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LALYTHIA

LALYTHIA

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LALYTHIA
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  • @coppersly said:

    https://forum.deadbydaylight.com/en/discussion/comment/1232452#Comment_1232452

    Oops, I meant Bills. Yeah I would never suggest no mither unless you're playing against a killer who is trying to play fair and not abuse that perk lol. I try not to but sometimes it's unavoidable.

    😂 that makes more sense <3

  • @Chatkovski said:

    I did this survey, and I was shocked to read this. I don't know what that means, but it doesn't mean anything good.

    Several hypotheses:

    • the person creating the surveys (it's a real job) has a huge bias.
    • the person creating the surveys is not serious.
    • the person creating the surveys is very serious, the real question being hidden: are the players biased, and who? If many killers answer "Greatly", since the data can be crossed, we can conclude that they are completely biased.
    • the question, absurd, was placed voluntarily to propagate the idea that a change is happening. Everything has already been decided about, the survivors must now accept this change. One way to widen the Overton window.

    If they actually made a change regarding to teabagging, I would lose it. 😂 I don't teabag, but that would be the dumbest ######### I've ever heard of.

  • @mistar_z said:

    it was good that she hooked you at least =-= i hate how long it takes to bleed out on the ground.

    I started the video 1/2 way through my bleeding out...and she hooked me right before it ends. 🤣 She was spicy. But she was a good nurse. Ate our team through those buildings.

  • Meat Packing Plant.

    Can never tell if the killer is up or down...the totems are up or down...the traps are up or down. I always get turned around and cant find gens. Oof

  • When I crouched walked all the way into the basement to save a hooked survivor against a Hag and he stood up as soon as he was off-hooked and got insta-downed. 😶 Really bruh? Couldn't even get to the stairs? 🤣

  • @evilwithinIII said:

    The next patch will help killers to end chases faster, because they reduced safe pallets. And they reduced the map size so killers can patrol the gens faster. Gen speed isnt changed much yes but killers can apply pressure way better after the patch.

    Yup. People always single out one particular item or change that, individually, seems weak...without consideration for the numerous other things happening that factor into a holistic change.

  • @illusion

    "Wow. No, you don't need to be in a SWF group. It should be common knowledge, past a certain point, that going after a hooked player that is camped is a bad tactic. Also, the hooked player doesn't need to have kindred. Any player on the team can have it, and you will all see the same thing. That's why I almost always run it. It provides valuable information to the team, and I see planty of other survivors respecting what they see and stay on gens.

    You don't even need kindred if they are just facecamping. Scoping the situation doesn't hurt because the killer isn't going to chase. Once you realize they are camping, just run off and do gens. If everyone is not "smart enough to stay on gens", blame them.

    It's hardly rampant, except maybe at higher ranks with newer players. It is a poor strategy for killers who are trying to progress unless survivors keep falling for it."


    A) I never said you HAVE to be SWF. I listed three factors that considerably change the viability of what you're saying. That is whether or not you're in a solo team (with no communication) or in a SWF (with full communication) or if the hooked person (or yourself) have Kindered. Those variables make a huge difference. And if you are on a solo team where the hooked person does not have Kindered, you are pretty much guaranteed that a second person will meet the same fate because NOT EVERYONE sees Kindered UNLESS the hooked person has it or they themselves have it. If the hooked person does not...and the other team members (besides you) do not...they do not see what is happening and are going to waste precious time, ensuring the gens are not done within the hooked persons life span.

    B) Once one or two people "scope out the situation" from across the map, you have already wasted too much valuable time. You will not get all of the gens completed before the person on the hook dies. Significantly increasing the likelihood of an additional person being hooked and face camped. And once you do get all the gens completed, you're up against the huge potential of NOED, which is not uncommon on the 'type' of Killer who plays this way.

    Thus, at least 2 people will die in a random match. Making it unreasonably effective against solo teams...which is the majority of teams.

    C) Camping and tunneling are both two exceptionally rampant forms of game play right now, usually tethered together. It happens almost every match I have as a red rank survivor. Level 1 killers are not remotely immune to using this tactic, albeit they use it more effectively.


    This style of game play shouldn't be unacceptable, and certainly not the go-to, like it is. Its not even about being "smart enough" to stay on gens, the situation still completely ruins the game for at least 1 person, often 2 and can easily depip both of them, if not the entire team by disallowing survivors to meet their objectives. Idk why anyone would defend it. Especially if they play survivor.

  • @KingFrost said:

    Teabagging is pretty annoying, especially when you go out of your way to play nice. I do tend to remember those survivors, and don't play so nice with them the next time. I don't think they should do anything about it. It's not unfair in any way. But players should try to play nice with other players who also play nice. If a killer camps and tunnels, then by all means teabag them. You earned it.

    Agreed. I think a camp/tunnel earned a teabag. Just like a teabag earns a camp/tunnel. 😂

  • @illusion said:

    https://forum.deadbydaylight.com/en/discussion/comment/1232957#Comment_1232957

    It's almost impossible to depip as a survivor. Giving up on doing gens to be altruistic vs a face-camping Bubba, is pure folly. You need to adapt to the situation. If he is face camping, stay on gens until they are all done. He will depip, you will not.

    And stop saying "You don't know, you weren't there". We know very well what facecamping is and how it is done. If they are facecamping, you know exactly where they are, and can work in peace. I almost always run kindred so everyone on my team can see that he/she is facecamping. If I am on the hook, the rest of my team better be doing gens. I will hold on the entire time, to waste the killers time. If someone else is on the hook and being facecamped, I will stay on gens. I know exactly where the killer is, so I can run from one to another without concern, as long as my hooked teammate understands the situation.

    BTW, you have no idea what his intentions were, so claiming to KNOW that he was trying to depip the team is pure speculation. It's more likely that he was waiting for people to be altruistic and down them too. Or he was just trying to depip himself, which is what would happen if you didn't feed.

    This really depends on how quickly the first survivor goes down, whether or not the team is a solo or SWF, and if the hooked person has Kindered.

    Your scenario works if the team is SWF or the hooked person has Kindered and everyone is smart enough to stay on gens. In a solo team, when the hooked person does not run Kindered, there is always at least 1 person who will go and scope out the situation or even try and save, which automatically means 2 people will be facecamped in the match and the killer will probably safety pip and get a decent amount of BP. There is not much to deter them from using this method, since the majority of teams are solo.

    This also fails to recognize the fact that it simply ruins the game. You may be one of the ones to escape the match, but its not fun for anyone to sit there and watch your teammate die on hook, which is even less fun. This shouldn't be a standard. And its rampant.

  • @elvangulley said:

    im done if you want to be greedy fine i dont care just dont come hear crying because you got killed

    ...then stay out of threads like this? LUL Again, not greedy. ;)

  • LMFAO - I almost screen shot the same thing in my survey. I found it to be quite hilarious in relation to a question about "fairness" as if it does anything at all to alter the fairness of the game. At this rate, why didn't they ask about killer teabagging, hitting survivors on the hook, head nodding. Gimme a ######### break, devs.

  • Just play ghost face, he can stalk through anything. 😏

    On a serious note, no thank you. I agree corn is a biatch as a killer, but if you could eliminate the corn, there would be several maps with huge open space, beyond the ridiculousness of usual dead space. Not all maps are meant to be optimal for every killer.

  • I'll let you know after the next patch. LOL

  • @EvilJoshy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1233008#Comment_1233008

    IMO iron maiden simply doesn't last long enough to use it offensively. Unless they are jumping into lockers right in front of you for head on. Unless I'm a high mobility killer I don't use BBQ. I prefer whispers. If not for the bp bonus I bet less people would use it.

    I honestly have no idea how long iron maiden lasts. I just know every time I get out of a locker with it on, I think, "MOTHER #########!". 🤣

  • @Paiblin said:

    https://forum.deadbydaylight.com/en/discussion/comment/1232985#Comment_1232985

    Yes, we did do that actually which I forgot to mention. The thing I also forgot to mention which you also mentioned is the depipping thing. The thing is that this killer was not out for the kills, his objective was actually to make the entire team depip. It was quite clear. He knew what you said. Terrible points and maybe even depip. He purposefully disabled our objectives to keep us from getting points while getting loads of points himself. Most people here really don't want to believe me to be honest. I myself did not feed the facecamper. I think that that exact behaviour should be punished with like a weeks ban or something, so that only the scummiest of players will do it and it will be much rarer. I think it's pretty rare already, since I've only had 3 killers like that in my 9 month time on dbd, but half that and it becomes 1.5.

    I did actually do as good as I could with gens and stuff, didn't make it out but that's no bother. I'm just angry that facecamping to force bad points and depips should be punishable yet it probably isn't

    A ban would be far too severe of a punishment, but I think it would be wise to make it a detriment to their BP gains and objective completion toward their rank if they use this tactic. It's absurd that a killer can do this and walk out of a match with over 20k pts if they aren't a complete potato.

  • Idk...BBQ and Iron Maiden is a little mean. LUL but BBQ doesn't seem OP IMO. Just get in a locker or hide behind the nearest gen. If for some weird reason you have neither around you...either hide close to the hook or if you're far away, walk one way for a few seconds and then double back. Its really not hard to counter.

  • The only one I don't like is Huntress hatchets, and it's honestly not the addon. Its the broken ass hit boxes.

  • @elvangulley said:

    so just throw yourself at a camping killer ok you do you as long as greedy survivors just have to get the save because all 4 have to get out dammit keep feeding camping killers it wont end

    Survivors trying to meet their objectives is not greedy, for the record. It's one of their main ways to generate BP and pretty much required to PIP. Off-hooking is an intended mechanic of the game for both sides.

  • @Paiblin said:

    Title might sound weird, but here's what I mean: a bit earlier today I had a leatherface facecamp already from the first survivor. we did nothing by the way, he started literally like 45 seconds in. But anyways, he hooked the first survivor, and when someone tried to save them he chainsawed them and let them lay there until the hooked one died. And then rinse and repeat, until the last survivor was down and dead. Essentially, he gave us survivors no chance to actually play the game. He took no time to chase anyone if they appeared and made sure that no one could unhook anyone. All whilst he was trolling us.

    I do understand facecamping and camping itself is not bannable or punishable, but when you do it to keep the ENTIRE opposite team from actually getting to play the game I think there should be a consequence. Like a small week's ban if reported with footage or something.

    Has this every happened to you and do you agree?

    Yes, I do think face camping should be punished.

    People will (and probably already have said) that this is your fault for "feeding" a camping killer, but the onus does not lie solely on survivors. The best recourse to this activity by a killer (namely insta-down killers like Leatherface) is to do as many gens as quickly as possible and let your teammate hang, unfortunately. This is YOUR highest chance of survival and even with that, it's highly likely 2 people will die and everyone will get terrible points, maybe even depip.

    What I dont like about it is that it completely ruins the match for at least one person. It's a waste of their time. Its completely inconsiderate. And, as you pointed out, it disables all the other survivors from meeting their objectives and getting any points while rewarding the Killer. As much as people like to say that it punishes the killer by giving them crappy points, the opposite is typically true. They get decent BP, even if you don't feed them, but maybe don't rank up. Maybe they even depip, which only helps them use this tactic against lower rank teams who don't know not to feed the killer yet. They get rewarded for it more often than not. And continue to get good BP - the main currency of the game - while hanging out in mid ranks. So why not? Especially when the rank system is so broken, it doesn't really matter what rank you are.

    This is only going to get worse, as at least survivors now have a chance to pop a gen or two during the first chase. With map changes, chases will end quicker and you can only realistically complete 3 gens over the course of someone's lifespan with concerted effort. So, you can't expect any improvements on this with the addition of the coming patch.

    Your best bet is to focus gens and leave your teammate. It sucks all the fun out of the game, but it is what it is right now.

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/1231299#Comment_1231299

    Okay once again let's break this down.

    "The version of DS you’re talking about is older than the dinosaurs. It’s from an era where developers were constatnly high enough and tought that, insta heals are a good idea. But having an unbearably strong version of a perk in the far past doesn’t make it’s current, still overpowered verision any less of a problem."

    This is true that DS is still problematic, but let's go back to your original wording. 'It’s stronger than ever before by being up even if you’re NOT runneling.' Hence I proved you wrong; it's actually in one of it's weakest states ever since release. The devs have improved a lot since then.

    "And about statistics I beleve that’s official, but it’s still an incorrect information why?"

    What does this even mean? I assume this means the official statistics aren't relevant, in which case- what?

    "Neither survivors or killers start with having all the perks from the start. But once they get DS and the rest of the lame [BAD WORD], they gonna use them and nothing else."

    You know that Hex:ruin, used in 80% of all matches, was also not available from the start? Yet it was still used in ######### EIGHTY PERCENT of all matches?

    But again, @Kakateve, can we focus on the main point of the topic. Giving solo survivors a totem counter to help counter NOED, the perk that greatly shows the power disparity between solo survivor and swf. This topic isn't about nerfing DS- there are enough topics about that every day- so please can we return to it?

    https://forum.deadbydaylight.com/en/discussion/comment/1231189#Comment_1231189

    I wish to politely disagree that NOED is fine. Not because it's too strong, but because it's a badly designed perk that ensures solo survivors have an even worse time while swf can coast through easily.

    I main red rank solo survivor, I just disagree. It's not that hard to deal with and people need to learn to scout the area they are in for totems. There is really no excuse for it in higher ranks.

    The only circumstance I find NOED to feel really unfair is when the killer is insta-down and a face camper. You can focus gens and make the most of your teammate's time, but that leaves zero time for totems. Even if you manage to get all the gens done within that person's lifespan, assuming you were able to pop two during their chase, the next person to take a hit going down to NOED is gonna also die. First hook. With no pts, just like the first person. Probably de-pip. It's a ######### situation all around. NOED just exacerbates it, IMO.

  • I would love to see survivors running around wearing killer outfits. A survivor in a Myers mask would be trippy. LOL

  • Because he is a face camping killer and already very effective at it.

  • @sulaiman said:

    https://forum.deadbydaylight.com/en/discussion/comment/1232476#Comment_1232476

    Hmm, when i play killer, i translate survivor tbagging differently.

    I understand it more like " i like you, come and get me and lets be together till the end of the struggle phase. And if someone interrupts us, just hook me again with your strong arms.

    Sometimes it means: "hook me, tunnel me, mori me".

    As you say, subtle nuances.

    🤣🤣🤣

    I would agree, especially in the cases of teabagging at palettes, windows, and while going clicky clicky, these are definitely alternative translations or additions. And thats coming from a survivor main. LOL

  • @MisterCremaster said:

    On PS4, the killer experience continues to be terrible as the ranking system constantly puts red ranks (as swfs) into low rank killer games.

    I truly believe this is a product of people not playing killer since most of the time it's just not fun. It could be fun, but I'm rank 12 and just had 4 games in a row against full red ranks that (most) were clearly swf based on their coordination

    I've seen people post about giving killers more BP or survivors fewer perks based on swf or something. I don't like any of these ideas. Getting more BP doesn't matter if I'm not having fun. Many red ranks can still run circles around most killers even without perks. Plus you'll still face red rank killers occasionally who (apparently) have no troubles ever.

    I think the best way to fix this problem is a small handicap to survivor movement speed depending on stats. What I mean by stats is an algorithm similar to what I think they are trying to implement with the new mmr system. Swf, escape death ratios, kill counts etc. And based on this they get a small amount of movement speed reduction.

    Why speed?

    Because of the skill gap and the lack of killers, i don't think skill/rank disparity is going to go away - plus there would always be swf where ranks could be mixed.

    This can be applied to individual survivors to balance teams.

    It's the Chase's and looping that are the most frustrating part (and most fun part) of the game for both survivors and killers. Both would have fun and survivors of greater skill would have a challenge no matter who they are facing and the killer would always have a chance.

    Alternatively, you could just have bloodlust increase much more rapidly when chasing a higher skilled survivor. My only problem with this is that it goes away when stunned by a pallet or breaking one- something that will happen a lot to lower rank killers by high rank survivors. I still think they would get looped to all hell this way. Survivor speed permanent reduction would mean _they_ would need to play more perfectly, not the killer.

    LOL No.

    For starters, everyone knows the matchmaking system is broken...so survivors rank faster than killers. For this reason, a lot of lower ranking killers are of the same skill level of higher ranking survivors. This system is broke and needs to be fixed in itself.

    Secondly, I'm not taking a nerf as a good survivor, on the heels of all the map loops get removed, windows removed, palettes removed or made unsafe, because a killer can't catch me even with bloodlust. If having more skill just meant the game got more and more difficult for you, you would eventually just stop playing because being good at the game has no advantages.

    The killer currently always does have a chance - a good chance - and the game is being significantly changed RIGHT NOW to give them even more opportunity to shorten chases.

    Just no.

    Untitled Image


  • @TheBoyXP said:

    Hey everyone!

    So i was thinkin about an idea of saving our keyboard or more specifically our space while struggling. What do u think, instead of smashing space non-stop for a minute, if we get "struggling skill checks" randomly (more often than the gen ones) while our survivor is trying not be killed by....(idk how to name it :)) ? 

    Hope u have an amazing day/night and stay safe!

    I can only imagine a skill check would pop in that awkward moment when the game stutters as someone is lifting you off the hook and they put you back down and you'd die miss it and die. Also, newer players have a tougher time with skill checks, so giving them more to do - while perhaps being good practice - would be more of a death sentence. LOL

  • @xRem said:

    This isn't bait or rhetorical, why don't killers have something that compares to keys out of chests? Game after game I keep seeing and then bam, 3-2 people get a free escape because luck.

    Why is there no killer counterpart to this?

    If three people get a "free" escape, they did 4 gens. They did 80% of the work necessary to open a door. If a killer gets a free mori, he just has to find one survivor, one time, because we all know he's just going to proxy the hook and tunnel...which is only 30% of his work. LOL Also, keys are a 4% drop chance without a perk...14% with, which means they are pretty damn rare and if someone gets one with a perk, they risked an entire perk slot to get it. If the killer had to "pray to the entity" at several randomly spawned locations around the map for a period of time in order to get a 4% chance at a mori, I might agree, because he'd be wasting his own time to do so...just like survivors waste time finding and digging through chests. But just giving random killers a luck-of-the-draw mori? Nah fam.

  • Because killers don't want you to do gens. So clearly it's toxic behavior. 🤣

  • @Stitch7833 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1232478#Comment_1232478

    i am a sad veteran ngl man, iv been rank 1 for killer and survivor for 2+ years and iv learned to play against every killer or perks used and its saddening to see everyone complaining and wanting everything nerfed. it honestly makes no sense at all, like people nowadays just seem to wanna get in a game, escape and repeat... like umm dont you want the game balanced, fun and lengthy? personally i miss ruin when playing survivor, at least back then red ranks could play and matches was more fun as people learned spawns, counters and how to loop. its also funny how most nerfs are aimed at killers yet you have meta perks like DS and BT which are strong as hell even more so when all 4 people run it. btw we`ll make it gives 100% healing speed for like 90seconds or something compared to that terrible 12% that thana does

    People (killers and survivors alike) are always going to complain about something. I think a lot of the complaints currently about non-consequential perks or meta perks for killers is a symptom of the imbalance felt by solo survivors, because - no, most adjustments to the game in the last year have disproportionately benefited killers, while being somewhat inconsequential to SWF teams, but a compounding headache for solos.

  • @MikiDwilight said:

    Thanatophobia is unbalanced right now. It should be hex in my opinion it would be more aligned for both sites.

    Thana is not OP and provides only a moderate slow down to the game. As a survivor main, I think this perk is fine as-is. If it were a hex, it would have to be much stronger. No thanks.

  • Survivor to Survivor:

    When you spawn in with another survivor and they give you 1-2 teabags: "We got this, bro."

    When a survivor is on a gen and another survivor approaches and gives you 2 teabags: "Hello"

    When a survivor pops a gen and another survivor faces them and teabags (2-3 times) while staring up: "STOP ######### UP THE GEN, NEWB."

    When a survivor gets healed, and the healed survivor teabags (2 times): "Thank you"

    When a survivor who just healed another survivor teabags in response: "You're welcome"

    When a survivor runs up to a gen you're doing and teabags repeatedly (5+ times): "I have no intention of helping; I'm just here for the memes."

    When you're hooked and the last remaining survivor teabags repeatedly across the map: "I found the hatch, please #########."


    Survivor to Killer:

    When a survivor teabags and flashlights in front of you: "I know where the god loop is and intend to waste your time while flashlighting every palette" (avoid)

    When a survivor teabags safely on the other side of a palette: "I'm not very good at looping, but palettes make me feel safe and secure"

    When a survivor teabags at a window: "Come and get me through this window, slow a$$ window vaulter"

    When a survivor lingers in the exit gate doing 360's and teabagging: "I feel cool and edgy when the killer comes, even though I'm completely safe and this is stupid"

    When a survivor is waiting patiently at the edge of the exit gate line, facing the exit but looking behind them: "Killer wanna give it one more tap before I go? wink*wink"

    When a survivor teabags 2 times before running out the door, typically while not being aggresively pursued: "Thanks for the game/escape, my new killer friend."


    They're subtle nuances, but you learn after awhile. ;)

  • @Waffleyumboy said:

    I don't know, I think slugging has enough counters as is.

    I agree when your other 2-3 teammates are alive, but when it's just you and 1 other teammate and the killer is lording over you as bait to try and secure a 4k, I agree - I dont wanna lay there for 4 minutes staring up the asscrack of the killer or have him stutter follow me in hopes I'm slugging it toward the other play. Especially if I'm death hook anyway. Just lemme let go. 😂

  • @coppersly said:

    The dying timer is 4 minutes so survivors have a chance to counter slugging. If you're having problems with slugging just pick up Davids perk so you can get up and destroy the slugger.

    It really shouldn't be a huge problem since the healing on a downed person caps at 95% which is like 1 or 2 seconds of healing...

    Are you really suggesting someone use No Mither as a legitimate perk, not a meme? 🤣

  • @Joelwino said:

    The other day I had a SWF with a key who all escaped through the hatch with a key except for the one I killed. Afterwards they called me trash even though they were all pretty awful at looping and they were all dead on hook with two gens left when they escaped. Keys are stupid.

    They could have only had one gen left to do if three escaped through the hatch. Which means they did 80% of the work to escape. Not saying it doesn't feel unfair, but compared to a mori, they did more work than the 30% a killer has to do. And people who are post-game ######### are going to be ######### whether they have keys or not.

  • T-bagging is already a language all its own, with several meanings depending upon how it is applied. 😂

  • How are there like 8 of these posts a day. 😂 NOED is fine as-is.

  • My mind is totally in a corona place rn and i totally read that as "salon"....sitting here thinking, shiotttttt - I haven't been to the salon in too long!! Not what you meant.


    I dont get the saloon all that often, no.

  • @ZaKzan said:

    stop worrying about the survivors, play your game, have fun, stop trying to follow rule books.

    Yeah, don't worry about anyone but yourself. Only you should have fun. You don't even know those four other people who also paid money to play a spirited game and have fun, so who cares about them anyway. They are only, like, other human beings. 🙄

  • All the different explanations for what gen rushing potentially means are cute. But its literally used here every day to simply describe survivors doing gens. Period. Not doing gens over healing or off hooking. Not doing gens instead of chasing. One of the number one complaints is survivors 'gen rushing' before a killer has an opportunity to get to their gen...that is literally just survivors doing their damn job. So, it may have other cutesy things it can mean...but its pretty much the term used for any time a survivor touches a gen. :|

  • It would be nice if there were multiple mori options and you could pick the one you liked best.

  • @Squirrel_Thicc said:

    So thanatophobia causes a penalty for each injured, dying and hooked survivor. Level 3 gives survivors 4% penalty in actions. I think level 1 should be 4%. Level 2 would be 6% and level 3 would be 8%.

    Is this too much? Do yall think that thanatophobia is fine the way it is? Feedback pls thank you :)

    Its fine the way it is, as it can be combined with other perks.

  • @RareOmen said:

    If a survivor has DS and they purposely get in my way or want my attention i.e flashlight clicks, teabagging, waving or bodyblocking for the purpose of stunning me. Am I still tunneling? I mean, they're asking for it right?

    If they are doing that, they obviously want you to come for them, so it would be fair game for sure. I feel like thats probably an indication you want to pursue someone else though, or slug them and continue pursuing your original target.

  • My only recommendation on why you should pip up is because the survivors are mildly less potato. Its harder for killers to rank up, so a lot just stay smurfing in lower ranks. So staying low rank isn't all that advantageous. Might as well try and have a better team, especially if you're solo.

  • Considering the majority of the survivors got 19k - 24k pts, they probably weren't that potato. Just saying.

  • @Traslogan said:

    https://forum.deadbydaylight.com/en/discussion/comment/1229991#Comment_1229991

    Survivors get free points just for dying as obsession now, you get points just for vaulting in a chase iirc. You're absolutely coddled.

    Killers aren't even allowed to score if they hit you at the gates, it just doesn't count. You can stack DS on us, borrowed time can be activated by the same person on 3 unhooks in the span of 10 seconds, SWF is the majority of all games now and the final killer with high mobility got nerfed and hex ruin's nerf crippled all low-mobility killers who have no means to keep up with the game's pace anymore.

    Every core meta of killers has been nerfed. Survivor meta of stacking DS and borrowed time? Nope, it's never going to get touched, because it'll impact their bottom line.

    It is 100% pro-survivor, but SWF seem to think that as long as one of them can die in the game then it's still pro-killer, even though killers are tougher to rank up and we have to get at least 3 kills and 9-10 hooks to have a chance of ranking up (Every time you heal we lose all the score we got from injuring you, because that's how anti-killer it is).

    You do what, 2 gens and do it with co-op and you're near maxing pips. Do a gate and that's another third of a pip alone. No reason to leave early during EGC because every second alive is just more free score for you until the killer chases you off. But killers? Play shape and if you don't max out your stalking on all 4 survivors, even with the no-one-escaped bonus you won't max out deviousness pip.

    Again, false. The majority of teams are not SWF.

    Not every core meta of killers have been nerfed. But you're right, DS and BT probably won't get touched, and shouldn't, because camping and tunneling aren't perks - they are rampant cheap game play that occurs in almost every single match. :) So they are here to stay. You can thank your killer brotheren for that.

    It is absolutely not 100% pro-survivor. Almost every patch for the last 18ish months has mainly contained changes and nerfs that effected survivors more deeply in an effort to balance the dreaded SWF, all the while solo survivors - the actual majority - get cucked in the process.

    I do agree it is more difficult to rank up as killer - absolutely. It's a broken system and I blame some of the outrageous and unfun sweat on the broken pip system, for sure. And no, you cannot do 2 gens and max pip. Sorry.

  • @Traslogan said:

    https://forum.deadbydaylight.com/en/discussion/comment/1229986#Comment_1229986

    Bro the majority of all games are SWF now. Pretty sure you can hunt down the time where it was finally admitted. SWF is the status-quo, not randoms. The game does not even attempt to reflect this but that is the case now.

    The whole time SWF was the minority nothing was done, and now it's the majority even less will be done because it's a cash-cow.

    People using comms so you can't mind-game because someone uses object of obsession, people calling for help so 2 people come bodyblock or follow with a flashlight to ensure you can never pick someone up, people stacking DS intentionally with unsafe unhooking to prevent anyone dying during EGC, this is the norm and it's why the wait times just keep going up and less people want to play killer. Every single time Killers developed a core meta, it has been nerfed and obliterated from the game. We had one killer left who had the mobility to cover gens on non-coldwind-farm maps, the nurse, and she got nerfed to oblivion for being the last effective killer too.

    This is simply false. SWF teams do not out number random teams. Sorry.

  • @Leonardo1ita said:

    If you do just one thing:

    Increase the number on generators from 5 to 6.

    Other solutions are appreciated like, adding another objective for survivors to complete, for example

    Until that moment and the insane gen rush, I'm out

    Ciao <3

  • @Nicholas said:

    https://forum.deadbydaylight.com/en/discussion/comment/1230074#Comment_1230074

    And Deliverance, for people that use that. As far as 4K, the game shouldn't make these an easy thing. There are risk and rewards, and one of those risks is someone may have Unbreakable or decide to bleed-out. So pick your poison, Hook the person to guarantee that kill or risk it all to get a 4K. It could make for an interesting Killer perk, a way for Killers to slow down the bleed-out during certain conditions.

    Exactly. There are perks that just go unused when you insta-die, IMO, prematurely. I don't run Deliverance, but I do run DS. So if I happened to kobe, even if the killer was close, I would still have a chance at a stun and at least a bit more chase points. I think you get kind of cucked as the last guy, which is disappointing.

    I also agree, you shouldn't be guaranteed a 4k. Thats not balance. But allowing survivors to bleed themselves out quickly or instantly, which could allow the last survivor the hatch, would just outrage the killer community. There would be multiple threads a day on how unfair it was and how the change needs to be reverted or the hatch needs to be removed. LOL

  • Bill, and DS as my last perk. Maximum #########-counter-play. I would miss Kindered.

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