Krazzik
Krazzik
About
- Username
- Krazzik
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
If OTR becomes meta then killers will just respond by always hitting the recently unhooked to get rid of it, and since they're doing that anyway, they may as well just tunnel them.
-
If OTR becomes meta it'll just encourage the killer to tunnel the unhooked person outta the game :p
-
Instead of 10 more seconds per gen they should have made hook states slow that survivor's gen speeds. That outright encourages the killer to spread hook states.
As you said right now tunelling is pretty much ALWAYS the best thing killers can do, even with DS and BT in the game.
-
I'm of course very happy about the general killer buffs but it's weird they've not really done much to combat tunnelling and camping, killers are still going to heavily do both, it's just gonna be harder for survivors to punish it now.
-
Sadly if 4 or 5 gens have been done by the time a killer gets his first hook, of course he's gonna camp. He's already lost the game so all he can do it try and confirm his 1 kill. If I'm silly enough to chase the same person for so long and gens fly before I can get the hook I usually camp because it's all I have left at that point.
-
Stake Out already does this, starts filling up when you enter the killer's terror radius.
-
Bubba. There's a reason that no one wants to be the first down against him.
-
@foxsansbox said:
https://forum.deadbydaylight.com/en/discussion/comment/3019944#Comment_3019944
Just to point out, you are literally getting different survivors. This is obvious in the grand scheme of things because survivors with the capacity to handle NoED will not come to the forum making NoED threads.
That's the unfortunate disconnect, trying to explain counterplay to those who don't really want counterplay, they want gutted gameplay for the other side.
I still don't like Nurse 😡
-
I don't agree. If you bring Corrupt Intervention, Thana and Pain Res for example, that is always going to give a lot of extra time for the killer with barely any extra-effort on their part. Heck if I am literally afk Corrupt will still give me extra time, and if I just play the game normally the others give a lot of time too. I don't think there is anything wrong with this, but you're overestimating how hard it is to get value out of these perks.
And no, they don't give value for free, but they give value for literally playing the game normally, you don't need to do anything special, you don't need to alter your play specifically to get use out of them, you just play the game normally. Pain Res you could argue you at least have to go to scourge hooks but that's hardly changing your playstyle.
And again, we must be getting different survivors. I would say like two thirds of my games with NOED only get upto one additional down from NOED.
-
I mean Knockout is a bad perk now and will still be a bad perk. Solo survivors have MUCH bigger things to worry about in this patch than Knockout.
-
A Nurse or Blight that can get a down within 20 seconds will not use it, which is good, they don't need it.
A Trapper/Hag or weak m1 killer than takes a long time to get a down will use it, which is good, they need it.
-
All of those perks will pretty much always give the killer more time. If a killer has 60 seconds more time before gens get done, that's 60 seconds longer he has to find, chase, down, hook survivors. Even bad killers will on average get more hooks and kills from bringing gen slowdowns which don't require them to play differently at all.
NOED doesn't even give the killer any more time, and there are multiple ways the killer doesn't even get any or much use out of it. Even if the killer does get use it's usually only one extra hook.
-
@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/3019820#Comment_3019820
"A lot of gen slowdown is completely passive and requires zero skill on the killer's part to use."
This is just a completely false statement. Almost all of the games gen slow down/regression has some variation of skill requirement, cost or negative attached.
Corrupt, Deadlock, Thana, Ruin. None of them require the killer to play any different than normal, they simply give killers a chunk more time before gens get done.
-
A lot of gen slowdown is completely passive and requires zero skill on the killer's part to use. They literally just give you more time to chase which will result in more downs and hooks. Yes someone can loop really well and waste your time but you have more time to lose and thus will always get use out of it, you will always get more hooks from bringing gen slowdown perks.
NOED isn't even guarenteed to get any value out of, and while the 4% haste is nice, it doesn't completely deny chases, a good looper can still play against them if they haven't burnt through all the pallets by that point.
-
@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/3019752#Comment_3019752
"No one is bringing an endgame hex-perk for 4% haste. If that's the only use you're getting out of NOED then it wasn't a great perk to bring."
That's not what I implied. You just mentioned a specific scenario. You'd more than likely continue to get more after that.
"Also I guess we're getting different survivors because it's not uncommon for me to have NOED not activate at all or for it to be cleansed before I get a hit with it. Certainly not a rare occurance."
For me that's very rare.
"And if it can be cleansed much easier then there will be much more saves against it, so it will now get much less kills, I don't know what the issue is."
Not saying it's a bad change, it is good. I just think it doesn't entirely fix the problem and could've been done a much better way.
That's fair, I understand why people hate NOED so much but they're outright buffing the counterplay to it so it's now realistic for survivors to always be able to find it and cleanse it and go for the save. The issue now is solo survivors will usually just say "Well I can't find the totem, no point giving him the 4k" and leave, which isn't fun.
I get that a perk that gives easier downs and potentially kills can seem unfair, but gen slowdown does the same thing. Corrupt, Thana, Ruin, it all just artificially gives the killer more time for chase and thus hooks and kills. NOED is just stronger because it's only active for a small amount of the match and is a dead perk slot for the rest.
-
@Mat_Sella said:
I cant wait for the No Way Out/NOED games to skyrocket now that its going to be even harder to survive under those conditions when the killer is camping.
Cleanse? The gens dont get done before everyone is dead.
Don't Cleanse? You are all dead, but you know, at least the gens got done, right?
You do know it will be much easier to cleanse at endgame now right?
-
@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/3019733#Comment_3019733
"What if the person you're chasing is already injured? Then it barely does anything"
4% haste on killer move speed is more than barely.
"What if it gets cleansed before you even get a hit? These things aren't that rare."
Yes, that is extremely rare.
"The only issue with NOED is that it can be hard for solo survivors to find and cleanse it, which is getting fixed."
I actually don't think this is the main issue. The main issue is it giving free unskilled kills.
No one is bringing an endgame hex-perk for 4% haste. If that's the only use you're getting out of NOED then it wasn't a great perk to bring.
Also I guess we're getting different survivors because it's not uncommon for me to have NOED not activate at all or for it to be cleansed before I get a hit with it. Certainly not a rare occurance.
And if it can be cleansed much easier then there will be much more saves against it, so it will now get much less kills, I don't know what the issue is.
-
@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/3019707#Comment_3019707
Let’s be honest, how often does it actually not activate? Basically never, that’s kinda a mute point. It securing another free kill at least if not more is entirely the issue. It essentially guarantees at least 1 more kill on it’s own with the potential for more. That’s the artificial kill inflation i’m talking about. There are a metric ton of killers at higher mmr than they should be solely because of noed.
What if the person you're chasing is already injured? Then it barely does anything. What if it gets cleansed before you even get a hit? These things aren't that rare.
The only issue with NOED is that it can be hard for solo survivors to find and cleanse it, which is getting fixed.
-
@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/3019679#Comment_3019679
I mean I suppose yeah. I just wish it was an entirely different effect that didn’t give unearned kills and instead rewarded skilled play. It artificially inflates the games kill rates which is also irritating as they are used for balancing heavily by the devs.
You go through most of the game with one less perk. Plus there's always the risk that NOED doesn't activate or if it does then sometimes you don't get any use out of it.
Most of the time you DO get use out of it, it gets you one more hook/kill.
-
@Bot_Salvo88 said:
https://forum.deadbydaylight.com/en/discussion/comment/3019664#Comment_3019664
They can just move. I don't see the reason to remove the prompt entirely making my perks useless. At least that's how I see it
If you're being healed then trying to move does nothing, you HAVE to press shift to cancel it.
-
While I generally play killer more than survivor, when I do play surv it's always solo or duo, and yeah I can see it being way more miserable with these changes. May just go full killer main if all these changes go live.
-
@Blueberry said:
Yeah this wasn’t how noed needed to be addressed and missed the point of what’s actually wrong with. It needs to do something completely different. I like the idea of making it just permanently show all survivor auras once the gates are powered if the totems weren’t cleansed. Keeps it strong but it’s not giving the killer free kills for doing nothing.
With this nerf NOED is fine. It's gonna be waaaay easier for people to find and cleanse it so they can go get the save.
So many people would have only been happy if they competely gutted it.
-
@MikaelaWantsYourBoon said:
No.
Bloody Portraits and some shards would be nice.
I just don't know, if there is no reward why they baited us?
They didn't bait anyone, people had unreasonable expectations. It was always likely gonna be something small.
-
There needs to be a way to refuse healing from a teammate, I don't see the issue.
-
@BenZ0 said:
https://forum.deadbydaylight.com/en/discussion/comment/3018359#Comment_3018359
What kind of quesiton is that? Why do you farm BPs or earn shards?
But I mean you already have a reward for P3ing, the bloody outfit. Why do you need another one?
-
Why do you need a reward anyway?
-
You DCed because you couldn't get Deliverance value?
Dude getting hooked first is practically a secondary effect of that perk.
-
@Synzicle said:
https://forum.deadbydaylight.com/en/discussion/comment/3018282#Comment_3018282
you can't just nerf it for "if you're in a swf then...." because that doesn't stop survivors from being the threat. You have to gut both sides. Everything that needed to be hit got hit because even solo q survivors can use the same perks for the same reasons. I don't get it, survivors get hit in a way they should've been hit for years, and now they all come to the forums and cry in unison. You have no one but yourselves to blame for these major changes. The killer to survivor ratio is so screwed up, specially during prime time that you can legit insta que for hours on a weekday night as a killer. Know what you get when you do that? bully squad, gen rushing survivors, and it's not always a swf. You'd be surprised how often the stars align and you actually get good teammates in solo que.
You certainly can get lucky and get good teammates, and yes even solo survs can bring busted perks and items. The issue, though, is that on average teams made up of 4 solos (or 2 solos and a duo) are just fairly weak right now. You can get lucky but more often than not you'll get mediocre teammates who don't even have a chance against a strong killer.
I agree that SWFs are too strong and so nerfs to perks and basekit were needed, but they should have come at the same time as a buff to solo survivors.
-
@KateMain86 said:
https://forum.deadbydaylight.com/en/discussion/comment/3018199#Comment_3018199
How we say things matters, for sake of peace. I'm all for everyone speaking their minds and believe they should speak on things how the truly feel about them. The problem is people can take things many different ways, even when the intent wasn't meant as such. When that happens things can spiral down into name calling and hatred, which is never a good thing.
While I disagree with you on many things, you've always been respectful and civil from what I've seen. People can have a different opinion and can still discuss those differences in a calm environment.
-
To be fair Off the Record is the only buffed survivor perk that'll become meta. All the other buffed perks are a bit more fun but likely still won't be seen much.
Not certain about Lightweight though.
-
@Synzicle said:
survivors in general to have most of their toys gutted. I hope they gut you all more. You enjoy being in bully squads, you enjoy making the game not fun for killer mains, you enjoy trash talking, you enjoy tbagging every chance you get, you enjoy making the game more toxic than it needs to be. You caused this problem by being bigger villains than the actual killers are, and that says something. You've had your way for so long that now that your over powered bs toys are getting touched you all start crying. I really hope they completely gut all of your perks if this is the reaction it gets, it's so satisfying seeing all of these crying posts. Welcome to what killer has been dealing with for literally years at this point.
SWF survivors definitely deserved a nerf but even now solo survivors are pretty weak.
-
@Bardon said:
Given the large imbalance in the nerfs vs buffs in favour of Survivors this is disappointing at the least.
What I mean by the imbalance is as follows:
Killer Meta 7 nerfed, Survivor Meta 6 nerfed
Killer Normal 10 buffed, Survivor Normal 16 buffed.
But killer got much stronger basekit buffs than survivor.
-
@TurboTOne said:
maybe they change it so getting healed by any Means deactivates it.
Because if you're healed, you're probably not getting tunneled.
To be fair if you're being tunnelled you don't need EIGHTY seconds of endurance.
-
BHVR: Nerf DS so it isn't an auto-escape at endgame.
Also BHVR: Change OTR so now it's an auto-escape at endgame.
-
Hope is getting buffed dw
-
Ruin got nerfed faaaar more than the other strong slowdown perks, I can't really see many people using it at all after the nerf comes in. Either halve the regression -or- make it auto-cleanse on a death, not both.
It's already a Hex that can be cleansed in the first 20 seconds of the game after all.
-
@tofurkey_jerky said:
The Dumbledore gambit worked out well for them on David, I wouldn't be surprised to see them run it into the ground. It's not like they lose anything by doing it, and it makes people who don't mind lazy world design happy.
The situation with David in not the same as the situation with Dumbledore, as explained earlier in this thread.
-
@Sludge said:
Spine Chill and Self-Care nerfs were actually buffs for SoloQ
The worst teammates I've ever had in SoloQ use these perks because they do nothing all game and play for hatch
Spoiler Alert: Your teammates will continue to use Self-Care, they'll just spend longer wasting time in the corner now.
-
@MilManson said:
https://forum.deadbydaylight.com/en/discussion/comment/3018186#Comment_3018186
ofc you play nurse, lets see some footage then?
To be fair he is correct on this. You can quite easily avoid the first blink but the second blink just negates any mindgames you do against her. Heck you can throw a third blink in there now if you want.
-
DH was blatently stronger than Sprint Burst, why else was DH used like four times as much?
Plus if Sprint Burst becomes overused I'll just counter it with Fearmonger, easy.
-
Kindred being made base-kit is the biggest single change they could make to help bridge the gap between solo and SWF.
-
@Nos37 said:
Whispers' endgame niche should be for when the killer stomps so hard that the last two survivors have a stealth-stand-off for hatch.
It shouldn't be the nail in the coffin that it is now.
Getting the gate open without Whispers in play is hard enough as it is.
If the killer is running Whispers they're NOT running a meta perk.
-
Defending exit gates is literally the ONLY time Whispers is a genuinely strong perk.
-
It's weird because ages ago they nerfed level 2 and 3 bloodlust and now they're just reverting that?
-
@Zeon_99 said:
For solo queue, get ready for teammates to follow the killer for the entirety of the 80 seconds instead of doing gens or progressing the game in any meaningful way. Very similar to the flashlight kids who follow you and the killer for the entire chase and don't do anything of value.
For killers, get ready for someone with the perk to swoop in during your chase and body block you to force you to hit them.
This perk is going to be very obnoxious.
If it becomes meta, just camp and tunnel, easy life 😎
-
I agree that killers needed these kind of buffs to perform well against SWFs, but solo survivor was already difficult beforehand. This will just make it even more miserable.
-
Most survivors find mending boring. Plus Legions usually run Thana which makes gens take longer and thus more boring too.
I don't DC against them but I don't enjoy playing against them either. The only good thing about them is that they're still fairly weak.
-
Because with how awful maps are in this game, Bloodlust is needed.
-
BBQ's aura reading has always been decent and it will still continue to be used. Obviously it'll be used a lot less, but it's still a strong perk, especially with new Lethal Pursuer.
-
@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/3016850#Comment_3016850
Not just most used, but specifically “most used in the highest MMR matches”. The people saying it’s “only used by baby survivors” didn’t read the dev post.
This. People still think only baby Claudettes run Self Care and that's blatently untrue. It's a meta perk at all skill levels.