Krazzik
Krazzik
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Comments
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@ReverseVelocity said:
https://forum.deadbydaylight.com/en/discussion/comment/3016881#Comment_3016881
Wasn't getting rid of the slowdown meta the whole point of the base changes?
No. The entire point of this whole patch is to change up the meta. If Thana becomes more meta then the patch was successful.
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And as usual the same few nurse mains come outta the woodwork to explain how Nurse totally isn't OP and unhealthy for the game 🤪
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More reason to kill myself on hook against Nurses 😎
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@Adjatha said:
There was zero reason to run Self-Care instead of Circle of Healing except for "I haven't bought that character yet."
Now, there's even less reason. This is just going to drive COH through the roof.
Why is it one of the most used perks at high MMR then?
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Thana has always been kinda bad compared to other gen slowdown, it's only ever been meta on Legion and maaaaybe Plague. This simply brings it upto the level of meta slowdown.
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@humanbeing1704 said:
I genuinely don't understand why it was Nerfed?
this is easily the strangest perk change choice of the future update
It was nerfed because it was one of the most-used survivor perks and BHVR wants to change the meta.
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@[Deleted User] said:
The thing I hate most about it isn't even the effect, which is just borderline unhealthy for the game. I hate that it doesn't fit the theme of the perk whatsoever. How does being able to tank a hit have anything to do with being "Off the Record"?
This. 'Off the Record' implies stealth, which is the entire reason it is currently a stealth perk. It's being turned into an anti-tunneling perk which -heavily- encourages bodyblocking, the opposite of stealth.
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Why are nurse mains always so delusional?
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I think an Iron Will change was sorely needed.
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@Firellius said:
https://forum.deadbydaylight.com/en/discussion/comment/3015591#Comment_3015591
Just because something is picked a lot doesn't mean it's good.
These changes are to shift the meta. Self-Care is used a -lot- so they needed to nerf it if they wanted to change the meta.
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Eh, I just really think 100% Iron Will is majorly problematic and am happy it's finally going ^_^
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If the survivor is hiding somewhere then no they're not leaving blood or scratch marks that you can follow.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3015703#Comment_3015703
It wasnt broken, killers have eyes dont they?
They should just never nerfed stridor in the first place.
If killers cant see well and need hearing aid, they could use stridor instead.
Obviously if you can see the survivor then Iron Will wasn't an issue. It was an issue when they were hiding :p
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Iron Will completely removed one of the killer's main tracking tools for zero effort. It was broken.
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BHVR said on Twitter that there -will- be an animation for new Dead Hard. It'll probably just be the current one, just look a little goofier because it's slower.
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I mean Iron Will doesn't make you always injured so it's got that going for it.
It -did- need a nerf and this was really the only was they could nerf it.
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I'm glad it got a rightful nerf but I feel like it's now just not worth bringing at all. I'd rather they just make it not work on undetectable killers.
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Also you wont be able to Rummage with the new Pharmacy because then why would you ever run Appraisal?
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I used Pharmacy on a couple of my survivors and thought it was decent, usually ran it with Ace in the Hole. It's a shame you have to be injured before you can use it now, but I mean you will usually get injured in a game so it's not a huge deal.
Just bring another item, and by the time you've used that you'll probably be able to use Pharmacy.
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Plenty of characters have 3 bad perks. Wraith, Huntress, Ash, Steve...
Heck if you include anything non-meta you've got most of the roster in there.
Also yes Calm Spirit is still garbage even after it's buff.
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@Kira4Evr said:
If anything, Self-Care needed more of a buff than a nerf imo. It was strong yes, but not that strong. But oh well, I guess I have a reason to run COH over Self-Care now.
ALSO! Overcharged is now a better version of Call of Brine :)
Self Care was one of the most popular survivor perks so why would they buff it?
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@Devil_hit11 said:
https://forum.deadbydaylight.com/en/discussion/comment/3015289#Comment_3015289
he was less healthy in his old state in term of facecamping. I'd say he's an improvement.
Also dead hard is still kinda strong. while it doesn't allow you to dead hard for distance. it can still be used protectively.
Here's what I mean. Suppose you know your about to get hit at window vault. you can press dead hard and vault the window and the killer hitting you during the window will not down you. He will eat endurance effect.
This also works for pallet drops, for example, you not in distance to make it to a pallet and drop it in time, you can press dead hard, gain 1 second of endurence and drop pallet. if the killer swings into the pallet, His hit will be ignored.
So while dead hard for distance no longer works(well it works for 1 second of distance), it is still pretty powerful of a perk.
If you vault with DH and get hit the killer will just grab you since you need to be injured. Dead Hard at vaults wont work anymore.
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It does seem weird they nerfed DS because it was an easy escape at endgame but then changed Off the Record so that it''s now an easy escape at endgame.
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Just facecamp your first hook, then it doesnt matter how fast gens fly.
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@Raptorrotas said:
Copypaste time lol.
Another day, another thread asking for a nurse nerf. As usual :
- Survivor main will say she is "broken" or "unbalanced"
- We will provide stats and data showing that in fact, she has a BAD winrate comparing to all killers, and is very hard to learn
- Survivor main will argue there is no counterplay
- We will explain to survivor main how to counter a nurse
- Survivor main will argue that despite this counterplay, it's still easy to get 4k with nurse at any elo
- We will ask for winstreak video proof to back up this claim
- Survivor main will ignore this request because unable to do it
This is exactly the same stuff people said defending Old Spirit, and guess what? She got nerfed because she was OP. And guess what else? Nurse is stronger than Old Spirit.
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How people can still defend Nurse I don't know. She's majorly OP when played well and the devs have outright admitted that her mere existence limits what they can do when it comes to designing perks. She completely ignores looping, pallets and vaults, and the fact is the vast majority of the player base simply isn't good enough to play against her. She's insanely problematic and yet some people still say she's fine and balanced. It's crazy.
Old Spirit was nerfed and she was always worse than Nurse.
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I'm not getting Dredge super often, and as far as annoying killers go, he's not -that- bad, Legion exists after all.
Also Dredge is a pretty balanced killer.
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I mean Dredge is already a decently-strong killer even with that. Doesn't need a buff in my eyes.
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If someone is hacking it is definitely a thing they can do. However there are also a lot of really patient survivors who are really good at timing DH.
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@Aneurysm said:
They'll have to adjust it if we don't get it, they're not going to make a cosmetic that no player ends up with.
This. If progress it too slow they'll just add fake numbers so we get it.
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If the killer wants to tunnel you, they're gonna tunnel you and just eat the DS.
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@Sowbug said:
Frankly, BHVR will probably not do anything about it. I'd love to be proven wrong in this case.
What are expecting BHVR to do? People are playing the game as they always have, with toxicity on both sides.
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@Aven_Fallen said:
Yeah, because Killer Mains can never be toxic. Must all be Survivor Mains, because those are evil beings.
It's funny because it's true.
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@bm33 said:
https://forum.deadbydaylight.com/en/discussion/comment/3001863#Comment_3001863
Still worse than winter/new year events - during those it didn't matter when you died. You can't prevent the killer camping/tunneling you out or teammates DCing making it more difficult to get to that point in the game. Killer can just go grab theirs then go afk facing a wall and they'll still get theirs. Survivor that played their best all match only to die just before exit is opened gets nothing. It's pretty unfair/crappy system and it encourages survivors to sweat leading to that unfun vicious circle of who can make the match end faster for least blood points possible.
God forbid the miserable role actually gets favoured for once.
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Killer adepts have always been significantly harder than survivor adept. I mean you're pretty much guarenteed to get survivors adepts within a few games of trying it, even David's and Laurie's. Killers though you basically need to keep trying until you get matched against baby survivors.
Apparently they used to require just 4king which would still make them harder than survivor's, but waaaay easier than how it is now.
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@Shaped said:
https://forum.deadbydaylight.com/en/discussion/comment/3001692#Comment_3001692
I wish nerf pig was a meme.
To be fair they haven't nerfed Pig in ages.
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They also just need to adjust the pipping system for survivors. It's far easier for killers to pip since all their emblems flow into each other, survivors have to go out of their way to do a bunch of everything.
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It never was funny, bottom tier 'meme' along with 'Nerf Pig'.
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It really says something that Bite the Bullet is so much stronger, and Bite the Bullet isn't even a good perk :p
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Drussy.
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Thankfully it isn't too common for me but it -is- very annoying the few games I get 4 survivors who just wanna slam gens and run Spine Chill so they can hide whenever I get near. At that point why play the game since you outright don't want any interaction with the killer.
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If I'm in a bad mood I'll quite happily turn right around and let them hit stage 2 or just die. Clearly they don't need me to unhook them after all.
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The other day I got pallet stunned and then couldnt move for the rest of the game. Just stood there while survivors flashied me and eventually did gens and left.
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I mean so is Midwich but no one asks for that to be reworked :p
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The addons -and- the hug tech need to be nerfed. The second strongest killer needs neither.
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Corrupt isn't even as good as people say. Playing as survivor it's pretty common for the first gen I find to not even be effected by it.
That or survivors just hide in lockers until it's over.
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I guess the main problem is that, cheats or no, if a Pinhead can start a chain hunt straight away and keep it going most of the game, the survs can't really do anything and it's not a fun game.
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@KateMain86 said:
https://forum.deadbydaylight.com/en/discussion/comment/2967556#Comment_2967556
Not base kit unbreakable. It would have to be more time than unbreakable would get you up in. This is just for the killers who think leaving you on the ground for the entire bleed out and think its Ok to do that. I figured that was easily discerned as my point in my post.
I mean techincally it -is- okay to do that. There's nothing in the rules against letting people bleed out. You always have the option of bringing perks to help pick yourself back up, or wait until your teammates pick you up.
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To this day I still can't believe there are people who believe Nurse's design is in anyway healthy for the game. Like surely they have to be trolling if they think that a killer with Nurse's kit in the current DBD isn't a huge issue.
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Nemmy doesnt really need any changes though, he's a decently-strong killer with a decent pick rate. Freddy though is weak, boring and unpopular, he needs another full rework.