LetsPlayTogether
LetsPlayTogether
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Battlepasses are always cashgrabs. You pay them for just playing the game like you would do normally and get something for it in addition (maybe). That something you may dont even want for your money or you arent able to play enough (or good enough) to get what you may wanted to have. Thats already ridiculous enough. Then youre forced to play a role you maybe dont even want to play is the second big No-Go, there should be still the choice of what you want to play and still progress enough to get it done. Third youre forced to play in some really ridiculous ways to progress on the battlepass cause some challenges are encouraging farming, tunneling or camping - otherwise you wont progress any more. Enforcing serious issues shouldnt be the way a battlepass should work like. Also some challenges are bound to be a blocker for further progress. If youre blocked at certain parts of the Challenge-Chain, you cant progress any more.
I am really sorry to say that, but the whole concept how this Battlepass/Rift/Tome is designed is a total failure.
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Hope this is sarcasm. If not: really poor bait.
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@MyName123 said:
Survivor main talking here.
Breakout for me is a op perk, because 20% is too fast for wiggle, if this perk is used on a swf, the others survs tank, the killer can literally make nothing, just one person tanking using breakout is enough for the carried survivor escape, for me this perk is gonna be nerfed to 10% wiggle bonus
pls rework balacing landing <3
😪
One person use isnt nearly enough to make people escape.
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@Vetrathene said:
It only activates once you've been downed AND hooked. Its giving survivors sixty seconds of immunity for not escaping the killer. But NOED is the ONLY problem.
There is no immunity. At worst you get a 5s stun. If thats immunity all survivors would escape every game. DS cannot satisfy both sides, but in is needed due to tunnelin being a serious issue in most of the games. And thats not because its a mechanic, its because killers decide to do so on purpose. As long as tunneling isnt prohibited by design even the actual DS is too weak for solving the purpose.
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Its like that in every game. You can tell lifetime storys as feedback, nothing will happen, thus the feedback of hundreds was in unison, that many of these challenges arent good for game health.
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Nobody ever said that the game is entirely balanced around killrates. Also killrates and pipping are two different issues. Also DbD isnt comparable to other competitive games like LoL, cause they have on both sides the same initial situation, which isnt given in an asymetrical gameplay like in DbD.
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@CrowFoxy said:
If you think if killer sided simply due to the killrate, I'm almost certain that most of that percentage is because of low ranks. At low ranks, survivors get demolished very easily.
At higher ranks, killers tend to get gripped by the survivors and the killer (if not top tier) is vs a swf or good group may stand literally no chance.
You obviously didnt looked up all the graphs if you say it due to lowranks.
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Cause underperforming isnt as nearly as the same issue as overperforming.
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How did you get to such conclusions?
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So you probably just do not belong into redranks. Those who belong into redranks know how to deal with those players (fair and square). Objective times are fine. Your conclusions are simply wrong and lack logic.
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I have to say that I get better teammates as solo survivor than while playing as SWF-Duo, cause mostly the matchmaking makes me play with another a duo consisting of a lowrank surv. Also there are in highranks very rare survs who are toxic towards teammates. Its probably just a problem of derankers, who have fun in this. So no problem of Solos.
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The stats proof nothing.
- They include console gameplay. (= low kill rate overall, compare to PC only)
- Ex-Nurses are sulky and dont play her anymore. (= low pickrate overall)
- Ex-Nurses werent that skilled at all (= lower kill rates)
- Babynurses/low skilled Nurses decrease her killing rate. (= low kill rate overall)
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If you played survivor long enough you gonna wreck those little baby survs at low ranks pretty hard with trapper. Thats compensates for a lower kill rate in high ranks.
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@Nhekii said:
Someone who only plays and worships one side shouldn't be giving feedback or ask for changes. It's crazy how many people have no idea what they're talking about because they don't want to play the game in its integrity. To have a full understanding of balance, you need to play survivor and killer.
People who actively play both sides are superior.
Growing tired of people acting like toddlers and getting upset over a god damn video game made for our entertainment.
You can do better than this.
Thats hilarious. If you played this game throughout all ranks you should have all fundamental understanding you need to give neutral feedback. Thus many players just dont want to be neutral at all, which causes postings like yours. Theres no serious benefit regarding feedback for playing both sides equally.
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No. First you have to get rid of frustrating gameplay mechanics. After that you can work on weaknesses. Thats how it always works in every game. Priority.
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@Vetrathene said:
So according to the stats, it feels like Spirit was singled out because she was picked more, rather then over performing, as Freddy has better stats then she does, and at red ranks ties with Billy. So what the hell devs? Is Freddy next? Is there going to be no buffs for poor killers like Clown and Demogorgon? Nurse was underperforming and she got nerfed hard. WHAT IS GOING ON?!
So you just look at one stat out of hundreds? Pretty good job so far. There were and still will be several issuey with her power being frustrating to play against. Whats so complicaated to understand with that?
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@Kenshin said:
nice stats on her, can we now finally revert her base kit? its time and we want to have fun again playing this killer instead of counting the stupid blink recharges, its enough!
Was so obvious someone would misinterpretate these stats to rant about nurse being unplayable. Just learn to play her since she just needs adjustments in her playstyle to be nearly as too strong as she was in basekit before. Accept you wont be able to blink braindead as before. Cause thats the real issue players are suffering from atm (besides servers -.- ).
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So many obvious purposeful wrongdoings in conclusions makes me sad.
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@Walker said:
https://forum.deadbydaylight.com/en/discussion/comment/865601#Comment_865601
And here we have an example of an immature survivor main who wants to impose (inexistent) rules on others, as I was saying.
The only ones who are immature (what a lousy way of offending others lol) are those whom purposely play to ruin the fun of others, and thats exactly whats happening by tunneling and camping.
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What a ridiculous stupid conclusion. So if all killer players were only playing trapper right now you would say hes overperforming? You should understand why thats a stupid conclusion, cause there is no logic behind it. Youre gonna equate overperforming with playing as majority.
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Looks like someone was camping and tunneling. Thats not the way the game is supposed to be played.
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First: Its "nerf" and "balancing".
Second: How about using punctuation?
Third: You probably never played as Spirit or against Spirit in Highranks, then you should have understood whats wrong with her.
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Yeah, just kill the game.
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@Mr_K said:
https://forum.deadbydaylight.com/en/discussion/comment/859795#Comment_859795
SWFs are matched on the highest rank member. A rank 1 could bring their rank 20 friend to a rank 1 killer match.
Yeah but I still having rank 3 survivor with whatever against a rank 10 killer shouldnt be possible, or 4x rank 6 survivors against a rank 16 killer. Still that whats happening lately again.
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Hag was always annoying if they just played like planting all traps around hooks then using make your choice and were waiting for hook trades.
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Obviously the matchmaking screws up lately again. Had games on both sides with ranges far above 6 ranks in difference. Dont know why they cant fix a simple thing as matchmaking.
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@Atchoo said:
https://forum.deadbydaylight.com/en/discussion/comment/858974#Comment_858974
It absolutely has. There were like a few main reasons published, one of them was the reselling/scamming issue and another one was to stop the exclusion of players. My post refers to the exclusion part. Devs do exclude people with the release of this (see my first comment in this thread). Furthermore, it does not matter if its a code or an exclusive without a code - reselling accounts is still a thing (saw multiple twitch shirt and king kong accounts for sale), another streamer exclusive just increases the value of such accounts and underlines the special treatment.
Which players do they exclude? Fogwhisperes arent the the same as the player base. Theyre literally marketing tools. Also nothing to compare to the player base. Also selling accounts isnt allowed, but thats another issue, though they can detect that and ban those accounts, which wasnt possible with codes. Youre just ranting about something with any logic behind youre arguements.
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@Atchoo said:
Regarding the upcoming free "exclusives": One of the reasons to give everyone literally every exclusive cosmetic was to include everyone instead of excluding the majority of the community. So why do you release a new exclusive charm for fog whisperers which 99% of the playerbase can not get?
Its a new exclusive which excludes more people than all those other cosmetics. If you make the exclusives free for everbody, nobody should get an extra treatment.
They already get a bunch of auric cells, free dlcs, dlcs for their community etc to get cosmetics, so they can show them off. Feels like a two-classed community now. I was never disappointed within 7000 hours of DBD, now I am for losing the exclusivity of all my exclusive skins and seeing you release another exclusive skin which less people can obtain.
Those exclusives will be brought in the game cause it was never supposed to resell those cosmetics given to the players via code. Thats has absolutely nothing to do with exclusives given to fogwhisperers.
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@MightyDwight said:
https://forum.deadbydaylight.com/en/discussion/comment/855889#Comment_855889
Lol. You're either a troll or completely biased.
How about stop trying to insult other people, cause you spread lies?
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There are some serious issues thats needs to be fixed esp. hitboxes, his "Dash" thats not a dash but a "nothing can stop me"-run and the far to much blood orbs (or more the whole mechanic cause its a no brainer tracking ability).
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@MightyDwight said:
https://forum.deadbydaylight.com/en/discussion/comment/855681#Comment_855681
Ad every time I read a survivor post about 'Broken', 'Unfun', 'OP', and 'Stomps', it all just means the survivor is unhappy the Killer killed THEM. So they come onto the forums and claim they DC, or claim the Killer does their job 'too well', or they afk in games to pad a Killer's kill stats so the Killer will be nerfed.
Thats entirely false. Dont spread lies pls.
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Survivor side is as always utterly useless. Killer side has one useless perk for highranks, but Zanshin Tactics are fine for new killers to learn vault and pallet locations. Nemesis has OP synergy with Legion and some nice synergys. Blood Echo is probably high tier on all fast hooking killers, preventing all exhaustion perks on injured survivors, which is overwhelming due to no heal meta. Situational, but then overwhelming. So killer side is average, while survivors are useless.
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Everytime I read posts where killers are using the words "working", "fun", "balanced", "do their job", everything just means that "they have fun playing a killer which stomps every survivor group". Thats not neutral in any way, and then theyre add complains about getting nerfed, even though thats just what balancing means. Im sick of those posts.
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Just ignore everything else. Good view of the world. Not.
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@Jejune said:
https://forum.deadbydaylight.com/en/discussion/comment/853302#Comment_853302
It doesnt say add tho... it says increase...while you can increase 0 by percentage I would still be 0. Ik addative, but still.
You dont reduce your breathing sounds to 0 with Iron will. You decrease the pain grunts to 0. Stridor increases your breathing sounds. Whats that kind of complicted to understand by just reading the whole discriptions?
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So what? He gets far too easy back in his power if he managed to hit even one survivor. Also it shouldnt be possible to traverse the whole map and still being able to instadown survivors without any downside. And hes sure not to lose a chase if you dont bring in syringe or be able to pull of some other instantheal during a chase. and what about those riciulous hits you get throwugh nearly all objects? The killer is imo brain dead on his own side too.
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Would it have been too easy to make a prerequisite like "For every other Survivor who reinstalls a pallet the cooldown increases the next time by an additional XY seconds" or anything gear that? And ... magically ... its no problem at all if more people run the perk in the same game.
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Probably not. Cause you still produce Orbs even though the new perk prevents that.
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How about stop saying "dont nerf killers" and just understand that this is necessary in every process of balancing?
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Its just a japanized Kate.
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- Dont generalize SWF.
- Powerrole is always on Killer side.
- Data says its not that much difference in escape rates between SWF-groups and solos.
- The game isnt allowed to scan for devices used to communicate. Its against law.
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So youre stating that youre one of those bad killers with no manners. No problem.
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Pull them out of the locker, take the "invincible" stun and go on chasing. Seriously no problem at all.
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Oh man, here we go again. Gen speeds are fine. Its NOT a problem on gens, its a problem of killer power. You just think the wrong way to get something nerfed on survivor side.
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How about playing without cheap pseudo-tactics? And how about stop saying gg or gg ez in the afterchat after showing that youre not a good killer by relying on such pseudo-tactics? Would be fair, right?
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Well it was totally obvious.
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@HatCreature said:
https://forum.deadbydaylight.com/en/discussion/comment/846126#Comment_846126
If 3 Gens get effected by 8% that's not 24$, that's 8%. You're adding up 8% 3 times to validate your opinion, the gens are all 8% which is bad. The perk clearly says ''Putting a Survivor into the Dying State
with a Basic Attack causes all Generators
within a radius of 32 metres to instantly explode and regress.
Surge applies an additional regression of 8 %.
Surge can only be triggered once every 60/50/40 seconds.''
All gens within 32 meters explode, applies additional 8% regression. So according to your words, the perk is meant to say ''when a Survivor is downed within 32 meters a nearby Gen will explode and will also apply an 8% regression to every additional Gen''. So according to that 1 Gen will be kicked and the other 2 will have an 8% regression. That is not what the perk does, all Gens regress by 8% so the additional is not referring to additional Gens. Also, trying to humiliate someone by insulting them for their supposed lack of comprehension is disgusting, just because someone is having a hard time ''understanding'' English does not make them less than you.
So 8+8+8 isnt a total of 24? Ok. Thats simple math, but okay. Also I never stated that the additional refers to Gen. Youre still misreading, and thats the thing what I told you.
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You shouldnt be able to easily 4k vs players of the same skill level. But that was the case within the vastly amount of games. Comparing Nurse basekit to escape without Items is quite hilarious. That doesnt compare in the slightest.
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@PickCollins said:
https://forum.deadbydaylight.com/en/discussion/comment/846046#Comment_846046
No it wasn't. Nurse with her basekit was very jukable actually. Now with her basekit good luck getting out of green ranks, you'll be miserable.
But even if you escape green rank, you'll still be miserable. That basekit nerf is crippling. No informed opinion on Nurse rated her basekit as too strong. It was just an appeasement attempt...
Ah so why did so many highranked Nurses never used any Addons, if they would have been so easily jukeable? And still got their 4k? Nurse was too powerful even only with basekit. There is nothing to argue against this, cause this was a fact shown by data. Now you have to play around and cant blink mindlessly. So stop telling lies.
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So you were just misreading/-understanding. An explosion doesnt go in line with a regression, both were/are/will be two different things. Otherwise there would have been written something like "the regressionrate increases by an additional 8%" or something like that to mean what you thought of. Thats not even bad wording, its just fundamental understanding of language you lack. Also it doesnt effect only one Gen, it affects all within range, meaing if there are 3 Gens very close together they would all regress by a total of 24% Thats what it was meant to be used for.