"leading this character to overperform compared to other Killers"

My favorite line in the patch notes. So tired of hearing how 'perfectly balanced' Billy was from killer mains the last few weeks.

Comments

  • @darwinsbrain said:

    My favorite line in the patch notes. So tired of hearing how 'perfectly balanced' Billy was from killer mains the last few weeks.

    Wanna know another quote from the devs? "We are mostly happy with hillbillys performance and there's plenty of counterplay for the survivors".

  • @supersonic853 said:

    https://forum.deadbydaylight.com/en/discussion/175477/leading-this-character-to-overperform-compared-to-other-killers

    Wanna know another quote from the devs? "We are mostly happy with hillbillys performance and there's plenty of counterplay for the survivors".

    Except that is not the quote.

  • "Keeping with the theme of everything chainsaws, The Hillbilly is also receiving some changes in this update. For the most part, we are happy with the way The Hillbilly performs. His power is very versatile, allowing him to quickly traverse the map, zone out Survivors and instantly down them. From a Survivor’s perspective, there is also a reasonable amount of counterplay, leading to interesting chases where the best player often comes out on top"

    Big surprise it was a lie.

  • " For the most part, we are happy with the way The Hillbilly performs. His power is very versatile, allowing him to quickly traverse the map, zone out Survivors and instantly down them. From a Survivor’s perspective, there is also a reasonable amount of counterplay, leading to interesting chases where the best player often comes out on top."

    Nothing in there implies to me whatsoever that base power Billy was broken. Some add on combos needed to be removed/tweaked, I don't think anyone argued that. But basekit Billy was fun to play as and against. Now he's frustrating to play as and boring to play against because "counterplay" is starting to mean "let them remove their own power and then you win"

  • For the most part

    Meaning they didn't want to change what he could do, just give him limitations. They still wanted him to be able to quickly traverse the map, zone out survivors and instantly down them. And he can still do all that.

  • @Peanits said:

    https://us.v-cdn.net/6030815/uploads/BTLCRJJGYD1W/devupdatejuly.png

    We’re back with another Developer Update, a series of blogposts detailing various changes coming to Dead by Daylight in the near future. This time around, we’re diving into everything chainsaw related, as well as some quality of life improvements coming to the game.

    The Cannibal Update

    In the 4.1.0 update, we’ve taken some time to revisit Leatherface, as well as some of his perks and his add-ons.

    Base Kit Changes

    First, The Cannibal’s chainsaw now activates like the Hillbilly’s, rather than needing to be fully charged and then released. This small change prevents instances where you release the button a sliver too early and cancel your chainsaw accidentally. You won’t want to hold it for too long, though, or else Leatherface will go into a tantrum.

    Bubba’s Chainsaw now has three charges by default. When starting your Chainsaw Sweep, one of these charges will be consumed. Pressing the power button again while the sweep is active will refresh it and consume another charge, allowing you to continue using your chainsaw for another two seconds. You’ll want to assess the situation carefully, though: Each charge you use will also extend the tantrum and missed attack cooldown, so using more charges can backfire if you’re not able to follow through. Charges refill automatically at a rate of one every few seconds.

    Additionally, Leatherface’s maximum movement speed while using his power has been increased from 5.06m/s to 5.29m/s. This, in conjunction with the other changes mentioned above, will make The Cannibal feel much better to play as and much more threatening to play against.

    Here’s a preview of the changes in action…

    https://youtu.be/IcB3fSRGZs8

    Add-on Changes

    We’ve done a pass on The Cannibal’s add-ons, with nearly all of them receiving some sort of change. These changes will modernize his add-ons and bring them in line with the standards for Killer add-ons, which are:

    • 4 common
    • 5 uncommon
    • 5 rare
    • 4 very rare
    • 2 ultra rare

    There’s far too many add-ons to list them all here, but here’s a few examples of what you can expect:

    https://us.v-cdn.net/6030815/uploads/XPOBE76FO6TB/annotation-2020-06-29-153000-2.png

    https://us.v-cdn.net/6030815/uploads/XYTAT5WX7BW4/annotation-2020-06-29-153000.png

    https://us.v-cdn.net/6030815/uploads/YXGSNHT6EJSB/annotation-2020-06-29-153000-3.png

    We’re looking forward to seeing what you guys can do with these new add-ons!

    Perk Changes

    Finally, we’ve reviewed some of Leatherface’s perks to make them more appealing.

    Franklin’s Demise

    Your vicious attacks make the Survivors drop their item on impact. 

    The lost item will be consumed by the Entity after 120/100/90 seconds if it is not picked up before the timer runs out.

    Reveal the aura of items on the ground within 32/32/32 meters in a white aura. The aura of items fade to red until they are consumed by the Entity.

    Knock Out

    Survivors put into the dying state by your basic attacks are not revealed to other Survivors when they are standing outside of a 32/24/16 meter range. 

    Survivors put into the dying state by your basic attacks crawl 50/50/50% slower for 15/15/15 seconds.

    During this time, Survivors are affected by the Blindness status effect.

    The Hillbilly Update

    Keeping with the theme of everything chainsaws, The Hillbilly is also receiving some changes in this update. For the most part, we are happy with the way The Hillbilly performs. His power is very versatile, allowing him to quickly traverse the map, zone out Survivors and instantly down them. From a Survivor’s perspective, there is also a reasonable amount of counterplay, leading to interesting chases where the best player often comes out on top.

    Base Kit Changes

    Given that we’re already pretty happy with the way The Hillbilly performs, the changes to his base kit are minimal. We are not removing any of the options you have with his chainsaw (traversal, feathering, curving, etc.). Instead, we want to focus on the skill-based gameplay and put an emphasis on using your chainsaw effectively, only adding a small drawback to misusing your chainsaw.

    In 4.1.0, The Hillbilly’s chainsaw will now feature a new Overheat mechanic. Revving the chainsaw will now cause it to accumulate heat, which can be seen both in the lower left corner around the power icon and on the chainsaw itself. Sprinting with the chainsaw will also cause it to heat up as a much lower rate. This heat will dissipate over time whenever the chainsaw is not being used.

    If the Overheat meter fills up completely, it can no longer be used until it has completely cooled down. When this happens, it will cool down at an increased rate. If the chainsaw overheats as you are sprinting, your sprint will not be interrupted.

    The goals behind this change is to add a small drawback to misusing the chainsaw, and to add a bit more depth to the chainsaw with resource management.

    Check out the Overheat mechanic in action…

    https://youtu.be/HJK95Srk5WI

    Add-on Changes

    Like The Cannibal, we’ve done a pass on The Hillbilly’s add-ons and brought them up to date with the rest of the roster. Once again, we can’t list all of them here, but we look forward to seeing what you can do with them!

    https://us.v-cdn.net/6030815/uploads/CMS4F21QWIF7/annotation-2020-07-02-145502.png

    https://us.v-cdn.net/6030815/uploads/83MCQ0B0R0TH/annotation-2020-07-02-145502-2.png

    https://us.v-cdn.net/6030815/uploads/DIV4KIXNNNNC/annotation-2020-07-02-145502-3.png

    Perk Changes

    We’ve also taken the opportunity to revisit two of The Hillbilly’s lesser used perks and spruce them up.

    Lightborn

    Unlike other beasts of The Fog, you have adapted to light. You are immune to blindness caused by flashlights and firecrackers. Survivors that attempt blinding you have their aura revealed for 6/8/10 seconds.

    Tinkerer

    When a Generator is repaired to 70% repair progress, it triggers a loud noise notification and you are granted the Undetectable status effect for 12/14/16 seconds.

     

    Server Improvements

    Currently, hits are handled on the Killer’s end. If they appear to be within range of a Survivor, they will be able to hit them. In most cases, this works well: The Killer is able to reliably hit Survivors, and the Survivors see roughly the same thing on their end with a small amount of latency. If the Killer has a weak connection to the server, however, it can cause some strange looking hits that appear to be out of range, most notably at pallets and windows.

    During this upcoming Player Test Build (PTB), we’ll be testing Server Side Hit Validation. Any time the Killer hits a Survivor, the server will check and see if the hit was possible within a reasonable margin. If the Survivor was too far to be hit, the hit is negated.

    To put it simply, if you have a stable connection, you won’t notice any difference as the Killer. Your hits will still appear instantaneously and should not be rejected. As a Survivor, however, a Killer with a weak connection should no longer be able to hit your from further away due to their high latency.

    Second, we'll be increasing the tick rate of our servers from 30Hz to 60Hz. Basically, this means that the servers sends out information twice as frequently as before, so what you see as a result is more accurate.

    We will be monitoring these changes closely over the course of the PTB before proceeding further.

    Promo Code System

    Last but not least, a new promo code system will appear in the in-game store. This system is exactly as it sounds: It allows you to redeem a promo code for in-game goodies on any platform.

    Starting will the mid-chapter update, you’ll notice a “Redeem Code” button in the featured page of the store. Clicking this button will bring up a menu where you can enter your promo code to unlock a reward. These rewards can be anything from clothing to Bloodpoints, or even Auric Cells.

    https://us.v-cdn.net/6030815/uploads/4EQ0V3MZHY61/code.png

    Keep your eyes peeled once this system goes out, you’ll have a chance to get some codes soon!

    This brings us to the end of the July 2020 Developer Update. All of the changes and new features mentioned above will be available for testing in the Player Test Build, opening Tuesday, July 7th Wednesday, July 8th. We look forward to hearing what you think once you’ve had a chance to try them out!

    The Dead by Daylight team

    check it out for yourself then.

    its literally the first sentence they provided us with when it came to the Hillbilly changes.

  • man, if you really think devs have any kind of knowledge whatsoever in balancing, you're dead wrong.

  • Well, different people from BHVR writing different posts. It's not easy to act as a whole company.

  • @KingFrost said:

    For the most part

    Meaning they didn't want to change what he could do, just give him limitations. They still wanted him to be able to quickly traverse the map, zone out survivors and instantly down them. And he can still do all that.

    Except now it's a "choose two" like those old style memes. "Pick two. Social life, good grades, adequate sleep." "Pick two. Traverse the map, zone survivors, instantly down survivors." You don't have the heat to adequately do all three anymore.

  • @supersonic853 said:

    "Keeping with the theme of everything chainsaws, The Hillbilly is also receiving some changes in this update. For the most part, we are happy with the way The Hillbilly performs. His power is very versatile, allowing him to quickly traverse the map, zone out Survivors and instantly down them. From a Survivor’s perspective, there is also a reasonable amount of counterplay, leading to interesting chases where the best player often comes out on top"

    Big surprise it was a lie.

    Now you have posted a quote. See how the third sentence starts with the phrase 'For the most part'. That phrase modifies everything that comes after it. Which means that there are some things they were not happy with, thus the nerf. See how that works. Reading comprehension.

  • All you had to do was put time into survivor, especially solo and you could see it.

    Say you go against most other killers and you’re win/loss is 50/50, but everytime you go against a Billy you realize that 9/10 games he’s winning, there’s something off with that killer.

    No its not always bad survivors. Average Billys were wrecking average survivors time and time and time again. Because when you have access to double speed and unlimited instadowns with minimal punishment or cooldown all it takes it one bit of luck in a 10 minute game to pull off a snowball the survivors cant come back from.

    Unless you were lucky enough to be given 4 good loopers you werent making it out the exit gates against a Billy.

    I think new Doc is in the same boat. He’s not as overpowered as Billy was but hes probably too strong for how easy he is to play. I notice Docs tend to win almost all of their games. Theres no need to build up madness now, you just press a button and find survivors instantly. There’s no timing at loops now, you just spam shock and you’ll get them. Dont get me wrong old Doc was garbage and new Doc isnt as overpowered at the highest level but he probably needs a little more skill to his power to balance him out for average players. As it stands now an average killer can pick Doc and destroy an average survivor team with multiple gens remaining. I would bet money he’s overperforming to some degree.

  • @darwinsbrain said:

    My favorite line in the patch notes. So tired of hearing how 'perfectly balanced' Billy was from killer mains the last few weeks.

    I'm a survivor main and thought Billy was fine. Insta saw Billy was my only gripe about him.

  • @supersonic853 said:

    https://forum.deadbydaylight.com/en/discussion/175477/leading-this-character-to-overperform-compared-to-other-killers

    Wanna know another quote from the devs? "We are mostly happy with hillbillys performance and there's plenty of counterplay for the survivors".

    This + the overall community perception just tells me billy was fine besides addons.

  • @LowSpecGamersMatter said:

    https://forum.deadbydaylight.com/en/discussion/comment/1482257#Comment_1482257

    This + the overall community perception just tells me billy was fine besides addons.

    So was nurses basekit before big surprise hes like nurse now.

  • @supersonic853 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1482325#Comment_1482325

    So was nurses basekit before big surprise hes like nurse now.

    yes I feel the same about nurse. I only had issues with her addons making her busted.

  • @Mister_xD said:

    https://forum.deadbydaylight.com/en/discussion/comment/1482268#Comment_1482268

    https://forum.deadbydaylight.com/en/discussion/167809/developer-update-july-2020

    check it out for yourself then.

    its literally the first sentence they provided us with when it came to the Hillbilly changes.

    Look up the difference between quote and paraphrase. What they said was a quote was not actually what was said.

  • @ClickyClicky said:

    All you had to do was put time into survivor, especially solo and you could see it.

    Say you go against most other killers and you’re win/loss is 50/50, but everytime you go against a Billy you realize that 9/10 games he’s winning, there’s something off with that killer.

    No its not always bad survivors. Average Billys were wrecking average survivors time and time and time again. Because when you have access to double speed and unlimited instadowns with minimal punishment or cooldown all it takes it one bit of luck in a 10 minute game to pull off a snowball the survivors cant come back from.

    Unless you were lucky enough to be given 4 good loopers you werent making it out the exit gates against a Billy.

    I think new Doc is in the same boat. He’s not as overpowered as Billy was but hes probably too strong for how easy he is to play. I notice Docs tend to win almost all of their games. Theres no need to build up madness now, you just press a button and find survivors instantly. There’s no timing at loops now, you just spam shock and you’ll get them. Dont get me wrong old Doc was garbage and new Doc isnt as overpowered at the highest level but he probably needs a little more skill to his power to balance him out for average players. As it stands now an average killer can pick Doc and destroy an average survivor team with multiple gens remaining. I would bet money he’s overperforming to some degree.

    I play survivor almost exclusively solo, and I loved Billy. Just like I loved old Nurse (assuming no add ons). Anything that encouraged actual interesting play beyond "run in a circle" or "Press W to win" ...I love mindgames, and seeing the devs systematically remove them with these "add on passes" is getting increasingly frustrating for me.

  • @darwinsbrain said:

    https://forum.deadbydaylight.com/en/discussion/comment/1482288#Comment_1482288

    Look up the difference between quote and paraphrase. What they said was a quote was not actually what was said.

    and just because they didnt word it 1:1 like the devs did its suddenly false?

    all they did was shortening it a bit, the overall message that was delivered was the exact same in both sentences.

  • @Mister_xD said:

    https://forum.deadbydaylight.com/en/discussion/comment/1482347#Comment_1482347

    and just because they didnt word it 1:1 like the devs did its suddenly false?

    all they did was shortening it a bit, the overall message that was delivered was the exact same in both sentences.

    Not wording it 1:1 means its not a quote. It leaves out the phrase 'for the most part' which changes the meaning of the rest of the sentence.

  • Just going to put it out there. I have seen a lot more Freddy's, Spirits, and Huntresses in high ranks than I ever seen Hillbilly's. Yes Hillbilly was up there, but I would only put him before Nurse.