Lekitzul
Lekitzul
About
- Username
- Lekitzul
- Joined
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Comments
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Honestly, I don't mind the Attack on Titans. I don't think I'd like it being active characters, but cosmetics aren't that bad. It's simple, if you don't like the cosmetics, don't buy it. shrugs
I don't really have any hatreds besides the dang Killer Shack. I get looped so bad there lol.
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@Mazoobi said:
https://forum.deadbydaylight.com/en/discussion/comment/2978506#Comment_2978506
Whenever I'm in a 3-man SWF, our random is bound to mess up hard and if it's a sweaty killer, they'll capitalize on the random's mistake.
We just had Felix kill himself first hook when 5 gens were left because all 3 of us were working on different gens and we were facing a sweaty blight.
It's nowhere near a skill issue.
God I hate it when they try to start killing themselves when you are trying to finish a hook. Like, bruh, you can hang for a minute. If we finish the gen, we have a better chance as escaping as a whole team. I only let myself die if say they literally leave me until my second hook, then I'm hasta luega.
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Honestly, he's a sneaky lil bastard. I mean, he was sneaking around as he was a STARs member, so he's probably waiting to make a move.
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/2979150#Comment_2979150
His haste bottle is useful for a couple of things
- If you see a survivor at long range, you can throw the yellow gas toward them and by the time you get to it you’ll get the boost. This is a more reliable method than trying to slow them down at long range since it doesn’t require you to accurately throw the bottle to exactly where they are running and don’t have to worry about them dodging around the gas.
- At dropped pallets that you can throw bottles and loop around them you can toss a yellow gas across the pallet and loop toward it. The survivor will not be able to stay in the cloud to get the benefit since you’ll reach them before it activates, and if they try to loop you’ll get a speedboost midway there to possibly hit them before they can get all the way to the pallet drop. Or if they start to loop and then break off to another tile, for instance, you can still potentially get the speed boost to catch them before they transition.
- If you have one bottle left and are about to pick someone up to carry them to a hook you can drop the yellow gas right before you pick them up. This will give you extra speed on the carry, it’s kind of like getting Agitation for free (or if you have Agitation it even stacks with that and you can move super quick on the carry.)
So there’s definitely good uses for the yellow gas, it just takes a little practice to get in the mindset to use it in those situations.
That's a good way to think about it, you just kinda got to think ahead.
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I assumed it would kinda help more towards the end of the match, after some cleansing is done and hopefully survivors are more focused on the last gens and not exploring as much, thinking they cleansed them bones. I haven't tried it much tho.
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I know. I had a Nurse literally just down everyone who tried to get someone off the ground. We literally were all slugs before the 1st gen. Just let us lay there, didn't even TRY for a single hook. That's just so... boring?
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This is so freaking funny. As a horror lover, it is on my list.
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I honestly just wish his haste bottle had a use. :/ It seems like too much effort to setup.
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Anyone going to any Pride Festivals?
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I kinda assumed it was to try and make people player different killers to get variety in matches. After all, survivors basically can all play the same. Killers can really change a match depending on their built in abilities.
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It's not too bed. 60 seconds is ABOUT the time of a generator. So follow a killer around behind his back until a gen goes off. I basically just choose a round and follow him around the whole time. The Game offering really helps.
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The escaping chases one is REALLY hard for me to do. I will literally escape with no hooks, but somehow it says I have failed chase negative points? And makes it a Gold. So basically you need to complete minimum of two gens, and REALLY focus on unhooks. So, definately have empathy, and having a good toolbox to make sure YOU are the one completing the gen. Make sure you cleanse totems as you find them, and preferably open a gate, both if you can to make sure the Light one is irri. Also, try to heal people like crazy. That should give you two irri's.
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Actually, The Game is a really good map depending on the objective. If you need to hide 10 meters from the Killer, it's a paradise map. Just use Empathy/Alert and stand on opposite floor the killer is on.
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Honestly it's really frustrating, but not too bad. Just takes a couple rounds. Sometimes I find one, sometimes none, sometimes six. More seem to pop up as you pop gennies tho. Like, I went around the entire map got one. After a gen pops, take a lap around the map. You tend to find more that way. It can also depend if the other players are being greedy and taking your objective lol.
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Dude, ya'll just keep complaining. XD I've had killers snuff my boon out every time I put it up, and end up delaying the healing of the entire group and make us waste time scrambling to the healing spot and trying to find gens.
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Honestly, Main Event is so weak. My friend mains Trickster, and when I see them play, Main Event always tends to finally happen near the end of the match only. And usually it's obtained after downing someone, but then you have to carry them to the hook while the timer is running down. It's not a very good ability.
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@vanGlasse1 said:
https://forum.deadbydaylight.com/en/discussion/comment/2976584#Comment_2976584
I think you're reffering to this image (?)
https://us.v-cdn.net/6030815/uploads/ZPIGZH82P8UF/image.png
If so, it is not truly done by the DBD team at all, and as far as I'm aware they themselves didn't really use it for teasing in any way, that was more like the community using this image as a visual example of him when talking about it.
Speculation points however that he might have a infection mechanic, but as far as we know there is no clear info on how it will be, could be like Pig's RBT, Freddy's Dream State, Plague's corruption, sure maybe Nemesis (tho I wouldn't bet on them being silly to do the same playstyle on a killer that is from the same franchise), or something entirely new. I wonder if they will be adding any AI aspect on him as well, I could imagine him having some zombie dog(s) to give him a hand though I don't think the devs would invest on such a thing at the moment.
Let's hope it turns out good!
That wasn't the picture, but it was similar. He was bare chested and he had like, the zombie infection over his chest and his arm. Dunno if its real or not, but a cool concept. If its a whole other chapter, it's probs not gonna be a skin for Nemi, but him as a whole new character. Personally, I would just have one character per franchise and just have multiple skins on that character. Like I dunno why Leon and Jill can't just be skins of each other, kinda like Cherl and her skins from Silent Hill.
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@vanGlasse1 said:
https://forum.deadbydaylight.com/en/discussion/comment/2976587#Comment_2976587
no joke, as a Killer I really hate when I realize that I'm playing against someone who has got lucky with the map rotation and also knows how to use it well
Ugh, I know. Like, when I was trying to figure out my perks, I avoided the Killer Shack like the plague because of good loopers. But sometimes if I see a good looper in Haddonfield, I'll save them for last because they're just gonna use the windows heavily. And since there are multiple windows, it wont get blocked for overuse. X.X
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@vanGlasse1 said:
https://forum.deadbydaylight.com/en/discussion/comment/2976631#Comment_2976631
I sometimes feel like I get lucky with killer variety, then the game decides to give me like, 3 full meta perks Blights with the most disgusting addons all in a row, I swear no killer drains me like he does.
He can be pretty bad, but most of the players I face are like random pinballs, you can tell they are probs only playing him for the daily.
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It would be funny as hell, but honestly the game is supposed to be dark. People are hanging off hooks stabbed through their chest/shoulder. I doubt Scooby would fit the motif, as funny as that is to think about.
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It should. I believe there is a transfer system option in menus. It's a LOT easier if you have both switches to make sure it all transfers. I had to do that with my Nintendo DS when I got a larger screen. It was all wireless.
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I always wondered why that is such a thing with nurses honestly.
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Also, if you like horror games, hit me up, I have a huge list of digital recommendation on ps4. I love me a good horror game.
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I hope they don't, I love my Yun and her bloody hair specifically. :/
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Actually I give hatch or door to the fourth person pretty much all the time. I usually just chase them enough to know I could have won and maybe make them panic a lil. I think the fourth did a good job surviving that far anyways, and unless I need it for an objective, I don't really need it anyway. But I like to knock them down and carry them there. Guess that's my Huntress' prerogative lol.
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I dunno if they'll do it, but a person on forum said it would be cool to have a survivor die and their zombie appear. <3
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@Tricksters_Wife said:
Don't really mind the existence of DS but I absolutely hate it when I get stabbed in the back when I didn't tunnel. I'll have some games where I simply hook another person in between their DS timer and I get punished for my fair efficiency.
I know sometimes it's really frustrating!
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@MikaelaWantsYourBoon said:
So you wanna face with only baby players because you can 3K-4K them all time?
Sometimes, it's not really about the 4K so much as the objective that I am trying to get.
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Yeah there was SO many possibilities. I would have loved Hopper or Max. Honestly, I would have loved Billy as a killer lol.
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Honestly if he could just fire off his attack it would really be nice to stop looping. But it takes too long to aim. :/ His cages really help against DS tho. But it's so freaking hard to get them to run through the trails, it's not worth the setup.
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Honestly, I rarely do it. It's an instant down. I usually only do it to hide while the last person is about to die on a hook and I can't get to them. But even then, I tend to just crouch behind something.
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@UniSans said:
Someone needs to run Mad Grit
Exactly! If you run up against a tactic you really don't like, then get a perk to fight it! I hate losing bodies, and people who crawl away, I use Deerstalker.
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@Brimp said:
https://forum.deadbydaylight.com/en/discussion/comment/2976647#Comment_2976647
"Chase them for a second longer" I assume you don't go against many survivors that use it for distance to a window or pallet huh...
I see a lot of people using it in open spaces. Most of the people I go against don't really use it at a good time anyways. XD But if you hate windows/pallets, just have a perk that helps fights against it, like Bamboozle and it won't be so bad.
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@Wampirita said:
Deliverance
When I'M the one using it, i'll always end up on the hook first.
When i'm the killer, I always get the middle finger from it xD
Same bruh. I always equipt it when I'm going for unhooks, but I never seem to make it.
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Honestly, I don't find Dead Hard that bad, usually if you know they have it, just keep chasing them, they'll splurge it, chase em for a second longer and knock em down. They already have to be hurt to use it anyways, so it's dicey. The only time I see it useful is running to the gate, you barely make it and use it to escape.
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I think its a valid way to do teamwork. You just have to find work arounds, like try the ability that lets you hit faster, it knocks people down quicker in groups. It's like how its hard being mobbed while carrying someone, but Starstruck works wonders with it.
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Honestly, I don't go up against him enough to hate him.... I think he's so hard to play, many don't play him.
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I love FNAF, but am not great at it, so would love to see Springtrap lol.
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@vanGlasse1 said:
I think the "middle grounds" are very good for the killer in a way they can have a good vision of some decent possible trigens and are also not very safe for survivors to loop. On the other hand, the houses have some windows that are quite boosted for survivors and will destroy most of the killers. Considering these two sides, I think I can call it balanced by having good things for both sides I guess.
Yeah, the multiple windows make it kinda hard, they can just hop and loop around and hop again. That's one of the main reasons if they run to the killer shack, I avoid them like the plague. :/
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@Annso_x said:
There's literally no reason to not get different hair colors for men. Even if bright neon colors don't fit their personality they could get more natural looking dyes (like Meg for eg, she has a bunch of blonde / brunette variations).
I just wish they weren't all short hair styles. Like, I feel this with David and Felix. All of their hairs seem either really really short, or really short lol. I want some variety.
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@vanGlasse1 said:
I'm not truly "happy with Wesker", I'm more like "ok, he can do fine". I don't really have any favoritism for any character in the franchise, though when it was first announced that RE would come in game I was rooting more for Mr X than Nemesis because it seemed more practical and functional in my head, but it turned out that Nemesis could fit pretty well, so I'm considering this with Wesker now.
Particularly I don't like Jack nor Dimitrescu (neither Birkin) as possibilities at all, but would not mind if they came in game anyway.
If I'm not mistaken, the screenshot of Wesker looked like he was infected and had a whip thing, so he should still play similiarly to Nemi.
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I am just super obsessed with the game right now honestly lol. I also wanted to see how people were running perks, or how people were handling in game things.
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@Tricksters_Wife said:
Here's all of mine:
Survivors:
Dwight - "Dweet"
Claudette - "Blendette"
Nea with neon cosmetic - "Nea - n (neon)"
Bill - "Bill Bill Bill (to the tone of Bill Nye the Science guy)"
Nancy - "Noncy"
Steve - "Stiv"
Jonah - "Grub Hub"
Killers:
Shape - "Mookel"
Huntress - "Bunny Mommy"
Cannibal - "Booba" or "Bubban"
Pig - "Piggy"
Plague - "Vommy Mommy"
Ghostface - "Ghostyboi or Slutface"
Demogorgon - "Demodoggy" or "Demoboi" or "Demopuppers"
Deathslinger - "Yeehaw" or "Cowboy"
Executioner - "Pyramid Daddy" or "Triangle Daddy"
Twins - "Mother" and "Baby"
Nemesis - "Tentacle Man"
Cenobite - "Pindaddy"
Artist - "Bird Lady"
Trickster - "Tricky", "Hubby", "My husband", "Daddy", "My Boy", "Ji-Woon", "Ji", "Trickydaddy", "My Mans"
Kind of sad at the lack of Trickster nicknames. I need more names to call him by while I'm actively on my knees for him during matches.
Actually Charlotte and Victor, I call Victor "Adult Bby" Technically since he is a twin, he is an adult like Charlotte. My friend pointed this out and I can't not see it.
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It might add on a little extra for her to do more stuff. I mean, her condemn is already pretty weak anyways.
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A sweaty match. BUT being a good sportsman. Like not face camping, not just slugging all 4. Like actually running away from the hook to find people, or using perks well on gens. Just running back and forth and trying to dodge is really fun.
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@Brokenbones said:
Landing a perfect possessed chain to cancel the box being solved
👌
Definition of a pure refined dopamine hit right there
Honestly, I don't understand how to get chains to hit, they just curve too little for me to hit people. People have called me a bad Pinhead. XD
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It sounds like a bug, everyone in view should be "stalked".
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@StarLost said:
I'll start.
Nemesis:
- Empty Rocket Launcher (Uncommon). You now have 4 zombies active on the map, but you no longer gain mutation from killing zombies.
- Poisonous Hunter Claws (Uncommon). Infecting a survivor with your tentacle strike also injures them.
- Purified Virus (Common). Any survivor that is killed while infected spawns a zombie at their location.
Hag:
- Human Effigy (Uncommon). The illusionary Hags spawned by traps will now pursue survivors for 3 seconds after spawning. Teleporting to your traps incurs a 20 second cooldown.
- Rare Swampland Fish (Ultra Rare). Instead of summoning traps, you raise a clone of yourself that actively seeks out and attacks the closest survivor. This clone moves at 80% of your movement speed, is destroyed if stunned or blinded and lasts for 20 seconds. Summoning a clone takes 3 seconds, and you may have 3 clones active at any time.
Wraith:
- Diamond Dust (Ultra Rare). You can no longer decloak. Instead, you can attack while cloaked, but you move at your base uncloaked movement speed. Your terror radius is no longer suppressed while cloaked.
Pig:
- Hoffman's Final Trap (Rare). Jigsaw boxes no longer spawn. Instead, the trap must be disarmed by another survivor, and imposes several difficult skill checks. Failing any of these will place the trapped survivor into the dying state. You can only have one active trap at a time.
Doctor:
- Bloodstained Paddles (Uncommon). Your illusions now turn to follow survivors, and have a terror radius and stain identical to yours.
Oooh, I really like the idea of zombies spawning when you kill someone that's a cool idea.
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@LunarWendigo said:
Plague and Ghostface <3
I'll also add in there Artist, but I just adore her design in general not so much the outfit haha
I agree I think shes really pretty. I think the Plagues design is pertty cool. She looks like she is from another era, they did a good job.
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As a Twins main, I really really really wish Victor could see scratchmarks. He already can't do a lot like see auras with the perks, can only see bloody trails, can't hurt gens. You waste so much time searching with Victor he is more of a hindrance. :/ And he can't down people really because he hits once, is attached and gets ripped off and gives people time to heal. So at least make it faster with scratchmarks. T.T