Kees_T
Kees_T
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- Kees_T
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It can help alot, if the gates are at an great distance of each other, just wait for the Killer to check one of the gate you are and when he's leaving, go for it. But its an end game perk, you will play the game with only 3 perks since Wake Up is only for end game and its not guaranteed you will reach it.
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He's really cool to play with, but not against xD
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@ABannedCat said:
https://forum.deadbydaylight.com/en/discussion/comment/483751#Comment_483751
You need to play killer more. Even on the killer's side you quite often get bullshit hits or not hits. Ping plays a role, yes, but hitboxes are core problem.
I'm an main killer my friend, I think you should learn a little bit about how online games works. Most everything that happens on the Killer screen is client-side, he doesn't need to send packets of data to confirm something because he's the host, thus making he having no lag on the game for himself, like I said, if you miss a hit, its because you really missed it. While in the survivors side, the clients(survivors) needs to send requests to the host(the killer) and then get an response and then its event occurs. Common example: Killer with ping 300+, if you drop an pallet, it will take like 1 second or more to make the animation, same with vaults, using perks like Dead Hard, because they will need to confirm these action with the server (which is the Killer connection). If you missed something, its because you really calculated it wrong. Hits are counted in the Killer screen side, so It doesn't matter, if he hits you in his screen, it will it you.
*Edit: Thats why Devs are thinking about Dedicated Servers, because then they can resolve this whole problem of "hitboxes". In an dedicated server, both Killer and survivors will send packets of data to the server, getting responses and confirmations that will not give any advantage. In the PBE, still it sucks because they didn't change much things, I hope that with the outcome of dedicated servers they change the netcode of the game.
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Hitboxes are not the problem, the ping is the problem, everything that happens on the Killer screen (he is the host) will happen in all the clients (the survivors), doesnt' matter how far you were during you vault jump or pallet drop, its depends on the Killer's connection.
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@Mtom912 said:
https://forum.deadbydaylight.com/en/discussion/comment/476620#Comment_476620
Or just don’t camp, so they can’t use it
What? Do you even play killer or you are an brainded survivor?
SWF to not play for win but just to bully bad killers. They can abuse this timer-stop by running very close to the hooked survivor. If the killer puts someone on the hook and he sees another guy to try to save him, he will go after him, making the timer stop while he is not camping. Survivors loves to cry when they're on the hook but loves to make fun on the exit gates.
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@megaweenieman said:
https://forum.deadbydaylight.com/en/discussion/comment/476715#Comment_476715
I own the perk. Was trying I purchase for additional BP..
Then its really an error with the shrine.
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No bugs, the devs did a pretty good job so far.
*Edit: Wake Up is also with this same problem. I purchased the Unnerving and the Dying Light for BP, so they're okay I guess. Or maybe it only gives error if you don't own the perk yet.
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@TheBean said:
Yes.. you can open it back up and escape.
Also he can close it again after you open it. So if you open right in front of him and try to jump he can interrupt your escape animation by closing the hatch again.
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Hell no SWF would abuse it.
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Welcome to the DBDL community!
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I would call it an extremely advantage instead of cheating, SWF is for this purpose, of course they will be playing with everyone in a call.
@moonlunn said:
Lmaooooo what do you want them to do when they are communicating on a program outside of the game? There’s no vc in game and playing with friends isn’t”cheatin”
Of course, cheating is an way to speak it, but its unfair.
My tip: If 4 survivors join the lobby at the same time, bring NOED, MORI, and an OP killer that can put pressure on them.
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@MystiKasT said:
No. You are garbage tier without DLC perks. And if you want to play any of the lower-tier killers without ruin you might as well shove a screwdriver through your forehead.
@SmokePotion said:
Kinda? i'll explain.
For survivors, absolutely.
Selfcare, Sprint Burst, Empathy, Balanced Landing, Andrenaline Burst, iron will, Urban Evasion and bond are all used at higher skill levels, and you can make a decently strong build out of those perks. Probably good enough to get you to Red if you know how to play.
But killers? Kinda. Your only choices for Killer with the base game are Trapper, Wraith, Billy, huntress, and Nurse. 2 out of 5 are the strongest in the game, and can be played without perks if you get the mechanics of being a killer down. and 3 will leave you crying after every match because you don't have the perks they need to work.
Note: ps4 gets hag, and has access to ruin, so they have a better go of it.
Yeah, I just purchased every DLC after noticing this. Its ridiculous you need to pay to be able to play.
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Hell no.
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@Nickdela9812 said:
https://forum.deadbydaylight.com/en/discussion/comment/471454#Comment_471454
Yes i agree, removing it completely would indeed be the best solution, as well as all the others second chance crutches survivors have. Unfortunately though, we all know the other side of the community, so this will never happen. At least with this change it would be still unfair, but kinda more risky, i suppose.
You need to see the two sides of the coin, you're just looking to one.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/471481#Comment_471481
@Kees_T At least that one is next to a tree.
Thats just the game trolling with you, it can't be.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/471502#Comment_471502
Including the killer.
Yeah but the most of the times the Killer is chasing someone or patrolling generators far away from the totem.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/471488#Comment_471488
That's still a better spawn imo than a ruin totem tucked away right next to a gen in a corner.
Yeah but still, everyone that passes through that part of the map can see the totem.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/471481#Comment_471481
At least it wasn't directly facing a gen?
It was basically near the generator, you can see that I have the ruin status icon, the moment a skill checks showed up I just walked for 3 seconds and found the totem because it was impossible to not see it.
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Another episode of the series: Best Totems Spawns
(Found this totem in the first 5 seconds of the match)
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My favorite survivors:
Kate
Meg
Bill
My favorite killers:
Nea
Hag
Spirit
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Some totems spawns on certain maps are just joke. Sometimes my totem spawn in an totally open space that everyone on that part of the map can see.
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@Victory said:
https://forum.deadbydaylight.com/en/discussion/comment/458886#Comment_458886
You should try and play as survivor then, because while the queue is short, thats not accounting for how many bad ping lobbies you'll find, and no, killers CAN see survivor items in the lobby screen, lol, survivor can't. Dodging what you dont want to play against is fine, but don't have double standards if survivors want to dodge what they don't want to play against in game then. Like I said, blame the game design.
I guess he wanted to say only the add-ons the Killers can not see my friend. SWF are toxic and should be dodged. To find game as Survivor is pretty fast, I find games less than 15 seconds, so its not an thing to complain about. Survivors who disconnects during the match are more likely bad that only likes to fight agains't bad killers. Survivors can use and have Adrenaline, Decisive, Borrowed Time(This one is special by SWF toxic friends), Med-Kits with Insta-heals, flashlights with red add-ons, dead hard, a lot of ######### op perks, but If an Killer uses an OP add-ons the survivors are like: "WOOOW NOOO, THIS KILLER IS SO TRYHARD OMFG I AM ONLY USING MY INSTA HEAL DECISIVE ADRENALINE SELF-CARE SPRINTBURST WITH MY FRIENDS WITH FLASHLIGHTS WITH AN BULB AND GREEN BATTERY ALSO BORROWED TIME AND PUPPLE TOOLSBOX WITH ADD-ONS AND PROVE THYSELF FOR GENRUSH, ITS SO UNFAIR OMGF, i wilL disCcoNecTTt beCAusSE This is uNFaIR, TotAllY U N F A I R"
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I've played an match where 2 gates were too close to each other, luckly I was using Wake Up from Quentin that allows me to open the gates more fast, but I didn't have enough time he was already too close for me, I ran to the other one, and the Collapse time was too short, he just watched me trying to open the gate and then I died because It reached only 45% of the bar. So yeah, you can't do anything if the gates are too close.
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To be fair every Killer has its own OP add-ons. There are some counterplay but with perks, like Spine Chill and Premonition.
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Guys, can you believe? My first match today with another Pig, and guess what happened? Again, I tried to remove my trap from all boxes and died on the third one, so the last one AGAIN, was the correct. Something is not right here, 3 times in a row this happen to me.
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@LCGaster said:
Each trap has a specific box for it, you just need to hope you find the right one
@Peanits said:
When you put a trap on someone, it picks a box. To get the trap off, they need to go to that specific box to take it off. Technically there's a 100% chance to get it off at that specific box and a 0% chance at any other box.
In practice, since you don't really have any way of knowing, it's like having a 25% chance. But there actually is a correct box and the rest won't do anything.
I was doubting this because playing two matches successively and both matchs the last box was the one correct one, so its just RNG making fun of me.
@Vlieger said:
RNG is RNG. Just unlucky.
My question to you is how are you finding these elusive Pig killers? I haven't seen one in weeks.
IDK, I'm rank 9 now (was 8 but de-piped real hard because I suck)
