LetsPlayTogether
LetsPlayTogether
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Gen speeds are fine. How comes that all those killer who regularly win games never complaing about that? Right, cause its not an issue.
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I hope they will understand, that adding Demodoggo wasnt a good idea for their own game. I deeply hate seeing something like Demodoggo, it kills all the atmosphere about this game.
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Just learn how to pressure survivors. Besides some edgecases there is no killer that cant pressure enough to get a decent game.
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There is no gen rush. Thats how the game is supposed to be done for survivors. Stop this nonsense.
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Take the stun and dont whine.
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@YaiPa said:
https://forum.deadbydaylight.com/en/discussion/comment/900372#Comment_900372
No, ds is broken because it gives you 60 seconds of immunity, while bt is used most of the times to tank a hit for the team mate who saved you/for another survivor the killer was chasing nearby.
There is no 60s immunity.Theres at max a some second stun. Thats all. Take it or cry in your corner for being not able to play the game properly, but dont spout nonsense on forums. Most of the times what you say doesnt work, cause the game doesnt register hits properly and one surv goes down, most likely the unhooker. BT is implemented for exactly that purpose of safe unhooks, which includes the unhooker.
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Gen rushing doesnt exist in first place, cause its the way the game is designed. Its like an myth, cause you see very rare a fast Toolbox-Squad, whose callingthem gen rushing would be the only real way talking about gen rushing.
Besides that, tunneling just means youre taking out one survivor on purpose, which just ruins that ones time in play, cause he cant participate in normal gameplay. Killer very much rely on cheap gameplay which only ruins survs time in trial (tunneling, camping, slugging).
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/900393#Comment_900393
Those help a little but still don't prevent it from being abused. It needs the reduced timer and deactivate on another survivor hook as well.
Even with all of these changes DS would still be at least A tier and ran by many.
That still makes no sense even if you tell that another hundred times.
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Gen speeds are super fine. Done make up issues without any reason.
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@Nos37 said:
Just lost to another Trapper during Endgame because of traps.
I'm not saying that there needs to be a 100% chance for survivor to escape.
I'm saying there should not be a 0% chance for a survivor to escape.
If you are the last remaining survivor and the hatch doesn't spawn beneath your feet, you are dead. 100% guaranteed.
Tell me, which other killers can you say that about?
Nearly every other killer, who doesnt play dumb. EGC is heavily killersided, if youre the last man standing. Deal with it.
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@YaiPa said:
Long story short: the best survivor perk (ds, dh, bt, adrenaline) are meta because, as many people here like to say, they are overperforming.
Thats one hell of an unlogical conclusion.
DS and BT are fine cause killer tunnel and camp nearly every game.
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@Drazen said:
Title says it all revert basekit changes. She never needed basekit nerf...........
So because Nurse still is top-tier killer that justifies the basekit changes very much.
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@PNgamer said:
mhh they force me to ignore and close the chat ? Theres no reason to do that, no
So you bought the game for reading chats? If you cant stand the chat dont read it. Its your own choice.
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First: Exchange those bad recolored charms with some new charms. Couldnt be that hard to code charms for every perk.
Second: Make chubby puppets of all characters.
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@yoi said:
https://forum.deadbydaylight.com/en/discussion/comment/898160#Comment_898160
may be u but 5 of 10 games i get a lobby with a key, at least 5 of 10. but i dont get moried as usual as i get keys in my lobbys. full of biased swf with 2 toolboxes and a key .
Thats pure bad luck. I dont know any killer nor survivor which experiences that much at all.
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Just dont read the chat. Problem solved.
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Keys arent that much in redranks, there are much more ebony moris.
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@xRem said:
The basement/wiggle bug is ruining games for survivors and is being abused by a few killers, so its already being fixed within a day. This seems good right? A game breaking bug that put the other side an extreme advantage is being fixed quickly?
Who else remembers wake up and SB abuse? I cant remember exactly but it was definitely alot longer than 1-2 days before it was even announced to be being fixed much less actually fixing it, survivors were ending games ridiculously fast and constantly abusing it but its not fixed near as fast as the basement bug? I understand ones one every map and one was a perk but I saw at least one every game I played.
I'm not saying it is them favoring survivors or that they dont care about killers but how am I supposed to look at this and not think that?
How about looking at the bugs that wre about onth in game that favored killers? Your whataboutism is disgusting.
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Problem is that killer who lack skill can compensate with cheap gameplay.
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Its not a bug. You probably laid direct beneath the hook so that the hooking actions got set up before you hit the skill check. You can counter it by yourself by crawling somewhat away from the hook, even though this should be fixed so it would set priority to the skill check.
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People complaining about nerfing is the real shame, as far as they dont understand that certains issues need nerfs.
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@_LC said:
Found out yesterday, maybe it was already pointed out by someone by I thought it would help anyways. Basically if the killer picks you up after the bug happened, you unbug, but you can also do it by yourself by walking out of the basement. Obviously it's impossible alone (unless you're lucky AF), but if you're on SWF just call you friends to unhook you and let them guide you until you are up the stairs
Thats not right. Its was possibly just pure luck.
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GitGud.
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This thread is hilarious. Why just not remove it and any other perks in the game that dont benefit killers?
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Its not about solo or SWF. Its about potatoe survivors being at ranks they dont belong. With the new reset there will be much more potatoes at ranks where they dont belong. Noone whove ever played the game so far would have though of such a bad change.
For example wre at slightly one week before rank reset and there are already so many survivors which are not supposed to be ranked that high. Survivors who cannot loop a killer for even 10s. Survivors who cannot unhook even if theyre healthy and run BT. Survivors who cannot hit skillchecks at all or gentap. Survivors running around mindlessly doing nothing just sandbagging at pallets or vauts.
The new reset will just make it MUCH MORE WORSE.
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There is no invisibility, its just like a blurr and everybody with some eyesight can still see him. If hes really invisible while standing still, theres even no monitor to make him visible.
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Serious: whats wrong with you? I just see you trolling and badmouthing against survivors.
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Wraith didnt get nerfed, cause then this would have been displayed in the patchnotes. Stop forcing panic, if its just a bug. You could have just reported this in the bug section instead of posting some propaganda like this in General discussions.
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So youre really complaining that people are outdoing game mechanics, while you do literally do the same? Iam not saying thats its right do plug out the cable, but you shouldnt be so entitled to get you 4k, cause thats not how the game is designed.
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At least give BL back the noise cancelling even if youre exhausted.
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Console? If yes: play PC. If not: youre bad.
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How long do you guys want to spam threads about Legion?
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I dont think that they ever banned anyone for abusing bugs like this. None of them i reported for abusing bugs was (permanently) banned, as I still got matched against them.
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So half of your nerfs are just illusional. Stop spreading lies.
Oni wasnt right on PTB, he still isnt right live, cause his whole design is utterly disgraceful. He gets far too easy into his power once he hit the first survivor, this is the point where he starts his snowballing. His hitbox is utterly insane, hitting through half the objects on every map, not even charging in the right direction. 80% of the time you play against an Oni you just lay on the ground cause the only way people play him is slugging everyone. Hes a worse (for survivor) version of Billy. I am already sick of playing against him, and just want to die everytime they start their slugging adventure, but I cant (thx for ban system with such a killer). It already feels like old Legion for me.
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Why sould they address this now after they brought out such a horrible slugging killer like Oni? They did again promote something that not healthy for the game, so you can come to the conclusion, that BHVR doesnt care für game health at all, thinking that sluggging, camping and tunneling still are a thing in 2020. So now survivors have to bring in No Mither (unbreakable just works once), DS (against tunneling lol), and BT (against camper). So they have 3 out of 4 perks slot musthave due to devs not recognizing those behaviour as issues. Playing survivor becomes more and more sardistic.
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BT isnt meant to be countered by killer. And it should never be.
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Noone cares for Legion.
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First fix the reveal mechanics. Then we can start discussing what changes he needs.
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You know, you can open the exitgates by yourself if you want that the EGC to start. Also killers tend to camp hooked survivors when EGC starts to secure a kill. So theres mostly no more chance to rescue a survivor on a hook if EGC started. Besides that, I would never open Exitgates if someone is in a chase and i dont know if he makes it out, due to bloodwarden, as long as their is a chance that the killer could have it.
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Tge
@[Deleted User] said:
People play through the bugs and errors, the DC problem is 100% a balance problem. And yes. They need to fix the balance problem. But they also need to issue punishment for DC.
So... Quit DCing and let me put you on the hook!
The DC issue is surely not a balance issues, or do you think a Trapper is such a issue that you always need to get a DC-rate of at least two players in Lowranks? No its 90% a problem of players own behaviour.
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@ApeOfMazor said:
If people were informed they were facing a 4 man or even a 3 man swf then they would dodge. Doesnt this show that you need to incentivize these games instead of making it feel like we were tricked into playing them or punished?
This shows only the following issues:
- Killers are scaredy cats
- They would just dodge if they didnt know how they would play
- Killer always generalize SWF with perfectly organized tryhards, which is like 1% chance at all to get such a team
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The only thing to do is add a notification for a certains range when Spirit starts phasing. Thats all it still needs.
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You realised it just yet? Sad.
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If you would have read the forum after his rework, there were plenty of threads saying that there need to be adjustments on Freddy. So there isnt any increase in threads complaining about freddy besides those troll threads some killer mains start after every time something doesnt benefit them.
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Serious? Now you will play with potatoe survivors as teammates forever, cause they get back into the same range as you in much less time. I hope they rethink their change of how rankreset works, thats one of the worst changes so far.
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Just get rid of the progress route. Make each challenge a standalone so noone is forced to do any challenge to progress til the end.
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Its not just the community. There are always people who would complain under any situation, you dont have to care for them. Also there are alsways people having different views, cause of different playstyles like those who play much say its too easy ot those who play not much say its too hard. For those you have to find an agreement. BUT, the battlepass itself has such a bad design that you are forced to play different for certain "challenges" to progress instead of being able to do them if you want to or if its just happened. This Battlepass-system here is fundamentally wrong designed, just compare them to any other battlepass-like systems in other games. But I dont think that BHVR will change anything of its design for the next Rift, cause they dont seem to care much for feedback.
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Same on survivor side. You already let go of the gen or survivor but still get grabbed for some unlogical reason. Doublesided issue.
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That should have been done far before its release. I already wasted a hole day to try Last Minute Hero, while every killer is doing basement challenges, whats totally annoying to play against for two days now. I literally gave up on having any normal game since level 3 started. Who the hell coded this challenge? I wanna slice him/her/them in a trillion pieces -.-
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They could have named the new Rift "Rise of the Insidious Bubba and his toxic friends". Already had 4 games in a row like this. Literally unplayable. Pretty good job so far.