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LordRegal

LordRegal

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LordRegal
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  • @Rhe2veja said:

    It´s a lot more difficult to see auras, i can barely see the basement in the picture

    https://us.v-cdn.net/6030815/uploads/WCY950F4DFW1/auras-png.png

    I genuinely can't see it at all. It's not there as far as my colorblind ass can tell. I'm still just so appalled that this made it to live...

  • @Maxwell said:

    Title


    @LordRegal said:

    Seriously, the game varies from "harder to play than before" to "impossible" depending on the map due to the aura changes and my inherent colorblindness. We've been asking for colorblind support since the beginning and this change to auras is exactly the wrong direction to making the game more accessible.


    These two threads in the Q&A forum are to try to get the devs to address this, I sincerely ask anyone who's frustrated with this change to vote them up so they're more likely to be picked by the devs to answer on the Q&A stream.

  • Wow, yeah, I can make out #2 without help now that I know exactly where I'm looking, but otherwise those are invisible.

  • @sneakolai said:

    https://us.v-cdn.net/6030815/uploads/8P9EQBIMKJJ2/image.png

    Match start as Trapper. There are multiple traps. Can you find them?

    https://us.v-cdn.net/6030815/uploads/USO3IXKEGSQ1/image.png

    Close range Ace after he vaulted to trigger I'm All Ears. shudder Dat skeleton, tho.

    https://us.v-cdn.net/6030815/uploads/1Q9S1RFMT2DK/image.png

    A rather cornerish hook (for BBQ aura checking). I suppose it's possible everyone was in a locker. Or within range. Or maybe they're tiny red dots. WHO KNOWS?

    https://us.v-cdn.net/6030815/uploads/T13AN5ZWJ7OF/image.png

    I think there's four traps. I spent some time looking after I opened the door.

    See? It's like I said! A minigame within the game! "Triangulate on Traps" doesn't quite roll off the tongue like "Where's Waldo," but at least I don't run into copyright infringement.

    I see one trap in your first image and 0 traps in the last one. Trapper is actually completely unplayable for me now then, absolutely insane.

  • @Nebula said:

    https://forum.deadbydaylight.com/en/discussion/comment/1483239#Comment_1483239

    If your R/G colorblind like me, trust me it’s just as bad as you think. Can’t see people on hooks unless I have direct line of sight, can’t see any auras from BBQ, and gens that are far away blend even more than they did before.

    Moderate deuteranopia and moderate protanopia here, it's going to be unplayable, isn't it? Joy.

  • @Nebula said:

    https://forum.deadbydaylight.com/en/discussion/comment/1483151#Comment_1483151

    It’s extremely disheartening that they still haven’t responded to all this criticism from the colorblind community.

    And it’s even more of shame that it will more than likely be weeks before they actually implement a change (if they even make one).

    Looks like it’s time for me to take a break from a game that clearly doesn’t care about people like me.

    Seriously though, there's more than a few of us that play and enjoy this game, tolerating the lack of accessibility. This update to auras is a massive middle finger, it really is. Six pages of discussion, including multiple merged threads, in two and a half hours, and total radio silence from the devs. I'm going to play a couple games myself when I'm done working just to confirm it's as bad as streams and screenshots are showing, but unless it's way different playing, I don't think I can reasonably play the game anymore. Not being dramatic, if I can't even see things that are supposed to be easy to see, then there's no point in even trying to play.

  • Please tell me there's no killer in that screenshot...

  • @sneakolai said:

    Sorry if it was mentioned before, since I just skipped to the last post to make a comment, but...

    Anyone else played Trapper and try to find your traps with the new aura system? It's fun! Really! Like a minigame within the game!

    :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :)

    It was a minigame within the game with the old auras for me, I can't wait to never play Trapper again with the new auras! Thanks BHVR, your colorblind fanbase certainly doesn't need to see to play the game.

    Like, I've been annoyed at them before, but most times it can be boiled down to adaptation pains. This is something I legitimately cannot help, my vision does not let me see all colors. And this patch has shown me definitively that they do not care.

  • @LowSpecGamersMatter said:

    https://forum.deadbydaylight.com/en/discussion/comment/1483013#Comment_1483013

    u know whats funny? back then 2017 or so aura was broken as hell, it was really hard to see stuff. Then they made an update which helped a lot and you could finally see gens, hex totems etc much better. And now, they go back to the old useless aura system. I really dont get it

    Honestly unless my eyes have gotten significantly worse in the last three years, 2017 auras were better than this. And that's sad that I can say that.

    I know I've joked about literally unplayable before, but for this...it really is unplayable. We need to be able to see the things that are supposed to be easy to see.

  • @WheresTheGate said:

    https://forum.deadbydaylight.com/en/discussion/comment/1482966#Comment_1482966

    I can't say how it will be for you. For me, I look towards a hook with a survivor and I simply can't tell if I'm seeing the killer or not. Literally thought I was looking at the killers aura at one point earlier only to find I was wrong when the killer came up behind me.

    Yeah, when I get off work in a couple hours I'll definitely be trying it out...as is I'm not exactly hopeful. This is seriously a giant middle finger to colorblind people, and it's so off the mark even those with normal color vision are struggling at points. I'm genuinely impressed how bad this is looking.

    Edit: Yep, that confirms it, my favorite survivor perk since I started the game is dead to me. Holy. Hell. Thanks for showing me though, that saves me two hours of wondering.

  • @WheresTheGate said:

    https://forum.deadbydaylight.com/en/discussion/comment/1482895#Comment_1482895

    I am a survivor main. I run a combination of dark sense and poised. Finish a gen, see where the killer is, and I've got 10 seconds to run in the opposite direction without a single scratch mark. I've got it down to a science. As of today that second part no longer exists. I suppose the aura still shows. I just can't see it. I can still run without leaving a scratch mark but I may be running directly towards the killer since I can no longer see them.

    It isn't a matter of just that though. I now can't even get the basic information of seeing a downed survivor. I can barely see a survivor on a hook. Kindred is now useless to me. I can't begin to fathom how in the world a company doesn't bother to make an actual effort to check something like this out before implementing a change. It seriously feels like they just gave me the middle finger and told me to find something else to play.

    Oh God, I haven't seen how Kindred functions now, that was my bread and butter survivor perk before this. If it's as bad as you say, then yes, killer and survivor are both completely screwed for me. That is about as bad as I could have feared.

  • Agreed, completely. It's been four years and there's no options to change the red of gens/scratchmarks/traps/hooked survivors/downed survivors. I can accept their reasoning on it being unfair to change blood, but these new auras just make it genuinely impossible to see things correctly. I was starting to burn out a little anyway, but with this...holy hell is it going to be impossible to play well. Which is a shame since I really wanted that premium track Wraith skin...oh well, I can live without it and the frustration the new auras cause.

    Edit: moderate deuteranopia and protanopia here, so all sorts of issues seeing blended colors, which is ALL these auras are now.

  • @WheresTheGate said:

    Here's my question. Why did the update not include a disclaimer that said:

    "If you have even the slightest bit of color blindness we here at BHVR hate you. We don't want you playing our game. We would rather you play anything else. For that reason we have decided to make auras almost completely indistinguishable to those with any degree of color blindness. We realize the ability to see an aura is a critical part of this game. But if you're color blind you don't deserve to play anyway."

    Up until this point I had refrained from buying RE resistance because I was still having fun with this game. This is literally game breaking. I have played a few games since the update and have had an extremely hard time seeing auras at all. At times I've literally not been able to see them. I suppose I will check here on this forum ever so often to see if they have changed it back. Until then I want the devs, mods and everyone else associate with BHVR here to know 3 things.

    1) I have loved this game for a long time. I have played through changes I loved and changes I hated. Through it all the game remained one of my favorite ever.

    2) Today BHVR just broke the game for me. Not with some nerf or buff to a killer or survivor. But with a change that basically made a critical aspect of the game invisible to me. Thanks for all the fun I've had until now. I still wish the game and all it's player (at the least the ones that can actually see everything) continued fun and success.

    3) While I really do wish you success I want to express my complete disappointment that no one at BHVR thought it would be a bad idea to change something that makes your game nearly impossible for those with any sort of color blindness.

    Hear hear...I literally cannot see the auras half the time anymore. It's so, so bad. Forget the occasional problem seeing totems or trapper traps, it's all red auras now. This was seriously the biggest middle finger to colorblind people they could have given.

    @Enlyne said:

    https://forum.deadbydaylight.com/en/discussion/comment/1482810#Comment_1482810

    I do hope colorblind players get options really soon, been asking for 'em aswell since the game is all around auras and scratches, so best of luck, maybe they will do something soon.

    I appreciate the sentiment, but...it's been four years and all they've ever done is say "well we can't do that because blood would be too easy to see" and ignore the fact that it would be ok to at least let us change the color of auras and scratchmarks...you know, the things that are supposed to be easy to see. Definitely not holding my breath. Why I'm glad regular color-vision players are having problems, they can't ignore the general population like they can us.

  • I'm colorblind and thought these changes were just screwing me over harder. I'm honestly glad to see others are having issues since BHVR haven't been willing to give ANY colorblind options in 4 years (I don't give a ######### about blood, let me change the auras that are normally red since they're supposed to be visible, and scratchmarks, holy #########)...if others hate it too then there's a chance in hell we'll get it fixed.

  • Huntress is next for an "add on pass" almost certainly.

  • @ClickyClicky said:

    All you had to do was put time into survivor, especially solo and you could see it.

    Say you go against most other killers and you’re win/loss is 50/50, but everytime you go against a Billy you realize that 9/10 games he’s winning, there’s something off with that killer.

    No its not always bad survivors. Average Billys were wrecking average survivors time and time and time again. Because when you have access to double speed and unlimited instadowns with minimal punishment or cooldown all it takes it one bit of luck in a 10 minute game to pull off a snowball the survivors cant come back from.

    Unless you were lucky enough to be given 4 good loopers you werent making it out the exit gates against a Billy.

    I think new Doc is in the same boat. He’s not as overpowered as Billy was but hes probably too strong for how easy he is to play. I notice Docs tend to win almost all of their games. Theres no need to build up madness now, you just press a button and find survivors instantly. There’s no timing at loops now, you just spam shock and you’ll get them. Dont get me wrong old Doc was garbage and new Doc isnt as overpowered at the highest level but he probably needs a little more skill to his power to balance him out for average players. As it stands now an average killer can pick Doc and destroy an average survivor team with multiple gens remaining. I would bet money he’s overperforming to some degree.

    I play survivor almost exclusively solo, and I loved Billy. Just like I loved old Nurse (assuming no add ons). Anything that encouraged actual interesting play beyond "run in a circle" or "Press W to win" ...I love mindgames, and seeing the devs systematically remove them with these "add on passes" is getting increasingly frustrating for me.

  • They looked at them, I don't doubt that. They just decided they were fine, for whatever reason. "Yep, those are add ons alright"

  • @Almo said:

    https://forum.deadbydaylight.com/en/discussion/comment/1482240#Comment_1482240

    It's far more important to get per-Killer MMR into the game. In order to match Killers with Survivors appropriately according to the skill level the Killer player has with the selected Killer, we must lock the Killer selection in the lobby. Otherwise, switching Killer would require booting all the Survivors out who don't match the newly-selected MMR for that Killer.

    I've seen people bring up the point that while yes, killer power skill makes killers unique, a lot of skills are universal across killers. I have a discussion from not long ago saying I was frustrated picking up a new killer because I wound up screwing up my power a lot, but still got brutal killers because my fundamentals were still there from the killers I do play often. I see the concerns those people have that if, for example, I'm a high MMR Wraith but I'm trying to pick up Demodoggo, that while my shreds and portals may be nooby, my general play will be far from it...so going against total noobs might be just as problematic as me going against the stronger survivors with him as I'm trying to learn him. Is there any part of the system that accounts for this?

  • I don't think I ever saw anyone say that Billy didn't need some add on tweaks. He did have some combos that were legitimately too strong.

    His basekit was fine and I'm more than a little frustrated that they still nerfed it heavily. And I say this as someone who didn't play as him very much, but loved going against him.

  • @KingFrost said:

    For the most part

    Meaning they didn't want to change what he could do, just give him limitations. They still wanted him to be able to quickly traverse the map, zone out survivors and instantly down them. And he can still do all that.

    Except now it's a "choose two" like those old style memes. "Pick two. Social life, good grades, adequate sleep." "Pick two. Traverse the map, zone survivors, instantly down survivors." You don't have the heat to adequately do all three anymore.

  • Supposedly they did something to break the program with the patch. I haven't seen anyone confirm or refute this though.

  • " For the most part, we are happy with the way The Hillbilly performs. His power is very versatile, allowing him to quickly traverse the map, zone out Survivors and instantly down them. From a Survivor’s perspective, there is also a reasonable amount of counterplay, leading to interesting chases where the best player often comes out on top."

    Nothing in there implies to me whatsoever that base power Billy was broken. Some add on combos needed to be removed/tweaked, I don't think anyone argued that. But basekit Billy was fun to play as and against. Now he's frustrating to play as and boring to play against because "counterplay" is starting to mean "let them remove their own power and then you win"

  • @ObscurityDragon said:

    https://forum.deadbydaylight.com/en/discussion/comment/1482238#Comment_1482238

    But then you Would go to your parents and teacher and say "but you said you where mostly happy with me!" :P

    But i get your feeling dont worry

    I can't speak to your parents, but a failing grade wouldn't have been ignored because "The teacher thought my base understanding was ok!"

  • No, it's not live yet, but they're preparing for it and the killer lock was a part they included with the patch.

  • Steam US Midwest, purple/red ranks.

    Survivor instant, killer ~3-4 min until about 8PM, then suddenly killer is instant and survivor is 5-10 min until like 6AM.

  • @RedditUser69 said:

    Don't worry. They'll change it in a year or two when they have time.

    As a retired Nurse main, I'm not holding my breath.

  • @PrettyFaceKate said:

    They said "for the most part". It's right there at the beginning of the part you quoted, right before you highlighted in bold.

    They also said: From a Survivor’s perspective, there is also a reasonable amount of counterplay, leading to interesting chases where the best player often comes out on top

    Which directly contradicts:leading this character to overperform compared to other Killers

  • Well, it's official, add ons to a power can do nothing to change the power.

    ...Just makes me glad I don't use add ons almost ever, saves me the full disappointment of this travesty.

  • This further confirms my thoughts about there being multiple balance teams at BHVR. One wrote the dev notes and just included the changes made by the other team. The other wrote the Live Notes and actually made the changes. It's the only explanation I can think of for the consistent inconsistency in what is said and what is done.

  • @NightWolfsFury said:

    https://forum.deadbydaylight.com/en/discussion/comment/1481899#Comment_1481899

    I mean, Nurse is still the best killer in the game. The only thing they did was make her more annoying to play as, which, yes is bad balancing for the killer on their part. It's a game. You still try to make mechanics fun, not frustrating. They didn't really change how strong she is, though.

    As for Billy, I don't know if I've ever really seen people complain about him. I'm surprised he got any changes at all. The most I ever heard about him was maybe some adjustments on some of his add-ons. That would've been the perfect tweaking. Not giving him a new overheat mechanic (that also makes him more frustrating) and a loud, weird sound scream when he chainsaws.

    I agree that they should've learned from the Nurse not to add annoying mechanics, but I'm not sure what else they should've learned otherwise.

    Nurse was fun to play as and against before her nerf. Post nerf you dodge her once after baiting her second blink and hold W, congrats, you have outplayed her. Her frustration factor playing as her shot through the roof (despite the fact it was still fully possible to 4k consistently) and I'm legitimately bored against Nurse now because it's so easy to juke 90% of them and win.

    Billy was fun since he required mindgames if you were caught out in the open. A good loop timing beat him, a well timed dodge when they weren't expecting it beat him. Now it's just let him overheat himself and then he's a trapless trapper for a while. SO FUN to play against.

  • A killer with "adequate levels of counterplay" who you already didn't see often at high ranks because of said counterplay, will rarely be seen again (after the few days of everyone looking at how he plays before abandoning him). Absolutely disgraceful work by the devs, it's like they learned nothing from Nurse.

  • Huntress. Not because I don't think she's fun and definitely because I don't think she's effective, but rather her song gets to me. As in, my mood WILL tank if I hear it for too long, until I'm flat out miserable not because of how the games have gone, but because of the fact I've been hearing the song for so long. She's my least favorite purely because of that.

  • @ClickyClicky said:

    https://forum.deadbydaylight.com/en/discussion/comment/1479303#Comment_1479303

    No the potato teammates really are that common. They didnt use to be but the rank reset changes are where it all went sour along with an influx of new players over the last year. Everybody is red ranks now.

    Killer destroys your potato team in 3 minutes via camp and tunnel and then slugs for the 4k making the game drag on. It’s dire.

    I’m hoping MMR brings back the glory days where all the good survivors get out together.

    EU region btw

    NA here, and I genuinely have a different experience. The potatoes happen sometimes, but more games than not there's enough competent players to make it a good game. And even when it is potatoes, it's a guaranteed less stressful game than a killer game is.

  • @ClickyClicky said:

    Killer is less stressful than solo survivor. As killer if I lose then often its because I used a mediocre killer and went against good players. As survivor you go against bad players who cant chase very well but sit around the hook and still get to win because the survivors you get put with are empty-headed.

    If its a toxic swf tbagging OoO group then just camp, slug and tunnel and play toxic. The idea there isnt to win, its just about trying to ruin the game for them as much as they’re trying to ruin it for you. The salt you get post game lets you know you’ve done a good job.

    Only thing that bugs me as killer is when it feels like I’m playing against perks rather than good survivors. I see so many mediocre survivors these days, they cant perform well in a chase and are easily mindgamed but its ok their exhaustion perks extend the chase for them. They’re a swf but not very organised oh but it doesnt matter because perks like Unbreakable allow them to be self-sufficient. They cant stealth or correctly time an unhook oh but its ok they can just hookbomb with borrowed time.

    Its starting to feel like im going against perks rather than good survivors. Its always the most carried players that like to brag too

    @GoodBoyKaru said:

    I'm actually the opposite; I find killer much more fun than survivor 9/10 times because solo survivor is just pain and for some reason every single spirit seems to have a vendetta against me.

    Killer is fun if you focus on one thing: improving. You'll have fun when you recognise and improve upon your flaws, regardless of if you killed anyone. So long as I get better at snare placement, hitting punishment of the damned, or Wraith's SuperLunge™ (we don't talk about my doctor skills lol) then I'm perfectly happy. Any kills I get are an added benefit.

    I've always been fascinated by the argument that solo survivor is worse than killer because, as a mediocre survivor, I genuinely have less stress in red rank solo queue than as red rank killer. Sure, potato teammates exist, but it doesn't happen nearly as often as people seem to claim it does...and even if it does, that game is going to be over quicker and you can move on to the next one as soon as you're out. If the game's going poorly as killer you're stuck there until the last person gets out the gate/hatch. It's a sunk cost fallacy but you literally CAN'T not sunk cost it if the game's going poorly as killer. But if you get tunneled off the hook as your rando teammates farm you, that's a three minute game and you'll be with different ones next time to probably have a better game.

    I don't have any IRL friends who play this game anymore, and organizing with the couple internet friends I have doesn't pan out more often than it does, so I play solo almost always. I cannot say I've ever logged off after a couple hours of solo survivor hating the game, I've definitely done that after a couple hours of killer if the matches were particular crap. And I genuinely do enjoy killer more when I'm having a night where I'm not off my game for whatever reason...just if I want to play DbD but be guaranteed to be in a decent mood quitting it later on, then I'm playing survivor.

  • @EmpireWinner said:

    https://forum.deadbydaylight.com/en/discussion/comment/1479212#Comment_1479212

    As others mentioned, just force them out if they won't leave, not a big deal( or , you can always do something meanwhile the match is coming to an end).

    I'm disinclined to give them their chase and escape from chase points if they're not willing to give me anything other than hunter, personally. They're already poised to get 5k, if they're not willing to give me something in return for giving them more points, and the vast majority of the time anymore they're not (it's gotten bad enough I'm actually genuinely surprised when I'm allowed to get a hit if I do show up at a gate) then I'd rather find a fascinating corner and let them waste everyone's time.

  • @Leachy_Jr said:

    https://forum.deadbydaylight.com/en/discussion/comment/1479202#Comment_1479202

    No, not because you apparently "stomp" all lobbies (which you don't). You have no limit, you almost feel "free" if that makes sense, making it fun.

    Other killers with limitless abilities are fun, wraith is fun, but not strong. Doctor is pretty good, slinger only has the reload cooldown, demo has very little CD etc.

    Of course this is usually the communities stance on fun killers and it's very subjective, but you understand what i'm getting at.

    I've always thought it was far more fun to use my power as a killer whenever I wanted than to stomp games. Games are best when they're close, stomps on either side are boring. But it's also boring picking character X because I think their idea sounds cool, but I wind up spending half the match waiting to use what makes them unique. That's not fun, that's being forced to use killer X like any other killer in the game.

    ...isn't this why Trapper traps stopped being permanently sabo-able, and then later not sabo-able at all? Because depriving him of his power was awful?

  • @NekoGamerX said:

    just another killer nerf people stop using him end of story.

    I'm so tired of how few killers are viable anymore...survivor games are against the same few killers already, gutting another one of the ones you could run into (and honestly Billy players were already sporadic enough it was a surprise hearing the chainsaw) just makes the game more stale as both sides.

  • @EmpireWinner said:

    https://forum.deadbydaylight.com/en/discussion/comment/1478925#Comment_1478925

    Meh, earn some points by smacking

    It's the least they can offer lol

    Back in 2017 that was the norm, and while it was annoying you at least traded some points for it. Nowadays it is far, far more common for the survivor to not let the killer get the hit - meaning their sole reason for being there was they wanted the killer to watch them leave which makes absolutely no sense to me and is an objective waste of my time to go there as hunting is the easiest category to max out before this point.

    When I'm surviving, if I don't have a legit reason to stay, I'm opening the gate and getting out...prolonging the game at that point just isn't fun for me and I can be working on getting into my next match, and it forces the game to end in the next couple minutes so neither side can BM the other for long. If I'm killing, I've stopped going to the gates if they're open before I get there...we're all adults (or pretending to be in this M rated game anyway (not getting into how many non-adults play, just using a figure of speech)) here, you can be big boys and girls and walk out that exit without an escort from your killer parent.

  • Sound is extremely bugged right now - if there's a wall between you and the gen, you likely can't hear it. The "House of Pain" gens (the ones that spawn in the basements of houses) you need to walk down the stairs enough to get your head past the ceiling to hear the gens. It's ridiculous.

    If you were having that happen on gens out in the open or otherwise without a wall between you and them, then that's not something I've personally experienced.

  • @SloppyKnockout said:

    I mean SERIOUSLY, if you're complaining about unrelenting, you would have had a heart attack if you had been here during the days of MACHINE GUN.

    As much as I agree machine gun needed nerfing, it is kinda sad how unrelenting specifically never recovered from the nerf. At least STBFL got reworked into something reasonable down the road.

  • Or you could get in the habit of moving around your gen to the side opposite where the person who went down was. Less than a second off your gen and you counter the perk if the killer has it just by being conscientious of the goings ons of the game.

  • After the Billy nerfs, the jaded part of me is thinking we'll be seeing something like:

    "We want to encourage skillful counterplay for the killer, so we're changing PGTW to light up a gen in a white aura when the killer kicks it after hooking someone. If no one touches the gen within a minute, the regression is applied."

  • @MrPeterPFL said:

    When you play as a new killer, don’t focus on winning, just have fun. There’s no stats that show your win/loss so why would it matter if you lose? As long as your learning and having fun with the new killer then it’s all good. Example I learnt LeatherFace when I was in red ranks, I lost a lot of games but now I’m better with him and he has been added to my arsenal of killers

    @teamdehn said:

    https://forum.deadbydaylight.com/en/discussion/comment/1457215#Comment_1457215

    exactly this. also you get to learn the killer with the best possible start because you can avoid crutches at the low ranks. when you have to learn the killer at your rank you are gonna see the strategies at your rank. yeah losing more than normal might suck at first but every journey starts with one step ya know!

    @[Deleted User] said:

    Honestly, I think the problem is solved by not caring about losing your rank or losing face to bully survivors.

    What you mean I can play a Killer, and have a greater chance of deranking when learning to play and finally getting away from Rank 1 scum survivors?

    Sign me up!

    Group quoting here because I want to clarify: I don’t care about my rank...I cared until I got the rank 1 Achievement back in 2017. Now it’s just there. In fact, I would prefer to derank to have a chance to get used to things so a single missed flick with Oni into a wall doesn’t cost me a full minute of chase, etc. But intentional deranking is explicitly against the rules at this point so I’ve gotta at least kinda try. Part of my frustration with the situation is I squeak out Brutal Killer more than not, which freezes my rank. By the ranking system I did ok. But what really happened is I was “good” with killer fundamentals, and “bad” at using their power, which averaged to ok.

    @BubbaMain64 said:

    If you honestly want to learn you may have to throw a few games. Just experiment and see what does/doesn't work. It's usually what I do.

    Honestly, yeah. This might be the way to go. Going to need to be more than a few though to get to the point I’m not only facing red ranks though. But flat out refusing to M1 with Demo or Slinger would force me to get better over time. Like the idea for sure.

  • @SonicOffline said:

    TIL that rank matters. You gain it back if you deserve to be there, and pretty quickly, after you get it together. So like, tbh it's no big deal.

    That's...not at all what I was saying. I'm static at rank 5. I'm not losing ranks, I'm getting "ties" consistently. So it's not like I'm winding up deranking as I'm learning anyone new. Not because I'm good with anything they can do, but because my general gamesense is letting me scrape that much out of the games. And I do hold that rank isn't the be all end all of skill, but it does say how much someone plays. And someone who's played against even twenty Demodoggos is going to have the upper hand on me, playing him for the first time since I got his adept a year ago. That's what I've got a complaint about.

  • @Deadsea said:

    I'd honestly like if ranking was different and that each character rank would determine who you would be paired up with. Like a Level 1 killer would be paired with Low level survivors. That would fix the problem cause yeah, good luck learning a new killer when everyone is in high ranks. By the time that you would get the feel of things, they are already teabagging at the exit gate. I'd honestly love to see a mode where you play as a killer against 4 Ai bots. Friday The 13th did this. Will they be as good as Humans ? Probably not, but they would serve as practice with no pressure.

    See, I don't have any low character level killers. Gotten everyone to 50 pretty much (but not beyond as I do end up prestiging killers I'm good with) so that system wouldn't help me much unfortunately. But I do definitely think there needs to be some way to make it so that someone who is "good with X" can "try learning Y better" without going against people they'd have a chance to beat if they were playing X.

  • I've started pre-empting them. If they're noticeably acting like they're going to be toxic in postgame chat I just put "gg ez bby killer" as quickly as I can...at the very least I've never seen anyone actively continue the trash talk after that, and I've actually had a few people turn around and start offering pointers afterwards about what I could've been doing better at various points (I've been trying to pick up new killers as well lately, just made a ranty post about that myself).

    Throw them off by being the toxic one (but only towards yourself) and you generally kill the toxicity.

  • @Nos37 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1453424#Comment_1453424

    "The Survivors are a team of 4. They can choose to cooperate or to look out for themselves." Helping your team is not a requirement, nor reportable. You know what is? Actively trying to hurt your team (including working with the killer).

    As long as (as killer) you're not coercing the 3rd survivor into helping you find the 4th survivor by repeatedly downing them, picking them up, and dropping them, taking their game hostage until they decide to work with you, and having them use their free aura read to show you where the 4th survivor is, then go for it.

    Absolutely. The Dwight I let wiggle free once and then left him, but he did not assist me in finding the Claudette whatsoever. If he had he would've earned his death. To his credit he even was going to go save her when she did get hooked, I had to chase him off (at that point she suicided.) It was very much not a situation where I would say he was teaming with me...was just a situation where I didn't want to kill him as much as I wanted to kill the Claudette, so he happened to not get hooked for the third time when he could've. That's all it was.

  • I couldn't pick multiple options, but I LOVED playing as and against Nurse before her nerf. Post nerf, I find her incredibly unfun to play even through my 4ks, and I feel legitimately bad going against nurses now since 49/50 times they can't catch me, since I'm used to constantly juking Nurses, now I just need to juke once and hold W while they fatigue.

  • Yeah, no, you didn't choose for her to be the one who triggered the trap. It's only tunneling if you intentionally go for them.

  • XBox and PS4 are currently not going to be getting cross-progression at all. So you can have the same account on Steam, Switch, and Stadia, but you cannot do anything with your Xbox and PS4 accounts on other platforms.

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