made the Romanian news.

    « He hunts at night… »

    ______________________________________

    There you have it. Thank you very much for reading this. Any suggestion or feedback will be welcomed. :)

    I really like the idea. Plus, are u sure u aren’t English? Cuz u are just as good as me and I’m from the UK. 😂

    Btw, is there any chance you have watched Vampire Diaries? Cuz there’s a guy in that called Alaric, I’m not sure about the last name. 😂

    I feel as if the power should be tweaked to something that a vampire would actually do, as I just don’t think it fits well.

    Idea for a little (but pretty big) tweak to the power. When releasing the bats and they miss the survivor, press (whatever button it is) to quickly dash forward in a matter of a second to the location of the bats. Doing so will cause a cooldown of 30 seconds before releasing the bats again. (You cannot lunge straight away after dashing forward) This tweak idea means that if you miss a shot on a survivor when releasing the bats, you can quickly dash over to where the bats are and shorten the distance between you and the survivor.

    I hope u consider this idea. If u don’t then that’s fine, it’s your chapter and completely down to u if u use it. 😊👍🏻.

    Btw, I also make chapters, I have quite a lot ngl. If u could check one out and give feedback that would be amazing. If not, it’s fine. 👍🏻

  • My friend cried whilst laughing when I told him my new perk idea. 😂.

    You see, I made this perk as a laugh but it does also come with some positives. Like, if u accidentally drop a pallet when self caring next to it? It’ll just bounce back up. Or if u genuinely drop it by accident. It can also be used as a distraction perk to lure the killer towards you. Thank you for commenting 😂👍🏻

  • @TwistedJoke65 said:

    First up is daddy myers

    https://us.v-cdn.net/6030815/uploads/B6MRQ7K25X3Y/img-20201230-121335909-7e2.jpg

    And second is PPhead

    https://us.v-cdn.net/6030815/uploads/7LVQZEMPHO4V/img-20201231-173643756-7e4.jpg

    Obviously spent a lot more time on the PPhead one but I hope y'all enjoy these :P

    Daddy Myers and PPhead = ❤️🤤

  • That is such a good drawing. I could never draw as good as you can. 😂. All the details are amazing. 👍🏻

  • @CashelP14 said:

    This is an early alpha idea for a killer I'm currently working on. The idea is I want a killer who's power is gen slowdown. I find seeing the same perks at red ranks boring so I wanted to switch it up a bit by creating this killer.

    Killer Details

    Movement Speed - 115%

    Cannot Kick Generators

    Killer Power - Steal and Transfer

    Hold down the power button while looking at a generator to start stealing progress. The longer you hold the power button the more progress you take up to a maximum of 25%. You can convert this progress into power for your crossbow.

    After stealing generator progress you can also choose to transfer that progress to another generator.

    Your slightly slower till you convert the gen progress or move it along. There is a short cooldown before you can steal anymore progress. You cannot steal progress on a gen that is being worked on or is being regressed.

    Secondary Ability - Electric Crossbow

    After collecting 25% gen progress you can now use your electric crossbow. You have 3 shots you can use before needing to recharge the crossbow. The crossbow shots an electric bolt which is 8m wide and goes about 16m forward. When a survivor is hit by this they are stunned for 2 seconds. It moves relatively slow. If the bolt hits an object it will split in order to continue moving forward.

    Killer Perks

    Perk 1: The first 1/2/3 generators touched by survivors give off a notification noise and are highlighted in yellow for 8 seconds. After a generator has been completed the repair progress of generators can be determined by the intensity of their auras for 6/8/10 seconds.

    Perk 2: Every safe unhook makes you hungry for more. After a safe unhook you see the auras of every survivor except for the recently unhooked survivor for 6/8/10 seconds.

    Perk 3: When stunned every survivor gets the exposed status effect for 10 seconds. You also gain the undetectable status for 6/8/10 seconds.

    Survivor Perks

    Perk 1: Every time the killer sees the aura of other survivors you share their aura reading. This works for 1/2/3 survivors in the trial.

    Perk 2: You dont care what happens to you, as long as everyone else is ok. You can activate this using a secondary action button. After staying out of a chase for 60 seconds. You can show the killers aura to 1/2/3 survivors for 3 seconds however your aura is revealed to the killer for 4/5/6 seconds and you get the exposed status for 30 seconds.

    Increase the odds of being the obsession.

    The killer can only be obsessed with one survivor at a time.

    Perk 3: Time Heals All Wounds: While injured during a chase you grow in confidence, the longer the chase goes the better you feel. For every second that your in a chase you gain 0.5% towards your healing progress. You cannot go above 30/40/50% healing progression.

    I'm mainly uploading this now because I want to know if the killer's power is overpowered or underpowered. Also are the perks decent or not. Lastly any suggestions for the killers name would be brilliant (I'm really struggling lol).

    First perk seems alright. It’s a bit like Bond/Empathy really but the survivors don’t have to be injured.

    second perk. It’s a bit weird really. You become exposed for 30 seconds and have your aura shown to the killer for 4 seconds. Just so the survivors can see the killer for 3 seconds? I mean, if u are near to the killer then u are practically screwed. 😂 But if u are far away then I suppose it’s alright.

    And the third perk. I don’t see anything wrong with this tbh. If it had a maximum of 100% then that’d be over the top. But it’s not. Say your teammate has healed u to about 60% and then the killer chases you, does the heal progress still go up to 100? So then u can fully heal whilst getting chased?

  • @Shymare_11 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1832091#Comment_1832091

    The event is the totems that are cleansed for sleigh bells. Which are used to buy holiday items. Also there may be sleigh bell hooks that grant additional sacrifice bp as well as sleigh bells. All which comes with winter/holiday decorations around maps and the menu screen.

    Oh. Ik. Your event sounds amazing. I’m just sad that there is no event in DBD for Christmas. 😭👍🏻

  • @CashelP14 said:

    Power: Seems like it should be extremely strong but I'd say it's probably a weaker Spirit. The fact the survivors can see the mist is a good thing. I feel like STBFL is a pretty meta perk for him. Don't understand how the white mist can juke survivors though since the way you explained it seemed like the killer was where the white mist was.

    The Secondary ability I quite like. Very interesting for mind games. You've balanced it quite well by still leaving the prompt on the screen.

    Wiggle Exposure: A fun gimmick perk. It's basically a basement build perk. The cooldown needs to be removed as it's already a very niche perk.

    Never Let Go: This perk is extremely weak. You need to kill someone then hope the obsession walks near that hook which unless they have an item is extremely unlikely. If the obsession dies they survivors know the killer has this perk and the obsession knows the killer will have this perk if they get exposed near a dead survivor. To me you basically only have 1 chance to get 1 down the whole game if the survivors aren't potatoes.

    Die Alone: Action speeds don't usually involve gen repairs so I'm assuming it's the same here. If it doesn't effect gens I feel it's too weak. If it does effect gen repairs then I feel it's still on the weaker side. 5% just isn't enough unless you kill someone with 3 or more gens remaining.

    Electric Health: Decent. Good healing speeds with a good condition. I'd say if it works on yourself also then it's pretty good.

    Healing Aura: Okay. Don't think it's as good as the other perk for a few reasons. First is that if the killers a stealth killer this perk is useless. Second if they aren't a stealth killer you can tell by the heart beat if they're getting close.

    Trot On: Extremely OP. It needs a cooldown definitely. You haven't stated if you need to be outside of a a chase while in the killers terror radius. It needs at least a 2 minute cooldown at tier 3 and the condition that you can't be in a chase while your in the killers terror radius.

    Hope this was of help mate. I really like the killer but I feel like the perks don't compliment him well. It's a killer who is strong in chase and your giving him two exposed perks? These perks are also quite weak so I don't understand their purpose. Feel like this killer would be a nightmare for solo q players but a decent challenge vs swf teams.

    Hi. Thank you for replying.

    The White mist - Say u are around a pallet loop and u start going one way, the mist will follow. But if u start going back the other way, there’s already white mist there meaning the survivor could probably vault back over the pallet and u will just be there waiting. 😂

    Never let go - Thank you, I will try and improve it after writing this. 👍🏻

    Die Alone - Yes it does affect gen speed as well as others like healing, vaulting etc. I can maybe add some extra % onto it. Would 10% be too much? (maximum of 30%).

    As for the survivor perks. I’ll tweak them now. If u can give me an updated feedback after I’ve tweaked them that would be great.

    Also, I have commented on your post if u haven’t seen it already. 👍🏻

  • @Shymare_11 said:

    From the first of December (11am EST) to the second of January (11am EST) this event would be active.

    During the entire event except Christmas week, all public matches grant double blood points. On Christmas week, public matches grant triple blood points and double experience. Every day during the event, players also get login rewards ranging from 50,000 blood points to 9,000 iridescent shards or some combination (ex: Day 1=50,000 BP, Day 2=25,000 BP and 3,000 IS, Day 3=9,000 IS, etc.), these numbers can be tweaked to be useful but not game breaking.

    During public matches, an additional 2 dull totems spawn that have sleigh bells on them, cleansing these totems grant 500 bp to the objective category, the normal boldness bp score, and a new currency sleigh bells (likely 10 sb per totem cleansed).

    Using sleigh bells, the sweater cosmetics and various new winter/holiday themed items can be purchased (ie. charms/cosmetics/etc).

    From December 1st till January 2nd, mystery item boxes are half priced and more frequent in the blood webs of both killer and survivor.

    —————————————————————

    All of this may seem over the top, it would have brought more excitement and “engaged” players to DBD for the winter season. At least some of these ideas are good and should have been part of this year’s event.

    What so there’s no event? 😭. Just daily login bonuses? Wow. How boring

  • @CashelP14 said:

    This is an early alpha idea for a killer I'm currently working on. The idea is I want a killer who's power is gen slowdown. I find seeing the same perks at red ranks boring so I wanted to switch it up a bit by creating this killer.

    Killer Details

    Movement Speed - 115%

    Cannot Kick Generators

    Killer Power - Steal and Transfer

    Hold down the power button while looking at a generator to start stealing progress. The longer you hold the power button the more progress you take up to a maximum of 25%. You can convert this progress into power for your crossbow.

    After stealing generator progress you can also choose to transfer that progress to another generator.

    Your slightly slower till you convert the gen progress or move it along. There is a short cooldown before you can steal anymore progress. You cannot steal progress on a gen that is being worked on or is being regressed.

    Secondary Ability - Electric Crossbow

    After collecting 25% gen progress you can now use your electric crossbow. You have 3 shots you can use before needing to recharge the crossbow. The crossbow shots an electric bolt which is 8m wide and goes about 16m forward. When a survivor is hit by this they are stunned for 2 seconds. It moves relatively slow. If the bolt hits an object it will split in order to continue moving forward.

    Killer Perks

    Perk 1: The first 1/2/3 generators touched by survivors give off a notification noise and are highlighted in yellow for 8 seconds. After a generator has been completed the repair progress of generators can be determined by the intensity of their auras for 6/8/10 seconds.

    Perk 2: Every safe unhook makes you hungry for more. After a safe unhook you see the auras of every survivor except for the recently unhooked survivor for 6/8/10 seconds.

    Perk 3: When stunned every survivor gets the exposed status effect for 10 seconds. You also gain the undetectable status for 6/8/10 seconds.

    I'm mainly uploading this now because I want to know if the killer's power is overpowered or underpowered. Also are the perks decent or not. Lastly any suggestions for the killers name would be brilliant (I'm really struggling lol).

    Aight, here we go. I’m crap at giving feedback btw. 😂

    I feel like this killers name could be ‘The Scientist’ or ‘The Engineer’? Obviously that’s a pretty bland name so if u don’t want it, then that’s fine. But u could also change the crossbow into some sort of Electric Orb gun.😂

    The Power. It seems fine to me tbh. Using survivors progression against them. 😂, but remember. This game is so survivor sided that u could get away with putting another ability into that. But that’ll probably make the survivor mains really salty. Maybe if u shot an electric orb at a dropped pallet it could break the pallet? Or if u shoot an orb at a window or a standing pallet, it could electrify the window or pallet so when survivors go through the window or drop the pallet they get electrocuted and stunned for 2 seconds? Just a small ability upgrade.

    now the perks.

    perk 1 - seems like a decent perk for early stages of the trial. But I also feel like it’s pretty useless cuz once 3 gens have been touched it no longer works like discordance would. What if it applied to every generator? So the first time it gets touched, u get a notification. That surely can’t be too ‘OP’ cuz it’ll only work that one time for each gen.

    perk 2 - like the previous guy said, it’s like BBQ but it doesn’t matter where survivors are. 😂. This perk seems fine tbh, I don’t think anything has to be changed here. If u wanna add a certain range to it, it wouldn’t be the end of the world and would still be a decent perk. 👍🏻

    Perk 3 - I feel as if this would only be good if a survivor was trying to troll u by standing behind u just after u get stunned by a pallet. 😂. Does this apply to when survivors head on stun u or DS stun u? If so, I would still probably tweak the timer by making it 20 seconds. Or if u feel that’s too long then 15.

    Like I said tho, I’m crap at giving feedback. If u don’t wanna use any of this. Then that’s fine! 😂👍🏻

  • @CashelP14 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1830764#Comment_1830764

    I understand. I literally have 15 perks for chapters that never get used lol

    I was so worried writing that out because you never know how people will react to even slightly critical messages lol I would say when write out a chapter read over it a lot and always ask "Would I?". This can be "Would I spend time to read this? Does it change my attention" or "Would I play this killer? Are they viable".

    I'll make you a deal. A good review for a good review. You choose a chapter you want to be reviewed and I'll do it for you. I'd choose one that you enjoyed that maybe didn't get as much traffic as you'd have wanted. I don't care for backstory myself, I'm more interested in the power and perks (can be both survivor and killer).

    In enchange you do the same for my new concept. Mines is literally in alpha stages so it obviously isn't perfect but I'd like to know it's immediate flaws before I try and work on it further. How does this sound mate?

    That sounds good. My favourites that I have made are.

    Mannequins of Human Flesh, Deadly Tales Of The Bales, A Flying Darkness (I think it’s called that) 😂, Once Upon A Slime, A Futuristic Present. There’s many more that I like aswell that haven’t had any comments on. Thank you. 👍🏻

  • @CLB198 said:

    What about keys?

    I got you. 😂. ‘It Belongs To Me’

  • @CashelP14 said:

    I'll give you a few suggestions maybe why not all of your chapters are getting looked at.

    1. The main one which I think is the most important is your not making your chapters easy to read. It's just blocks of text with nothing no make it grab my attention. All of your chapters suffer from this. They almost all blend into one. No headers, images, bold words or good spacing to make it worth while reading. There's a reason the most popular concepts are laid out extremely well and are nice to look at.

    2. Your creating too many chapters without properly fixing one. Now I didn't read through each of your chapters word for word but I can tell looking at the perks that they usually have something fundamentally flawed. They're either stupidly op or no one would ever run it. Your too focused on "I need to create more" rather than "I want to properly flesh out and create an amazing killer". This sub forum isn't popular enough to create multiple chapters on a regular basis.

    Here's an example of one you've forgotten about:

    https://us.v-cdn.net/6030815/uploads/3EPO14QNQXQI/screenshot-20201220-141623-chrome.jpg

    Where's the add-ons?

    Take a look at me for example. Within the last 18 months I've solely focused on 1 chapter to make it the best it could possibly be. I've now created a new killer (alpha version) and I'll be focusing all of my time on it to make sure it's the best it can be. I'm not trying to say "I'm the best at balance" but I'm not just settling with "killer power and 3 perks, time to move on".

    3. Only some chapters have survivors. People want to see survivors and their perks. A chapter without one just feels incomplete. Especially if you call it a chapter since a killer only concept is a paragraph.

    4. No story. Unless I missed something none of your chapters have any story. No I'm not someone who really cares about it but it is part of the identity of the chapter. Some people care for the story and would actually prefer it to the actually killer power and perks.

    5. Not commenting on everyone's concepts. Now I have to admit I don't always comment on chapters if they aren't fleshed out or it isn't easy to read. However when I do I spend a good 45 mins or more giving them really detailed feedback. The more people you do this for the more likely they will do the same for you.

    I hope this is actually helpful mate. I'm not trying to be mean I'm just trying to give you some good constructive feedback to help you improve on later or revisited chapters. I just think creating 18 chapters in 10 months is a bit extreme and make them each of them feel unfinished.

    Yeah. Thank you. And I hear u. Btw, some of my chapters do have back stories and Addons for the killer 😂. And I get what u mean about me focusing on making new chapters when I can clearly edit the others. It’s just that, when I think of an idea, I write it down almost immediately 😅. And then I make perks (perks are fun to make). And then I try to make a survivor for the chapter too. One of my favourite Chapters I have made is ‘Deadly Tales Of The Bales’. That one is complete with Addons (I think), backstory, survivor, perks and a map. But yes, imma try and focus on editing my chapters from now on. Thank you. 👍🏻

  • @Slashstreetboy said:

    I hate to break it to you, but during the last DEV stream they said it would be highly unlikely ( the polite way of saying never going to happen) that a community creation would ever be made into a Killer or chapter. I´m sure your creations are cool and well thought though!

    Yes I know that. 😂. I mainly make them for fun. Btw, one of the perks I created has actually been put into the game. Obviously, I don’t know if the DEV’s stole it. But the perk ‘Oppression’, I created a perk just like that. Except I made it so that if a survivor was on the gen, it would immediately blow up (they wouldn’t get a skill check) and I made it so that the closest working generator was the one that started regressing too. 👍🏻

  • @Deadlock said:

    I have plenty that don't get seen either. You gotta just keep creating and stop complaining.

    I’m not complaining??? 😂. I’m just letting people know what creations I have. And if they see any they like, they can take a look at them. 🤦

  • @Hyd said:

    https://forum.deadbydaylight.com/en/discussion/comment/1803720#Comment_1803720

    Secondary Power: Shot Put

    The Earth Creature removes a chunk of earth from the ground and hurls it up to X meters in front of them.

    Here's another I just thought of, a bit more radical though in concept but could be the foundation of an idea to shake up the current gameplay strategies.

    Secondary Power: Heavy Lifting

    The Earth Creature can grab generators and move them 😲

    I used your idea of a second power. Earth rocks.

  • @Mooks said:

    The Golem could be name for the killer, I would imagine a golem like body structure as well and they are associated with earth.

    I power is cool, but somehow lacking, some attack like the long range one from SH could have fitted as well (but with another animation of course)

    i like the perks as well! Especially Failed Stealth.

    I have used your idea ‘The Golem’ and have added an extra bit to the power. Plus a 2nd power 😀👍🏻. Hopefully it’s good enough. It’s based around your idea. Infact, there’s a little more detail I need to add to it but will later on otherwise my post may be timed out for editing too much. I need to add the range of the second power. Will probably makes it as long as pyramid heads range!

  • @Deadlock said:

    The power sounds neat, but needs a bit more to it. Maybe something else besides the earthquake. The perks are actually pretty good! Failed Stralth is good, and Hidden Stain (even tho it needs a rename) is also really cool!

    I’ve changed the name. 😂. Hopefully it sounds better.

  • @Deadlock said:

    This is not enough to be a concept. Interesting idea tho.

    Haha. I’ve not been on in a while. I always say I’m gonna add more stuff to it but I can never find the time. I have lots others if u would like to check them out! Lots others that are actually finished! 👍🏻

  • @Leachy_Jr said:

    It's too strong. Be honest. It's actually too strong.

    • The effects it has overshadows every single other killer perk and perk combo.
    • It's carrying trash players through lobbies where the survivors simply just get unlucky with the totem spawns.
    • It's overboard on good players and especially on good killers like nurse where you do not have time to do totems.
    • It requires little skill to use (walking over to a gen is not skill).
    • It's extremely inconsistent to counter and too difficult to counter at times.
    • It's good on literally everyone.
    • It's quite annoying (not a reason why it's strong or needs a nerf, just a personal opinion of mine as slowdown builds are even stronger now with this combo).

    Compare this to the Pop Corrupt meta we just had which IMO is a healthy meta combo:

    • Does not overshadow every perk and perk combo.
    • Took skill to capitalise on so trash players weren't carried by it.
    • A bit overboard on strong killers, but never felt as oppressive as Ruin.
    • Has a consistent counter depending on teammates skill.
    • Good on all killers, but some did not benefit from it well enough in order for it to be used over other perks.
    • A bit annoying depending on your preferences.

    I know this post is going to be flamed, I just wanted to put this out there as I truly hate Ruin Undying with an absolute passion and its killing my want to play survivor. To see it constantly pushed as a healthy perk combo disappoints me as it has many glaring issues on both sides that for some reason people don't seem to acknowledge.

    More importantly, if the game actually starts getting balanced at it's core (maps are fixed, gens are balanced, etc) then if ruin undying is still here then it will dominate every lobby and I have no doubts about that.

    (Also yes, DS is an issue, it's just that you see 100x more Ruin Undying killers than you do 4 man DS UB squads, so don't think I don't want that nerfed too. K thanks).

    Undying does not need a nerf whatsoever. The game is survivor sided. Nerfing the perk will make it even more survivor sided and the perk is fine. Cleanse totems. It's as easy as that. If u get lucky and find undying straight away. Good on ya. But every dull totem u see, cleanse it. And if the killer chases u. I'm sure your teammate will be able to cleanse them otherwise. U need to learn how to play against the perk. Dont just get dominated by the perk and then complain. Honestly. Entitled survivors are so annoying. U lot complain about everything if nothing goes your way!

  • Hex: Skilled Illusion

    Fake skill checks will appear on the screen for survivors working on a generator, missing these fake skill checks will result in a 2/1.5/1% progression but succeeding these fake skill checks will result in a 1/1.5/2% regression. Fake skill checks have a slightly different noise notification before appearing on screen.

  • @SCP_FOR_DBD said:

    I like the idea of a strong killer who gets weaker as the match progresses but this is a bit much don't you think? At least 2 guaranteed minutes of 1 shots with an increased lunge with 120 move speed, that is unstoppable. Not even sure how that can be improved cause its so over the top.

    I have nerfed the first 2 computers. Now, it’s easier for survivors to hack them. I have made it so that the first 2 computers can be hacked into at the same time. I have made it so that survivors know where the computers are. But I have made it so that the robot gets a notification when the first computer is being hacked into. So that the robot can get some value out of its power. 👍🏻. By the time the robot has chased a survivor and knocked them on the floor, 2 computers are bound to have been hacked into. Ty for commenting.

  • Saying ‘no’ isn’t gonna help anything. What improvements could I make with ‘no’

  • I’ve just looked at Weasel Out. I don’t know if u changed it or not or whether it’s my eyes. 😂 I didn’t see the 6 second part. To make it an extra bit better, why don’t you make it so that the rescuer has a 130% boost aswell for 6 seconds. Or maybe 3 seconds for the rescuer and 6 seconds for the one that’s been rescued? Also, change the cooldown to 60/50/40 as that is what most cooldown are. Also, if u get tunnelled and put back onto the hook again, weasel out may not have activated when u next get off the hook.

    Also, Icarus. Is that haste at the end worth having? It’s literally Hope but 1% less. Instead of having Haste there why not turn into a sabotaging speed? Like and extra 4/5/6% sabotage speed. Since the perk is based around hooks?

    U can change them if u want. It’s not my creation, it’s yours. It seems like a good chapter.

    I have made lots of chapters aswell btw. If u would like to check some of them out? That would be much appreciated.

    Here’s a list of some of my killers that I have made. The Crow, The Goop, The Mannequin, The Ghost, The Glitch, The Bride, The MegaTotem, The Farmer, The Dentist, The Surgeon and there’s lots more. 👍🏻

  • @Chromeskull said:

    This might just be me, but some of these perks seem to be weaker versions then perks. Icarus seems like a weaker Breakdown, and Luck With The Box seems like a copy of one of Ace's perks, while others seem a bit broken, such as Weasel Out or NOEA.

    Also, Weasel Out is literally a weaker sprint burst. Sprint burst, you move at 150% speed every 40 seconds. And as soon as you get off the hook you can use sprint burst. You can use sprint burst many more times you can use weasel out.

  • @yobuddd said:

    If you are blinded while carrying a survivor, drop that survivor in the dying state. With a 60 second cooldown, this will reset all their recovery and wiggle progress. Also with a 60 second cooldown, the survivor who blinded you becomes exposed for 15/20/30 seconds.

    (Please note that even while the perk is cooling down, the carried survivor will still always be dropped in the dying state.)

    Edited to clarify points from the discussion below.

    Just use Lightborn. Then they can’t blind you.

  • Killer Perks.

    Great Reduce.

    Every time a survivor hits a great skill check, gain a token up to a maximum of 5. Each token decrease the great skill check zone by 15/20/25%. The 5th token decreases the skill check zone by 25%. If a survivor fails a skill check, you lose 1 token.

    Hidden Tracks.

    When a survivor walks and enters a locker slowly, scratch marks will appear as if they ran over there. The scratch marks will stay visible for 6/8/10 seconds.

    Rotten Health.

    When a survivor leaves their healing bar incomplete, their healing bar will start to regress by 1/1.5/2% per second.

    Survivor Perks.

    Safe Place.

    You can now heal inside lockers. Using either a med kit or self care. Safe place decreases the speed that you heal inside a locker by 3/4/5%.

    Hide Your Tracks.

    After running over to a locker and hiding inside of it, any scratch marks that you may have left behind will instantly disappear. Hide Your Tracks has a cooldown of 30/25/20 seconds.

    Just Keep Cleansing.

    For every totem that has been cleansed increases the speed that you heal, cleanse, search chests, unhook survivors and open the exit gate by 2/3/4%.

    I have lots more perks on my chapter ideas! I have quite a lot. Feel free to look at them.

  • @delilahsupastar said:

    Well, I'm not going to hate on you because I feel your pain. I play 99.9% survivor, only playing killer for daily rituals and such. Needless to say, my killer rank is 20. I get paired with full red rank squads sometimes. It really is pretty ######### how bad they bully and act like smart asses after the match. They're always so proud of themselves for bullying low rank killers, using techniques they've copied off of YouTube (they're never original). What's worse now, is that you can't leave or else you're punished for trying to get away from the little ######### (DC Penalty). I usually just end up going to the opposite end of the map and let them do what they gotta do. However, I believe you've posted this in the wrong spot on this here forum. I would recommend posting in Feedback or Discussions so that more people will see it and can maybe help you.

    To be honest. I don’t know how to take it off of creations. Because most of my posts are creations. 😂. And sometimes I DC but I don’t get a penalty. :/

  • @DeBest2879 said:

    This is a list of fun ideas for different killers for them to add to the game. This is also open for anyone else's ideas, I will read your ideas and add them to the list. Please enjoy and don't forget to submit your own ideas.

    My Ideas:

    The soldier: The soldier is a military based killer that wields a military machete and uses flash bangs to disorient his victims. His original outfit is standard Marine clothing. Prestige is called Veteran clothing. Different outfits are WWII soldier, Sargent, Captain and Private. Different weapons for each, WWII(A gun barrel with a bayonet), Sargent(Large Tonto Knife), Captain(Darkened military machete), Private(Flimsy Military Machete).

    The Knight: The Knight is a killer that wields a broadsword and charges up his shield charge. He can only preform a shield charge for 10 seconds but one hits his victims and immediately picks them up after a successful charge is hit. His outfits are Black Knight, Red knight, White Knight and Holy Knight.

    The Reaper: The reaper wields his great battle ax and throws knives. He is a cross between a viking and a barbarian. Armor made of dark steel. Different outfits are samurai(Katana weapon) and Executioner(Executioner ax weapon)

    Other peoples Ideas:

    -Piekenier:

    The Krampus. Has a rope and a sack. Can do a special lunge attack where he can put 'Naughty' and wounded Survivors in the sack. Survivors in the sack can't be saved by stunning or blinding the killer. Survivors can gain a 'Naughty' status by stunning, blinding, destroying totems and hooks and by taking items from chests. While Naughty the Survivor will glow and their aura will be visible to the killer.

    The Scarecrow. Has a scythe. Can place decoys of himself based on the number of unfinished generators. Decoys give big debuffs to survivors and have the terror radius and red stain of the killer, the killer also has a smaller terror radius than normal. Survivors can remove them. However performing that removal action on the killer will mean you get grabbed. Can teleport to decoys to trade places based on a long cooldown and an alert sound.

    The Angel. Has claws. Looking at the Angel within 8 meters with unobstructed vision stops her from moving. However looking at her also rapidly decreases your range of vision, eventually giving you several seconds of not being able to see anything. Has an active to scream which blind all survivors within 8 meters for several seconds and which also turns her invisible for the duration.

    The Poacher. Has a chain. Can grab the hook from hooks and attach it to his chain, sabotaging the hook. He can use his special attack to throw his chain with hook. If it hits a survivor the hook is stuck in them and he starts reeling them in. If he is stunned or blinded during reeling or when he is carrying a survivor then the survivor still has the hook stuck in them while they run away. They cannot be healed while it is stuck and it can only be removed by another survivor. Using the ranged chain attack without a hook can still be used to reel in a survivor with a hook stuck in them. Can hook survivors on sabotaged hooks if they have a hook stuck on them.

    -

    These are my ideas. I’m just gonna give the names. I have lots of ideas. If u find the name of the killer interesting u can feel free to look at my profile and look at the powers.

    The Stretch. The Wrestler. The Ophthalmologist. The Drag Queen. The Spear-Shooter. The Coronavirus.

    And these are my Chapters that I have made.

    The Surgeon. New Survivor. Georgia Griffin. A Surgery Gone Wrong.

    The Link. New Survivor. Lucy Thomson. Linked together forever.

    The Dentist. New Survivor. Dennis Went-Worth. Tooth Fairy From Hell.

    The Witch. New Survivor. Taylor Williams. The Cauldron Creation.

    The Ghost. New Survivor. Amy Wexler. A Haunting To Remember.

    The Agent. New Survivor. Agatha Riley. A Futuristic Present.

    The Goop. New Survivor. Carla Winter-ton. Once Upon A Slime.

    The Crow. New Survivor. Piper Lockwood. A Flying Darkness.

    The Mummy. New Survivor Jessica Smith. The Collapsed Of The Hidden Tomb.

    The Time-Warper. New Survivor. Callum Phillips. A Mischievous Time.

    The Starver. New Survivor. Tony Lockhart. Death Of A Hateful Hunger.

    The Farmer. New Survivor. Samantha Bales. Deadly Tales Of The Bales.

    The MegaTotem. New Survivor. Ryan Ford. Bones Of The Unforgiven.

    The Mannequin. New Survivor. Barbara Middleton. Mannequins Of Human Flesh.

    The Crawler. New Survivor. Jack Reynolds. Mines Of Terror.

    The Clone. New Survivor. Rhia Taylor. Cloned For The Better.

    The Bride. New Survivor. Joseph Stevens. The Wedding Disaster.

    The Glitch. New Survivor. Hero (A Robot). The Spread Of A Virus.

    I have been making chapters for over a year. These are all of my creations. Some don’t even have any comments on. Please let me know what u think! I put so much effort into them.

  • @OBX said:

    Never

    Thank you. That’s help. 🙂

  • Butchers cleaver is literally the Demogorgans power. I suppose the meat hook is an addition to butchers cleaver. But still the power itself is a copy of Demogorgan.

    Hooky Friends. What’s the point of this? This would actually help survivors wouldn’t it? The survivor on the hook can’t escape but what if someone unhooked them?

    Tenderize. A bit boring and a bit useless to be completely honest. It would get rid of 0.5-1 second of a cooldown? 😂. I don’t see anyone using it.

    Excluded. Ok. It’s decent. Killers could use this. But most killers when downing a survivor. They pick them up straight away.

  • @Mimir said:

    Probably because you are incapable to open your threads in the proper sub-section of the forum. That's bad karma.

    Actually. I think it has to be moved by a moderator. Because I have made so many creations. When I make another discussion. I can’t move it.

  • @EnderloganYT said:

    chapter review time

    the Power seems to be OP as far as I can tell. from what I gather it's essentially the ability to locate any survivor you've hooked with an arrow. I find that to be powerful as hell. I'd say something along the lines of an active ability where pressing a button for a couple of seconds will allow you to see said survivors scratch marks from the last 10-30 seconds, and give survivors a way to wash blood off for good (although it should be costly).

    Bloodless hunger: on the fence about it, can't say without seeing it in action first.

    Careful Tread: very well balanced, good perk.

    Kaboom: good at lower ranks but once past a certain rank threshold, survivors won't miss skill checks, so I'd say it's mediocre.

    Just keep running: once again on the fence. thanks to it's unique approach, I can't say how good it is without seeing it in practice.

    Peek a boo: good perk that is very helpful for locker jukes.

    Slow and Steady: not really seeing a purpose to this. it has a negative effect when used against sluggers once they down everyone, and even before there just aren't any good reasons to use it

    overall: pretty alright chapter. Power needs looking at though.

    thank you for replying! The Surgeons power: basically, he/she knows where a survivor is all the time. I don’t think it’s as OP as u may think. Yes, the Surgeon knows where 1 survivor is, but whilst the surgeon is going over to the survivor, the other 3 survivors wouldn’t be in a chase therefore will be doing gens. I am gonna tweak the ability a little bit tho.

    Slow and Steady: this may seem as an annoying perk 😂. I know that. But, when being slugged you will obviously bleed out slower. This perk can come in handy when trying to look for the hatch or trying to escape through the exit gate whilst in the dying state. I have seen clips of survivors dying just before they could escape. 😂

  • Yeah. When I’m playing with my friends we don’t usually use the proper names. Also. The mouse looks horrifying. 😭. What’s the mouses power?

  • @RIPLegion said:

    Instead of calling it that complicated name, why not call it

    The Eye Dude

    Haha. Yes, it does get confusing. I had to take time to adjust with the name. But that is what an Eye Surgeon is called. Unless I just call it the Eye Surgeon. But I have already made a killer called The Surgeon so making another killer with a similar name would be confusing.

  • @ATJude80 said:

    https://us.v-cdn.net/6030815/uploads/BNYKBFIERQJA/cd1fb9d1-7649-4c11-aa47-584cab3f01bc.jpeg

    This is the first thing I’ve made properly in Photoshop, so I thought I’d share it on here ^_^

    I’ve seen a lot of discussion for Alien and Predator chapters, but I’ve never seen anything for AVP before, so I made a chapter poster as I thought it’d work quite well!

    I’m not entirely sure what the xenomorph’s power could be, but I know a lot of people have come up with their own powers for this concept so feel free to suggest anything. As for the Predator, I definitely think they could have something to do with the tracking ability of the creatures (maybe using Infrared in some way?). Again, there is lots of room for creativity on both sides so please suggest ideas!

    I know that the licenses would pretty hard to obtain, especially Predator with it’s own asymmetrical game, but I’d love to see this nonetheless :)

    (I am now realising that “wailing” should be “whaling”, my bad! It’s not the best photoshop but it was my first attempt and it definitely helped me learn the basics)

    What do you think? Would this chapter work, or is there another license you’d rather have? Let me know :)

    The poster looks great. If I saw this online I wouldn’t think it was fake straight away. 😂. Also, did u photoshop over the ‘Oni’ chapter? At the bottom left it says. IG: ONI.by.daylight. Lol. Also, if u ever want to. I have lots of Fanmade Chapters so if u ever want more work to put on here then u can use some of mine. If u was gonna do any of mine. I would suggest doing this chapter ‘Deadly Tales Of The Bales’ as it has more description. And be sure to put my account name in there aswell so people know where to go to look at the chapter! 👍🏻

  • @JackFrostMan said:

    Despite the power being overwhelmingly annoying, the fact that it only has a vision messing power kinda makes the killer weak. Like maybe when fully blind it would be a decent power strength wise but it seems super unfun to deal with AND you require downing them TWICE to make it pop off.

    Not really my cup of tea.

    Would u care to mention any ideas instead of having to knock the survivor down twice? Should I make it when a survivor gets hit? Also, there are many annoying killers like: The Doctor, The Hag, Freddy etc. I just wanted to make a killer that messes with survivors visions. Infact, I may have an idea. Instead of The Ophthalmologist having to down them maybe. Instead of hitting them, the Ophthalmologist can grab them and take the eye out. That would mean the Ophthalmologist wouldn’t have to down them just to take an eye out. 👍🏻 Thank you for replying!

  • @Buff_DeathslingerPls said:

    https://forum.deadbydaylight.com/en/discussion/comment/1401456#Comment_1401456

    Never told you to not use Huntress.

    I told you to not use noed and Devour on her. they just, dont work.

    not all rank 2's are good btw.

    You told me to use easier killers.

    Like I said tho. I shouldn’t be going against rank 2 and 3. I am rank 11. Doesn’t really matter if they are good or not. I shouldn’t be going against them.

  • @Buff_DeathslingerPls said:

    https://forum.deadbydaylight.com/en/discussion/167102/yeah-this-matchmaking-is-so-fair-isn-t-it

    Okay first of all, dont be running Noed and Devour.

    they are trash on huntress. You have to m1 as a 110% killer.

    You are making it difficult on yourself.

    Her hatchets do not do any 1 shot damage with the two perks.

    And try some easier killers.

    <3

    Actually. Huntress is probably the killer I’m better at. I use to think it was hard to hit targets with the hatchets but it’s pretty easy. 😂. But obviously the matchmaking needs to be sorted because I should be going against rank 6 at the best defo not rank 2 and 3. Also, how am I gonna get better at using huntress if I don’t use her? Anyway, I was making a post to talk about my perks, it’s the matchmaking. Previous games I have played I have gotten 4 kills on because I have been going against survivors near to my level. But there is always that one red rank there that shouldn’t be there. In this case there were 2. So it needs to be sorted.

  • @NorbiZ said:

    And this is a creation how exactly?

    It’s not. But I don’t know how to take it out. Most of my posts are creations. Around 20 creations I have made but I don’t know how to take it out. 👍🏻.

  • I have made loads of killers. So if u want to read any of them. Feel free! 👍🏻

  • @Desh said:

    You know, I don't want to say this because I usually make fun of the sensitive people who get butt hurt over nothing. But I kinda Feel like you're making fun of Drag people.

    Oh no. 😂. I’m not trying to make fun of drag people at all. I was reading another persons post and they were saying how they want more female killers cuz there aren’t many. Anyway, how do u feel about the power?

  • I don’t know if u saw. But I already gave some changes in the first reply. 👍🏻

  • @USELESS said:

    Is his power better now @LuluTheLion14

    I like the idea of the tokens. But I would change them to something like this.

    You start the trial with 0 tokens. For each survivor you hit, you gain a token up to a maximum of 10.

    1 token. Can block any window or dropped pallet for 20 seconds.

    2 tokens. Can block any generator for 20 seconds.

    3 tokens. The next hit you have on a survivor will insta down them.

    10 tokens. Allows you to mori the survivor. (Note the survivor you mori has to atleast be on the hook once!)

    I know destroying a pallet may not seem like much but it is actually a big game changer. If you destroy the pallet that’s at the killer shack, that changes a lot! Destroying any pallet that hasn’t been dropped is a lot! 😂

  • @USELESS said:

    https://forum.deadbydaylight.com/en/discussion/comment/1363168#Comment_1363168

    I didn't changed anything yet because I am using the time between classes to think what I should change and when my class time finish I can do the changes

    Aah. Okay. Sorry. I didn’t realise. I have just read my comment again. I hope I didn’t sound cocky. 😂

  • @USELESS said:

    https://forum.deadbydaylight.com/en/discussion/comment/1363041#Comment_1363041

    No, lihtbringers are a firecracker that removes killer movement speed permanently, how were we going to defeat the entity with his Sprint burst speed?

    ah. Well u need to be more specific when creating something. Cuz like me. People will ask questions. 👍🏻. Anyway, I don’t see that u have used any of my changes? Because u have seemed to make the perks OP and the actual power weak. Lmao

  • Let’s start with the power. It seems too weak. It is literally the Demogorgan but weaker which isn’t good. When u think about the entity, what’s the main thing the entity does? It blocks vaults and it also kills survivors when they are on the hook or at endgame. So why don’t u make the power so that the entity can block vaults and pallets for 10 seconds each and he can block 4 vaults/pallets at a time. That way, when chasing a survivor, the entity can quickly block a vault leaving the survivor no where to go, therefore the entity can hit the survivor.

    Now for the perks.

    Dark Mist. I think Dark Mist should affect the survivors for 60/90/120 seconds at the start of the game. But then at the end of the game (when the last generator is done) it should affect them again for 20/40/60 seconds. That way the killer can get more use out of the perk than having it just affect them at the start.

    No More Hope. I don’t think it should regress the generator, buy maybe how about this idea. After kicking 2 generators, the next generator you kick will also be blocked by the entity for 10/15/20 seconds.

    And now Under Control. This is OP. What if a survivor was being chased around the killer shack? I’d say, if the survivor vaulted the same pallet 4/3/2 times (instead of it breaking) the entity will block the pallet for 10/15/20 seconds. During this time, the pallet cannot be broken by the killer. And then the window idea being reduced by 1 is fine.

    Calm and Cold. No just no. You need to give the killer a chance. This needs to be changed. First of all, I would give it a cooldown of 90/75/60 seconds. And I would make it so that u produce no sound or running marks for 10/15/20 seconds when you start running.

    All The Hard Work. Definitely reduce that to 1/1.5/2 seconds. And get rid of the extra 0.5 metre radius.

    Also, people have already came up with a perk like this. I know I have anyway in my creations. Cuz I have made over 20 fanmade creations if u would like to check them out! 😂

    I AM The Commando. So survivors get to see the killer when ever they like? As long as the killer is chasing a survivor. I would change this so that the survivors have to be further than 128/92/48 metres to be able to see where the killer is.

    The LightBringers are literally just a firecracker but it adds a stun?

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