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FangGreyfur

FangGreyfur

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FangGreyfur
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  • Pfft

    Kudos to you mate, I had a good laugh at that XD

  • @darktrix said:
    Ever hear of Devour Hope or noed? Best time to hit a hex totem is when killer is in a chase and has them injured, then there is little to lose. When haunted pops, stay low, usually only one person gets the short end of it at most.

    I have heard of Devour Hope (or Devour Nope as Bricky calls it) and Noed, hell, I think some killer ######### need Noed (one of them being Freddy just to help him)
    The thing is, I didn't see anyone being chased by the killer, granted, I do not recall if there was an obession and I dunno if someone was discovered but the thing is..... Why go for a Lit totem if you've seen no evidence of it NOT being Haunted Ground, and NOED only activates when all gens are done..... and to counter that, you fix the dull totems, yes, it's a good idea to counter NOED.... however..... Most killers don't run it (they prefer Ruin or other crutches). My friends and I usually say "Found a lit totem - Has anyone activated Ruin? - Yes: break it. No: Don't ######### touch it until you know if it's Huntress' Lullaby."

  • @kmoneyy said:
    this game is by far trash. Literally the people who created this game favor the killers can’t even escape most of the time and the killer has most of the advantages what fun does that bring if u can’t even escape easy bloodpoints for the killer and the survivors literally get [BAD WORD] over so much for a “free” game lmao.. it’s ridiculous at this point how easy it is for the [BAD WORD] killer to get survivors. Like they’re perks are broken af fohhh they can see us but we can’t see them.. and no i’m not complaining bc i’m trash i’m pretty damn good at the game literally and your servers don’t even [BAD WORD] get me started. 2019 and trash servers lmao this game is a joke seriously waiting 3full hours for 2 games 

    as pointed out to you earlier
    1. We have no servers until THIS SUMMER, it's peer to peer
    2. This is an ASYMMETRICAL MULTIPLAYER, do you know what Asymmetrical means? it means that there are roles, for example, the Killer is supposed to have the power role... that's how the game is supposed to work, but the game is so horribly balanced right now that the survivors screw up the killers ten ways to sunday, as long as they don't do stupid mistakes, this game require a LOT of split second decision making and to have a plan in motion, if you are going survivor.... and you die a lot, it's cause you're making mistakes the killers benefit from! (Not covering your scratch marks, Fast vaulting, failing skill checks.
    3. If you are so good at this game... then you should already KNOW how to play it. honestly, I think you're not as good as you think you are at this game... no one is, hence why the metas exist cause both sides need a crutch.
    4. I'd recommend that you check out some DBD youtubers and learn from them instead of watching fortnite.
    5. yes, the F2P model WOULD work for this..... however...... they'd have to charge extra for the DLC killers and survivors (more than they do already, sure.... 7 bucks isn't much, but if the game was free, they'd need to buff that to be able to pay their staff and keep the future servers up and running etc).

    In conclusion: this game isn't perfect, but they have been working on it, it's at it's best right now. No they don't have a single bias for either side. cause if they did..... then there would be more actual complaining from the fanbase, right now, it's just the basic complaining about games being done too fast, pallet looping and other things. But that's why the stupid Meta exists, cause the fanbase can't find actual faults in the game to bring up to the devs and would rather complain about that some perks are op yet look the other way when their perks are op (Survivor mains with Decisive Strike, Killer Mains with BBQ and Chili).

    Also... 3 full hours to wait for a game? dude, that's exaggeration, try playing when others play..... or check your internet speed..... odds are your speed isn't the best.... I have Fiber and pretty much get into matches with a lobby time of..... 10 minutes maybe as survivor and 15-30 minutes as a killer (mostly cause the killers need to open the lobby)

  • Exactly this is the reason why SWF exists...... cause ######### dealing with worthless randos when you can play with your friends whom you can be sure they know what they are doing.....
    Worst experience I had....... One idiot started cleaning totems...... that weren't lit........ we have 3 gens down... 2 left.... and this king of idiocy finds a lit totem... B LINES FOR THE DAMN THING..... and Breaks it....... Haunted Ground...... Why even touch a lit totem if you have been on a gen or seen how many have been done.....

  • I myself Main Nea, the deciding factor for me? Her Perks, they beat Jake something fierce, she has two useful perks, Jake has one.... yeah... Calm Mind isn't as useful anymore

  • Good idea, but you'd still lose progress if you somehow need to switch email.... or if you get reported cause people report you for being good or daring to play the game smart

  • @N0xyD3ad said:
    wow noone likes my idea, toxic community...

    Yeah.... Sadly thats how it is, interesting twists get shot down.... but I agree with whoever said that those games with a season pass are free to play. Yes Zelda used it, but it gave you the promise of the dlc upon release

  • While my first survivor that I got all teachables for was Dwight, I switched to Nea when I saw her perks and she stuck.....
    I do enjoy playing my Swedish Punk

  • So.. 
    Repair gen=gen rush=toxicity
    Flashlight=toxicity
    Health kits=toxicity
    Using pallet=toxicity

    I suppose ds=toxicity, borrtime=toxicity , adrenaline=toxicity.

    How dare survivor try to escape from Lord Killer?

    Oh gods yes! XD I feel like Killers blame the game OR the survivors for being coordinated, saying they are Toxic.... they ######### aren't....
    I watched a video by "DamnNoHtml" when he talked about the "Second biggest problem in Dead by Daylight" Yes, I get that some perks are strong, however, killer mains ######### and moan about four flashlight and DS Death squads... I play everyday.. I see NOTHING like that... I do however see Killers running Ruin and that #########.

    I want any Killer main, neutral or Survivor mains to think about this... This game needs to be balanced based on the Casual Majority, this is not a tournament legal Competitive game, it's a party game that makes no ######### sense, that's like balancing Ultimate Chicken Horse to be a speed running game, it isn't.
    If you want a competitive game, I hear that Apex Legends or even Fortnite is good for that.

    I for one think this game is okay, it could use improvements (Which game is perfect?)

    Last thing I wanna say is this: Killer Mains... You're the reason Toxic survivors exist.... same with Survivor Mains, you are the reason Toxic Killers exist. The moment you all stop circle jerking and find GENERAL ISSUES about the game and BRING THAT TO THE DEVS instead of "Meeehhh The survivors are dropping pallets on my head" or "Meeeeeeehhhh they blind me it's meeeaaan waaah" or on the survivor sides "Meeehhh this killer is bull #########" or "Meeehh I wish we had a better weapon against the killers" that's when this game will get better.

  • While my first survivor that I got all teachables for was Dwight, I switched to Nea when I saw her perks and she stuck.....
    I do enjoy playing my Swedish Punk

  • I'd chock up the killers upper hand to which killer it is... Freddy is easy to beat once you know his shtick and that you pretty much need to fail a gen to wake up and then be far away by the time he goes to the gen.
    however the Nurse never loses, unless the player have no experience in her.
    So i'd say the upper hand varies. however, even with voice com and SWF, you can still lose as the survivor, does that mean, the killer has the upper hand? no, but SWF isn't easy mode really, ######### can still hit the fan.

  • Just because a killer can kill an SWF group doesn't mean they aren't weak. Freddy is arguably the weakest killer in game and it's still possible to get a 4k against SWF. Why? Because there are SWF groups that just dick ride each other the entire game and focus on altruism rather than doing gens. Killing a survivor relies more on waiting for the survivor to make a mistake rather than the killer being good, and that alone shows just how strong survivors are.

    1. That's completely true, but that doesn't make the killer weak if the SWF group wins. It's a good way for newcomers to learn in game from experienced players, some of us learn by hearing how something works and by doing (I at least learned that way).
    2. Yes, He is arguably the weakest killer but as you say, can still get 4k against SWF because most SWF groups gather just to be an annoyance, but that's not every SWF group, that's like saying that anyone who plays a Sniper class in an FPS is a camping coward. It's all about preference, if people would rather play with friends cause they know they will make it then let them.
    3. The argument works both ways since both sides are human players. We're all able to make mistakes, No one is a god at a game, and yes, even Rank 1 players can ######### up, it's human nature.
    4. How does that show that survivors are stronger really? The killer has the upper hand, the only thing survivors can rely on is their stealth and to always keep a cool head.

    I get where you're coming from my friend, but the comments original purpose, same with the post, was to see if anyone have any good changes for the game, be it survivor gameplay or killer gameplay. and to get some input from people who's played since when we just had Trapper Wraith and Billyboy.
    Though, I'm interested... which SWF group have you run into most @Jplanas98 ? the trolls or people who are sick of unhelpful randos? I'm legit curious to hear which is the most common type or if both appear equally :)

  • @Jplanas98 said:

    @FangGreyfur said:
    I'd like to so far thank the people who took their time to answer and did so without attacking me for suggesting changes in a few killers that are widely popular, I kinda only play, as stated, Trapper, Myers and Pig as a killer.
    As for changes in the Survivor side, I personally wanna see the devs reward co operative actions more, maybe have co op repairing gens give more BP in the objective maybe, cause right now I see a lot of Every man and woman for themselves in game, that's no fun when survivors are only really strong if they work together.

    If you still like to drop the "Killers are weaker" argument, try 1v1ing someone on KYF and slowly increase that, see where your problem area is, there is a reason why there are 4 survivors against one killer
    Anyways, keep the inputs coming, and keep things civilized and respect other's intelligence, we don't want this community to be the next "as Toxic as League" community (Trust me, I've ran into a few Toxic dirtbags)

    This really isnt even an argument. If you 1 v 1 a killer of course you're gonna lose. Not only does he have to track only you, but the second you get hooked you're gonna die instantly just because there's no one to rescue you from the hook. No one's saying he game shouldn't be 1 v 4, but there's no denying that survivors are extremely easier to play than killer. Judging by this comment alone I'm guessing you're new to the game so trust me, once you have more killer experience, meaning going past rank 10, then you'll understand.

    200+ hours on the game, been playing this more often than even the people who got my friends who got me in to the game....
    I play both sides, I know how both sides are played. I just get real annoyed when people say that the survivors are too strong cause they really aren't if a killer can get a tight knit group, even SWF, they can win, you need to think outside the box on both sides.
    I dunno if you read the full post. all I said in this comment mostly "Thank you folks for not being jerks"

  • I'd like to so far thank the people who took their time to answer and did so without attacking me for suggesting changes in a few killers that are widely popular, I kinda only play, as stated, Trapper, Myers and Pig as a killer.
    As for changes in the Survivor side, I personally wanna see the devs reward co operative actions more, maybe have co op repairing gens give more BP in the objective maybe, cause right now I see a lot of Every man and woman for themselves in game, that's no fun when survivors are only really strong if they work together.

    If you still like to drop the "Killers are weaker" argument, try 1v1ing someone on KYF and slowly increase that, see where your problem area is, there is a reason why there are 4 survivors against one killer
    Anyways, keep the inputs coming, and keep things civilized and respect other's intelligence, we don't want this community to be the next "as Toxic as League" community (Trust me, I've ran into a few Toxic dirtbags)

  • @LordziPL said:
    I dissagree with Clown. He's fine with training. And Add-dons - here's combinations (Green + Purple bottle addon - for longer toxic, or ultrafast recovering bottles with 5. You need to understand him to play him good. (Except for Gen Rush, the best Clown can't 4k with gen rush) Legion theoretically can face gen rush in practice no because no one heal. He's fun and don't need rework. My buff proposition is giving amount of % reduce speed of actions after taking deep wound (when u mend it don't dissapear, only when you heal)
    Huntress is fine for me (expection for red + purple addon ;) ) Nurse don't need changes for me, only cosmetic nerfs.

    Ah, well It could be just me who only have the survivor side of Clown, again, I don't own him, and as for Legion, I only mean that Outrunning Legion is... quite the thing if you don't have the luck off loads of vault points so you can outrun him/her, or that The Legion player has no grasp on the timing and can greet their face with a pallet.
    Thanks for the input LordziPL! :D

  • @Shad03 said:
    Alright, I'mma try to address your points as best as I could, as civil as I could. For this reason, I will consider each paragraph a point, and answer as best as I can.

    1. No, he is fine. In the right hands a Clown can demolish good players near his level. Now I am not good Clown player so I am not of the 20% who can consistently 4k with him. He already has to deal with invisible walls and glitches that messes up his throw, and the tonic falls down slow.
    2. She, as you noted, has downsides to her Blink ability already. And she already gets a lot of debuffs for even bringing in 90% of the add-ons she has. The more blinks she uses, the longer her Fatigue state is whether or not she hits or misses, so she needs no further downside. Not every Nurse you face is a god omega blink Nurse.
    3. Doctor is laughably weak. Sure in the right hands (Notice a pattern?) he can take out a group easily. But I found out a method when fighting a doctor. Run at him as he is preparing to shock you. That's it. He is slower when he is in treatment mode, and slows down even more attempting to shock you. Not to mention right now people are saying his power is glitched in a bad way for him. His power, when used poorly, is a detriment to him instead of a tool to use.
    4. Sure, then remove the survivors ability to use two add-ons that boost their effectiveness on whatever item they have. Like a flashlight with the lens-bulb/battery combo. Or a toolbox with a charge add-on and any efficiency thing of your choice (Hacksaw, Joints, etc). No? Doesn't make sense? Well that's what Huntresses will say. Believe it or not the combo was even more broken back then. Back then she could carry all five of her hatchets running this, I have no idea how long you've been in this game but the add on combo had already been nerfed. As did her machine gun hatchet build. The Pig does have two add ons that give her a extra trap. Either of them being paired with her Aura Reading add on will give her two traps to use.
    5. No, that would make his power utterly useless for it's intended purpose. The point of him refreshing and keeping his Feral Frenzy after a hit is to chase other survivors. He already has to deal with a stun when he wants to hit the same person over and over again. What he needs is a buff to his core ability or a complete rework. Franks Mixtape hasn't been touched yet, so it'll still have use.

    I hope you read my feedback and try to understand my points. I also hope I don't sound negative in anyway but this was my answer to you.
    (I play as a variety of all the killers, but my main shall always be my baby boy Trapper.)

    Cheers, I appreciate that your answer wasn't pretty much "You're wrong here's why" but instead used experience and I can accept that. Thanks Shad!

  • @Lagoni said:

    @FangGreyfur said:

    If every David you go up against is using "No Mither", no wonder you are having an easy time ;)

    I don't think these killer nerfs are needed. Nurse is obviously OP, but the add-on nerfs you suggest already exist for the most part. Many of them come with a downside like less time before the stun between blinks, or longer stuns. A rework to her base-kit is probably what would be needed as she is still very strong without add-ons. Who knew that teleportation would be powerful in a game where distance between characters is everything.

    Nerfing doctor would be a mistake IMO. He is quite weak. You don't have success stealthing against him, because he is an anti-stealth killer. If he is someones Achilles heel, use "Calm Spirit" or just be glad that very few people play him.

    Huntress running 3 insta hatchets is strong, but rare. I know that some people literally has loads of the add-ons, but they have that because they don't use them, which means exactly that; they don't use them. I rarely go up against that combo.

    Clown is an anti-looper yes, but he's not that strong. I don't know what you mean by "don't be predictable". Most looping revolves around the survivor making a mistake. Clown essentially shortens loops. So you have to drop the pallet earlier.

    As for legion, I don't have much experience with them (haven't bought the killer, and haven't played against it much), but they don't stay in frenzy when they hit a survivor that has a bleed-out timer. They are definitely not as weak as people first proclaimed they were, but they lack pressure from what i can tell. They have to focus down one survivor at a time, and if they go for multiple people at a time (which i think they were designed for), they will often loose quite badly. If you are persistent, you will always win the chase without doing anything fancy, but all chases will last pretty much the same amount of time, which means you are just hoping that the other 3 survivors aren't fast on gens.

    Yeah, again, some of the killers I have only played against, not played.... and I honestly don't wanna buy a killer I know I won't play, but thanks for the input Lagoni :D

  • I'd like to also add that I'm well aware that balancing a game like this is a hell and a half.
    it's basically ying and yang, if you weaken the killers, you need to weaken or strengthen the survivors so that it's a 50/50 thing, but right now, I can't help but notice that without good teamwork, survivors lose every match at least in rank 15 and up

  • Darksiders, Doom 2k16, Wonder Boy The Dragons Trap, Phantasy Star 4....

  • Sooo you want to be able to prevent survivors from escaping when they pretty much won the match? How is that fair?

  • @4wlight Dwight was better way back when, he was the first survivor I got all teachables for... and well, I tend to roll Leader in my set up, it's still usable, but you gotta pray that no everyone packed that or Prove thyself, killer mains complained that gens got done too fast cause like... 2-3 survivors all had leader and Prove Thyself which made them finish gens in under a minute.... me and two friends did that, it was fun, but after the match, I know that I apologized saying that they should nerf those two perks.

    As for good killers, there are some real good ones, sadly most of them got crutch perks like Ruin and BBQ and perks like that. those set ups require knowledge of things that the devs didn't freaking say. For example: You can hide behind unfinished gens, that's no where in the patch notes or anything.

    But yeah, Dwight is still a solid first survivor to play, there is a reason he's labeled as easy due to his perks, the benefit the entire team.

  • @Ghost077 said:
    Hello. I play in DBD 1 week, 15 rank. And i hate f***ing Pig, impossible to play against her. It is impossible to run away, because of crouching. It's a hell camping. If you are wearing a trap, you have to run all over map, search a key, where she will easily camping you. I have no idea, what to do against her. In all games against her, I was dying, and the other survivors too, 3 or 4.

    Maybe she is too strong for non-top players. Maybe this is just my problem. But will be great, if a was possible not to play against the most inconvenient killer. For example when searching in the game, were excluded those where the host a Pig.
    Sorry, for bad english, i know him a little.

    Welcome to the Fog.
    As for Pig being hard, yes, you are in experienced with the game, but here's the thing, Pig is only good with her stealth, if the killer keeps in mind one key thing, you aren't invisible, it's not 100 Sneak in skyrim stealth. it's pretty much, Yeah no terror radius, but you're still sticking out. one thing they should add in the tutorial is to always look around when working on a gen, same with when in a chase,
    Maybe you were unlucky since really toxic killers like to derank to the lower ranks (20 up to 15) cause the survivors they go up against got some of the best perks to counter them.

    Anyways, I feel like certain killers like Clown, the Doctor, Nurse etc needs a big rework, since for example the Doctor ruins one big thing about the survivor gameplay, stealth.

    Anyway, I hope you keep playing Ghost, and I hope you improve, you will learn that every killer can be beaten with enough practice

  • One thing I'd like to see is a bigger risk vs reward thing for that, sure, it's already a big risk since the killer can see you easily. but I'd wanna see more frequent skill checks the more survivors are working on a gen, sure it would go a bit faster since everyone is nailing those checks, but they could also add that the more people working on a gen.. and one person fails the check, the penalty is greater.