LordGlint
LordGlint
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- LordGlint
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I feel like this would be more fitting to slap on Windows of Opportunity.
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I forgot this one. After I saw so many ppl use event BP offerings, I decided to play around with everyone. Pretty much I played normally except... I decided to only 2 hook everyone. After someone was already on death hook, id still chase em if I found em, but would just slug em so their teammates could fetch em later. Actually got to the point where some of em almost bled out and I had to be the one to fetch them, lol. I guess one of em hit stage 2 on the hook without me noticing though and died when I hooked him a 2nd time. This was the chat...
Side note, this was my first screenshot I put into my "salty endgame chat" folder on my desktop, lol.
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@AvisDeene said:
https://forum.deadbydaylight.com/en/discussion/comment/926099#Comment_926099
Thanks for the response. I was more worried for the nice killer than I was for me. <3
These reports will just get buried under the mountain of reports for tunneling/camping/playing the game that hes likely already gotten, lol. You and him are both fine.
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I have no problem with the challenges, just hate how ppl will quit if they dont get it done. Had a game recently where 3 ppl instantly quit out as soon as I went to pick up one guy. They didnt quit when the guy initially got DOWNED...they quit when he was picked up. Saw afterwards they were SWF and the guy had spinechill on...
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Ive had afew super fast games like that. Enjoy your black pip, you won too fast, lol.
The Freddy one is old...was right before his rework. The Billy one was a total of 2 mallets and 3 saws with no slugging.
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@Saitamfed said:
https://forum.deadbydaylight.com/en/discussion/comment/926044#Comment_926044
I won't call you an hypocrite, I do the same sometimes and I need to apologize after hahaha, so no problem but I will camp you to oblivion 😁
Goodluck, I play killer 95% of the time. Was mostly calling myself a hypocrite since I was calling someone out on doing that on a different thread earlier. The OP of that thread was saying he hates when he has a worthless teammate screw over his team by leaving by themselves with a key. A reply soon after gave him ######### saying hes a killer who feels like he needs 4k every game... obviously missing the part where OP was playing SURVIVOR, lol.
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@Saitamfed said:
https://forum.deadbydaylight.com/en/discussion/comment/926017#Comment_926017
I am 23 years old. And I assume you don't know what the current situation is in another countries. Do you? We already had a corralon in 2001. I'll explain what that is: Basically you save money in bank, then when you go to the bank to have your money back and they say "here you have no money", so it's money that you "magically loss". It's a pretty good trick if you like magic stuff.
@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/926017#Comment_926017
I'm not sure why you'd say that, unless you either didn't read the OP or just assumed he's lying 😕
Honestly...I didnt even read that part the first time. Had to go back and reread. Call me a hypocrite because I read the title and went strait to the replies like so many ppl before me on these forums, lol.
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@Fibijean said:
Rather than putting money in the wallet in advance, have you tried/are you able to just purchase the auric cells and add the amount needed to your Steam wallet when prompted during that transaction?
If that doesn't work, aside from winning a contest or something (or the above suggestion regarding Steam cards) I can't see any other way to get auric cells on Steam. Your only other hope would be to contact Support and see if they can help you out somehow, given your exceptional circumstances. Here's the Support link: https://support.deadbydaylight.com/hc/en-us
It's probably someone without a credit or debit card, just using cash. Pretty likely if OP is a kid.
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The amount of times I've seen the last survivor escape contradicts the idea that its near impossible. While the odds ARE in the killers favor at that point, its still very much possible and happens all the time. As it stands, the devs nerfed Remember me JUST so the last survivor can have a chance at opening the door.
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@EldritchElise87 said:
All Iri needs to be balanced is one change, instead of reducing hatchets by 2, it should always start you with 1 hatchet, regardless of other add ons.
Iri heads reduces it by 4, not 2
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@LOA said:
https://forum.deadbydaylight.com/en/discussion/comment/925887#Comment_925887
I dig it. I am going to give it a shot on my Clown. He is one of the worst for me at hunting. I enjoy playing him, but haven't found a real winning build for him yet. Anything else run will with Whispers??
Whispers is a pretty standalone perk, not something you need synergy with. Its just a matter of knowing how to use the basic info its giving you. Huntress is a common killer to see using it, but its good on Billy as well.
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@LOA said:
https://forum.deadbydaylight.com/en/discussion/comment/925787#Comment_925787
I get what you are saying, but even when it first turns on you are dealing with the maximum distance within a radius that the survivor can be in. I get how it may be useful for finding the first person, but it still feels like too big of a space for a person to be in. But, I also don't have much of a problem finding people to begin with. I will try it again though, maybe I can get some use for it on my slower killers.
Thats not entirely true though. When the light pops on, I know they are exactly 32 meters INFRONT of me, as opposed to behind me. I can also move left and right to narrow it down further on if theyre infront and to the left or infront and to the right. If you have a gen thats in that range... Thats why its important to see WHEN it pops on, not just note after the fact that your perk has been on for awhile. If I see WHEN it pops on...theyre 32 meters infront of me, not 15, not 22... If I only notice its on AFTER the fact, they could be anywhere.
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@CashelP14 said:
https://forum.deadbydaylight.com/en/discussion/comment/925825#Comment_925825
That's a fair point. I'm not sure how they would do it or how it would work but I just wanted to create an interest in the concept of it.
Personally I would like the option to avoid certain maps when I'm playing killer. Wondered was there a way I could avoid say Disturbed Ward by making a deal with survivors where we dont get that map and I'll not use NOED or Ruin.
An issue I can see is that it removes the mystery of each game before you load in.
I could see maybe a voting map feature, similar to what COD has. Put up a handful of maps each game with players allowed to vote towards them, while not showing what each other is voting. Could maybe have offering giving you an extra vote.
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@CashelP14 said:
https://forum.deadbydaylight.com/en/discussion/comment/925598#Comment_925598
When I first thought of the idea I imagined it being a deal between survivor and killer not to use something. So maybe the killer offers not to use ruin, in exchange for not getting a rotten fields or something. As I said I didn't give it a lot of thought. Both sides need to agree to it.
https://forum.deadbydaylight.com/en/discussion/comment/925614#Comment_925614
I personally like the random maps but I think we can all agree killers like doctor and leatherface struggle on massive maps like disturbed ward for example. It puts you as killer at a massive disadvantage to begin the game and means you have to play a lot sweatier in order to even have a chance of getting any kills. Also I imagined it as something that was wagered after you found the lobby.
How would this "deal" be made without just giving away your loadout? On one end, I could just offer something worthless like I promise not to use monsterous shrine for no Haddonfield. On the other end, I could promise something I WOULD actually use and just give free info on my perk setup if they decline the deal. I'll bet ya anything the survivor team would mysteriously know about my NOED or blood warden play if I OFFER to not use it, but they turn down my offer.
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@LOA said:
https://forum.deadbydaylight.com/en/discussion/comment/925580#Comment_925580
It has been a long while since I used Whispers. I used to use it a good bit when I first started playing almost 2 years ago. Maybe I should give it another shot.
Whispers is pretty good in pinpointing an exact location if you pay attention to WHEN it turns on, as well as keeping you from wasting time when the perk is off. If your not paying attention to it, look over and notice its on... then you run into your problem of the area is too big to find them.
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https://www.youtube.com/watch?v=gN22Znsl8AA@HollowsGrief said:
I think the best thing to do with Iri Head is make it to where it lowers the amount of hatchets to 1, no matter what addition add ons are used. The issue isn't Iri head, it's having 3 of them cause people always pair it with infantry belt.
Reminds me of this video. The survivors were STILL salty, lol.
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This was one from afew weeks ago. They managed to 3 gen themselves on azaroth's, and only got out due to keys... Apparently I should walk to the opposite side of the map instead of "camping gens".
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@ChiTenshi said:
https://forum.deadbydaylight.com/en/discussion/comment/924603#Comment_924603
I prefer the add-on as is. The rarity of the item add-on means players encounter it once every blue moon, and offers a moment to relax and enjoy the game rather than playing "sweaty" all the time.
If necessary, give it a clear requirement/downside like 'Decreasing Hatchet Movement Speed' or 'Hatchet must be fully charged to Trigger'. Removes the guess work when figuring out how far the Survivors are.
Iri heads arnt really rare though... Since it's currently Huntress's ONLY red addon, you're likely to see one pop up maybe every other bloodweb (with ebony moris being in the OTHER bloodweb, lol). The rarity of actually seeing it in play comes in the fact that infantry belt is ACTUALLY rarer to get out of the bloodweb...and most ppl who play Huntress alot just dont feel the need to use it.
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Im not even sure how this would workout... If you dont want the killer to use NOED for example and they DECLINE...wouldnt that just give away one of their perks?
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@LOA said:
I don't like either, unless I am using a slug build, then I will use Deerstalker. I feel like Whispers has too big of a range. It would be better if it was a smaller radius.
Just curious, but how much have you tried using whispers?
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Whispers for sure. Its one of those perks where you might not understand how to use it right away, but with practice...you can pinpoint a survivor's exact location.
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@Accullla said:
https://forum.deadbydaylight.com/en/discussion/comment/923444#Comment_923444
Gotta get 'em bloodpoints! I run bbq on spooky Myers as well
I just find it handy so I'm not wasting time traveling in a direction with a slow killer that doesn't have survivors.
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As soon as I read the title, I somehow knew I was gonna read about someone experiencing survivors who 99% their sprintburst. While I was pretty pissed about ppl who were using sprint burst exploits before, ppl 99% their sprintburst is really just a sign of good gameplay.
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@Sonzaishinai said:
Try playing without ruin for the next 10-20 matches
Run another slowdown perk like pop or something
After you get used to that you can go back to ruin, but it won't feel as nececary anymore
I actually tried swapping it out for infectous fright on my old Bubba build instead, which was alot more fun (for me). Instead of relying on a perk to slow the game down, I was able to play alot more aggressively. Im not gonna lie and say I won every game or anything, but I had a good time and won a large number of them.
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This just seems like a balancing nightmare. Ultimately theyd just end up tuning down the perks and have their strongest versions be equal to what we're currently using now.
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Could see this being a thing with Billy, Bubba, Huntress and Oni. Wouldnt suggest it with either Pig's beartraps nor Trappers though for opposite reasons. Having unnaturally dark trapper traps would just be giving him an addon for free, while a Pig would likely do the opposite and place highly visible beartraps on peoples heads (imagine a hot pink RBT, lol).
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/923483#Comment_923483
Ruin helps against a genrush which is what normally happens as many people have said ruin is needed "to slow the game down alittle bit". Sure you can go with others like huntress lullaby but thats not benefitial since survivors will hit the skillchecks anyway. Ruin maybe isnt neccessary but ive noticed the difference it can make gen wise can be huge. It really honestly depends i feel.
I was asking what extra "proof" I would need to show. According to the person I was talking to, 4king 1000 times in a row wouldnt be proof of anything and more info would be needed. To that I asked "like what"
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@Johnny_XMan said:
Parts of this map are gross I agree. Specifically looking at those endless walls.
However. You can't really expect every map to not have some kind of 'safe' areas. I don't want them to make it into Hawkings Lab 2.0 for example.
As a last point, everyone noticed how badly this Freddy played. Yes the map didn't help him but did he ever get off her? Of course he is allowed to make mistakes (as everyone does) but I think people also need to adjust to the map. Not to a point where one party or the other are accepting it, but adjusting to it accordingly.
You said it pretty well IMO. Its important to be mindful of strong areas like this one or like the ironworks loop when making your loadout for different characters. A plan of SOME kind helps. I know while playing Bubba, I use to use monitor so I could get alot closer to ppl on gens and often times steer chases AWAY from strong locations like this. On legion I sometimes will pop on Bamboozle so I can put an end to strong windows.
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@Elk said:
https://forum.deadbydaylight.com/en/discussion/comment/923508#Comment_923508
Probably Umbra,I don't know Scorpionz, so it could be Umbra.
I highly reccomend ya check out Scorpionz sometime. The guy is a Piggy main with like 7k hours and will have you convinced Piggy is really good, lol.
https://www.youtube.com/watch?v=nzLQ5RahEF0&t=750sHes also pretty chill.
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@Elk said:
https://forum.deadbydaylight.com/en/discussion/comment/923473#Comment_923473
I'm just playing :D It's hard to voice opinions from just text. I think i know that streamer, because i heard that one before. Well if not the streamer then the Shadowborn part.
Was thinking of Scorpionz. I know shadowborn is pretty manditory for Umbra as well though for the same reason.
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/923468#Comment_923468
He didn’t need BL to waste a lot of time.
https://forum.deadbydaylight.com/en/discussion/comment/923471#Comment_923471
Think about Wraith, Ghostface, legion, pig, Trapper (to a lesser extent), leatherface, Billy, Plague and Myers. They’d all struggle here.
Im sure youve already thought of why Trapper wouldnt be having a hard time as soon as you typed that. As far as Wraith, Ghostface or Pig, theyd be better off stealthing up and approaching from a different angle. Wraith in particular could use his power to kill ALOT of that distance and force many more pallets. Pig's Dash can actually be used with great success to counter someone who goes downstairs. Plague would be more interested in getting the entire team sick as opposed to chasing 1 person and hitting them twice, thus giving them the speedboost needed after the first hit to allow them to run to a safe position. This Freddy kept chasing the survivor by going down the same staircase, instead of circling around to the other one. Legion would be more likely to pinball off this guy inorder to gain hits and info on his teammates...who are ACTUALLY being productive. Bubba can use that chainsaw to avoid giving a speed boost with M1 as well as for outpositioning. A Bubba could be revving his saw at the pallet at 1:50 after its been thrown to pressure the survivor into NOT running until after its ACTUALLY been broken (same way a Billy can). The house here is the same house youll find in all of Badhams setups, so isnt really even a Haddonfield thing.
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@woundcowboy said:
https://forum.deadbydaylight.com/en/discussion/comment/923418#Comment_923418
Matches are anecdotal. And no, it doesn’t mean that every team is trash (although the potatos are are sprouting lately), but a variety of factors such as rng, dcs, and flukes can happen. If I played 10 matches without Ruin and 4ked 5 times, that still wouldn’t prove anything. We need more data.
Like what?
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@Elk said:
https://forum.deadbydaylight.com/en/discussion/comment/923449#Comment_923449
I was joking :) I'm not that stupid :D ......I promise!
Wasnt calling you stupid, alot of ppl just dont know the smaller details to many perks. I know some ppl who would HAVE to use shadowborn on many killers due to getting headaches without the FoV increase. I remember one streamer who would allow for fan builds, but shadowborn was a MUST when playing nurse for example.
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This right here is why I dont use pallet Freddy, lol. Being able to place a snare down during that chase wouldve allowed that chase to end ALOT faster. As it stands, the Freddy spent too much time focusing down 1 person who of course knew what pallets THEY used, so wouldnt be tricked into throwing the same pallet a 2nd time. While its dumb that there was 4 windows available on that house, the killer kinda set himself up by mindlessly holding W with a loadout that cant counter looping. This couldve been handled better by most of the killer cast...including Clown.
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@Elk said:
https://forum.deadbydaylight.com/en/discussion/comment/923356#Comment_923356
Hmmm maybe they were jealous of how much you can see(FoV)
The FoV values arn't stackable. The only reason to really do this is if you want the TR reduction from monitor with the CONSTANT FoV from shadowborn due to monitor's FoV increase only working outside of a chase.
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Always think its funny when survivors criticize my perk choices after I successfully kill them. A recent one was saying it was dumb to use BBQ on a scratched mirror build.
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@aazimuth said:
https://forum.deadbydaylight.com/en/discussion/comment/923277#Comment_923277
Well that's just Billy in general lol. You will hardly ever get chaser emblems on Billy which yeah there is something wrong with that. They just need to fix killer emblems and make it harder to pip as survivor. Also, get rid of black pips and double pips.
Theres too many things that screw ya in chaser, the chainsaws here are just 2 of em. The Billy match was over REALLY quickly due to me having a weird knack of instantly finding and downing the survivor who decided to try unhooking after hooking each person... That game had a total of 3 chainsaws and 2 mallets. If I 1 hit ppl using Plague, Myers, GF, Bubba, Billy or any perk that grants exposed (Haunted grounds, NOED, Devour hope, iron maiden...) It hurts chaser. If I yank someone from a locker or trapper's beartrap...it hurts chaser. Gen grabs...hurt chaser.
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@woundcowboy said:
https://forum.deadbydaylight.com/en/discussion/comment/923257#Comment_923257
I don’t count random match videos as proof, especially with the craptastic rank system lately. Ruin is needed. It doesn’t matter how quick you chase, survivors just need to hold m1 on gen for 80 seconds.
My point exactly, lol. No matter if I 4k 1000 times in a row, it'll be for nothing because someone will still claim EVERY one of those teams mustve just been bad rather than me playing well.
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@Ramxenoc445 said:
https://forum.deadbydaylight.com/en/discussion/comment/913240#Comment_913240
Yes but not everyone is spending most of their time learning this game like others do so not everyone that does that will be in a good position.
You could use this same logic about ANYTHING though and claim its equally oppressive. If I self care behind a rock on the outside of the map away from any pallets or windows, all of a sudden nurses calling or similar aura revealing is too much because I didnt find a good position first.
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@Apple2o said:
https://forum.deadbydaylight.com/en/discussion/comment/922010#Comment_922010
Red ranks mean literally nothing for survivor. You do 1 gen, save 1 person, and you have already safetied.
Meanwhile for red rank killer it's 4k or depip lmao. Or 4k and depip!
The game is survivor sided because good survivors are all "gods" at looping like Ulysses because it's honestly not that hard to loop safe pallets, and many maps are safe pallet galore. The good thing is that most survivors are too bad to take advantage of them.
Seeing results like this is just disheartening. Both games were 4ks. The fact that you can keep survivors off gens and kill everyone and STILL not pip...is dumb.
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People should really start branching out into other perks if their current loadout isnt working. The thought of "ruin is required" is only a hindrance. Ruin is a safety blanket, with players feeling uneasy when its not there.
Unfortunately though no matter what gets said or shown...ppl will just insist ruin is required. If you show them proof that a low tier killer can do fine without ruin at red ranks, ppl will insist the players in that game mustve just been garbage and nowhere near the super elite teams THEY always face.
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@dont_ask_me_again said:
Another one: Kill David, Jake, Tapp and Feng in that order.
(you have to hope you even get them)
or you just 1k for 4 separate games.
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@dont_ask_me_again said:
https://forum.deadbydaylight.com/en/discussion/comment/922887#Comment_922887
Pallet Stun the killer with every pallet on the map.
Im just imagining the gates being wide open and a survivor being on the OPPOSITE side of the map from both of them spamming a locker trying to call the killer over to the last pallet.
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@Hopesfall said:
https://forum.deadbydaylight.com/en/discussion/comment/922887#Comment_922887
.16% chance for this to occur? please, something more challenging
Really...you can unhook yourself 2 times in a trial? I call hacks
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The downstairs area to the preschool has 3 different ways to get down there, meaning often times if a survivor runs down there...you can follow their sounds from up top and hit em from a different direction than they were expecting.
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@dont_ask_me_again said:
Level 10 be like... tank 4 hits for teammates with the perk no mither.
Unhook yourself twice in a single trial
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@ad19970 said:
https://forum.deadbydaylight.com/en/discussion/comment/920979#Comment_920979
That's true. Haven't actually played the game myself yet, only watched Monto play the game. But it looks really fun, I just hope they community won't go crazy about wanting that game balanced to be competitive as well. Cause that won't be possible, I'm quite sure.
Theres quite afew differences really. Last year has a class system with each person being able to make different things according to their class. Since this naturally makes you more reliant on your teammates, theres in-game coms. Its also time based instead of life based. The killer CAN win by killing everyone, but since a survivor being killed off is just temporary and can be brought back into play after a short time out period by their teammates no matter how many times they die... The killer is mostly just trying to stall the survivors for time until the timelimit is up.
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@ad19970 said:
These two games are very different though. DBD has a certain style of map design, so every map works in a balanced way with the mechanics of the game. I feel like DBD has a much more streamlined design, which makes it function more as a competitive game. I don't think DBD is really competitive, but it certainly has it's traits of a competitive game.
Last Year on the other hand just seems much more like an actual horror game, except that killers are played by people as well. It's not competitive in any way, and I'd say it has therefore much more freedom in map design.
I do agree that the visual design and atmosphere of DBD could be really improved.
Last year also has a series of events as opposed to one constant event, and its maps follow that. Each area of the map is designed for the event you have to do at that moment.
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@humanbeing1704 said:
It's shocked me how they've never done a school map in dbd
They have, Badham is a school














