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LordGlint

LordGlint

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LordGlint
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  • @Ardel said:

    I agree, there is more and more hackers, always on survivor side, and as you said they never get banned because other survivors NEVER report them, they just go along with it, and enjoy Tbagging you at exit gates even if they clearly saw their teammates cheating.

    There is nothing you can do except take your loss, that will lower your MMR, so you can stomp the next lobby, it may help ;)

    Or uninstall the game, yeah.

    EDIT : Just played a game, playing survivor, and got another hacker. He was playing normally until he got hooked twice, then he activated a lot of hacks : speed hack, jump hack, skill check hack, basically everything. I asked people in the end lobby to report him, but got no answer at all, so I don't know if anyone did it.

    EDIT 2 : Another game, another hacker. I took a screenshot, I was hooked in the basement, and he hid under the ground to hide from the killer. Asked people to report him, no answer whatsoever.

    https://us.v-cdn.net/6030815/uploads/N5CT92ZVSGJM/sans-titre.jpg

    I have a cheater in almost every game now.

    BHVR needs to do something ASAP, it is getting out of hand.

    You dont need everyone in the lobby to report a hacker. 1 actual report will suffice. This means reporting it in game, as well as going to the dbd website and reporting it there. I dont know if Xbox does this, but I know on PS5 at least the last hour of gameplay is saved at any given time. This makes it easy to grab footage of the hacking and edit it down to size. I've done this myself and got a message ingame later on that actions were taken.

  • @tjt85 said:

    I don't know why, but if anything I'm playing less often because of it. I can't farm cakes on my P100 Legion because I'm only getting 1 cake per blood web. Since they've always been my number 1 BP earner, this is such a disappointment for me.

    I bet that whatever the event will be next year, the BP offering for it will be a personal one. Seems BHVR want to keep the ability to earn BP artificially low for some reason. Maybe they're worried that if it becomes too easy to P100, it will begin to break down the balance of the game.

    I doubt they BP offering next year will be any different. They've been pretty consistent with making the offering 10x where x=the anniversary year. It's just the event itself thats changing. The BP offering thing is plenty older than the event.

  • @Ryuhi said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3957369#Comment_3957369

    I've been getting more matches of 1-2 than in years past, and based on the topic and its upvotes I was under the assumption that was more common for others as well. Maybe I've just been unlucky? The rest still stands.

    I just dont understand ppls obsession with mass hoarding these things. The idea of people being pissed because they ONLY got 2000 cakes to last them a year is nuts... especially when they say they dont play often. I looked through my different killers last night, and I still have hundreds of unused cakes from previous years going all the way back to the 3rd year anniversary.

    They DID have an issue with the level 50 bloodweb that was effecting P100 people, but they worked on that QUICK.

  • @Ryuhi said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3957119#Comment_3957119

    My point was more that people who do not play often, but come back for events knowing that there will be multiple BP offerings, are not drawn back to the game for events if said offerings aren't getting used. Anniversaries were usually great for it, you'd hardly load a match with less than at least 3. They used to be giving them out like candy since literally all they do is help alleviate grind, and its a dopamine inducing way of thanking the community for continuing to live.

    Im confused... im still getting LOTS of cakes being played when I hop on. It's generally been between 3 to 5 cakes each match for me.

  • @DestroyerBG said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3954487#Comment_3954487

    you must live in another universe about 50% at best if not more of the matches are you playing with at best 1 more competent survivor while the rest make some stupid mistake that costs you the game or god forbid you get 3 idiots at once. At that point might as well not play the game anymore. Sadly watching someone make stupid decisions does make the blood of anyone boil because he ######### you over as well. Kinda like screaming come get me while you are hiding.

    At no point would it be healthy for the game to allow ppl to ditch about 50% of their matches.

  • @Roco45 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3956759#Comment_3956759

    I believe the guy was baiting her right from the start, it was a coldwind map so really not that big and he ran into the middle of it immediately and then immediately went down. How he went down, I honestly have no clue. What was even worse was after she hooked and I lingered to get the save, the other guy started baiting a chase around the shack with her and about 15 seconds into it, the 4th teammate broke haunted grounds. So there was no way for me to try and get down there with all those traps or I'd be on hook basement too.

    What im hearing is your teammates went full blown seal team 7 to do everything they could do to ensuring that first guy died...including the 1st survivor who raced to the middle of the map to meet up with the killer ASAP. I can only imagine he used OoO and no mither in an attempt to save the killer time.

  • @Ryuhi said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3956926#Comment_3956926

    Because some people don't play as much due to, say, working full time. If you're not caught up and only play a few hours a day, the grind is still massive if you're diversifying (especially regarding consumables.) The perk grind has been substantially improved, but if you're trying to stock 1 survivor and 40 killers that amount of BP grows every new chapter.

    The point of a bloodpoint offering for an event is that its basically a themed BPS to celebrate. Part of the reason events like the anniversary pull back players who are taking a break is because they can take advantage of everyone running Bloody Party Streamers the Confectionery Of The Year, so it kinda loses a lot of appeal if people aren't using the offering that was specifically designed and distributed to be used during the event.

    Its just a baffling thing to be stingy with when being stingy is directly counterintuitive to its usage as a celebratory/return/retention mechanic.

    Realistically a person only needs enough cakes to last them til next year. If someone doesn't play much...sure, they won't earn as many cakes, but they also dont USE as many. As far as having cakes DURING the event, that shouldn't be a problem at all. I was playing for abit earlier getting upwards of 350k BPs per match, which obviously made it easy to replace the cakes used each match.

  • @Marc_123 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3956916#Comment_3956916

    ?

    I don´t understand this question.

    You need cakes… as much as you can get…

    I am a bit jealous of these - i have 1814 cakes after the first day - but as a more normal player i will never get that.

    But a few hundreds i got last year. Have to see how much i get this year but it will be less for sure :-(

    You need at most enough cakes to use 1 per match for a year. For casual players that dont play a whole lot... 1000 total is more than enough. People keep getting more cakes than they can possibly use, and then they have leftovers by the time the NEXT anniversary rolls around.

  • @[Deleted User] said:

    I would assume (& only my personal assumption but i've been in business a long time I've seen these kind of decisions made at high corporate levels) their general idea is "people will want the same amount of cakes as last year, plus all the new fnaf players (who aren't gonna stick around btw) will want to level up fast & need more cakes too, lets give them less they'll play more!"

    In reality most players will play less or roughly the same as most cakes are hoarded for years (I have them all the way back to 4th anniversary) I agree with the players will want more part, gamers usually do, especially in this game! It will annoy the core base that come here, but most of the player base won't really notice & they'll probably happily take 30 - 40 per prestige while us on here will finish the event with thousands even if its many less than last year.

    I was thinking the same thing. Ppl tend to get more cakes than they can use in a year, then stock up all over again the next year.

  • @Drunkenmunky said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3956785#Comment_3956785

    You're right about chore points.
    Anymore, the only reason to even log in is for progression towards incentives like a skin etc.
    It's so sweaty and so toxic, I'd rather do anything else. The carrots are the only reason I bother however, I don't actually have to put up with their anti-bs when they won't address toxic behavior.
    It shouldn't take a year for anti-tunnel and anti-slug.
    They base kit'ed BT and killed the perk. They can simply, and are most likely going to do it again. Cuz really, what other option is there. They will just base kit unbreakable and babysitter. But, a year? pfft.
    They are just being lazy. And I don't actually have to put up with it.

    In what way did they kill the perk borrowed time?

  • I thought it was funny that they were worried about it stacking with STBFL, then gave us another hit cooldown recovery perk.

  • @Roco45 said:

    Sure is. I just had a game against a really bad hag that downed someone 10 seconds into the match and hooked them in basement, which I was nearby. She ofc placed down every trap she could to camp basement so I stayed and was going to wipe them away and rescue except that the other Surv decided to take chase with the hag around the basement. The dude gets to 2nd stage because the one Surv won't ######### off from chase around the shack, then last couple seconds finally leaves and takes hag with them.

    I then go to the basement and wipe away 3 traps and she ofc comes to camp the last couple seconds so I just rush to unhook and tanked a hit from the last remaining trap down there and hook traded. Fine whatever, I'll hook trade, except that I then watched as no one even attempted to save me, the same dude who was running around shack prior, was running around it again with no one even doing gens. All 3 of them were just hovering around shack doing literally nothing. I sat there the entire hook stages. I stayed till endgame to tell them how trash they all are, which ofc they then just said that I was awful because I had 4k points, like yea no #########, I spent my entire match in the basement after one unhook that could have happened sooner if the other teammates weren't idiots. Even the guy who got to 2nd stage blamed it on me and didn't say a peep about the one player who was running around shack for minutes.

    To remove player agency in DBD, a game that lacks any sort of actual MMR, is astounding. If players want to leave a match, let them leave. There shouldn't even be DC penalties beyond a few minutes at max, there's bots, lets these toxic players play with bots, I bet they'd change their gameplay extra quick when they stop interacting with other humans.

    Trapping players into matches with other toxic players, a sure way to kill your game in the long run.

    How did the hag even get into a CHASE that fast? Game loads, she books it straight to the closest survivor in all her 4.4 speed glory without even taking time to place traps, got in a chase AND hit them twice in 10 seconds? I feel like you mightve had a speed hacker if this is true.

  • @calem said:

    Opposite effect for me. I love running Lethal and I am seeing 3-4 survivors spawn in the same area consistently.

    It's suppose to be all 4 together every time unless they bring an offering. If you only see 3 spawning together and no offering was used... something got messed up.

  • Keep in mind, the only reason the guy in the first game CAN try to unhook himself was because of the luck offering. If no one brings that, they have to stay on hook until rescue. They'd then generally understand they're in a chill game.

  • @kosaba11 said:

    I'm sorry for your loss. I'm not sure if BHVR would do something, but I hope they do.

    They might offer a special charm or something. I know Puppers has a charm code that never expires.

  • @TWiXT said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3956396#Comment_3956396

    I hated the Endo CPU add-on simply because it takes 1 second to wind up and throw the axe, and 2 seconds to cooldown afterwards before you can strike or interact with anything. Base gen kick/pallet break speed is 2.34 seconds, with brutal strength you can reduce this to 1.8, but unless the axe was already deployed and in the environment near the pallet or gen, you would add 3 seconds onto your break, which makes it useful only in niche situations. Basically, no matter how much they buffed it, it's still in that niche spot of usefulness. Much like Billy, Bubba, and Demogorgon, if you don't already have their powers charged so you can break a pallet faster, then it's a waste to spend time charging up, vs. just kicking it.

    I understand keeping the killer from attacking for the 2 second cooldown after throwing the axe, but the only way Endo CPU will be useful is if you've already thrown the axe before reaching your kick target, or the devs change it to at least allow Springtrap to interact with Pallets, Gens, etc right after throwing the axe. Even then however, throwing alone still adds 1 second with the wind up, and Endo CPU right now paired with Brutal strength can only reduce that interaction to 0.936 seconds, totaling the whole thing to 1.936 seconds, and thus still making it slower than just kicking with BS equipped.

    What I'm saying is, Endo CPU is niche and underpowered to the point of being worthless as it is currently, especially compared to simply breaking a pallet normally or with a perk. To me, the best change they could make for it would be to empower the axe to break stuff it's thrown at. Given that you would still have a 2 second cooldown + 7 seconds before you can reclaim the axe… I don't think this would make it overpowered, and it would be far more useful/less niche than it currently is.

    It doesn't make sense on paper, but it does in practice (along with killers like BIlly using saw to break pallets). Until you actually go to break the pallet, your still a risk to the survivor. If they pre-run, you could just leave the pallet unbroken. With killers like Billy and Bubba, a charged saw could quickly be used to down a SURVIVOR rather than the pallet.

    With the springtrap addon... just chuck the axe while looping and pressuring the survivor. You dont have to just stand still in front of the pallet to do that.

  • @supersonic853 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3956128#Comment_3956128

    So i take it a double range addon nerf for pyramid head is in order? Because I mean i see those addons used a lot because the others aren't the best so.

    Badge was probably hit so it wouldn't just be paired with guitar strings to undo its downside.

  • @codebibi said:

    the perk is bugged right now. i had a stealth build with calm spirit and distortion and even if i don't scream i still lose a distortion token to block the aura reading. this should not happen.

    Phantom fear causes both a scream AND an aura reveal. Calm spirit would only block the scream part. Similar thing also occurs with Thwack.

  • @Marzipan210 said:

    Yeah I can see why they didn't go with that. It sounds cool but like Forgotten Ruins is already bad enough about survivors just being able to duck into portals and be safe.

    It would be even worse since the doors are spread out by every gen. The moment you're disturbed from fixing a gen, just hop in the door and lock it behind you.

  • Of course they'd remove that, lol. They can't have survivors beeline to the nearest door midchase to barricade themselves in the office. The moment you have a situation where the survivor can go somewhere that the killer can't follow, its obviously an issue.

  • I remember back in the day people could use a spam macro to crash the game. They'd do something like click a flashlight 1000 times in a split second.

  • @dbd900bach said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3954755#Comment_3954755

    A game can't be deemed hopeless on if you're first on hook. We're talking about the selfish type of players who get bent the first moment things don't go their way.

    I was just making a joke that someone will find out the bot that replaced them was better than them.

  • @hermitkermit said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3954785#Comment_3954785

    I do agree this case doesn’t look like BM, as the survivors seemed to be in close proximity to eachother in order for their bleed out timers to be where they are in the pictures. I brought up BM because someone replied to me about BM, about survivors in exit gates. My original post was in reply to someone claiming this slugging was necessary to avoid hatch and I was explaining that it wasn’t necessary to slug like this to avoid hatch, not that this slugging was BM.

    I get ya. People like to pretend slugging only happens to BM or to prevent hatch. This game however seems to have just been a perfect snowball opportunity. We also have no clue what the other survivors were bringing. We know OP had a medkit, but the other 2 could've been going for a flashlight save and got caught.

    Being slugged for 40 seconds though isn't a problematic amount of time in general. Obviously the killer isn't bleeding people out and started the game by getting 5 hooks before this moment.

  • @hermitkermit said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3954543#Comment_3954543

    I do agree that survivors lingering at the exit gate can be a form of BM and should be addressed. But I don’t agree that it’s the same as being slugged. Being fully mobile is fundamentally different from being immobilized. That is not an opinion, it’s an objective difference in agency and gameplay experience. And to try and disregard that very important fundamental difference is not reasonable. 

    Now, I understand that the broader point might be: “Shouldn’t all forms of BM be dealt with, regardless of the role?” And to that, I absolutely agree. I’ve even shared suggestions before like speeding up the EGC timer when someone lingers, or giving exposed/aura read effects to survivors who stay in the gate too long to discourage stalling behavior. (I will mention though that with those suggestions people then said it wouldn’t be good enough because then survivors would wait outside the gate. To which then it gets very confusing because I thought the entire point was to stop them being in the gate.)


    So if the question is about just general BM then yes, of course it should be stopped by any player regardless of role. But the solution to BM is different case-by-case because all BM is not the same thing. Gate BM and slugging are not the same. One allows for full player control and even a choice to engage with the BM or not. The other removes control entirely. Both deserve attention, yes! But we shouldn’t treat them like they’re the same thing just because they both fall under the BM umbrella. A solution for slugging can’t work as the solution for the gate because they’re two entirely separate issues.

    This wasn't even a matter of BMing though. The killer was able to chain 3 downs in around 40 seconds. I doubt they were thinking about hatch at all during this.

  • @RpTheHotrod said:

    The only thing that needs changing is for both springtrap and huntress - hitting an m2 should have the same "cooldown" on another attack that an m1 hit does. Atm in a chase, if you hit with an m2 you can almost immediately followup with an m1 giving survivors very little chance to make any distance whatsoever.

    Thats the case with any ranged attack. Artist, Trickster, and Unknown ALSO dont have cooldowns on hits.

  • @dbd900bach said:

    Dbd isn't like Call of Duty where you're shoved into a game mid match to fill in for the player that left. If someone leaves, you're stuck with a bot that will always be a detriment. You might as well not have a fourth player which is how most people feel when saddled with a bot, and the game is essentially over already. Does it always mean immediate loss? No. Is the bot useful and sometimes better than the player you had? Definitely. Yet, most average players will feel like the game is over. Its not a good feeling.

    I personally think the Devs should take notes from a game like Overwatch who allows someone who prematurely leaves the game to join right back. Its still the same character they came in with and the same perks/items.

    Survivor DCes because the game is hopeless anyway. Survivor rejoins the same match they just DCed from 2 minutes later just in time to see the last gen pop.

  • Yup... I really WANT to like Houndmaster, but its the small stuff that just makes her feel bad to play. If I send the dog out to scout for example, I can't swap over to chase mode ahead of time. I have to wait until the dog gets back.

    I dont even get why they set it up as separate modes anyways... instead of pushing a 2nd button to swap modes, just let me use that 2nd button to send the dog out.

  • @BrightWolf said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3954722#Comment_3954722

    In Customs, testing out killer builds and perks. XD

    ETA: Sometimes I also play KWF as well, but its hard ot get the squad together since we're all busy.

    Sounds like a filthy killer main to me...jk, lol

  • @BrightWolf said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3954702#Comment_3954702

    Most importainly, it's giving accurate data to BHVR and we might actualy see some more killer sided balance changes bieng implimented, because as of now, it's been feeling a little survivor sided. Like if anything, it's prooved that now that not as many survivors aren't going next at the slightest of inconviance, or that survivors aren't extreme hiding to troll, that gens fly by extremely fast because there is so little for survivors to actually do beyond their main objective.

    Which hopefully, this means repair speeds will be looked at next, if not giving killers some upping of regression per kick or some form of basekit corrupt intervention or a rebuffing of certain perks. Also, healing needs to be looked at again, so perhaps the nerf to Sloppy can finally be reverted or at the very least adjusted acordingly.

    And before anyone comes at me for being a "killer main," I play both sides with a 70%-20% Killer to Survivor ratio.

    What's the other 10%? Spectator? Lol

  • @iloveandhatethisgame said:

    Why are people defending this?

    Because its obvious this was not a case of someone trying to deny hatch, but just a good play on the killer's end. The killer got 3 downs in roughly 40 seconds.

    https://youtube.com/shorts/ar--P50IzhM?si=CXGj1j_OomeiPz_w

    ,Essentially, a play like THIS happened and OP is just mad that the killer downed everyone instead of stopping at the 1st down and ignoring the others.

  • @Hexbadboy23 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3954499#Comment_3954499

    https://us.v-cdn.net/6030815/uploads/049Y8OZB1VNP/img-5853.jpeg

    This is a more clear picture. The killer actually slugged 2 people and found the last survivor and it needs to be addressed.

    So it looks like he already knew where everyone was. Your bleedout bar shows you were on the ground less than a minute before he downed the last guy.

  • Judging by the bleedout bars and recovery progress, you 2 were barely on the ground for long. If the killer sees multiple ppl that he can down, it makes sense to down them instead of letting one run off while he hooks. The fact that your teammates have been hooked shows he doesn't have some slug build going on and just took advantage of your team's missplays.

  • @Nazzzak said:

    Why 30 days? Why not all time stats?

    Probably to get an idea of how the latest changes have effected things.

  • I feel like this is another situation that killer bots in custom mode could be good for. I know games like Overwatch allow you to play against fairly easy bots to get the hang of the game before trying to play actual matches.

  • @Scarlett1111 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3953019#Comment_3953019

    The game has had over 60m sales. Yet only has a peak player count of 100k. That is telling in of itself. The game is fundamentally not fun from the side that it needs to be. Killer mains will never go play anything else because there is only one game that you can bully 4 individual people ad nauseum. Meanwhile survivor players and their friends they would want to play this game will have hundreds if not thousands of games that will both respect their time, and they will have fun playing.

    Of those 60mil, how many do you think are part of the massive number of free epic accounts that hackers use and not actual individual people?

  • @100PercentBPMain said:

    iI've always considered 1 survivor living to tell my tale to be a win; only difference SWF makes is that in solo, I typically cheer for the killer.

    if me dying means we all have a good time, I'll gladly die every time

    Reminds me of 2v8 last time. I had a dead survivor message me while I was playing killer to rat out their teammate who was sitting in a locker.

  • @Shroompy said:

    Ill always remember this one Nemesis player who tunneled me out as Jill and just typed: "DID YOU HAVE FUN??? USE THE BALLS ABOVE TO ANSWER!!!" and then left.

    If its an intentional change (cant see how it isnt) theyre probably planning on reworking that system to actually be worth something.

    I feel like I would've busted up laughing if that was said to me.

  • I think for the most part it only got used when ppl were pissed. Hit that 1 star button after a bad loss, but forget it exists for a "3 star" game. For me... I legit forgot it was a thing.

  • @Deadman7600 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3952916#Comment_3952916

    it happened in a hens video recently where he was playing vecna

    Might it be from an older game? It's not abnormal for content creators to post videos of games that weren't played that day or the day previous.

  • I dont think anyone used that feature

  • @thrawn3054 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3952639#Comment_3952639

    It can be a calculated risk. If you can finish that first gen fast once you spread out there's only four left. Then if the first chase goes a decent length you could be at 1 gen after 1 hook. Generally it won't happen that way but it can be worth a shot.

    Numbers are abit off. It wouldn't be 4 gens popping if the killer is chasing someone.

    Edit, nvm... i see what you mean now. It's still not likely since your not likely to all spawn on a 4 man gen though.

  • @Skeleton23 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3952680#Comment_3952680

    I've just seen that and it's basically the thing I'm talking about. I know him I watch his stuff. I don't think the games harder because of game Design or op stuff it's that now we are able to play Normally now and no one's used to it anymore

    I was kind of expecting to see more of that. The video DID make a good point about the anti-go next. So many games where 1 guy who gave up a hook states early ended up being close for awhile... then led to an early death. People might just be feeling what its like to not be having those hookstates flushed down the drain over and over.

  • @xGodSendDeath said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3952740#Comment_3952740

    I just played hit and run Wraith the other day and people kept healing so fast that it wasn't doing anything to pressure them. It also didn't help that the map had 5000 pallets (movie theater one)

    Without some video or something, I can't really comment on your gameplay. Did you look at the survivor perks at the end? If your just hitting them and leaving, but not really pressuring the rest... its possible they were just group healing at normal speeds.

  • @GeordieKiller said:

    going to post this as it is very accurate in explaining what is going on with the games currently and hits what i believe but in a much clearer way then i can:

    https://www.youtube.com/watch?v=IImUI1uGPuM

    I got about halfway through the video so far, I'll watch the rest later. This guy makes a couple good points, but overall... not really. His section on healing compared modern day healing under the hook with resurgence to old COH.

    Getting healed with resurgence is fast, no doubt...but it only comes into play after the person who has it equipped is unhooked. It's not going to really affect the hit and run killers like Wraith like he said. Old COH was strong because 1 person's perk could continuously provide massive benefit to the whole team essentially at all times. Even if all 4 ppl equip resurgence... its not helping them heal faster if a Wraith smacks them and leaves.

    As far as faster games with Springtrap goes, I feel like thats legitimately player skill. I've been playing him myself and on the games where I lose... I honestly feel its because I didn't play very well. Theres plenty of room for improvemen. I feel once people start actually start being honest with themselves in that there's room to improve and they arnt gods at the game, they'll start having a more positive attitude.

  • @MechWarrior3 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3952563#Comment_3952563

    Yeah I am sure they will fix it! If we are lucky maybe in our mailboxes they will give us extra pies for what we missed out on yesterday 🥰

    How would that even work? It makes sense for currency like BPs that you can use on any character, but the pies would need to be assigned to a specific character.

  • @Coffeecrashing said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3951821#Comment_3951821

    Again, I hope BHVR has the same mindset with the phase 2 changes.

    We should have a "it's not anti-slugging, it's anti-slugging-all-4-survivors-at-5-generators" mechanic.

    I hope so... if I do something impressive like get 4 downs with a single Bubba saw, it would really suck for survivors to just pop back up because I can only have 2 ppl down at a time or something.

  • I was upset about the skullmerchant massacre too but... death threats over a loading screen joke is hella too far. This is why the DBD community has such a stereotype of being toxic.

  • @DEMONANCE said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3951562#Comment_3951562

    for onryo i only mentioned the stealth aspect of her i know her teleport mechanic require special balancing due to condemned.

    but what i don't understand is why an m1 killer with no chase power or instadown have a lullaby when in stealth

    and with the addition of visual heartbeat you can never get surprised by a sadako when demanifested

    Probably because her mobility means she can at any time immediately change position and come at you from any direction. Even if she was last seen chasing a survivor to the north of you, she could immediately come at you from the south. That's an aspect you kinda dont get with other stealth killers.

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