LuluTheLion14
LuluTheLion14
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- Username
- LuluTheLion14
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@HasterPhenix said:
My god, you actually created a very good killer and very good survivor (i dont tell that you do awfull things)
I tried to create a kille too, what do you thinks of it ?
https://forum.deadbydaylight.com/en/discussion/137404/the-avatar-i-now-the-names-not-scary#latest
I have made some killers too! I read ur Killer and it seemed decent. Could u tell me what u think of my killers?
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@EnderloganYT said:
https://forum.deadbydaylight.com/en/discussion/comment/1177037#Comment_1177037
alright I checked out the changes, they seem pretty good!
I like toxic stuns new design, it can help a lot in certain builds
the power changes improve the power a lot and make the killer very well balanced
Kicked and Injured seems a lot more balanced now and Exhausted chase is very interesting with the obsession not affecting Dead Hard
overall, very good changes, TYSM for considering and implementing them!
I have actually changed Exhausted chase and hopefully it’s a bit more even. I started wondering, if one survivor can’t use their sprint burst, then how come another can use their dead hard? So I have made it so that when the o session is rescued, the rescuer becomes the obsession so that it is shared amongst all the survivors. 😂👍🏻
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@Fibijean said:
I read this as "Mankinis of Human Flesh".
(It's spelt mannequin, by the way. Not a big deal, but makes comprehension easier, and unfortunate misreadings like the above less likely.)
I have just spent the last few minutes, changing manikin to mannequin. Lol. 😂
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@Fibijean said:
I read this as "Mankinis of Human Flesh".
(It's spelt mannequin, by the way. Not a big deal, but makes comprehension easier, and unfortunate misreadings like the above less likely.)
Thank you. I got confused. I did search it up before making this killer but I think I got them mixed up 😂. A manikin is a life-sized anatomical human model used for education and a mannequin is a life-sized sort of doll or statue used to show clothing in a store. Thank you for clearing that up 👍🏻
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@EnderloganYT said:
OK I'll go over the new content. this means the power and perks' functions. I won't go over backstory, the killer itself, or the names of anything. I also can't cover the map, for obvious reasons.
The killer power overall seems a bit weak, however the paintings seem a little too strong. If you want to keep them, I'd recommend it having a tell, like freddy. maybe the manikin is normal at first, but jumps out when being teleported to. as for the rest of the power, the become a manikin thing is easily counterable, as survivors will learn to avoid all of them just in case, and the locker power should be able to affect 7-10 at a time, rather than 4. I'd suggest 7 or 8.
the perks.
Injured and kicked maybe should have tiers of 6/8/10 as 12 is a lot. it also should either have a lengthy cooldown or it should make them scream, otherwise it'd be broken.
Exhausted chase is a decent idea, I like how it's made to target sprint burst users from zooming once ya get close, and has other uses as well, although this would essentially remove dead hard, so that should be kept in mind.
Hex: abilities controlled is one i'm not too sure about. On paper it sounds aight, but we may need to see how that works before any final judgement is made
Toxic stuns is unique, though I'm not sure about it because of endurings popularity, people may not want to use it because enduring would cancel it out
I like Hide your tracks, and It has some good synergy with perks like Quick and Quiet or Head On.
Percentage cleanse is aight. I like the adding incentive to cleanse away NOED.
TYSM for responding. I have tweaked the power of the Manikin and hopefully it doesn’t seem OP.
The first power - I have made it so that survivors can hear a creepy crawling noise when the Manikin is travelling through a painted.
Power no.2 - I have made it so that there are manikins at every generator and exit gate. (2 or more) so that it may be a bit easier for the manikin to blend in with the others. 😂
Power no.3 - I have taken your idea of making it 7 manikins that can be placed in a locker.
I have changed Kicked and Injured and Exhausted Chase (I was a bit puzzled as to what I should do with Exhausted Chase) 😂
I have also changed Toxic Stuns completely. Hopefully this can counter the Nightmares perk (Fire Up. I think...) 😂
Again. TYSM more replying!
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@Inji said:
Its soo cute. Share the template with us when its available.
@SenzuDuck You planning on making more survivors? Or just Feng Min?
Hi. I don’t want to sound like a nag. 😂. But since you are a MOD. Could you look at my chapter ideas. It’s alright if you don’t. But not many people are giving me feedback. 😢.
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A bit stupid. I think 2 killers and 6 survivors would be better. Because if each killer is chasing 1 survivor, then there will be 6 survivors left to do generators. So it would be extremely broken for survivors and therefore will lead to an easier game for them.
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We already have a scarecrow in the game. 😂. But still, this is a nice idea.
Formidophobia - Does the crow have to be in range with the killer in order to see the survivors aura?
Fear me - is this stackable? Cause there’s already a perk that reduces the time of missed attacks and stuns.
Other than that, decent idea!
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I like the idea. But I don’t know about the name. I feel as if it could be better. Like. The Night Lurker instead of Crawler. And maybe try adding a survivor and this would be a decent chapter too. It could be called ‘Bottles Of Brutal Torture’. I would also tweak the ability of the killer as it’s not the best. Maybe he could hide in chests or maybe even generators. And when a survivor goes to work on it, he just jumps out at them. Also just for the extra touch, what if he doesnt have a red stain as another part of his ability? Also, because his name is the Night Crawler, what if, when u go against him, the map is night time. So cold wind farm at night. Do u get what I mean?
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Personally. I think this is decent. But ‘Silenced Suffering’ is useless against a SWF team. Maybe make it so when u hook a survivor, no other survivor can see the location of the hooked survivor for 30 seconds. Or, because the perk is called ‘Silenced Suffering’ maybe when within a certain area from the hooked survivor. Every thing is silent (even the heart beats) until the survivor is unhooked.
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I quite like the idea. You have clearly thought about it well. But what if Chucky could ride his bicycle to travel around the map? That would be hilarious to watch. 😂 And then when he is stalking a survivor, if he gets to stage 2, you hear the bell of a bicycle. Letting the survivors know they are being stalked. Just an idea. You don’t have to use it as I already like the idea.
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When doing perks, you need to think about different rarities. (Common/Rare/Very Rare) (Yellow/Green/Purple)
Be My Victim - How long does the killer see them for? I’d say about 7/8/9 seconds.
Sweets To The Sweets - The killers terror radius affects the entire map for a few seconds. When does this happen though? Does it have a cool down? Does it happen at the start of the trial? When all the gens are finished? You need to think about these things.
Congregation - Does this have a cool down? How long do you see their aura for?
I feel like the ability could be improved as it seems too weak. You need something that can affect generators. Maybe you can place bees onto a generator and they will slowly start to eat away at the pieces causing the gen to regress? Maybe he could also place bee hives around the map or maybe on generators and the survivors have to break the bee hives in order to work on the generator. Once a bee hive has been broken, Candy man can teleport over there and the survivors will scream in pain as there will be bees all over them. Just an idea.
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@Boosted_Dwight said:
https://forum.deadbydaylight.com/en/discussion/comment/1121018#Comment_1121018
It's a new feature they added in the new saloon map and depending on the effect they have in game, will be added to every map one by one.
Oh that's sad then. I didnt even realise. I just thought this would be a good concept for a killer. I'm not gonna remove his power though Because anything can happen. It could even get taken out again. Who knows. 😂
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@Yung_Slug said:
Breakable walls are being added for all killers in like 2 weeks, so this killer wouldn't be too special.
Free blood warden at the start of the endgame is pretty OP.
Idk how I feel about being able to break god pallet at the beginning of the game, or both basement pallets in Gideon.
Breakable walls are being added? Is that like a perk or something that any killer can do without a perk?
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@Cixon said:
https://forum.deadbydaylight.com/en/discussion/comment/1116958#Comment_1116958
The Torch is limited to her flame rounds so she'll have to use them wisely. Fire barrels will eventually run out rounds for her rendering her with only her physically attack left. Each game * without *add-ons will provide her 6 rounds to use the whole game. Her charge up for a fire round takes a while to charge so using on a locker is great and survivors have time to fast exit.
Though, I do like the water bucket idea...maybe add wells around the map and make her rounds infinite like huntress?
Could u please give me feedback on my killers? It would be very helpful.
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@Cixon said:
bump
To be honest with you. I think the power is a bit too OP. The fact that she can instantly destroy pallets with one throw of fire is a bit too much. Also how she can destroy lockers with a hit aswell. If you know a survivor is in there, then it doesn’t give the survivor much time to get out. I don’t know if this is a dumb idea, but what if there are water fountains around the map so that the survivors can get a bucket of water to throw on a locker or pallet to stop it from being on fire. Also, if a survivor touches a generator or drops a pallet that’s on fire, then losing one health state is alright. But I would probably make it so that they have to chuck a bucket of water on top to stop the fire. Take the idea if u like, I don’t mind if u don’t. And just tell me if what I have said is a load of gibberish. And tell me if u don’t know what I have said.
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How were you stuck up there. If the killer hit you, then u can run down. But obviously if he didn’t hit you. Then you are stuck up there. And even if he downed you. Your teammate can run passed too. 🤷♂️
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@BenZ0 said:
The ability of the Killer does almost nothing, its a decent tracking ability but he needs something fro chases otherwise the killer ends up like legion xD
Thank you for responding. I don’t really see how this power is almost like the Legions. The Legions power is probably one of the most useless powers there is. Disagree with me if u like. The Clones power is more like having speed to get to the survivor without them really knowing as they are def until the Clone is within range. The Clone has no cool down after this and she can’t vault over windows or pallets either. Also, the legion also has to find the survivor themselves whereas the Clone almost knows exactly where they are, and the Addons improve the ability. 👍🏻. Thank you for responding though. Also, what would you suggest about the ability for chasing survivors?
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@CashelP14 said:
https://forum.deadbydaylight.com/en/discussion/comment/1103357#Comment_1103357
Ok I've re-read the ability and you've buffed it a little too far lol being oblivious until your hit is a bit much. 30 seconds of being oblivious is probably enough. The killers speed boost should only last till he begins a chase. 25% speed increase during chases would be way too op and survivors would have no chance. I'd lastly say increase the aura to maybe 6 or 8 seconds that way you see the survivor for a short period while making your way over.
Faulty Vault: There are two issues with this. Firstly 3 metres is extremely short, the killer would probably down you during that vault if it was that short. 8 metres is probably a better number. Secondly why would the entity help the survivor and block of that window? If the survivor also can't vault this window then that would be good.
Hooked: I would lower the fake hook number to one. A 4 man swf could bully killers easily with this otherwise. Allow the aura of the fake hook to be shown to all survivors to compensate for this. It'll then help solo players as well as teams.
Stun Reaction: So you need to be the survivor getting unhooked? Also I like the idea behind this but I don't think it's fair. Camping is a big problem with this game but a swf team could bully killers extremely easily with this. I don't really know what feedback to give since stuns are extremely hard to balance, especially when unhooking.
Thank you for responding. When it comes to metres. I’m not very smart. 😂. I have nerfed the perks and hopefully they are not as OP as they were before. Thanks. 👍🏻
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@CashelP14 said:
Honestly the ability isn't that strong. Once he finds a survivor (which might not matter if they are on the other side of the map) he still has to still down them. Finding a survivor isn't really what the killer cares about anymore. They need some sort of gen pressure and chase mechanic. The add-ons are interesting but not enough to make him viable.
Invisible Border: I have no idea what to think of this lol I can't tell if it's really weak or strong. Wish I could give you feedback but I don't know what.
Generator Fake: I like this but I think half way is too far. Lower it to 25% and maybe add the condition the killer can't kick the generator. At least it gives the survivors a bit of feedback as to whether a gen may be fake or not.
Blood Border: It would need a couple of seconds set up (maybe 3/4/5 seconds) so the survivor can have time to move away from the pallet that the killer uses it on. If the killer could add it to pallets really quickly mid chase it would be op.
Hope this feedback was helpful, I tried to explain why i think the ability is too weak by itself and give good feedback on the perks.
I have tweaked the ability a little bit making the survivor def until they get hit. I have also made it so the killers movement speed is 25% quicker for 30 seconds when a survivor is located making it easier to travel around the Map to get them. I have also messed around with the perks. And please could I get feedback on Rhia Taylor. Thank you. 😊
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@CashelP14 said:
Honestly the ability isn't that strong. Once he finds a survivor (which might not matter if they are on the other side of the map) he still has to still down them. Finding a survivor isn't really what the killer cares about anymore. They need some sort of gen pressure and chase mechanic. The add-ons are interesting but not enough to make him viable.
Invisible Border: I have no idea what to think of this lol I can't tell if it's really weak or strong. Wish I could give you feedback but I don't know what.
Generator Fake: I like this but I think half way is too far. Lower it to 25% and maybe add the condition the killer can't kick the generator. At least it gives the survivors a bit of feedback as to whether a gen may be fake or not.
Blood Border: It would need a couple of seconds set up (maybe 3/4/5 seconds) so the survivor can have time to move away from the pallet that the killer uses it on. If the killer could add it to pallets really quickly mid chase it would be op.
Hope this feedback was helpful, I tried to explain why i think the ability is too weak by itself and give good feedback on the perks.
Thank you so much for the feedback. And yes. I can make some changes. I will make them later tho as I’m in a DBD match. Lol. 😂