Jplanas98
Jplanas98
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Comments
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@TheBean said:
Well.... You do know what happens when you assume right?
You express just how incompetent you believe the devs of this game are?
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@Duty_Sucks said:
Mettle of man is a horrible perk, there's a lot of killers which will never basic attack, like huntress.
@Duty_Sucks said:
Mettle of man is a horrible perk, there's a lot of killers which will never basic attack, like huntress.
Literally only 3 killers can attack you using only their abilities. Leatherface, Billy and huntress. Every other killer is required to use m1 to hit you. 3/15 killers, that's 20% of the killers. So no, there aren't a lot of killers that don't use basic attacks, the majority of killers can only use basic attacks to hit survivors. So the perk is extremely powerful against the majority of killers.
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You had a good game is all, your one match experience doesn't mean that survivors aren't stronger than killers. They were on 1 gen, and honestly that's where Freddy is powerful since they have to try to gen rush making it easier to put them all in dreamworld.
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@MojoTheFabulous said:
It is a bit strange to have such a large map that also contains a big, multi-story building.
The bottom floor of the temple is pretty large as well, which is what I find truly bizarre
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@doitagain_ said:
Yeah I agree, it sometimes feels like a mission to get from one end of the map to another and I found this really noticeable on the temple map. I know this idea probably won't get added but it'd be helpful if Killers had a secret passage they could take to teleport to another part of the map.
I wish, but it won't get added because then survivor mains will complain that they're not allowed to use it.
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@Kikki said:
https://forum.deadbydaylight.com/en/discussion/comment/376559#Comment_376559
I complaining about a bodyblocking billy with charging chainsaw and I can't do nothing against?
So, you're complaining because you made a mistake and because of that you got bodyblocked and downed? That's pretty much entirely your fault, you can't blame the Killer. In literally every game killers are constantly getting body blocked to prevent them from hooking a survivor and there's really no counter to them. All you have to do is not hide in a corner. . .
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. . .What are you even complaining about?
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I've had a few times where the survivor is still hooked but the lantern still changes almost immediately when I get to it.
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Oh you have to bring an offering, that's why I didn't get any BP. Thanks for that, I honestly didn't know,
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Just reading your replies I can tell you're a straight up moron. You're getting butthurt because everyone is disagreeing with your 2 brain cell idea. You want to buff Sprint Burst by pressing a button to activate it, you're a moron for thinking it takes skill when it does the complete opposite. You activate the skill via button while fully healed just to get a free getaway? No skill in that whatsoever. At least with dead hard you have to be injured. And then you refuse to talk about counterplay because you know there would be none. You just don't want to admit the idea is stupid, so you try to negate everyone's argument by trying to insult them. It just sounds like you're bad at the game.
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@NoShinyPony said:
You also get bonus BP for pickung up a vessel and holding onto the vessel. I agree that the amount of bonus BP is a bit low.Concerning the event points: It's much easier to get event points as surv. So yes, killers should get more points. That would encourage more people to play killer and help with lobby times.
Really? I've picked up a bunch of vessels and haven't gotten any bonus BP for it. I only get bonus BP if I escape with one.
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Are you a doctor main? Because your beauty is shocking.
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@FangGreyfur said:
Just because a killer can kill an SWF group doesn't mean they aren't weak. Freddy is arguably the weakest killer in game and it's still possible to get a 4k against SWF. Why? Because there are SWF groups that just dick ride each other the entire game and focus on altruism rather than doing gens. Killing a survivor relies more on waiting for the survivor to make a mistake rather than the killer being good, and that alone shows just how strong survivors are.
- That's completely true, but that doesn't make the killer weak if the SWF group wins. It's a good way for newcomers to learn in game from experienced players, some of us learn by hearing how something works and by doing (I at least learned that way).
- Yes, He is arguably the weakest killer but as you say, can still get 4k against SWF because most SWF groups gather just to be an annoyance, but that's not every SWF group, that's like saying that anyone who plays a Sniper class in an FPS is a camping coward. It's all about preference, if people would rather play with friends cause they know they will make it then let them.
- The argument works both ways since both sides are human players. We're all able to make mistakes, No one is a god at a game, and yes, even Rank 1 players can [BAD WORD] up, it's human nature.
- How does that show that survivors are stronger really? The killer has the upper hand, the only thing survivors can rely on is their stealth and to always keep a cool head.
I get where you're coming from my friend, but the comments original purpose, same with the post, was to see if anyone have any good changes for the game, be it survivor gameplay or killer gameplay. and to get some input from people who's played since when we just had Trapper Wraith and Billyboy.
Though, I'm interested... which SWF group have you run into most @Jplanas98 ? the trolls or people who are sick of unhelpful randos? I'm legit curious to hear which is the most common type or if both appear equally
You still haven't explained how the killer has the upper hand, all you've said is that the killer is able to still 4k. That's still not proof that the killer has the upper hand. Playing in a SWF group with comms, using decisive, flashlights, toolboxes all to gen rush and give yourself a free escape from the killer while knowing his every move the entire game. What does the killer have, an ability that sometimes doesn't work, and potentially good perks? Don't see how the killer has the upper hand.
As for the SWF part, seeing as hoe im rank 4 i tend to go against serious SWF players, although about every 1/10 games have some who try to troll or be toxic. On average I'll get 1 or 2 kills. If im lucky I'll get 4 kills because the survivors decide to dick ride the entire game, so the second I down someone they're all running to the rescue being overly altruistic. Which again is my point, I only get that 4k because of their mistake of all running to the hook rather than having one go while the others work on gens.
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@FangGreyfur said:
@Jplanas98 said:
@FangGreyfur said:
I'd like to so far thank the people who took their time to answer and did so without attacking me for suggesting changes in a few killers that are widely popular, I kinda only play, as stated, Trapper, Myers and Pig as a killer.
As for changes in the Survivor side, I personally wanna see the devs reward co operative actions more, maybe have co op repairing gens give more BP in the objective maybe, cause right now I see a lot of Every man and woman for themselves in game, that's no fun when survivors are only really strong if they work together.If you still like to drop the "Killers are weaker" argument, try 1v1ing someone on KYF and slowly increase that, see where your problem area is, there is a reason why there are 4 survivors against one killer
Anyways, keep the inputs coming, and keep things civilized and respect other's intelligence, we don't want this community to be the next "as Toxic as League" community (Trust me, I've ran into a few Toxic dirtbags)This really isnt even an argument. If you 1 v 1 a killer of course you're gonna lose. Not only does he have to track only you, but the second you get hooked you're gonna die instantly just because there's no one to rescue you from the hook. No one's saying he game shouldn't be 1 v 4, but there's no denying that survivors are extremely easier to play than killer. Judging by this comment alone I'm guessing you're new to the game so trust me, once you have more killer experience, meaning going past rank 10, then you'll understand.
200+ hours on the game, been playing this more often than even the people who got my friends who got me in to the game....
I play both sides, I know how both sides are played. I just get real annoyed when people say that the survivors are too strong cause they really aren't if a killer can get a tight knit group, even SWF, they can win, you need to think outside the box on both sides.
I dunno if you read the full post. all I said in this comment mostly "Thank you folks for not being jerks"Just because a killer can kill an SWF group doesn't mean they aren't weak. Freddy is arguably the weakest killer in game and it's still possible to get a 4k against SWF. Why? Because there are SWF groups that just dick ride each other the entire game and focus on altruism rather than doing gens. Killing a survivor relies more on waiting for the survivor to make a mistake rather than the killer being good, and that alone shows just how strong survivors are.
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@Dreamnomad said:
I'm not saying that Fire Up shouldn't get buffed, but that they need to be careful in doing so. The thing that people often conveniently leave out when talking about Fire Up is that it stacks! You can run Fire Up with both Bamboozle and Brutal Strength and get really nice bonuses going. 34% increased speed breaking pallets and 29% increased vault speed is pretty sweet.True, but at the same time you're wasting perk slots in order to stack. Not saying it's a bad thing to stack, but if fire up was buffed you wouldn't have to rely on stacking and you could use other perks.
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@fluffybunny said:
I legit want to know why some killer mains compare camping/tunneling to doing gens when a better comparison would be looping as they both involve players and not a player and a generator. Do they think generators can run and therefore be tunneled? Do they think generators are secretly players, too?It's a poor comparison in all honesty. But I think the reason is because camping/tunneling gets rid of a survivor quicker, gives the killer a slight advantage and survivors hate it. Meanwhile gen rushing makes the game go quicker, puts survivors at an advantage and killers hate it. That's the only logical reason I can think of for comparing them. I'm a killer main but I don't compare them.
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@Poweas said:
@Master said:
@Poweas said:
Honestly, camping isn't all that bad. Tunnelling is the problem. And the logic some people on this forum have said baffles me. One time someone said to me when a killer breaks a gen and you go back on it that's 'tunnelling a gen'. The equivalent to tunnelling is teabagging. Looping and camping are part of the gameJust like tunneling is part of the game.
Face it, its simply the time efficient solution to focus down on one survivor.Tbagging has no gameplay impact btw, its just toxic
[BAD WORD] tunnelers. It's acceptable when they tunnel you when there's 2 gens left, I won't get mad at that. But when one guy [BAD WORD] tunnels you when they have 4 gens left or for the whole game, it seriously pisses me off. It's a scummy way to win. I only accept tunneling when the killers got less time to secure kills.
Btw you're not getting me to change my mind on tunneling.
"Btw you're not getting me to change my mind on tunneling."
That just shows how close minded you are. There are no rules that the killer has to follow. Why should they have to allow 3 gens to be repaired before they're "allowed" to tunnel? The quicker a survivor is taken out the easier the rest of the match will be. Don't understand how you're okay with camping but are whining about tunneling. It's sounds more like the issue is you. -
@FangGreyfur said:
I'd like to so far thank the people who took their time to answer and did so without attacking me for suggesting changes in a few killers that are widely popular, I kinda only play, as stated, Trapper, Myers and Pig as a killer.
As for changes in the Survivor side, I personally wanna see the devs reward co operative actions more, maybe have co op repairing gens give more BP in the objective maybe, cause right now I see a lot of Every man and woman for themselves in game, that's no fun when survivors are only really strong if they work together.If you still like to drop the "Killers are weaker" argument, try 1v1ing someone on KYF and slowly increase that, see where your problem area is, there is a reason why there are 4 survivors against one killer
Anyways, keep the inputs coming, and keep things civilized and respect other's intelligence, we don't want this community to be the next "as Toxic as League" community (Trust me, I've ran into a few Toxic dirtbags)This really isnt even an argument. If you 1 v 1 a killer of course you're gonna lose. Not only does he have to track only you, but the second you get hooked you're gonna die instantly just because there's no one to rescue you from the hook. No one's saying he game shouldn't be 1 v 4, but there's no denying that survivors are extremely easier to play than killer. Judging by this comment alone I'm guessing you're new to the game so trust me, once you have more killer experience, meaning going past rank 10, then you'll understand.
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@FangGreyfur said:
I'd like to so far thank the people who took their time to answer and did so without attacking me for suggesting changes in a few killers that are widely popular, I kinda only play, as stated, Trapper, Myers and Pig as a killer.
As for changes in the Survivor side, I personally wanna see the devs reward co operative actions more, maybe have co op repairing gens give more BP in the objective maybe, cause right now I see a lot of Every man and woman for themselves in game, that's no fun when survivors are only really strong if they work together.If you still like to drop the "Killers are weaker" argument, try 1v1ing someone on KYF and slowly increase that, see where your problem area is, there is a reason why there are 4 survivors against one killer
Anyways, keep the inputs coming, and keep things civilized and respect other's intelligence, we don't want this community to be the next "as Toxic as League" community (Trust me, I've ran into a few Toxic dirtbags)If you're 1v1ing a killer of course you're gonna lose, you're gonna get 1 hooked each time simply because you don't have a partner to rescue you. That's not an argument at all. I take it you're new to the game?
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@FangGreyfur said:
I'd really wanna hear from people who's played since way back when we just had 3 killers. Is the game better now or worse?
I see a lot of both, BUT mostly I see complains from both sides saying that they are too op and the meta needs to change, I wholeheartedly agree, as a survivor, I hate seeing Ruin and BBQ pop up, same with M&A. as a Killer I don't mind most of the jerkish perks since most of them can be beaten. (For example, you see a David and you expect that he has No mither and Dead Hard? Pack Thanato to punish that and make sure your power add exhaustion, if they can be added).Mostly, I'd wanna see reworks in a few killers, mainly Clown, Nurse, Doctor, Huntress and Legion.
Clown: Do something about that tonic, I feel like the channeling is way too fast (Granted, I only have survivor experience against him. so I dunno his addons) I feel like we got him cause people complained that they got pallet looped. Stop being predictable.
Nurse: Yes, she has a lot of downsides with her power, which is a good thing, however, as long as the basement isn't below her, you can flick down when blinking and not be juked by survivors. so she needs either some extra movement speed and lunge to greatly nerf her blinks, or change the addons to add both upsides and backsides to her power, like the more blinks you have, the longer it takes to reload them for example.
Doctor: Stealth against him is pointless, yes, Lockers doesn't exist for him, but it's still not a smart hiding place, as soon as he only sees 3 screaming survivors (given that he has the addons) he will know where you are. I do not know how to balance him. maybe have an over reliance of the Spark ability be punished with some kinda stun?
Huntress: Iridescent head and infantry belt...... As long as these two can be combined, she's kinda crap. the Iridescent head was already pretty balanced, instadown hatchet, but it's only one meaning that if you manage to make her hit a wall, she wastes it, I'd like to see an update where the infantry belt can't be played with the head. or that the infantry belt be removed, think back to The Pig, she has Amanda's Letter, really good addon, you have only 1 bear trap, but it makes tracking that one survivor easier, however, she has no addon to give her more bear traps, or a way to recover them.
Legion: I know I know, everyone rags on him, but the ability to keep in frenzy if you hit the survivor is kinda dumb, they already nerfed the mix tape luckily, now I just hope that they nerf his core ability.Now, I wanna see civilized discussions here, no harassment, I wanna see this game improved as much as everyone else. and we can improve it.
You have any ideas on how to nerf or strengthen killers that I didn't think of?
(Note: I personally only play Myers and Pig, with a wee bit of Trapper now and then and I will gladly give you my ideas on nerfs for them or strengths if you ask)See the thing is that Ruin, BBQ, and M&A are all perks needed if you want to have a decent chance at winning or at least getting a 2 kill game. Ruin, I think everyone knows it's needed especially at high ranks just to prevent gen rushing and keep the game from ending quick. BBQ is honestly not as OP as some people complain it is, it's an easy counter. Just walk in one direction for a few seconds then turn back around to throw the killer off, or his behind gens or be within range to prevent your aura from being seen. Not to mention they practically nerfed it by making it so you can't see auras of people in locker, and the fact that distortion is a perk. As for M&A the smaller terror radius is great, but the improved FOV is what's really important. The horrible FOV on killers is what makes it hard to see properly and land hits, so with a better FOV the killer can see a lot better.
As for your whole nerf ideas for killers, you didn't have much of an argument. Like with the Clown, there was really no argument there other than you saying he channels too fast. Nurse, as someone said, her add ons pretty much make her weaker by adding extra fatigue time and stuff like that. Doctor, it would be ridiculous to nerf him seeing as how he's one of the weakest killers and how his ability hasn't been working properly lately. He's just been overall buggy since the last few updates. Also your argument of the doctor knowing where you are after seeing the other 3 survivors scream makes no sense. 3 survivors screaming isn't gonna tell him where you are, the only way for him to know where you are is if you scream or if he has an aura reading perk. Huntress, that's situational. Not everyone is gonna have those add ons especially since iridescent head is a rare add on. Plus, a few updates ago they nerfed some of her wind up add ons making it so she cant aim as fast as she used to be able to. If they nerf any more of her add ons she's going to be unplayable. As for legion, the whole purpose of his ability is to be able to see the heartbeats of survivor within therefore radius once he's landed the first hit off a survivor who isn't in deep wounds, so to cancel his frenzy after the first hit would make his ability completely useless. Besides, if he hits the same person a second time it cancels his ability and completely depletes the ability bar. Even a basic attack depletes his ability bar.
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@Ryuhi said:
What a coincidence, I just bought him!
That sucks. Hopefully you don't experience any (or at least most) of these bugs.
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@powerbats said:
So you're complaining about a bugfix that should've happened a long time ago yet allowed you to get hits and grabs before that you shouldn't have."Allowed you to get hits and grabs she you shouldn't have." You see, when I'm so close to a survivor that I can sniff their hair and the slow vault a window, I deserve that grab. When a survivor stays on a gen because they think they'll finish it before I get to them but I still get to them first, I deserve that grab. I've never gotten a grab that I didn't deserve, I've only had them taken from me.
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@SnakeSound222 said:
What platform are you on and how often is it happening during each match? Is it happening every time you try to stun them or is it random?I play on PS4 and it's happening practically all the time. It happens more often than not.
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@Vietfox said:
@Jplanas98 said:Let me get this straight. So a survivor goes to vault the window and I catch them, but mid animation the game decides "Nah, they can go" and the survivor vaults through the window.
This is to counter succesful hits when being 2 meters away from the window.
WORKING AS INTENDED.So it basically a free escape for survivors even though they should've been grabbed and on a hook.
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@NoShinyPony said:
@Jplanas98 said:
Let me get this straight. So a survivor goes to vault the window and I catch them, but mid animation the game decides "Nah, they can go"Grabbing is kind of buggy at the moment. That can also happen when you should be able to grab a surv working at a gen etc.
Yeah, that happened to me the game after I made this post. Of course it gave the survivor a free head start basically.
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@HatCreature said:
Yeah i'm getting 10 minute waits on console too, it's ridiculous.I've had up to 30 minute wait times before. You'd think there'd be a lobby that needs only one person but apparently not.
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@KissyKissy said:
Ya. I also heard that when someone tries to unhook their teammate, Doc's shock is supposed to interrupt the process. I have tried numerous times to no avail. There's many screwy things like that with this game. You really just have to look at this game as a more casual thing, and not so tryhard, and you and I will have a better experience. Though it still doesnt excuse these problems!The thing is that so many of these issues are on the killers side. Killer is already stressful enough and hard as it is, but these game breaking bugs just ruin it entirely.
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I mean if you're rank 1 it's understandable, playing against SWF ruins the fun and makes it so killers avoid them since we're constantly forced to play against them. But for some reason I can't find a lobby as survivor unless I'm in a SWF group.
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@BrendanLeeT said:
@Jplanas98 said:
I still think they should just allow killers to have the choice to face an SWF group or not. SWF groups should have an icon indicating they're in an group letting the killer know. Or even if it's a lobby option where you can turn play against SWF on or off.Although I hate going against some SWF groups, this is NOT a good idea because barely any killers will opt-in for that. People complain about queue times already so implementing this would make them even worse and I'd rather have a match against a SWF team than sitting in matchmaking for 20+ minutes.
If barely any killers would opt in for that, it wouldn't make much of a difference would it? If less than 10% of the killer player base opted in for that it wouldn't make a big enough difference to matchmaking. It would just make it easier for the solo survivor players to find lobbies.
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I still think they should just allow killers to have the choice to face an SWF group or not. SWF groups should have an icon indicating they're in an group letting the killer know. Or even if it's a lobby option where you can turn play against SWF on or off.
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@Vortexas said:
@Jplanas98 said:
@Vortexas said:
@Jplanas98 said:
@Vortexas said:
@Jplanas98 said:
@Vortexas said:
We do.It's called go Legion when you notice it's a SWF group.
They wanna ruin your fun, ruin there fun.
Yeah but there's still only so much legion can do. Plus, considering how many people are upset with the new legion buffs and the fact that he has no counters, he's going to get nerfed sometime soon. So that won't last long.
Use him while you can.
Killers don't have fun vs SWF.
Survivors Don't have fun vs Legion.
You see a SWF go Legion.
Thats the thing, I dont want to be forced to play legion every single game because I'm only going against SWF. Don't get me wrong, I enjoy playing legion, but I would also like to play other killer without having to stress out the entire game trying to get at least 2 kills.
Also another SWF buster I use is Doctor.
Add Ons: Calm and Order (Purple or Yellow)
Perks: Unnerving Presence, Distressing Presence, Ruin, and Overcharge
Just three Gen the hell out of them, and drag the game out as long as possible.
Had a game last 45 minutes once where the SWF group gave up one at a time and just let me kill them.
I've done that before, it works pretty well lol. Same with Freddy. Sadly, I recently prestige my doctor and the bloodweb has just been giving me terrible perks and add ons.
I feel that.
P1'd my Freddy recently, and no Joke..most recent Bloodweb had..Insidious and Deerstalker on it for my Perk Choices. FeelsBadMan
Recently my Wraith bloodweb was forcing me to get tinkerer. I intentionally avoided it 4 times, but it kept appearing as the ONLY perk in the bloodweb so I had no choice but to get it just so I can get a different perk.
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@Vortexas said:
@Jplanas98 said:
@Vortexas said:
@Jplanas98 said:
@Vortexas said:
We do.It's called go Legion when you notice it's a SWF group.
They wanna ruin your fun, ruin there fun.
Yeah but there's still only so much legion can do. Plus, considering how many people are upset with the new legion buffs and the fact that he has no counters, he's going to get nerfed sometime soon. So that won't last long.
Use him while you can.
Killers don't have fun vs SWF.
Survivors Don't have fun vs Legion.
You see a SWF go Legion.
Thats the thing, I dont want to be forced to play legion every single game because I'm only going against SWF. Don't get me wrong, I enjoy playing legion, but I would also like to play other killer without having to stress out the entire game trying to get at least 2 kills.
Also another SWF buster I use is Doctor.
Add Ons: Calm and Order (Purple or Yellow)
Perks: Unnerving Presence, Distressing Presence, Ruin, and Overcharge
Just three Gen the hell out of them, and drag the game out as long as possible.
Had a game last 45 minutes once where the SWF group gave up one at a time and just let me kill them.
I've done that before, it works pretty well lol. Same with Freddy. Sadly, I recently prestige my doctor and the bloodweb has just been giving me terrible perks and add ons.
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@Vortexas said:
@Jplanas98 said:
@Vortexas said:
We do.It's called go Legion when you notice it's a SWF group.
They wanna ruin your fun, ruin there fun.
Yeah but there's still only so much legion can do. Plus, considering how many people are upset with the new legion buffs and the fact that he has no counters, he's going to get nerfed sometime soon. So that won't last long.
Use him while you can.
Killers don't have fun vs SWF.
Survivors Don't have fun vs Legion.
You see a SWF go Legion.
Thats the thing, I dont want to be forced to play legion every single game because I'm only going against SWF. Don't get me wrong, I enjoy playing legion, but I would also like to play other killer without having to stress out the entire game trying to get at least 2 kills.
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@Vortexas said:
We do.It's called go Legion when you notice it's a SWF group.
They wanna ruin your fun, ruin there fun.
Yeah but there's still only so much legion can do. Plus, considering how many people are upset with the new legion buffs and the fact that he has no counters, he's going to get nerfed sometime soon. So that won't last long.
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@Tru3Lemon said:
@Master said:
@Tru3Lemon said:
and did you play PTB cuz if you want more nerf for SWF the only thing that i see its bond and kindred not a perk but as a kitIn fact, SWF benefit from that too

i think you dont undertand i was saying that there will be no more nerf for SWF the only thing that they can do and they confirmed but i dont know when its that solo survivors will get a buff to make them the same lvl as the SWF
@Jplanas98 said:
@Tru3Lemon said:
and did you play PTB cuz if you want more nerf for SWF the only thing that i see its bond and kindred not a perk but as a kitThat's not really a nerf to SWF though, SWF players don't need bond when they can just communicate and tell the others where they are.
it is a huge nerf make them not seen youre perks its a huge nerf so that they dont know what perks and addons you have
I don't things it's a HUGE nerf, but its a good starting point. Obviously throughout the game you're going to figure out some of the perks they have and possibly even their add ons if you have a good amount of knowledge on the killer. The only thing it really prevents is knowing if players have perks such as NOED, OR Dying Light, etc. . . Basically, perks that you don't know the killer has until mid to late game.
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@DwightsLifeMatters said:
Jplanas98 said:@Tru3Lemon said:
and did you play PTB cuz if you want more nerf for SWF the only thing that i see its bond and kindred not a perk but as a kit
That's not really a nerf to SWF though, SWF players don't need bond when they can just communicate and tell the others where they are.
Tru3Lemon is correct. By giving at least kindred to a basekit for all survivors the devs can go harsher steps to nerf survivors in general cuz the gab is closet a little bit more. We need to allow survivor buffs in order to nerf swf. But a lot of hardcore killer mains don't get it.
I don't understand that, it doesn't make a lot of sense. How would making survivors stronger nerf SWF? By making the survivors stronger you make SWF stronger. If it becomes easier for solo players then a whole team on comms will do significantly better.
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@Tru3Lemon said:
and did you play PTB cuz if you want more nerf for SWF the only thing that i see its bond and kindred not a perk but as a kitThat's not really a nerf to SWF though, SWF players don't need bond when they can just communicate and tell the others where they are.
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@SenzuDuck said:
How many hours you at brother?I play on PS4 so I'm not exactly sure. I've had the game since around september 2017, so I would assume a few hundred hours. Give or take.
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@powerbats said:
@Jplanas98 said:
@Jplanas98 said:
@ChraizE said:
@Jplanas98 said:
They need to give killers the option to reject SWF players. Let's be honest, a lot of these high rank survivors are trash without their crutch perks and friends to body block. It's not fair that if you play killer, you have to deal with so much toxicity. Swf ruins the fun of the game.That's actually what pisses me off the most when I am high ranked killer literally the ONLY time I get a match is against a flipping 3-4 man swf EVERY time it's a freaking joke!! It's like they HAVE to swf or they'd be pure garbage as a solo player imo.
They'd definitely be garbage. Without the crutch perks, and their toxic friends, they wouldn't make it past rank 16. Not to mention SWF ruins lobbies. I've literally had to wait in a lobby for nearly 10 minutes as a rank 10 killer because I couldn't get 1 solo survivor to queue in. And the other 3 were swf.
Rofl so if you didn't have your crutch perks you'd be garbage to is what you're saying then right? I don't run ds, I tried it when I finally solo'd my way to rank 12 and didn't like it at all. Why don't you stop running bbq, ruin, franklins and any other perk you refuse to run without and then see how you do. In fact play the game without perks at all and when you do good you can brag how yo did it the pure way.
The crybaby attitude displayed is hilarious, if it isn't cheating it's a crutch perk, if it isn't pallets it,s windows, if it isn't that you find something else to whine about. They removed a lot of pallets you complained about something else, ds getting nerf well gotta complain about something else now.
SB and other sprint perks getting a exhaustion nerf, well now gotta cray about something else, sc getting enrf, gotta cry about something else. If they ever removed all survivor perks and every pallet and window and swf you lot would still whine about how unfair it is.
There's a common denominator in all this, its the same people whining non stop over and over again and each time the devs make a change to nerf survivors you all complain about something new after getting what yo wanted.
Is SWf more difficult yes, but is it impossible no and the really good killers manage to adapt or take the bad matches with the good. They're not going to remove swf or let you opt out plain and simple. What you people complaining about don't realize is you've wasted for more time dodging lobbies because of swf or because you think it's swf.
You could've played a ton more games and gotten them out of the way and yet you blame the problem someplace it doesn't belong, you choose to dodge. You're blaming a lobby for a problem that may not even exist yet automatically assume it's so because it might be swf lobby.
The complaint you won't have fun because you might have a swf lobby or you might have a bunch of randoms with fl in group. Then you dodge said lobby and whine about not having fun when it was your own decision not to play. IF you go into the game and then run into the worst then yes you won't have fun.
But what's really happening is you're just dodging because you're scared of the fact you might not have fun because you don't like the group. That's on you, not the lobby.
Not sure how ######### you have to be to assume I rely on crutch perks when I never said I did. At no point have I said I dodge SWF games, and its easy to tell if its SWF when all 4 join at the same time the instant you start the lobby. And there's so much irony in you bitching about people whining when that's the exact thing you're doing right now. "Why don't you stop running BBQ, ruin, Franklin's," all you're doing is whining about others whining. Oh and just in case you wanted to know, out of all those perks, the only one I run is BBQ.
Do you realize how stupid all of your arguments are. "Why don't you play with no perks" why would I? Killers are already at a severe disadvantage, why would I put myself at an even lower advantage in a 1 V 4 game (in case you forgot), just to end up playing against survivors with all crutch perks?
And maybe if you took your head out of your ass you would realize that people don't decide to complain about something else because the devs are working on fixing the current issue. These are all things that have been complained about for the longest time, and the devs haven't done anything to fix them. Fixing one issue doesn't fix the game, but instead draws attention to the other issues within the game. But of course, you don't care. You're just gonna continue whining about how everyone else is whining.
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@AsePlayer said:
@Jplanas98 said:
@AsePlayer said:
@Jplanas98 said:
@Skorpanio said:
If every killer does this, SWF will become very unfun quickly.
Seriously why tf would we make the game 'unfun'
You're suppost to have fun playing the game you lil saltbag.If you don't enjoy the game I highly suggest you go ahead and press the big uninstall button.
SWF groups deserve to have just as much fun as the killer is.
I get what youre saying by SWF deserve to have just as much fun as killer. But playing killer against toxic SWF isn't fun at all. There's no fun in playing against 4 people running crutch perks, body blocking, flashing, and being able to easily communicate with each other when the original purpose of the game was to work together without direct communication. Yes, everyone deserves to have fun, but playing killer isn't as fun as it should be.
That's a gameplay issue not a SWF issue.
But I guarantee if SWF wasn't an option, it wouldn't be as much of an issue.
But I guarantee if pallet looping, flashlights, brand new parts, urban evasion, self care, decisive and more weren't an option, it wouldn't be as much of an issue either.
On the flip side, this goes for franklins, BBQ, NOeD, one shots, ruin, etc etc etc.
You can never satisfy everybody and the way that playing with friends is being portrayed as the "ultimate evil" is just plain ridiculous, when it's actually a ton of gameplay issues.
Will the OP accept me if I 4 man SWF with all my friends in the same room so that way we aren't using discord? Or is speaking the English language not white-listed as well?
Gameplay does play a big part in it, there's no denying that. That's why there are changes being made. And when it comes to the perks, killer doesn't compare to survivor. Killer has like 6 crutch perks, survivors have like 15.
Playing SWF isn't the ultimate evil, but it sucks that it's a 1 v 4, and the 4 survivors already have a huge advantage. And the fact that the survivors are able to communicate with each other just boosts the advantage even further, making the game even less fun. And pretty much 1 in every 4 SWF groups end up being toxic.
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@AsePlayer said:
@Jplanas98 said:
@Skorpanio said:
If every killer does this, SWF will become very unfun quickly.
Seriously why tf would we make the game 'unfun'
You're suppost to have fun playing the game you lil saltbag.If you don't enjoy the game I highly suggest you go ahead and press the big uninstall button.
SWF groups deserve to have just as much fun as the killer is.
I get what youre saying by SWF deserve to have just as much fun as killer. But playing killer against toxic SWF isn't fun at all. There's no fun in playing against 4 people running crutch perks, body blocking, flashing, and being able to easily communicate with each other when the original purpose of the game was to work together without direct communication. Yes, everyone deserves to have fun, but playing killer isn't as fun as it should be.
That's a gameplay issue not a SWF issue.
But I guarantee if SWF wasn't an option, it wouldn't be as much of an issue.
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@Blueberry said:
It’s very simple. No wake up from SC fails. Reduced dream transition, weaken related addons accordingly. No actions during dream transition but pallets, windows and hook saves. That’s all he really needs. For his addons though, remove the penalty on red paint brush, it’s not good enough to warrant slower move speed. For his black box, it should make it so there’s always one person in the dream state in addition to one starting there. So if that first guy wakes up, it will then make the next closest survivor on the map start to fall asleep and so on, so you always have at least 1 asleep.I don't know about the whole "no wake up from SC fails", that's a little OP. If you have all 4 survivors sleeping, all Freddy would have to do is slug them all and hook them since sleeping survivors can't wake other sleeping survivors. And that's pretty much game there. I think by just decreasing the chance of a skill check occurring would help out. Or when in dream transition, the survivor is forced to cancel whatever action they are performing. Or make the add on that makes him invisible while during dream transition a passive ability. And maybe a slight speed increase.
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@Skorpanio said:
If every killer does this, SWF will become very unfun quickly.
Seriously why tf would we make the game 'unfun'
You're suppost to have fun playing the game you lil saltbag.If you don't enjoy the game I highly suggest you go ahead and press the big uninstall button.
SWF groups deserve to have just as much fun as the killer is.
I get what youre saying by SWF deserve to have just as much fun as killer. But playing killer against toxic SWF isn't fun at all. There's no fun in playing against 4 people running crutch perks, body blocking, flashing, and being able to easily communicate with each other when the original purpose of the game was to work together without direct communication. Yes, everyone deserves to have fun, but playing killer isn't as fun as it should be.
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How about it an active totem is cleansed, move it onto a dull totem until all of the totems are cleansed, or there are no dull totems available for the perk to move to.
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@Jplanas98 said:
@ChraizE said:
@Jplanas98 said:
They need to give killers the option to reject SWF players. Let's be honest, a lot of these high rank survivors are trash without their crutch perks and friends to body block. It's not fair that if you play killer, you have to deal with so much toxicity. Swf ruins the fun of the game.That's actually what pisses me off the most when I am high ranked killer literally the ONLY time I get a match is against a flipping 3-4 man swf EVERY time it's a freaking joke!! It's like they HAVE to swf or they'd be pure garbage as a solo player imo.
They'd definitely be garbage. Without the crutch perks, and their toxic friends, they wouldn't make it past rank 16. Not to mention SWF ruins lobbies. I've literally had to wait in a lobby for nearly 10 minutes as a rank 10 killer because I couldn't get 1 solo survivor to queue in. And the other 3 were swf.
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@ChraizE said:
@Jplanas98 said:
They need to give killers the option to reject SWF players. Let's be honest, a lot of these high rank survivors are trash without their crutch perks and friends to body block. It's not fair that if you play killer, you have to deal with so much toxicity. Swf ruins the fun of the game.That's actually what pisses me off the most when I am high ranked killer literally the ONLY time I get a match is against a flipping 3-4 man swf EVERY time it's a freaking joke!! It's like they HAVE to swf or they'd be pure garbage as a solo player imo.
They'd definitely be garbage. Without the crutch perks, and their toxic friends, they wouldn't make it past rank 16. But to mention SWF ruins lobbies. I've literally had to wait in a lobby for nearly 10 minutes as a rank 10 killer because I couldn't get 1 solo survivor to queue in. And the other 3 were swf.
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Face camping wasn't removed. There's nothing stopping you from face camping, you can still just stand there and be trash and toxic. Just because the survivor can rescue from the side if the hook doesn't mean face camping is removed. Leatherfaces chainsaw has an AoE effect that allows you to hit the rescuer, and the rescuer.
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@PinkEricka he was, but he's unbanned.
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They need to give killers the option to reject SWF players. Let's be honest, a lot of these high rank survivors are trash without their crutch perks and friends to body block. It's not fair that if you play killer, you have to deal with so much toxicity. Swf ruins the fun of the game.