Leachy_Jr
Leachy_Jr
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@cipherbay_ said:
Im actually curious to know what they mean since i hear it so often. Anytime Freddy, Oni, Spirit, Doctor or Billy are brought up, even Ghostface, they say its "boring" to go up against them. WHAT DO THEY MEEAANNN!!!!!???
Anything strong really because they know whining enough will probably get it nerfed. The only actual boring thing in this game is a Forever Freddy and that's it.
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@MasonOliver123 said:
What's the best legion build, I know they've made a few changes so I'm not sure what's good and not anymore.
E.g Sloppy Butcher.
Brutal, Enduring, Pop, thana.
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No.
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@SurviveByDaylight said:
Do they have a new plan for how fast killers can kill people too? You’re being very one sided here on the issues at hand. Ebony Mori’s and the ridiculously small maps are unfair to survivors when you crunch all of the generators in a small area With fast killers. You’re in the wrong on gen speed. Use dying light, thanat and/or ruin. Thanat especially will help. But it angers me to hear you talk about gen speed still after they’ve nerfed toolboxes. You have perks that slow gen repair. Use them.
Your argument towards gen speeds being fine isn't actual proof - which people who think its broken have provided lots of videos, instead it is a simple "get gud" argument.
Why do i even bother.
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@PigMainClaudette said:
So, Object of Obsession literally giving the killer information too, and free aura reading if they have undetectable isn't a downside?
Sole Survivor requiring OTHER SURVIVORS to literally be killed off to stop only aura readings isn't a downside either?
Killer Obsession perks, I can understand with their survivor benefits, such as Rancor, but their effects are in essence, freaking huge. Dying Light could have a slight number increase, but it does eat away at survivors slowly. Remember Me can also be game changing in ECG if you can stall.
As for Adrenaline it is a ONCE PER GAME effect that only tiggered DURING ENDGAME. What more restrictions are needed? It's not a guaranteed victory, unlike NoED.
Object users do not care if they can be seen, the killers do.
Noed isn't a guaranteed victory, do bones.
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@RobMeister88 said:
DS should be changed to this:
After being unhooked, DS activates. DS remains active until the killer picks you up or another survivor has been hooked.
Just no, there are some situations where you have to tunnel, waiting out the 60 seconds in these situations is already painful as is. People can also take hits with literally no punishment.
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Finally someone said it. Moris are far stronger than keys and while they do a pretty similar thing I don't think they should be compared.
I think we should nerf moris once SWF is balanced, not when keys are nerfed.
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This build looks like it could do great, but I see a few issues with it:
- You have 2 tracking perks which isn't that needed on Legion (unless you have BBq for BP).
- You have both pop and surge which can sometimes cancel out
- You have no chase perks (enduring etc.)
- This build would fail horribly on large maps
- You use CD add ons which are not that good.
I'm not saying its a bad build tho, I absolutely love surge + surveillance but when it comes to Legion Surv isn't needed IMO. You should try replacing pop or surge with enduring and then surveillance with thanatophobia.
Of course this is my o p i n i o n.
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@Murdle said:
https://us.v-cdn.net/6030815/uploads/529/QR9CHR6K9C2T.png
I know a lot will disagree. Everyone has a different list but here's some brief explanations why I think some of these killers should be ranked like this..
SS - Spirit > Nurse
I think the Nurse is amazing but I prefer the Spirit as I feel I like it's easier to land grabs with her. Also the stun and low movement spd on Nurse is why I think Spirit is a slightly better option.
S - Oni > Hillbilly
Seems like Oni has a lot more fluid movement than hillbilly does when they're both "dashing". Hillbillie's chainsaw is a lot easier to juke.
A - Trapper > Hag
Running into Trapper's traps have a lot more consequence than running into a hag's traps. Not to mention he powerwalks at the speed of light and the Hag just.. doesn't.
D - Wraith
Wraith is the worst killer imo as he just has his invisible stealth ability and that's about all there is to him. I ranked stealth killers very low for the most part cause they're very easily countered by spine chill, especially wraith.
At least Ghostface can try to expose then 1 shot or Piggy can put a RBT on survivors and waste a lot of their time as they aren't so much focused on gens.
Obviously this is my opinion, but I disagree a lot with this.
Firstly: Oni has a far worse than Billy early game, where he is pretty much just an M1 killer. Worst part about this is that he is tall and loud, making it hard to get that first hit. Even when he has his ability (which is temporary) he isn't great at most loops, and good survivors will not be hanging around in a dead-zone or an unsafe loop when they can hear you from across the map.
Billy's early game is better as he can run across the map and start the game instantly, pressuring gens. He creates dead-zones much quicker than other killers, which help him possibly get an insta down. Curving helps him get these downs.
Myers is overrated AF, survivors control him pretty much.
Secondly: Hag is better than trapper for the fact that she has mobility, wide area traps, faster setting traps, shorter height, better tracking and smaller terror radius. There are also a bunch of little techs and tricks you can do with her traps (such as the camera flick) to help you even more. As I said I think the main reason she is better is because she has mobility, much better than trappers.
Why is demodoggy here? Hes ok but similar to Myers survivors control him. One thing he has going for him is his ability to create dead zones, similar to Billy. His portals are not that good btw, they're ok, but not great.
Ghostie needs to swap with Myers.
Thirdly: Clown is just not good my man. Hes really bad. Dunno why hes above all these. Especially huntress and pig.
Pig has pressure and stealth. That's all that really needs to be said really. She needs swapping with demo.
Maybe I would do a few other tweaks, especially to huntress.
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Not a spirit main but I play her a bit.
The issue with spirit is that it is so hard to pick up snowball with her (might just be me being not great with her :L ). You'll notice against good teams that play even remotely efficiently how hard it is to get rolling. With a killer like spirit with this downside you need pressure perks, tracking perks and something to help you snowball (such as something that lets you end chases quicker).
My build is: Sloppy butcher, Stridor, Barbecue and Billy, Pop goes the weasel. If you want to trade out a perk I would almost always trade out Sloppy as it's the weakest out of the bunch, but it still has a massive effect.
Once again I have to emphasise i'm not a spirit main and its probably better listening to an actual one, but hey here's my take anyway (Also while you're playing spirit expect people to be a bit more toxic as she isn't liked in the community for some reason).
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@Kwikwitted said:
https://forum.deadbydaylight.com/en/discussion/comment/1181107#Comment_1181107
Ah yes, the "no one knew how to do it but me, he was good I swear! You were all just bad!" argument.
You realize how insane you sound here right? Apparently you are just the one who understands this game so much more than anyone else you saw the hidden OP nature in a killer pretty much unanimously considered the worst in the game. Sure bud, whatever you say.
And Nurse's stats are skewed because if you play Nurse the first couple games you will be TERRIBLE because her learning curve is easily the steepest in the game. Meanwhile I can teach a monkey how to play someone like Billy in about 5 minutes and they'll at least be reasonably effective.
Freddy's numbers were in the toilet all across the board, you can't put that on statistical anomaly and you certainly can't pretend people weren't willing to give him a chance. Freddy is easily the most iconic figure in horror in this game (except for perhaps Leatherface). People WANTED him to be good, he just WASN'T
Yep, it's the community's fault, they just couldn't see his greatness or your brilliance. This is comical, I've never seen someone with a superiority complex like this before, it's downright hilarious.
Look if your whole thread point was "I liked old Freddy, I wish I could play him again" that's a perfectly reasonable statement and opinion, but this "old Freddy was OP you noobs just didn't know how to play him right" nonsense is just making you look crazy.
I assume next you'll be telling us all about how Legion is actually secretly OP and everyone "just doesn't know how to play him right".
Calm down then.
Ah yes, the "no one knew how to do it but me, he was good I swear! You were all just bad!" argument.
There were very few Freddy mains, but they did exist, I was one of them, Otz played him a bit and the main godlike Freddy main was Hows it hanging, who really showed me his true potential.
Also I never said he was OP, just that he was good.
And Nurse's stats are skewed because if you play Nurse the first couple games you will be TERRIBLE because her learning curve is easily the steepest in the game.
Lets replace nurse here with Freddy and change a few things:
"Freddy's stats were screwed because the first couple games you played you wouldn't know how to play Freddy properly due to how much of a unique play-style he had."
See how its kinda the same?
Yep, it's the community's fault, they just couldn't see his greatness...
Well to be honest it kind of is. Now i'm not blaming anybody for thinking hes bad - I can see why you'd think that but I heavily disagree. Its the people at the time who thought their opinion was fact, and how they played one game as Freddy not knowing how to play him and got destroyed. Them constantly pulling up the "7 seconds" thing even though people have shown its not that bad and its balanced out with his pressure ruined him and convinced the devs to tweak him. You have to remember this was a while ago, where people were toxic AF. Thankfully nowadays people are actually listening to the other side of the argument.
Look if your whole thread point was "I liked old Freddy, I wish I could play him again" that's a perfectly reasonable statement and opinion, but this "old Freddy was OP you noobs just didn't know how to play him right" nonsense is just making you look crazy.
K.
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@Chekita said:
https://forum.deadbydaylight.com/en/discussion/comment/1179357#Comment_1179357
If you are saying this like he was better, its just plain wrong according to stats. Personal prefference aside, the stats dont lie. Freddy went from one of the lowest kill rate to the highest after the rework. If you like him better or not, that is a fact.
The first iteration of Freddy maybe could be good enough if he stayed that way, because he was good at slugging. Still had problems in many situations but wasnt almost completely useless against an average team.
The reason his kill rate was low is because nobody knew how to properly play him (aside from a few people like me), also stats don't determine how good a killer is. According to stats nurse is the current worse killer.
If people actually learned old Freddy, they would've realised how good he was, but they didn't, and they kept their "7 second fedora man bad" mentality which ruined him.
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@Kwikwitted said:
https://forum.deadbydaylight.com/en/discussion/comment/1179351#Comment_1179351
Yes because everyone knows that when a killer finds a survivor instead of just going ahead and hitting them what they would rather do is spend time walking behind them spamming a "go to sleep" power to finally be able to do anything to them.
Not to mention that at that point the survivor could neutralize the whole thing by failing a skill check or getting woken up by a teammate. This is why (as multiple have alluded too) Freddy had a very tunneling playstyle, because once you go through the hassle of putting someone to sleep you weren't about to let them get away, you were downing that person come hell or high water as you had already invested that much time into putting them to sleep, and then hitting them.
It's not "pressure" because focusing on putting ONE survivor at a time to sleep and then downing them is basically the typical DBD killer loop except with extra steps of "putting them to sleep" first. Pressure is obtained either through map mobility or ending loops quickly. Old Freddy had neither, he was an M1 killer with a clunky power and some natural slowdown that was countered by something as simple as failing a skillcheck.
He literally could not patrol a hook at all, even in situations where it was called for, as awake survivors were intangible to him.
Like I said, you seem to have a thing for making this game harder on yourself than it is, so I mean have your opinion, but
killer finds a survivor instead of just going ahead and hitting them what they would rather do is spend time walking behind them spamming a "go to sleep" power to finally be able to do anything to them.
The thing it, Freddy can put the survivor asleep no matter what. The killer cannot hit the survivor 100% of the time. This would make people leave the asleep survivor and they have to waste progress waking up.
Not to mention that at that point the survivor could neutralize the whole thing by failing a skill check or getting woken up by a teammate.
This is called "pressure", stalling the game.
Freddy had a very tunneling playstyle, because once you go through the hassle of putting someone to sleep you weren't about to let them get away, you were downing that person come hell or high water as you had already invested that much time into putting them to sleep, and then hitting them.
The thing is, you WERE going to let them go away, then you could put other survivors asleep and make them waste more time. You would only do chases you know you can best. Even if the chase does take a while you should be sleeping people in the progress, stalling the game further.
It's not "pressure" because focusing on putting ONE survivor at a time to sleep and then downing them is basically the typical DBD killer loop except with extra steps of "putting them to sleep" first.
As I said, you should be putting multiple survivors asleep at a time.
Pressure is obtained either through map mobility or ending loops quickly.
Yes, but stalling the game also counts as pressure. Old Freddy stalls the game like mad, making survivor action speed slow down, and forcing failed skill checks. Remember, failing skill checks IS slowdown.
He literally could not patrol a hook at all, even in situations where it was called for.
Throughout my many hours playing old Freddy, I barely had to patrol a hook. And if i did, that's 2 free sleeps and a chase. Hell. Yes.
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@Chekita said:
Yeah, no. Took forever for them to make Freddy a viable killer because his power before was interesting in theory, but really easy to counter. What's the point of a power that doesnt help you kill, instead it hinders you most of the time? Freddy was the opposite of Stealth killers: (A) you find survivor and hit him before he notices you (stealth killer); (-A) You find the survivor, he knows you are there for like forever, have to wait a long time just to give the first hit... and then you start a long chase with a chance of having to wait again bc he failed a skillcheck behind a pallet. His only advantage was not being seen, which made almost no difference bc of the prep before hitting. Also, seeing ppl from far away makes no difference if you dont have time to catch or chase them.
Yeah, no.
It gave him pressure though, that's what old Freddy was about. You wasted like a good 20 seconds of progress all due to Freddy pressing M2 on you. Imagine that across all 4 survivors and games last ages.
Also it did help you kill if you knew how to use him, like this:
https://www.youtube.com/watch?v=0rTtr7pUe-Q&t=46s -
@Kwikwitted said:
"He was so fun to play and come up against, he had so much pressure but he was fairly weak in chases so it felt balanced out, he felt fair."
He was the worst killer in the game unless you were at low ranks and he got skunked on a routine basis. And pressure? Freddy had no pressure, Freddy had to follow survivors around actively trying to put them in the dream world and only then could he do ANYTHING to them. And even then it didn't matter since one failed skill check later all that work is gone.
"What I was thinking is a killer that pulls you into a different style world or something like that, and keep the transition flickers so it has a skill requirement. Make them do something unique to escape this world like to run somewhere. Then they can get back to gens."
Doesn't Freddy still do EXACTLY this? The only difference is in the current dreamworld they can do generators. And why would the killer flicker in the world they control? Freddy flickers in the awake world now until he's right on top of someone. And escape from the dreamworld involves running to a dream alarm and using it to wake up. Seriously have you played new Freddy once? Cause your knowledge of him seems like you just know he was changed and that's it.
"He was my favourite killer, I have now moved onto Legion who i'm also having fun with. If an old Freddy mock was introduced then i would play it over anyone."
So.....you just enjoy playing the worst killers DBD has to offer? I mean I play Legion too but wow man, old Freddy and Legion, are you allergic to making it a little easier on yourself?
Bruh pressure? Old Freddy had the most pressure in the entire game if you played him correctly. Which was why he wasn't the worst. You had the 50% reduction in action speed, then the failed skill-check and delay, and Freddy now knows what gen you're at. All Freddy had to do was hold M2 on you which took him like what, 2 seconds?
How on earth is that no pressure.
Also, new Freddy is different, you can't utilise the flickers, as shown in a few videos about how to maximise old Freddy's power.
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@Mat_Sella said:
The tunnel monster will never come back.
If you were tunnelling with old Freddy you were doing something wrong.
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Unfortunately you will just get people who have never played Legion enough to understand them calling them trash without any evidence. Anyway back to subject:
I'm a Legion main as well and they do pretty well even against them good teams. You just need thanatophobia. Of course there is still them teams that will steamroll your ass but almost no killers can win against them.
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The fact that people still think old Freddy was the worst killer. Oh my god imagine how much pressure he would have today in this gen rush meta. Its hard not blaming these "7 sEConD fEDoRa mAN BaD" people for ruining such a good killer. Right now if old Freddy was in he'd easily be at least a top 5 killer.
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@ClickyClicky said:
https://forum.deadbydaylight.com/en/discussion/comment/1164328#Comment_1164328
Nice deflection. Totally invalidates what I was saying.
Killers dont leave because most are garbage. Easier to sit around hooks than it is to try and play any other way.
I mean you kinda just proved his point when you said most killers are garbage.
Some killers don't leave hooks because it is the right play to do so. See no one on BBQ? stay near the hook. Don't have any tracking? hard patrol. Somebody looping near the hook? chase them and that's a ton of pressure.
Some killers don't camp hooks because they are bad, they do it as a kind of strategic way. Like camping in endgame. Other killers however i will agree just camp because of nothing.
If you're being toxic though then don't expect anything less that a hard camp from anyone.
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I tried it, it doesn't work :(
Unless it bugged, which it wouldn't surprise me.
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@hex_genrush said:
In one of tru3 recent vids he had a game as the new killer and alll 4 gens were done in 4 minutes, the game lasted around i believe 8 minutes long and he got a 3k people are using this vid to say that killlers can come back from gen rush, gen speeds are fine ect ect. Here’s my problem tru3 has a few thousand hours on killer and is arguably one of the best EU killer mains. Most killers would not be able to come back from that
No no no no no no, it is NOT that, the survivors played bad, that was not true being good.
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@Almo said:
https://forum.deadbydaylight.com/en/discussion/comment/1145510#Comment_1145510
The claim was "the whole goal was to reduce usage of the Nurse". That was not the goal. Whether or not that's what's happened is a different question. :)
All this aside ok, ruin was not fun for new survivors, now nurse isn't fun to play at all. Why havent you at least addressed this? Legit legacy nurses have left nurse due to how painfully unfun she is, and other nurse mains only use double cooldown add ons (ardetha).
I really want to believe its not a bias but it is so clearly a bias towards survivor its unreal. The thing is all you have to do to make her fun is remove the 3 second cooldown and shes literally perfect, but all it seems you have done is push her to the side and ignore her.
But the absolute MOMENT killers have something even a tiny bit obnoxious that really isn't a problem but benefits the killer gameplay immensely its nerfed pretty much instantly. Freddy, Pig, Legion, spirit, oni, demos portals at the exit etc.
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Whats wrong with that hit? I don't see the problem. That's not even dedi server that's boyo dropping the pallet too late.
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Tru3, Otz, Fungoose, Bronx, Cope, Zubatlel, Scott, monto, puppers.
I mainly watch Tru3 and Bronx when i can. Then Otz if noone else is streaming.
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To quad iri on survivor is a lot more difficult than you think, first, you can't be downed, and you have to do gens, and you have to save, and you have to be chased. A lot harder than quad iri killer.
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Don't forget to add that if you even try to solo Q you will be matched with 3 other people doing nothing the entire game.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/1120977#Comment_1120977
I think the point is that had it not been Otz, who is generally considered one of the better players, any other player would have lost.
Obviously, that doesn't mean Leatherface is OP or that Killers are OP, it just means that Otz is a good player and managed to end up with a 4K. Honestly, not sure why it was posted.
No, it means these survivors were terrible and if they played better they would've escaped, its not Otz being good (he is good don't get me wrong), its them being bad which is why they lost.
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@xllxENIGMAxllx said:
Badham is a good map tho. As the rest yes there are unbalanced for killer but, well survivors experience first it's the reason why lery was reworked instead of other maps. Lery was one of the most deadly maps for survivor.
Now lery have many pallet and windows.
Badham balanced? I don't see how.
Badham has an infinite (school) with up to 3 god pallets and up to 2 quite safe loops that can easily be linked into it. It also has the house of pain which i don't even need to explain why its unbalanced. The school can also be accessed pretty much anywhere on the map with a one hit speed boost.
The only balanced thing is probably the filler loops in between tiles, but if they spawn next to - lets say killer shack window they pretty much become god loops.
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Maybe if all the viable killers weren't such a pain to play (nurse and spirit with sound bugs) and nerfed then there would be more variety. Unfortunately because billy is getting used more and more people are asking for a billy nerf on the forums which youve likely seen. I'm honestly surprised i don't see more Freddy.
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Not gonna lie I don't think the devs would go THAT low to screw the nurse mains, however spirit also has a truck load of bugs since her nerf and they haven't been addressed. Maybe they just have lots of bugs to solve currently and killer bugs are not a priority.
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@ClickyClicky said:
Oh please. More than anything else survivors hate camping and tunneling. Yet its still in the game for killers to do to their hearts content. Its definitely not all about survivors fun
Do you think camping is fun? Do you think tunneling is fun? No. And people only do that so they have a chance of winning (of which if the survivors play properly then the killer can't win).
The killer has very few things to make their game fun, mainly getting rewarded for things like a good blink hit, a good chainsaw etc. Another reason why high ranks is plagued with the same 3 killers.
Also survivors "not having fun" doesn't justify the killers not having fun either. If no sides are having any sort of fun, it's a problem and needs to be addressed. Similarly if only 1 side was having fun that would also be an issue.
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Sometimes I pray that the "nerf billy" bandwagon is just some people making a joke or baiting, but it seems that you are not baiting, so here's what to do:
- Learn how to loop him (drop pallets a bit earlier etc.)
- Learn good positioning
- Learn popular curves by watching any good billy main, I recommend battleguy and ryanpez
Then his power becomes useless in a chase. If you're still complaining then you're complaining a killer is strong, which is a you problem.
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@LetsPlayTogether said:
https://forum.deadbydaylight.com/en/discussion/comment/1106363#Comment_1106363
This doesnt contribute anything to the topic.
It absolutely does.
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@Coder said:
Hear me out. If you think Deathslinger's power is strong enough to justify 110% movement speed, you've never faced a God Tier Hillbilly. And I'm not saying a "good" hillbilly, I'm pretty sure you face those every day, I mean God Tier, those guys that can do insane curves that feel like he's hacking somehow and who can end chases in 3 seconds. You died the moment you joined the lobby. Well used, hillbilly's power is ridiculously and game breaking strong.
I don't see Deathslinger's power being that strong to justify 110% movement speed. Even Oni is stronger and he's 115%.
The only killers I think justify the 110% speed are Huntress and Spirit (not even hag), but Spirit because it's broken (see this video by OH TOFU). Deathslinger's power is not that strong or broken, I don't think 110% speed is justified.
Billy is:
- Interactive, meaning hes fun to play as and against
- Completely counterable from both sides (link to first point)
- Strong (which isn't a bad thing)
- Very punishing to survivors for playing bad
So you are complaining because hes strong, or because (to put it bluntly) you're bad.
Comparing him to other killers shouldn't justify a nerf even when the killers have completely different abilities.
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@indieeden7 said:
https://forum.deadbydaylight.com/en/discussion/comment/1100778#Comment_1100778
Someone obviously ignored the toolbox update :/
Gens still fly in no time
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The fog whisperers are not there to worship BHVR as though they make no mistakes, they're meant to provide feedback. BHVR along with any other studio isn't perfect, they need some experienced people to turn to who can give criticism on what their doing.
People have been taken out of the fog whisperers before, i'm pretty sure Edgar was one but got removed for some reason. They shouldn't remove it for everyone though as then they wouldn't have any good feedback with the community.
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@GHOSTfaceP3 said:
when you add a lot of fog it dosnt seem like there’s as much as there used to be I kinda miss it
Frames on console would drop heavily, and they're already trash. Sorry but this is a no from me.
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@Lmronby said:
Has anyone ever actually Tuned In to Matthieu Cote's (or however it's spelled) stream to see how he plays? If you have, you can kind of see why this games balance is sort of... Flunked to say the least.
I love the guy, and I'm grateful he brought this game to our lives, but God Damn getting Spun 8 times in a row on the Game map as Doctor on a neon green Claudette, and seeing the burning in his eyes through a $8 webcam is... Concerning to know he's in Charge of Dead by Daylight.
Queen said in another thread that Cote isn't responsible for balance, but i feel like he has a big input on it when he wants.
For example when he got humiliated at that korean event with hag insta blind flashlights were nerfed and destroyed a few weeks later after being untouched for like a year (not saying they didn't deserve to be destroyed). Also they like to balance around newer, weaker players so I feel like if Cote made any criticisms about the game they would be taken more seriously.
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Play Oni, or camp the ever-living hell out of the hooked survivor. Like i do. Think, its 2 people off gens.
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@Waffleyumboy said:
I'm sure killers will have fun in lobby simulator, followed by tunnel simulator.
Broken record: Ruin wasn't required nor was it effective against great survivors.
How to counter DS: Don't grab the unhooked survivor for 60 seconds if you want to avoid the stun, otherwise eat the stun as fast as possible to resume tunneling with ease.
How to counter BT: Don't hit the unhooked survivor for 15 seconds. After that, hit em and hook em so you can continue camping.
How to counter Dead Hard: Don't be a potato and swing at invincible survivors.
How to counter Unbreakable: hook survivors
How to counter Adrenaline: Noed I guess?
How to counter Iron Will: Infectious Fright and Stridor
As much as I think OP is wrong on this, I want to share a few points:
Ruin was used 80% of red rank matches, if it wasn't effective against good survivors, it wouldn't be used. Good streamers would also say it's a bad perk, but it wasn't, so streamers recommended it. This mentality of "Ruin didn't effect good players" needs to be removed because it sure did effect them.
DS: It is used as an anti-snowball perk along with an anti-tunnel perk, this perk is stupid powerful and needs to be nerfed. When you start getting snowball it's a pain to be hit because you downed survivors too quickly. Lockers literally give survivors 60 seconds of god mode, that just isn't fair, and waiting 60 seconds (or any time for that matter) is a stupid form of "counterplay".
BT: I'm certain that the survivors will be at a loop in 15 seconds. Hey did you just make a really bad save that you shouldn't have made? Don't worry everyone is fine because you have BT! In all seriousness BT encourages bad gameplay and it has no counterplay. It also has disgusting synergy with DS. IMO it should just be reworked.
Dead hard: You cannot counter dead harding for distance for a pallet. You can't. Unless you have exhaustion add-ons (which are being nerfed and reduced in efficiency). Dead hard also needs a rework.
Unbreakable: Sure you can do that, but it's still a second chance perk that can change a 4k into a 1k, even though the survivors allowed themselves to be slugged because they're bad. Needs to be reworked.
Adrea"win": The reason the no heal meta exists, this perk. Can't do anything to counteract its effect except maybe NOED as you said. Needs the free health state taken away.
Iron will: This perk is fine.
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@deollie said:
https://forum.deadbydaylight.com/en/discussion/comment/1076980#Comment_1076980
Distance. That's the key word here. There should be no distance from a killer to a survivor when they are going for a hit. Looping will stay the same. I just want things to be more realistic.
If they make the lunge shorter then the loops will be longer. NGL you sound like you got greedy at a loop and got punished for it. Try throwing pallets earlier or dead hard.
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That nerf has no use for why dead hard is such a used perk - distance. Dead hard lets you play greedy at loops with no downside and can extend chases for an incredibly long time. People who say to just bait it out I don't think have seen it used in a way its uncounterable and complete BS to come up against.
IMO it should just be reworked.
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@CornMoss said:
https://forum.deadbydaylight.com/en/discussion/comment/1078446#Comment_1078446
Yes, they will pay off when they are optimized. But right now they are absolute garbage and they should stick to how it was before until they actually do it right
They also need to be constantly testing their servers, implementing them live lets them do this the easiest and lets them correct bugs faster. As i'd imagine these servers are not the easiest to keep track of and any bugs could appear at any moment. It would be extra difficult getting it right first try.
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@Hsizzle said:
https://forum.deadbydaylight.com/en/discussion/comment/1078068#Comment_1078068
adrenaline and bbq are so uncomparable LOL what. and adrenaline is once a game
Adrenaline and BBQ both reward you for doing your job, except BBQ's reward is balanced and Adrenaline's reward is too much. Adrenaline is a free health state and speed boost, this is too much especially in end game.
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I'm pretty sure the process is much more than just "deleting" it. Anyway i'm not a genius when it comes to servers but I know that the dedicated servers will pay off once they have been optimised.
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Ardetha (a youtuber) i'm sure has talked with the devs quite a bit. Now i'm a massive fan of his and I know he wouldn't lie and he says that the devs really do love their game and have lots of passion for it, however he also says there is a disconnect between them and the community since the ruin change went through.
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@InnCognito said:
I had questions for the stream. Please chose 1. Thank you! and yes, You can leave my name off of it. If you please. ;)
1 ) When are we going to address the fact that Distortion, BBQ and Nurses need a balance. Where (EITHER OR) :
- Distortion no longer has tokens.or...
- BBQ, Nurses now have usage tokens
2 ) addressing changes to ECG hatch. The match maker is picking from a much larger pool of players, which doesn't mean we always have the ideal match. So what can we do, to make the game "feel" better since exit gates have NOT been addressed.
- I nearly, always give the last survivor the exit gate out of sportsmanship.
- Hatch stand-offs are still there. it is now between 2 survivors left and a killer that has to wonder around trying to find 2 survivors hiding.
What on earth, both BBQ and nurses have counterplay, and wanting BBQ nerfed (or distortion buffed to compensate) is a horrible idea as:
- BBQ is fine with balance and has enough counter-play already
- BBQ encourages killers to not camp and is probably a big reason why most of the killer player base doesn't camp or hard patrol
- BBQ rewards you for hooking, and that reward isn't OP as hell (unlike adrenaline)
For nurses it's only powerful on stealth killers, just heal next to strong loops if you think they have it. Of which most killers don't run it anymore.
As KindredMain said, I have to question how you have a problem with these perks, these are not difficult to deal with in a normal match.
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Its even worse for other killers, I've noticed heavier framedrops with demodoggo and nurse.
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@Zenro said:
Anyone else think shadowborn should be base FOV for killer? It is soo nice to not feel so constricted. Hate wasting a perk slot for it. It just feels so much nicer. Thoughts?
Maybe adjust shadow born along with it or make it have another function, as i'm pretty sure stacking increased FOV and shadow born would cause some issues with the UI like it did back in the day with wraith.
I think personally we should have a FOV slider for each killer, many killers would benefit from this and the people who don't like high FOV (like me) wouldn't be forced into it.
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Nurse, so unfun to play.
Blink, hit, wait, blink hit, wait... etc
At least old nurse was really dynamic and fun.