Berf
Berf
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- Username
- Berf
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The Spirit - Haunted Devices
Didn't turn out exactly how I wanted but I guess that's the price for putting projects aside for way too long.
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Where did I put this bloody shovel.. Oh, hello there! I didn't see you coming! What am I doing? Well, I'm just trying to undig this burried thread and make some space for the new piece. Afterall, The Trapper is quite a big boy, wouldn't you say?
Apparently he picked up some gear from the construction site and snatched few metal sheets to shape himself a mask, except this time an anvil wasn't really the anvil, you see. Evan hammered that hot iron good onto some poor fella's face and ripped it off with the fried contents while bloke was already dead and gone on their way to another realm.
So please, mind your step or be the next to stand right before.. The Iron Menace.
(Hey guys! I'm also available on Instagram, although the content I create isn't only DbD related. Nonetheless I hope you will find something to your liking and maybe even hang around for longer! As always, any kind of feedback is welcomed!)
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It is indeed unfortunate that we both came up with the same thing but honestly I didn't even see the discussion you have created. In fact, I don't keep a track of what's happening on the forum unless I'm looking for something in particular, but if I have an idea - I just post it, that's it. Of course I'm going to change the first perk now so no worries about that.
And answering to the question about power - Yes, she would be able to normally walk through her own webs and destroyed parts of it just disappear. She doesn't get the webs back but instead has a gauge to deplete so you can spray them around as much as you want to eventually turn the map into spider's nest.
Now it's up to debate if it should have stacks or webs should disappear with time or if they could stay there forever.
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Thank you for a the feedback! I'm glad you like the ideas and pointed out the flaws! Perhaps this could be a quick edit to the power and perks.
If the power seems to be like constant Freddy, then perhaps entering the webs could build up stacks just like Plauge's work. However, instead of building up disease, maybe it should create webs effect on the survivor and reaching full circle means that next step in the webs ends with being trapped. Perhaps with help of other survivors the webs effect could be removed, just like waking up works.
For the perks...
The idea behind "Stay for Longer" is to buy some time at the end of the game. "Corrupt Intervention" provides similiar time extender but at the very beginning of the match. Secondly, I wouldn't really compare it to "Remember Me" because that perk puts survivor at the risk of opening the gate for longer period of time and basically exposing themself to the killer, and especially if they use NOED - which won't activate with "Stay for Longer" since gates are being powered after 30 seconds on tier 3. This is basically time to finish the chase, find the survivor or prepare for the gates.
I must admit I completely forgot about tiers for "Family Treasures" but maybe adding extended search time through the chest would do?
When it comes to "Tag Game", I admit perk may become useless if countered by obsession playing on the edge for entire game, however, when paired up with Nemesis or Furtive Chase, where obsession is being swapped constantly, I think it could still do a thing, no?
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Thank you! :)
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Thank you! Glad you like it guys!
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Sounds ######### awesome! Would love to have that killer in the game.
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About the power again.. Tracer's power from Overwatch allows her to go back in time to the spot where she was 3-5 seconds ago. However, what if this killer had an option to leave his actual body behind which creates the point of return. And those 3-5 seconds are the time period in which player may decide to either cancel the power and teleport back to the point A. or continue the chase and let that body disappear.
Or maybe since he is sleep walking, the duration gauge of the power depends on the distance traversed throughout the map without the power being turned on. In other words: The more you walk, the longer you can use your power.
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Not necessarily because hex ruin still counts as a good skill check but with a regression penalty and hexes in general usually don't last for too long. On the other hand combining it with such perks like Unnerving Presence or Overcharge that tremendously decrease the success zone - that would be a serious delay in gens progression. Would force survivors to work on the different gens instead of focusing only at the one which possibly could be blocked by missing a skill check.
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I love that idea! Can imagine Sleepwalker approaching survivors with the projection, causing them to waste the perk or simply freak out but it's hard to tell how navigation would work at this point. Mirrored body bumping and getting stuck in the objects could either make it obvious that it is an astral projection OR literally it creates the effect of a lagging killer, as you said at the beginning~ ..and hence the difficulty of playing that character. That's really well thought @Holijay
Also, a perk idea - When survivor misses a skillcheck on a generator, that generator is being blocked for 5 seconds. Perk activates once at a time and has a cooldown of 20 seconds.



