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LapisInfernalis

LapisInfernalis

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LapisInfernalis
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  • I think they should put all killers in groups to get your starting MMR if you try a new killer. Basics are shared but some unique killers like Nurse should stay seperately.

    How I would sort:

    M1 based Killers: Trapper, Wraith, Myers, Doc, Freddy, Pig, Leatherface, Clown, Legion, Ghost Face

    Hybrids: Billy, (Hag), Huntress, Spirit, Plague, Oni, Demogorgon, Deathslinger, Pyramid Head, Blight, Twins

    Unique (each has own category): Nurse, (Hag)

  • not a bug. one of the outfits costs 440AC per piece. that's 1320AC total and 1188AC with the 10% off.

  • @frogathy said:

    i actually havent been experiencing these glitches anymore i dont think. a few weeks ago, i was rank 13 and dropped to 16 because i could never pip up and kept losing pips unnecessarily. im fairly new to the game so i had never been past rank 9 yet, and it was really discouraging to lose rank to glitches and mistakes. but now i feel like it’s been fixed, for me at least? because ive had no glitches, and i managed to climb from rank 15 to rank 8 in a few days (which im so happy about!! im so excited rn!!) i hope it’s fixed for everyone soon because it’s so frustrating to lose pips during a disconnect or lose when you should gain, etc. good luck to everyone

    I'm sorry to hear that you were frustrated about this. I was as well. When the update came I depipped from rank 2 to rank 5 and then rank reset put me to rank 9.


    It is still not fixed btw. You still get golden Unbroken Emblems when you die (maximum is silver) and depip although it seems you shouldn't have.

    And if you DC you still lose 2 pips instead of one.

  • Did you die (early)?

    If the answer is yes, then you couldn't get Iri Unbroken and that's why you depipped.

  • @Paul0121 said:

    https://us.v-cdn.net/6030815/uploads/6Z33CLD32IE9/20210303-031502.jpg

    Still losing my precious pips, bad match so maybe I deserve it? Haha

    Did you die? Unbroken can be still bugged when dying and show you a higher rarity and therefore points you actually don't have.

    So if you died, that Unbroken should be bronze or silver and that would be 1 or 2 points less which is a depip.

  • So.... I played a lot of matches lately and looked at the emblems every time to get what is happening.

    It is really weird. If I escape everything seems fine. Unbroken is gold and if it said "you pip" I pipped. This was also true for the close cases where with one point more or less I would have gotten another outcome.

    If i die things get chaotic. I get Unbroken in every color possible or impossible, but at least it's not black (except when it should be). I got silver/bronze when it was legit but also got gold when i died or even iri when I got tombstoned without going down before that. Pips are all over the place but, thank the gods, it isn't as bad as before. At least for me.

    I can't even tell what the problem is, because it seems so random.

  • @Caleegi said:

    For me it isnt that dark and there are darker maps. Looks fine to me.

    Example?

    Yes some maps are also quite dark, but they have a different contrast than Autoheaven.

    For me, these (for example) are also on the darker end but I don't have problems with these.

    20210225153749_1.jpg 20210211190024_1.jpg 20201230183331_1.jpg

    I think it's the contrast that makes it difficult. Do you see that on these maps here the brightness gradient is a lot smoother than on Autoheaven? You can still see different colors and textures even if it is in the shadow. On Autoheaven it's just allways greenish-black.

  • @DieGräfin said:

    https://forum.deadbydaylight.com/en/discussion/comment/1978893#Comment_1978893

    https://us.v-cdn.net/6030815/uploads/78XLK85OWEVD/img-20210227-185435.jpg

    https://us.v-cdn.net/6030815/uploads/BHW64J7XVLF4/img-20210227-185424.jpg

    I had also this bug in 4.5.1

    But double pip is in 4.5.2. not possible. Shows me 2+ but I god a 1+.

    And this annoying loading DC - 1 pip is still there...

    Wait..... is that +41 pips???? 😲

  • Had the same with an exit gate. The survivor had 130ms pind and I had 40ms.

    I was wondering if that was hit detection working against me or a bug.

  • @Ecstasy said:

    Could someone please define exactly "crouch tech" means here?

    "Crouch Tech" means, that you stop running and start crouching when a Spirit phases, because the sounds you emit seem to be more quiet (at least in that streamers opinion) and therefore the Spirit assumes that you are further away than you actually are. This way you are supposed to gain distance to the killer.


    This Tech is supposed to be a counterplay to spirit, since there are some people who say that Spirit has no counterplay.

    Hint: She does, but it's not consistant.

  • I thought of this as well for a while.

    First of all, I hate Stridor on Spirit or not having Iron Will, not the Spirit herself. Her being able to track you so easily once you are hit is just stupid and disables a lot of things you can do. I used this "Crouch Tech" subconciously for a while now and it helps sometimes if you are not injured. But it never worked for me as well while injured and being loud as hell or against a good Spirit. I am better off with backtracking or dissappearing behind a corner most times.

    My idea would be to adjust Iron Will and what sounds the Spirit can hear while phasing.

    • Iron Will would no longer make you completely quiet, but would give your character the "being healthy" breathing sounds when injured. The current tiers would stay, so you'll get more quiet and on T3 you'd only emit normal breathing. This way It keeps the core elements of the perk, but enables the killers to hear your breathing while injured like you were not. A Spirit can track this very well and there would be no need for Stridor anymore.
    • The Spirit would not hear any "injured sounds" while phasing, only normal breathing. This way Survivors without IW have a chance (who just emit "normal breathing" from her view) and Stridor doesn't screw even those with IW. Stridor on Spirit would not be completely useless, since it also makes normal breathing louder, but it would be more fair imo.

    I hope my idea is understandable. If not, then I'm happy to explain further.

  • @DieGräfin said:

    Unbroken Bug is finally fixed. But pips are still wrong. Last match I should get 1+ but I got 0. So waiting for the next update :)

    Unbroken is not fixed when dying:

    20210223192355_1.jpg

    I was Tombstoned in that match. Getting Iri would be impossible in this case.

  • @dreamsy10 said:

    It was always like this about swamp.

    It was never this much. You could always see the main building clearly.


    Ormond seems more misty as well. But I'm not sure

  • Here is the Tombstone match I mentioned.

    20210223192355_1.jpg 20210223192401_1.jpg

    The other Emblems seem fine:

    Myers never hooked or hit anyone, so bronze Benevolent is accurate. Gens flew by, so silver Lightbringer seems OK and since Myers got PWYF and I was the Obsession (and therefore "escaped" many chases), golden Evader seems alright as well.

    Only the Iri Unbroken is off 2-3 categories when you don't escape.

  • @wig said:

    I played a couple games and everything seems to be fixed, although I did escape every match.

    Escapes are fixed (I guess). But an Iri Unbroken after being Tombstoned seems not right.


    Well... Technically I died (aka escaped) the match without getting downed once XD

  • @Mandy said:

    @LapisInfernalis is that since the update today please?

    yes. I just noticed that i got a Golden Unbroken when I died.

    20210223175023_1.jpg

    This one was also post 4.5.2 but this one is fine. I died and got Silver Unbroken.

  • Can confirm:

    20210223185633_1.jpg


    20210223185657_1.jpg

    I died in this match and got a golden Unbroken (just noticed that lol). I depipped from 7.3 to 7.2.

    It's too early for me to tell anything.

  • @wig said:

    Has this finally be fixed in 4.5.2?

    @DieGräfin said:

    Fix patch 4.5.2 now the issue with the ranking system and broken pips and unbroken?

    Not really. Unbroken Emblem seems fixed, but I still depipped here whereas my Emblems say that I blackpipped.

    20210223185710_1.jpg


  • @Bot000x said:

    https://us.v-cdn.net/6030815/uploads/AFOXJ0Y2790Q/123.png

    You guys are lucky :) at one game i depipped 52 in one game and now I'm just playing just for fun because the game decide if I rank up or not even if I had no emblems still I get pips or lose it just random

    I think this game should have no updates. every update comes with funny bugs I'm afraid if this keep going we will have a bug that destroys the PC lol 🤣

    

    This is the best of this bug I've seen so far XD

  • I had it with Felix as well. Was quite funny to watch.

  • @Nancy911 said:

    Please someone let us know when the bug is fixed and we can return to the game. The last patch said it was fixed but it was not - then again it was also called "visual bug".

    Losing pips in a private match was fixed. This stuff here will be fixed in the next patch.

  • @Nevrion said:

    Yes, the last fix didn't solve that issue. How is that even possible to destroy the pip ranking system, that totally worked fine and there was no need to change anything on it?

    That's programming. You fix one bug and then 100 others appear at locations you didn't even know were connected to that. My friend put it like this:

    There is a lightswitch next to the elevator. The light is on constantly. You want to save energy so you want to switch off the light, but there is a note above the switch. It says "Turning off the light shuts down the elevator as well".

    @kaoraku said:

    I just disconnected after some epic tunnel. Got +1 pip...

    https://us.v-cdn.net/6030815/uploads/71C9CQKBG17I/unknown2222.png

    That's quite unique. Are you sure you pipped by looking at your rank in the corner? I had a similar situation as well were the game sayed i doublepipped, but I only got one pip:

    20210211212727_1.jpg

    The tally screen sayed something completely different as well:

    20210211212807_1.jpg

    It's comletely busted and NOT just a visual bug as they claim.

    How would I depip 80% of my matches when I die (= black unbroken), while the other emblems are fine. I know what I do during the match. I got a feeling for my emblem progression. I have do work double not to depip in case I die.

  • @slayer925 said:

    They say unbroken emblem bug fix is in here :

    • Losing pips even though you appear to have safety pipped: Fixed in 4.5.2 (this was a visual bug where the game would incorrectly show you a higher quality emblem that you actually earned)

    But that says 4.5.2 (¿?!!) and visual bug. Are you kidding me?

    They want to tell us we are suddenly bad at the game I guess. No way I depipped straight from rank 2 to almost rank 5 in 2 days with decent matches.

  • @ColdKill3r said:

    I mean, how come no response yet? It has been days.

    Here:

    @Peanits said:

    https://us.v-cdn.net/6030815/uploads/HTQ80WBMD8JP/450nextsteps.png

    Following the 4.5.0 update, we have been closely monitoring feedback on a few different key changes. Already we have begun making changes, and we would like to address as many as we can in one go.

    HUD Update

    https://us.v-cdn.net/6030815/uploads/2UASMIV3Q3P0/wip2.png

    Above is a work in progress preview of the changes we’ll be making to the HUD for the 4.5.2 update. Please note that this image is not final and could be subject to further tweaks and polish.

    To summarize some of the most notable changes, we have:

    • Moved the Survivor statuses from the top left to the lower left
    • Lowered the hook counter
    • Moved the generator counter/objective to the lower left
    • Removed text from objectives
    • Added a separate scaling option for skill checks
    • Increased the size of bleedout and hook progress bars

    We hope this addresses some of the concerns over the HUD being too spread out, as well as skill checks being difficult to see on lower scaling settings. The changes listed above are planned to appear in the 4.5.2 update. We are also working on more changes to the HUD which will appear in later updates, such as:

    • Changing status effects to avoid red-on-red
    • Increasing the visibility of Killer powers (e.g. Reverse Bear Trap timers, Doctor’s Madness, etc.)
    • Increasing the visibility of text on high resolutions

    Survivor Locomotion

    We are also reviewing feedback for the new Survivor animations. While the movement itself hasn’t changed, new animations and transitions can make your character feel different to control. We want this transition to be as smooth as possible, so we are looking into the following:

    • Removing camera position changes
    • Fixing some animation bugs
    • Reviewing turning animation to better reflect the old animations

    We are tentatively planning to address some of these issues starting alongside the next Chapter. Please note that this is by no means a comprehensive list and we are still actively discussing feedback, including possible causes for motion sickness.

    Hit Registration

    Many of you have reported strange hits after the 4.5.0 update. You’re not alone, this is a high priority issue, and our team has identified a potential cause. We are aiming to have the fix ready for the 4.5.2 update.

    We have also investigated an issue which would cause Killers to be teleported to the wrong side of the pallet. This issue will be fixed in the 4.5.2 update as well.

    Miscellaneous

    Finally, there are a few frequently reported issues that we’d like to cover before we sign off:

    • Losing pips in custom games: Fixed in 4.5.1
    • Missing collision on a structure in the Asylum map: Fixed in 4.5.1
    • Impassable areas in some maps: Fixed in 4.5.1
    • Losing pips even though you appear to have safety pipped: Fixed in 4.5.2 (this was a visual bug where the game would incorrectly show you a higher quality emblem that you actually earned)
    • Misleading collision on rubble piles surrounding the Asylum: Fixed in 4.5.2

    Once again, please keep in mind that this is not an exhaustive list. We will include a full list of bug fixes alongside the respective updates.

    We’d like to thank everyone who took the time to give constructive feedback and report issues from the 4.5.0 update. Please keep them coming!

    The Dead by Daylight Team


  • @Kilariolas said:

    https://us.v-cdn.net/6030815/uploads/2K70P0H5TW6E/untitled.png

    I'm crying at rank 4.

    Plzzz !!!

    Do something

    Well.... See it this way: you are still on red ranks with Rank Reset coming tomorrow. I'm rank 5 now. XD

  • I had a Nurse with Spaghetti arms over a pre-dropped pallet..... pallet vacuum on both sides....no hits etc.... XD

  • @ShinonAyanami said:

    https://us.v-cdn.net/6030815/uploads/PFZXI5RG2PWR/bild-2021-02-12-091555.png

    I noticed, that the killer has the opposite bug. You get +2 pip, when it should not happen.

    Yep, I noticed that too. played about 5 or 6 "Evil Incarnate" Myers matches. Normally I should depip the way how I play it. I blackpipped every time.

  • I just had this one. This is the best I've seen so far:

    20210211212727_1.jpg 20210211212807_1.jpg

    I was rank 5 with 2 pips before. Emblems say I double pipped, game sayes I single pipped, end game screen says I triple pipped lol.

  • @TheMadCat said:

    https://forum.deadbydaylight.com/en/discussion/comment/1937629#Comment_1937629

    I'm a Survivor main, I'm pretty bad at Killer... But here I have an occasion to improve, especially since the Rift is open and I can done some challenges.

    Do you know when we could expect a fix for this? I bought the game four months ago, I'm not too familiar with emergency patches.

    Depends. Normally it takes them a week for the first hotfix and another for some balance stuff. Sometimes bugs won't get fixed for months. I really can't tell.

    I asked one of the Devs if they could at least disable emblems/pips for now. I don't know if they can do it.

    Let's just hope they can fix it soon.

  • @TheMadCat said:

    https://forum.deadbydaylight.com/en/discussion/comment/1937539#Comment_1937539

    I hesitate to play now because of the bug... Let's hope it's getting fixed pretty soon. Like right now. XD

    I only play killer now.

  • @gendoss said:

    https://forum.deadbydaylight.com/en/discussion/comment/1937357#Comment_1937357

    It would be when the killer and survivors have already been matched like how other competitive games do it. In MOBAs like League for example you can just straight up ban characters on each side.

    That won't work since you can't change the killer once you stared searching for the lobby

  • @Iosefka said:

    https://forum.deadbydaylight.com/en/discussion/comment/1936733#Comment_1936733

    Hold on, you are probably pig main cuz of your pic. I don't care about her purple slowdown and jigsaw addons. Every pig using them in every match. Do you know crouching even disable borrowed time because of no Terror Radius ? Tired of saying this but pig is not weak lmao. Of course all killer mains defend pig

    I ain't a Pig main (and no, I don't consider me to be a Freddy main anymore lately too, I just was too lazy to change the pic). You know that the Crate of Gears and Tampered Timer/Jigsaw Sketch(+1 boxes) arent the best add-ons? The best are Combat Straps, the Syringe and maybe the Box (+1 Trap). The purple addons are more like "tunnel me" add-ons and hurt you more than they help. Yes you can get a headpop with these, but you won't get any hookstates left on that survivor either, which means less emblem points.

    Her crouch disables BT, but so does Wraith, Freddy or GF. A lot of people play cocky with BT, which is something I don't promote, so crouching is my way to teach them. Don't get me wrong, I don't tunnel the poor survivor who was farmed off the hook, I just smack him back down so the rescuer doesn't get points and chase them instead. This gives enough opportunity for the team to rescue the other one. It's beneficial for me as well since this gives me a lot of pressure.

    Pig has some problems with efficient looping and her power is only usable 4 times (or 5 with the add-on). Her dash is easily dodgable and always depends on survivor's mistakes.


    I know there are matches that are kinda bad, when you could do nothing at all except get rid of a RBT twice and hanging on the hook, but Pig can be easily countered by doing gens smart. I don't have any regression perks on Pig. One time I had a smart group on Mother's Dwelling who 99ed 2 gens so they could get rid off their traps easily. I kicked those gens, but someone was watching (I guess) and tapped them shortly after.

  • @korfbal said:

    On PC. Just lost 3 pips in one single game. Hope they fix this soon

    That's bad. I lost 2 complete ranks since the update. i was rank 2, now with one more depip i'm rank 5 again. I stopped playing survivor because of this and rank reset in 2 days.

  • Because someone thought it was a good idea.

    The Game had many safe pallets before (basement, behind the stairs, control room etc.), now there are at least one more GOD pallet (2 if the killer breaks a wall) and most of the mindgamable pallets became unmindgamable (those at the shelves, the one below the drop down).

  • @gendoss said:

    https://forum.deadbydaylight.com/en/discussion/comment/1936917#Comment_1936917

    Yeah I think a better system would be to ban perks on each side.

    So survivors with DS, UB, BT or Object or Killers with BBQ, Infectious, PGTW have gigantic lobby times then. That is not fair either.

  • So Freddy, Spirit, Deathslinger etc would have gigantic of lobby times because most people would ban these killers.

    No thank you. This is not the way to go.

  • @Peanits Is it possible to disable pips (or at least depipping) as long as it is broken? Rank Reset is in 2 days and we all are getting to ranks we shouldn't be.

    Thank You.

  • This

    20210210232451_1.jpg

    is a red glyph after you "communicated" with it (idk why it looks so pixel-ish). It spawns in the map short after the match started. it looks like this shape (thank you Path of Exile)

    EnterTheBreach4.jpg


    only without the hand, smaller and in bright red and makes odd sounds. Remember those 4th year crowns? It works similar.

  • I played a lot Freddy but now I'm playing other killers more frequently. And yes, the Jeff is always me. I love Jeff.

    Main.png Main2.png Main3.png


  • I got robbed of 2 EWIII hits as Myers because of this. And I got hit through a pre thrown pallet by a nurse. 40ms ping btw

  • @KateMain86 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1932884#Comment_1932884

    I don't bully killers. I don't flashlight spam killers. I literally only ever use a flash light to save someone being carried. Assuming things about me as if they are the basis of my complaint is just ignorance and a lack of understanding of why I am here giving feedback on these things.

    Why should I get an addon to counter franklins? Because its a risk play every time. I never know if the killer will run franklins. I will RISK that addon slot in the assumption the killer is playing franklins. Your "what if" scenarios on using items before franklins deletes them are completely circumstantial and not always an option. 90 seconds is not enough time to lose the killer or recover from the situation and get your item back in most situations in my experience. If you don't have plunderer's good luck also finding your item if you are also somehow able to escape the killer.

    I have played a lot of matches without items and guess what? They're not fun. Items are in the game for a reason and I have every right to play them if I want to. If items make the game more fun for me then I want to use them. They cost points. If a killer can delete my item essentially deleting he points I spent on that item then that to me is not fair. Franklins is not a fair perk in my opinion. I'm sorry you feel the need to talk to me like I am some kind of spoiled survivor who just wants an easy way out of every situation I'm not good at but that is not the case. I genuinely believe survivors have an unfair advantage against most killers. I genuinely believe franklins is an overpowered, unfun and unfair perk to play against. I genuinely believe it should be changed to no longer delete items but instead simply disable their use for a duration. If you don't feel that way then fine. Don't come in my thread and try to make me feel like I am some kind of entitled noob who wants a red carpet to the exit gate every game. I don't. I want the game to be fun and fair and I personally do not believe it is right now.

    I don't have to say anything to you anymore.

    I'm tired of talking to a wall.

  • @madradfox said:

    https://forum.deadbydaylight.com/en/discussion/comment/1935332#Comment_1935332

    Got ya! I also wonder if this has any effect on killers and their match points.

    Aside from putting in 2000 hours into DBD in 2020, I am not much of a gamer. In fact, there are only 3 different tiles I have played in the last 3-4 months. Unfortunately, and in the last 24 hours, I have encountered some type of catastrophic issue with each one of them:

    1. World War Z does not seem to be able to properly display textures in online matches for me, as well as final maps of all episodes not starting me,
    2. Stadia seemingly screwed me out of Hitman 2, which happened to be one of the free pro games in January I was 100% sure I already claimed, but which has seemingly disappeared from my library; a fact I only found out about after finishing Hitman 1 earlier yesterday, and getting presented with the Buy Now for $59.99 dialog when trying to move on to Hitman 2 campaign.
    3. And now the multiple bugs related to the 4.5.0 update in DBD

    All that remains is minesweeper.....

    Don't forget Snake. Snake is great.

  • @xXCAM3R0NXx said:

    https://forum.deadbydaylight.com/en/discussion/comment/1933610#Comment_1933610

    But realistically who would forget this awful dead end and break a useless breakable wall? It's highly unlikely

    I forgot it once because someone was clicking with their flashlight. That was on the PTB though.

    And I swore to only make this mistake once.

  • I just got 2 Survivors who abused the ######### out of it.

    Please remove Autoheaven till it's fixed or tell the community so you can insta ban those people.

  • I have the same issue. Some hit's shouldn't hit and some should, but don't.

    I had a Nurse hitting me over a pallet after the pallet was fully dropped (animation ended). I had 40ms ping.

    When I was playing Myers I got robbed of 2 EWIII hits at a pallet (40ms ping). The survivor told me later I was miles away.


    Is it a case of desync?

  • @jonezjulia said:

    Y’all this is their way of putting us all slowly back to rank 20 🙄

    LOL. The shadow rank reset?

    I should have known!

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