JoannaVO
JoannaVO
About
- Username
- JoannaVO
- Joined
- Visits
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Comments
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The ones I like the most are the ones with uncommon occasions
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So it will stay active until somebody else is hooked? What if the other teammates are quite good at looping and the killer finds you again? Happens quite a lot. DS has a counter, which is slugging. Unless something doesn't have a counter or has a really strong effect I see no reason why nerfs would be suggested.
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No need to be immune. Your teammates should not perform a unhook when you have no chance of getting away, and if they still wanna try they should atleast have Borrowed Time equipped.
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It's easily counterable by keeping the person on the ground for a minute.
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Won't be excited for this chapter :/
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@[Deleted User] said:
There is rank gap in matchmaking. Having same problem from Asia. Killer waiting time is long cause there is BP event. Fine, but hard to find survivors from my country.
When I switched to survivor, hard to find decent ping killers. If there are many killers then it is not supposed to happen with former matchmaking system.
It seems that matchmaking is going back to normal at our dawn. This is pissing me off more than anything
It's awful that this issue occurs during the bloodhunt event because matches go down in the fraction of a second without being able to do anything about it.
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What annoys me more is that many people completely ignore generators during bloodpoint events and are over altruistic, ending up in a easy 4k for the killer -,-
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um 9
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I think people only really use it as a challenge for themselves to make their games a bit harder.
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@thediniz said:
"Headshots are hard to hit and its fair that they cause insta down"
"Legion is the weakest killer and dont need nerf"
"MoM its soo op they should remove it"
"Momento mori is not op just git gud dud"
"This game its too survivor sided killers need buffs"
Stay tunned for others quotes from baby killers
Baby killers? Most of the things you quoted are actually true which, if you were a good killer, you would know too. Sounds as if you are the baby killer here...
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Stable game, there was nothing wrong with the default clothes or P3 clothes.
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Kate, but I play as her 85% of the time.
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Lol true, and as a bonus your profile will be full of -rep's in no-time.
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@AntiJelly said:
@Shad03 @JoannaVO @ShrekIsHot @Hoodedfengm1n @KillermainBTWm8
Bruh Moment™ #1 for sure is picking Freddy, taking rancor, finding your obsession, and then follow them around all game without putting them into dream world. Once all generators are done, put them in dream world and mori them.
Damn you must really like your fries salted.
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Lol my first experience with alcohol was around this age too... but it was a chocolate/cherry bonbon. Didn't even realize they'd put alcohol in something as innocent as chocolate sweets.
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But that's more like your personal taste. I find the make up suiting her skin tone, it's the kind of make up that could go with parties, not too formal.
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- Getting stuck in loading screens multiple times in a row where I don't even feel like playing anymore.
- Getting hit even though it should clearly not have hit.
- When a teammate refuses to leave a pallet because they are healing and so I can't use it while getting chased.
- People disconnecting in a match when they get downed for the first time even though there is no ruin and 2 generators have been repaired already.
- Playing as killer and survivors are hiding at spots where you can clearly see them, but they think they are actually hidden.
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I would love to see Kate with a 1950's dress or Claudette with an actual white science coat.
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Claudette, Dwight and Nea.
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@Peanits said:
Out of curiosity, how would it affect skill checks? Would it make them more frequent, or less frequent? If they're more frequent, this might be a bad thing for newer players or for times when the Killer is running Ruin or Huntress Lullaby. If they're less frequent, this might be bad for players who can consistently hit great skill checks or with perks like Autodidact. Making skill checks larger is already an existing effect separate from luck.
I'd be curious to know what else you think it could do. I'll move this to balance feedback for visibility.
I think it's more about when you have to press spacebar. The 9 'o clock skillchecks are usually considered good because it's easier to hit a great skillcheck on those rather than 4 'o clock skill checks. Especially when ruin is activated this can help loads.
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I rather see them releasing a bunch of Spring cosmetics than bringing a killer like Ghostface over to DBD
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Luck offerings became quite useless anyway after Deliverance got into the game.
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Ehm, make good posts. Begging for upvotes is quite pathetic. They don't even mean anything.. really.
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@darktrix said:
I would prefer to leave FPS style game play out of this. If you allow head shots, give survivors a jump button - crouching and animation locks just make head shots more likely.
It's not necessarily a FPS game feature. It makes sense that, when the hitboxes are finally accurate, a hatchet in the head is lethal enough to down the survivor. Good play should be rewarded. I bet it would be quite hard to hit a hatchet in the actual head when the hatchet hitboxes make sense, so it's not likely you'll get hit by a hatchet in the head every match. And if you do so, then you have to question yourself perhaps. And why would you want to jump as a survivor? It would literally add nothing to the game, other than another way to t-bag?
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/449904#Comment_449904
Headshots on the huntress are actually much more common than you might think. Any time you hit a Survivor over a low wall, chances are you're getting a headshot. It's not exactly hard to do especially when you consider the size of your hatchet's hitbox, and it would be a pretty massive buff to an already very good Killer.
But if the hitboxes would be so that the hatchet would actually have to hit the head it would be much different, then hitting people in their head with hatchets won't be as common as it currently is. Hitboxes for hatchets have always been odd.
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You need to seek help which nobody can provide you on this forum.
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I've met many people (especially survivors) who are very paranoid and spread around theories like this :s. The only time I frowned my eyebrow is the time people were review bombing the game just because they didn't like something.
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Aw yeess, I wanna prestige my characters so this bloodhunt comes in handy.
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Claudette has a huge advantage in darker maps like Mac Millan Estate, but in many maps she also does not get to benefit so it really depends I guess.
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Borrowed Time, reasons should be obvious by now
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I met plenty of people like this, and they are the reason I just ignore the toxicity because there are good souls out there.
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Huntress ;
Ruin, Blood Warden, BBQ and Discordance.
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This is the only game I have played for over 4,000 hours and that I do still somewhat enjoy. Despite the bugs and frustrating moments I'll always return. Why? No idea. I think I just like survival more than I thought I did.
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Bamboozle on Nurse
Iron Maiden on Freddy
Overcharge on Freddy
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It's a perk you use when you don't have as many good perks, other than that I'd not bother wasting a perk slot for it.
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I don't know why it wouldn't be a feature, very illogical. I'm quite sure hatchets in your head would be lethal. Reward good players more please.
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Some perks just don't really suit my playstyle so I didn't really enjoy playing with every survivor for the adept achievements. But I still did it.. just for a virtual badge :P
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I find every thing about Spirit fine except the times I get pulled of a generator because of Prayer Beads... Which happens quite a lot
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I just want the ''LOL'' option back :/
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Never liked Ghostface so I'd rather go with Pinhead.
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I would like to know something like how many generators have been repaired, or how many sacrifices have been done in total since the beginning.
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Spirit with Prayer Beads and Discordance/Ruin
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Immersed P3 Claudette. Can't get any easier.
Survivors are just skins, once you unlock most of the teachables you just pick a survivor because it suits your taste.
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I like playing as Hag the most. It's so fun to predict survivors their movements.
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*puts down flowers
Who's got the last laugh now?
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My current main build is ;
Self-Care/Adrenaline, Borrowed Time, Iron Will and Prove Thyself. I do change Self-Care for Adrenaline quite a lot because I do have Iron Will too.
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I've played a bit in the PTB and I've seen Legions who had tough times because they were so used to how Legion used to be, and Legions who actually got 4k's and played very well. Legion isn't top tier but 4k's are definetly still possible if you only practice enough with this killer.
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@NightmareReborn said:
Many people suggested this, but there's an issue with it.
Back in the days before SWF, survivors used to repeatedly join and leave lobbies in order to get in a lobby with their friends. If you add an indicator that there's a SWF group in the lobby, people will just do this again in order to not get detected as a SWF.
Nah, too much effort for survivors + there will always be killers who would love to destroy SWF teams with nurse.
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Leatherface
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Survivors know you're one of the most vulnerable killers. Pallet stun duration time increased by 25%.
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Not that I'm aware of


