LetsPlayTogether
LetsPlayTogether
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Comments
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2 vs 8 is a stupidity to ask for considering the game state.
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Yeah just imagine players using voicecomms in an multiplayer onlinegame.
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Half of these loops just force survivors to run the opposite direction to break the loop. Or equip Bamboozle.
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Cause its a design failure, but devs will never admit that. They promote unhealthy gameplay esp on killer side with every new Patch.
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99ing the exits is the smartest move you can do, if you know how to progress. You prevent bloodwarden, do stuff and dont pressure the killer. If you died because of it someone didnt know how to do it right. Dont blame the strategy, blame the Player.
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@OmegaXII said:
- Nurse Change: Because survivors had no fun playing against her because of no counterplay
- Spirit Change: Because survivors had no fun playing against her because of no counterplay
- Freddy Change: Because survivors had no fun holding m1 longer
- Deep Wound Change: Because survivors had no fun holding m1
- Upcoming Doctor Change: Because it's most annoying killer for survivors
What do you think is the next? Ruin? Moris? Legion? Pig?
So you will say that letting annoying stuff in the game would be the better way? I hope youre just kidding.
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@Perelie said:
I know you don't play killer and actually HATE killer and anyone who plays it but come on, you can't alienate half of your player base so much.
Thats just wrong.
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Ghostface is broken af. Its annoying to play vs something you reveal even if you dont see him at all and not revealing him 2m away.
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There is no logic behind saying the nerfes were too hard on Nurse by knowing why the stats are like that all the time. Nurse will always be on the bottom, cause shes hard to handle. I had so many baby nurses in redranks like never before.
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@FabV said:
https://forum.deadbydaylight.com/en/discussion/comment/934319#Comment_934319
It litterally is, as two sides play against each other. A non-competitive game is when all players have the same objectives, which is not the case.
A competitive game would mean to have the same starting conditions for all players. Thats not the case, gaming is not competitive just by playing against someone else.
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So all SWFs are screwed, cause killers are just scaredy cats. No thanks.
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Just give back the iframes DH used to have the second you activate it.
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No, nearly all of those pallets are completely unsafe.
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@FabV said:
Sorry but the mistake you make is that it IS a competitive game
Its not.
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Without events at times like this the game is probably deleted soon.
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@Peanits said:
You only need to be on the generator while it's completed, not do the whole thing by yourself. I'd suggest tossing on a perk like Bond to help you keep track of the other survivors. If you're working on a generator with someone else, you're less likely to miss out on one going off.
So and what do i do if i get chased, be on the hook or have to unhook someone else? there are just too many occasions that interfere with this challenge, thats its allmost pure rng.
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Ranks doesnt matter.
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Why only for killers? What about the teammates being screwed up by the DC?
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I think this challenge is already impossible to beginn with, ignoring DCs. How bad must survivors be to get all sacrificied in the basement? Its much to easy to deny this challenge and as a killer you cant do anything.
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Thats probably one of the easier challenges in the actual Rift. 2 survivor was a issue, buts one survivor is more than fine, cause you could just influence it by yourself if someone got hooked you just open the gates and go for the save. theres no difference in having the gates on 99% or opened. Theres still more than enough time to escape.
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Remove the purple key, buff the green key and all addons, so you might even use up the key instead of escaping with it. Also make key spawnings in chests much less, escpecially with Plunderers (I often get two keys out of chests using Plunderers). Still I like to find a key in a chest if i dont bring in Plunderers and try to get everyone out of the game (thus so far never happened within 3 years; god i hate that achievement), cause its brings in some well-deserved variety to the actual gameplay.
The difficutly is that killer mains just have to accept that they arent entitled to get a 4k. they will have to learn that a 2-2 ratio is the norm, everything besides is gimmicky for either side.
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Just bring back the lobby ranks at least for as long as the matchmaking is screwed up like it is now. I have played only one single game versus a killer with the same rankrange (redrank) since the reset. Also 75% of my teammates were unskilled if theyve been in redranks. Its feels like playing with newbies all day now. I dont think I can stand that much longer, it just gets worse. If this isnt fixed soon (and i dont mean months), i just will stop palying until somethings done about it, cause the way its now, it isnt any fun to get screwed up by my own teammates every game.
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They probably should stop doing 4 killers/survivors each year, cause there is already more than enough variety. Just start balancing the game and fixing your issues theyve ignored for years now. The next chapters just need balancing and fixing until the game is mostly free of bugs and gameplay issues.If they would be doing right, they would change their roadmap now instead of forcing through it.
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Yeah i cannot understand how to put up such a challenge. It was already more luck than anything to do the 3 gen challenge, where I only happened to do after someone got chased the entire game for another challenge. Now its pretty impossible to finish 4 gens, cause normally at leat one gen pops the exact same time as your own, which forces you to finish every other gen. But there are several accoasions where you arent able to complete them, so its nearly impossible. I just tried it some times yesterday but every time other survs just pushed through their gens while i was on the hook, in a chase or had to rescue a teammate, which failed my challenge. And this will probably go on for eternity, cause i cant control how the game proceeds. Also if i tell my teammates to not fnish gens, they just wont wait. The second thing about this challenge that it blocks further challenges. I consider this challenge the only issue on survivor side. If it was at the end, no probs, cause you could still do the other challenges, but now it just blocks me from any further progression, thus i dont play killer ones, cause of low rank and hours of queue times for a single trial.
@Peanits: Pls before you go on vacations, fix this challenge. Its just another rng-based one.
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And again: Gens times are fine. Youre just unlogical.
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Add Distraction, Rescue and Heal Score Events to the activation requirements.
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MoM is still trash tier, cause taking 3 protection hits before anything happens is far too timewasting. Also you need special perk combinations to get MoM to work properly, which doesnt reward the input in the slightest.
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Maps arent meant to just benefit the killer.
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Probably nothing at all.
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@Bill_I_Am__Overbeck said:
https://forum.deadbydaylight.com/en/discussion/comment/925733#Comment_925733
I get that, but people try to base their claims that the killer instead of the player behind the killer is overpowered (albeit they're just salty and want an ez win every time, which then they'll tell you all about how ez you are in the post game chat).
No win
As long as players with no skill can do easily well with a killer, its obviously the killer being OP.
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@Pulsar said:
You don't. It was completely broken before, it is fine now.
Fine = dead. Ok.
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@Bill_I_Am__Overbeck said:
It's also funny when they try to mock my P3 nurse with just brown addons even after the nerf. "She's too overpowered!"
You probably do not understand that (1)you cannot equalize SWF with optimal tryhard survivor gameplay, (2)that every killer is toptier in the right hands and that (3)nurse is still S-Tier after her changes.
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The complains are still on cause devs missed the main issue.
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If those people would be the face of the game there is no doubt where the toxicity comes from.
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@Elvenmonk said:
https://forum.deadbydaylight.com/en/discussion/comment/924213#Comment_924213
It's not nonsense. At that point you're no longer being tunneled. The point of the perk is anti tunneling.
At least have it so it turns off if someone is hooked and you're 32m away.
It is nonsense, cause the killer can slug you beforehand, hook the unhooker and your DS is trashed. And thats whats basically will happen all the time, cause people are abusive af.
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@Groxiverde said:
https://forum.deadbydaylight.com/en/discussion/comment/924239#Comment_924239
How are you not banned already. Every comment I see from you just spreads toxicity.
Yeah sure, I am being toxic while the TE blackmailing BHVR is ok ... lol
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Then GoodBye. You trying to pressure BHVR to not apply some maybe needed nerfs is almost not accepable. No developers need players like you.
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As long as hitboxes are this ridiculous there shouldnt exist an insta down hatchet addon.
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@Elvenmonk said:
Ds needs to turn off if the killer hooks another surv, at the least.
Stop spouting this nonsense.
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When its officially announced.
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A trap distance nerf is the only thing thats still needs to be done, cause you know, its not fun if you get traped by a trillion traps around your hook and theres a zero escape chance. Complaining about nerfs that are needed since ages just shows how biased you are and do not understanding balance at all.
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@Spirez said:
https://forum.deadbydaylight.com/en/discussion/comment/922587#Comment_922587
Happened to me all the time even before new rank reset. At least now we get faster match making.
Where is this faster matchmaking? Its even slower than before and I get matched with much more potatoes than before, also much more poatatoe now will get into higher ranks. Looking for quality gameplay at higher ranks will be impossible from now on. Same stupid change as matching highest ranked player.
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In high ranks the game is survivor sided, thats why the kill rates increase in there, right?
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Cause theyre short on staff members.
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@SyntheticAesthetic said:
https://forum.deadbydaylight.com/en/discussion/comment/921698#Comment_921698
uhhh freddy isn't perfectly balanced he's far below any of the good killers. spirit needs those things you just whined about otherwise theres no tech it's just you reactingly to what was telegraphed to you blatantly. It's not a game at that point. you survivor mains have no idea how killer works beyond what's on paper.
So if Freddy isnt perfectly balanced and Spirit would only be tech you obviously are one of those who cant comprehend balance.
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@DwightOP said:
https://forum.deadbydaylight.com/en/discussion/comment/921618#Comment_921618
Then you and your team are just bad. Simple.
Of course. Nothing else then just bad ...
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@kate_main said:
https://forum.deadbydaylight.com/en/discussion/comment/920502#Comment_920502
But the point is that I dont think its fair.
You should be guaranteed to black pip at least when killing all 4 of them.
I dont think that you have to black pip at least by relying on moris. You obviously choose to make your game as easy as possible, then you get the payback of depip. The game wants you to play well, not just killing everyone after first hook. Even though Moris still need to be reworked, cause theyre just dumb #########.
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Cause some people equailize strong and OP. If some killer is fun or strong that just means survivors are dropping like flies. Most of them cant comprehend what balance is about. Lets look at Freddy. Hes probably the most balanced killer after his "No Gen Builds" was removed. So hes the ideal thats needs to be matched, everything besides is a fail. Like Spirit is above him cause her real issue isnt solved yet (no notification when phasing starts), or Trapper whos below cause his power needs to set up way too long. Both are not balanced, thus killer mains would reference about Spirit being nerfed as being gutted, which wouldnt be right, like nurse. Shes now harder to play but still as strong as a killer may be legal. Still those people cried rivers after her nerf, thats shes not powerful anymore.
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Make a point in the middle of your Monitor and be happy, or do it like everyone else does without a crosshair (who do not complain about every little thing).
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@DwightOP said:
https://forum.deadbydaylight.com/en/discussion/comment/919595#Comment_919595
Yeah good luck pulling this here out in solo Q:
https://youtu.be/PZ8ntmZ8WtQ?t=634
Spoiler: u can't.
And how oftern does this happen? Once a day. Good grief, cry your little tears. I often play SWF and have never been so communicative along the game, cause you know, I just wanna play with my friends and have fun. Overestimating SWF is the only thing this forum can do pretty good.