Kees_T
Kees_T
About
- Username
- Kees_T
- Joined
- Visits
- 3,297
- Last Active
Comments
-
Just dodge 4head.
K.
Good Huntress will throw the hatchet to the opposite direction of your head to predict you, so you can kinda mind game that. You can fake turning or just keep running to make her think you're turning.
Also: fake vaulting Windows, fake going to a pallet and turn to the side, don't drop pallets unless you know she won't respect, never vault windows where she will have LoS of you, theres a lot of things but as PeaNUTs says, play with her, its the best way.
Also one important is to keep counting her hatchets, know how many he have and use that in your favor, sometimes Huntress fakes having no hatchets just to get you by surprise.
-
@Dabomb932 said:
i thibk the problem was you played a killer you didnt know at semi-high ranks, were kinda rushed because you didnt have the right perks to hold gens, were stressed out, and resorted to toxic strats. while being mean in post-game chat is dumb as frick, ESPECIALLY as a swf, i understand how they could be mad. if you have to be toxic to scrap off a kill, you dont deserve the kill.
"camping is toxic, bruuuh, here's your copy of survivors rule books for Killers"
I mean, they weren't wrong, but camping is a good strategy to punish altruistic survivors, but only in certain conditions. Its a good strategy to secure your kill.
"Survivors don't care about Killers fun, so why should you?" It's up to you to decide this.
I have 2k hours in this game, and my tip is: If you're having fun, keep doing it, otherwise, you need to rethink about your playstyle.
-
To be honest its pretty fast to reach P3, just play a lot of Killer with BBQ. The long part is to get all perks.
-
Good luck in your Journey to P3-50 now.
-
@Anti_Alpha said:
He plays exactly the same, you barely overheat unless you're messing up big time. His add-ons needed a rework anyway, so this was basically the best possible outcome.
We got meme rework for his add-ons, just like Nurse.
-
Not just Clown, he the better version of all almost M1 Killers. Freddy has everything for him, he can slowdown survivors at loops, deny fast vaults and teleporte through the entire map, yet he is very easy to play with.
-
@TheShape13_TDZ said:
https://forum.deadbydaylight.com/en/discussion/comment/1491820#Comment_1491820
Whilst the thought of purposefully de-ranking has crossed my mind, The Plague is the only killer I'd need to de-rank for as other killers I do play well with, So I will probably only do that as a last resort.
Dev's haven't implemented the MMR system yet, the matchmaking for now is still tied to ranks, you can de-rank by afking with any Killer and then play with Plague.
They did locked the Killer selection tho, so I guess the MMR is already counting, so when they change the matchmaking, we will have our MMR already at our level.
-
I got my Adept Plague by just playing M1. Her power literally makes it harder to get it.
Since they're changing MMR to be separated for each Killer, they also could change the emblems system for each Killer.
As Nurse: If you're good you will get punished by receiving less points because the chase was too short. You should be rewarded for that, not punished.
As Billy: Same thing, since he has a instadown AND short chases, he receive less points. You should get more points for good moves, like curving and hitting a survivor.
And the list goes, almost all Killers have specific ways to be played, BHVR can't just throw a template emblem system that will serve for all of them. I hope this get changed too.
-
@EvilJoshy said:
Before it was easier to get adept achievements. You would wait for the rank reset then play against newbs. Back then rank 1's were sent back to rank 10 but they changed it to try to keep the higher lvls from bullying the new players.
Just pick Wraith and go afk on the exit gates. Survivor will get their points and you will get what you want.
-
They should change this ugly perk.
It's a perk that gives you free information and you won't even need to work for it, and offers no counterplay for the Killer since all the survivor needs to do is look at where the Killer is.
It should only work if both you and the Killer are looking to each other. Or you need to do X action for it to work, like stun a Killer x times, or get hit by x times, then you can get rewarded.
I love that devs don't like perks that requires no efforts to get the effect yet there's a lot of Killer/Survivor perks that does exactly that.
It just needs to be changed.
-
I only care about charms on hooks. In-game match its hard to notice other survivors charms, they're too small , and most of time there's a lot of things going on in a match, and I need to stop what Im doing to see them, while on hooks I can easily pass by and see them.
-
@johnmwarner said:
https://forum.deadbydaylight.com/en/discussion/comment/1491499#Comment_1491499
I don’t think they’ve ever stated it resets at all. Generally MMR resets through seasons on other games but those can be 3-12 months apart. If it’s monthly reset and I rortate killers like I do now I’ll never be “high MMR,” meaning I will be going against potatoe survivors teams
Not a total reset, it resets to a certain amount to avoid what I said(going against new players). It should reset but not per month. More like a half year or more.
-
@Kind_Lemon said:
https://forum.deadbydaylight.com/en/discussion/comment/1488369#Comment_1488369
even with that, @RoMainPuppy brings up how the sound on the survivor side affects the potency of some of his add-on combos.
Yeah, true. They should take this on consideration too. They could just remove it, no one asked for it.
-
Yeah but if you have a high mmr it will probably make the queues longer. I think it should reset only a % of your total MMR, so you don't end up with new players.
-
I would prefer the Roar to be only to the survivors client-side, and for the Killer side no roar sounds. It's enough to hear chainsaw all day but with his Roar, huuh.
-
2200 hours with the mindset of what I just read?
"I can't 360". Its such a dumb argument. Experienced Killer's don't fall for 360's, its just a dumb technique against unexperienced Killers, even more against Pig's dash.
-
I made a post about this on Trapper's too. Someone told me that it's like this for the pickup animation for survivors.
Even so, its strange, they could do the animation different on the survivor client-side, while also giving a normal animation on the killer side.
-
She doesn't have the title of the most strongest Killer for nothing. Not only her basepower is hard to learn but also you need to deal wih these kinda of situations. It's like this for almost a year now, devs don't do anything.
-
He is not. But his add-ons tho, its Nurse-meme level.
-
@DawnMad said:
https://forum.deadbydaylight.com/en/discussion/comment/1483849#Comment_1483849
They said it was going to be this patch so it will HOPEFULLY be in a few days.
I hope so.
-
@LowSpecGamersMatter said:
https://forum.deadbydaylight.com/en/discussion/comment/1483828#Comment_1483828
also did they fix dwight flashlight bug now?
Other thing I noticed about Dwight is that after you have a med-kit in your hand, if you drop it, he will have the hand closed, like he's still carrying a med-kit.
-
I guess not. After the bad PTB we had with horrible pings they said the test was going to be delayed. So maybe in the next PTB.
-
Devs: nerf ruin because it was overused in most games and survivors had problems with basic game mechanic such as skill checks.
While Adrenaline, Dead Hard, Decisive Strike and Borrowed Time are the most used perks in all regions and matches. They nerfed ruin for being used in 80% of the games, also because "gives too much value for low effort", the same can be said about meta perks survivors, Adrenaline yes requires 5 gens, but you can just run around the map and get the effect without needing to touch a gen, Dead Hard gives you a SECOND CHANCE, if the Killer do a good move with his skills you can just tap a button and say ######### YOU to him(I play Huntress always with exhaustion add-ons, survivors can dodge my hatchets just with a button, where's the skill in that?), anyway, you got the idea, it goes in the same way for every perk.
They could just buff old perks to give them a little space in the meta, cuz its always the same for Killers: BBQ, Pop, Sloppy, STBFL, Nurse's, and for survivors, Dead Hard, Adrenaline, Borrow, Decisive, Lithe, Spine Chill, Iron Will. It's always the same perks, it's boring.
-
I've SO many compilations of this.
Only the new recent maps have decent totems spot, they didnt changed any totem spots on old maps.
-
Huntress baby.
-
Seems like people don't like to play Huntress too much.
Huntress mains, where are you?
-
@thrawn3054 said:
https://forum.deadbydaylight.com/en/discussion/comment/1465537#Comment_1465537
That wasn't quite where I was headed in my reasoning. My thought process was without old Ruin newbie survivors can complete gens not too much slower than an experienced team. As a result you get overall shorter matches. And as we know, shorter matches favor the survivor team. Meaning more escapes and pips. Without needing to develop game sense or any of the other skills needed against good killers.
Then, yes.
-
I'm with you mate. I loved to play with the old Freddy, it actually required you some brain to play him, it was hard of course.
I have so many good memories from it, double block addons make survivors sleeping in 4 seconds, allowing me to get multiple grabs at the start of the match xD
-
You're damn right. Ranking up as survivor is easy and doesn't demonstrate any skills besides holding M1. We can just wait and see how this new matchmaking system will be.
-
HEX: First to die
-
Auto didact is so strong if you manage to get the 5 stacks at early game. I played a game with Auto didact, solidarity, mettle and emphaty, I managed to get 5 stacks at 2 min game.
3 survivors(including me) were injured, we started healing each other, I got luck with skills checks, we all 3 healed under 10 seconds.
-
@bubbabrotha said:
Clowns nerfs are too much, and demos first buff is a nerf for sure.
Why? Most of the times if you reload your bottles during chase good survivors will just get distance on you, so it doesn't matter.
I don't like the Trapper one. He still have the same problem being able to carry just one trap, it won't change anything. The only buff I wanted is to at least be able to carry 2 traps by default.
-
@SavouryRain said:
https://forum.deadbydaylight.com/en/discussion/comment/1451892#Comment_1451892
I understood what you meant when I answered with "...no?"
It's a terrible idea to give the survivors a cool down on their only real defense.
Devs likes to limit Killer's for using their power. I don't doubt they will also add cooldown bar to survivors anytime soon 🙃 . They like cooldown bars, they should change the game name to Dead by Cooldown Bars.
-
Any experienced survivor knows commons totem spots and will look for it, while also maintaining on their mind the totem locations which are already cleansed. This way you can predict where's the other totems.
Optimize your time, If you're passing through tiles just do a little search and see if you find any totem, if you find a totem, cleanse it(or not if it's already cleansed) and keep track of it to pinpoint the others, if not, keep doing gens and repeat the process
I don't mind a totem counter but free information on the Kille gameplay sounds bad.
-
@RaSavage42 said:
Cause it's a delay
https://forum.deadbydaylight.com/en/discussion/comment/1439089#Comment_1439089
Yes dodging hatchets with dead hard is just skill. End of conversation.
-
@RaSavage42 said:
I don't think there is a "second chance" perk... so I'll explain
DS: you have to be hooked in the first place... what second chance are you getting?
BT: if killers are away from the hook it won't activate... where's the second chance (side note if I'm running STBFL I'll hit you anyway)
Unbreakable: you lost the chase and have an oppertunity to pick yourself up... Barely a second chance
DH: you lose the first half of a chase to be able to dodge an attack... Not exactly a second chance
Adrenaline: end game perk... What second chance do you get if yer dead before the end game starts?
Anymore "second chance" perks
How is DH not a second chance? If I manage to land a hatchet on a survivor and they DH it, how in the world that is not a second chance.
-
Playing Killer doesn't rely only on your skills, it depends so much of how the survivors will play. Honestly any good survivor can loop and abuse the ######### out of some loops.
Theres so much potatos at rank 1 that the game feels easy, then you face a team of good survivors who knows what they're doing, and the balance chances to their favor.
You victory condition is: What Killer you're using + Are they good survivors? + RNG.
Yes you need slowdown somehow because good survivor knows how to max their time efficiency, which ends with the Killers to do some dirty decisions. Depending which Killer you're using, its hard to put pressure on good survivors.
"Its not fun to be slugged" Yes but also it's not fun for the Killer if you finish 5 gens in 3 minutes.
Fun is subjective for the Killer and the Survivor. Do you care about Killers fun when playing survivor? With your friends? I guess not, why would you? Killers who are tired of the same treatment go to the next match and play the way they can have fun. Since fun is different for the two sides, one will always complain when their fun gets spoiled.
It's the chase mechanic that make this game fun, if you want to avoid the Killer all the time and just do gens, whats the point of playing DBD?
-
@[Deleted User] said:
I think it’s so they can tweak numbers without having to modify the description.
Yes I guess that's the reason too. There's now too many perks that would need to be changed. But if they somehow changed all texts, then after a patch, they just needed to change 2 or 3 perks description.
-
What about this: Generally, survivor can only heal with the help of another survivor. If they want to heal, they need to slap a perk that does that. But with med-kits, they have free heals. "What items should soley be is a boost/gameplay alteration to the survivor gamelay", and not a basic game mechanic changer.
Why do you want to remove one the best ways for Killer's to reduce gen time(which is kinda bad depending on what Killer you're using).
-
I don't remember what exactly they said but in one of the Q&A lives someone asked about this and they sayed something like: "We don't want things to be confused, 5% there, 8% over there and more 13% here, it would be too complex for new players to get into it." (I may be wrong)
The thing is, they could implement a option to "show advanced tips for perks and add-ons". Like in League of Legends, runes are by default just text explaining what they do, and you can opt to see the advanced tip to actually see the numbers.
*EDIT Also they said changing text is "too much work".
-
@SquidBones said:
https://forum.deadbydaylight.com/en/discussion/comment/1425426#Comment_1425426
What does this do exactly? I tried this suggestion and why’ll it seems to have worked, I’m now experiencing a large amount of frame drops.
I guess this method sets the game to scale to the best resolution possible, thats why it makes your frames drop. I have a good setup so I didnt even noticed it when I used this.
If you want another solution, you need to put your resolution scale to 100%. But the text will be very small with this. It's a common problem since 2016 and they haven't figured out how to fix it.
-
@tomushtnt said:
why? u are suppose to post it here and yes there is a bug with the survivors head, healing, face expressions, repairing, also when hooked or being hooked
Yes but I posted on the wrong section. Since it's a PTB bug report, I wanted to post there.
-
Game will change name to: Dead By Cooldown Bars xD
-
@PrettyFaceKate said:
The delay might be unintended and caused by latency due to the massive ping in the ptb.
This. Some killers powers are server-side, like Myers had his stalk registered first by the server, that why it was so messed up and they changed. Your power bar is client-side, there's no delay there but after you completely the bar, it probably send the request to the server and awaits for the responde to allow the Killer to start the sprint, anc with the high ping, it sucks cuz it will be so damn delayed.
I hope they change this.
-
I had the same problem a while ago, its actually something to do wih your screen resolution. Most people say you need to make your screen resolution to 125%, but you will end up with a ######### resolution for the icons. I've resolved my problem with this:
Source: https://steamcommunity.com/app/381210/discussions/0/2646361029211489838/
-
Does your BP increase if you gain more BP? Or is it stuck in this number?
-
@Komodo16 said:
https://forum.deadbydaylight.com/en/discussion/comment/1420104#Comment_1420104
Well I mean if you throw a hatchet straight at max charge you cant hit an OoO user unless you aim up so that's what id like to know like the distances which would help with angles
Yes and that is what you need to learn. You Will get the feeling of the angles with time.
-
@Komodo16 said:
https://forum.deadbydaylight.com/en/discussion/comment/1420024#Comment_1420024
I watched but its not exolaining angles and yeah ive done 2 hatchet flicks in a matter of like 5 seconds to down a girl but as quick as my sexy shots came they left
Its Impossible to teach you how to "curve" your hatchets because its goes different for each person. You will need to learn by yourself, so keep trying.
-
I hope not, but they will I guess. I don't care about charms or normal skins, I just want rare skins at least to never show up in the store. Whats the point of limited costume in a battle pass if you can just buy it later?
I'm sure everyone likes to flex skins that aren't available anymore in any game, not just dbd.
-
I'm a web/Java dev, and by bet is: (player get hit) --> (is exposed?) --> if yes --> (was damaged by basic attack?) --> if yes set the survivor to dying state. Just like the guy above said.
I guess each player has its object wich holds all their data, including the effects and their proprierties. They just need to check it if the player has the X effect.




