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JimbusCrimbus

JimbusCrimbus

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JimbusCrimbus
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  • @Chechia said:

    These aren't exploits though. It's just a way to play a killer.

    An exploit would be the Legion tech when survivors flashlight you on a pallet.

    That's literally by design, and is completely preventable by a survivor. Don't blind at the pallet. Just like with Doctor, don't camp a pallet against a Doctor. You going to tell me Doctor denying you a pallet drop when you camped the pallet is an exploit too?

  • @VexTheHex said:

    https://forum.deadbydaylight.com/en/discussion/comment/1838114#Comment_1838114

    Almost every gen is behind a wall or sight blocker. It'd be useless.

    It would still have vault/action speed.

    If you're relying on spine chill to go against stealth killers, it really is a tell of your experience and skill, my dude. No offence of course.

  • @[Deleted User] said:

    DBD was the game that made me block off my messages and friend requests on PS4. And I've played other multiplayer games that had toxic people as well, but this game is out of proportion sometimes.

    It do be like that.

    This is one of the only games I've ever played where one side has this overwhelming entitlement that they believe they deserve to escape, or deserve a second chance at all times.That they can run whatever the hell perks/items/addons/tactics they want but if the killer does anything to help them win, the killer player has literal death and disease wished upon them, among other things. Don't get me wrong, I've seen a few killers behave this way too, but it's FAR more prevalent on the survivor side.

  • @WraithBaby said:

    I think it would be more balanced if Spine Chill's distance was reduced. You get notified when the killer is looking in your direction at a distance of 36 meters... That's more than the average terror radius. To me that is super busted. If you know that far ahead of time, you can creep off of a gen without leaving scratch marks and be gone before the killer ever get to you.

    That would be a start, but I still think it offers too much. The speed increases on vaults/actions should be their own perk, to be fair.

  • @freddymybae said:

    https://forum.deadbydaylight.com/en/discussion/comment/1838060#Comment_1838060

    tbh idc what they think of me but they brought my family up i got doxxed before that ######### sux

    In that case, if it bothers you when survivors say things like that (and it happens quite often, even to me), just close the in game chat. Don't offer them a GG or anything, just click "continue" and ignore all end game chat.

  • @VexTheHex said:

    https://forum.deadbydaylight.com/en/discussion/comment/1838088#Comment_1838088

    You're too bull headed for a reasonable conversation. Maybe you don't remember dying to a stealth killer cause you're a killer main? I witness team wipes against Clown at Rank 1 all the time. No way someone has never seen Wraith, GF, Myers, Pig, or Spirit (old Prayer Beads was super busted) kill them.

    You're the one suggesting that stealth needs to be nerfed because survivors don't know how to use their eyes and ears. I've never specifically stated what I main - but the second you made the assumption that I'm a killer main, you forfeited the argument. Good day. You've got nothing, and will continue to have nothing.

    Yep, I'm the "bull headed" one.

  • @VexTheHex said:

    https://forum.deadbydaylight.com/en/discussion/comment/1838070#Comment_1838070

    I literally touched on this in my actual comment. You just read what triggers you and ignore the rest. I said if Spine Chill got nerfed, Stealth would likely need nerfed as well. Most gens are around large sight blockers on at least a couple sides and some are pretty much walled in. As someone who played a ton of GF, it's not hard to not be seen. I have never personally heard GF or Myer's sound ques. And judging off the amount of grabs I do get as GF and mirror Myers (haven't done that one is ages though), I don't think it's a me issue. Personally I wonder if players using speakers don't get the sound ques.

    For me, Spine Chill is the make or break for stealth killers. Either get grabbed or get a warning they are coming. And stealth killers have a counter play to Spine Chill! It's called moonwalking and some pro GF players do this. Just as you said Victor foot trapping hooks has counterplay and thus needs no changes... Spine Chill has counterplay and therefore needs no changes. ;P

    No, it wouldn't need to be nerfed. At all. Period. Any other answer is wrong.

    EVERY stealth killer has sound queues. Directional ones that can be heard on the other side of walls. I'm not saying remove it's detection, I'm saying give it a cooldown. It NEEDS a cooldown. It's completely overtuned. If you rely on it, that's a you problem. I don't remember the last time I died to a stealth killer, and I don't run Spine Chill. I have eyes and ears.

  • @Huge_Bush said:

    https://forum.deadbydaylight.com/en/discussion/comment/1838060#Comment_1838060

    This times one hundred.

    But if you happen upon a nice Claudette, who doesn't t-bag, but crouches at you while looking up into your eyes like a puppy, show her some mercy.

    There are no nice Claudettes. Claudettes, Neas and Quentins all die.

    A nice Bill on the other hand? He might get to live.

  • @maximus909 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1838041#Comment_1838041

    I wasn't complaining about us all being downed so quickly. I was merely pointing out that the killer had skills, and that those killer players complaining that DBD is more favorable towards survivors is a myth. And all those crying survivors need to do is practice more. Pay attention next time, because again..... I wasn't complaining about all the survivors being downed quickly in the trial I was in.

    It's not a myth, though. If you pit 4 skilled survivors, even solos, against an equally skilled killer, the survivors DO have the upper hand, every single time. It's just how the game works.

  • @VexTheHex said:

    It can't be nerfed without Stealth being nerfed. I played a lot of GF and free grabs is just... OP. If I ever snowballed a match without them ever having a chance as him, it's when people weren't running Spine Chill.

    I think speaker users is part of the issue though. I never hear Myer's breathing for example. Or GF noises. Looking around doesn't work since many gens have walls next to them.

    Why does stealth need to be nerfed again? Ever heard of a little thing called eyes and ears? EVERY stealth killer has sound queues, and they can all be seen before they can get a grab if you're not just AFKing on a generator.

    Stealth killers do NOT need to be nerfed. Your senses need to be buffed.

  • Imagine being these nerds, lol

    Stop caring what survivors think. Learn to embrace the salt. It really is the way forward as killer, because survivors will ######### and moan no matter what you do. They expect you to play by this unwritten honor code where you don't use specific killers/builds/addons/tactics, while they'll hump main building, exhaustion crutches, DS and unbreakaskill. Literally, to hell with them. Curb stomp them. Every game. Remind them who the boss is.

  • Again, your friend needs to contact support. Submit a ticket etc.

  • Complaining about Nurse in damn near 2021.

  • @NoOneKnowsNova said:

    It's a perk that in my opinion, is the strongest in the game and needs a nerf of some sorts, I use it in my build all the time just because of how much value it provides.

    I wouldn't say strongest in the game, but it's definitely overtuned. It's basically the "Freddy" of perks.

  • @maximus909 said:

    I just got through playing a match where the killer was Leatherface. I was survivor Jane Romero. The killer hit every survivor rather quickly after one gen was complete. One hit and each survivor was downed. ONE HIT. So for all you pathetic killers that cry and whine about DBD being more survivor friendly.... you all need to stop crying because that allegation isn't true. All it takes is skill, practice and perks. The devs have balanced every ones perks the best they can. And if a killer has a perk that can down a survivor with one hit, well, you all should be joyous. Instead, you killers cry every time survivors escape. Probably, because you aren't good enough. Maybe it's because you were raised to always win or where everyone gets a trophy and simply losing wrecks you emotionally. DBD is the most balanced game of it's kind. "You can't win them all."

    If you were all downed in rapid succession like that, it was nobody's fault but your own. Stop grouping up. It's incredibly bad form, and also the least efficient way do play survivor. In short, git gud.

    You didn't lose because the game is killer sided, you lost because you screwed up. Plain and simple.

  • No, it's not. I'd say you likely just need to work on counting.

  • @CLAUDETTEINABUSH said:

    (asking for a friend)

    They logged into dbd and everything the owe was gone, their p3 spirits and such were completely reset. They now have every character that the previously owned lvl 1. I remembered that this isn't the first time that this has happened, but when I searched for it, I couldn't find anything. So can anyone help?

    They need to contact support.

  • I think Spine Chill needs looking at. Like a cooldown on the detection or something. It's an incredibly overtuned perk that gives WAY too much value in way too many situations. It's run by so many people these days, it makes stealth killers just a chore to play.

    There are other, less strong perks that have way more downsides than Spine Chill does. Give it a cooldown, like Small Game, but a bit longer.

  • @Shroompy said:

    Im sure that most people can agree that some killers are in need of tweaks as their power is either not effective enough, or a little too overwhelming. Ill give my 2 cents on some changes I would make, since Im bored lmao

    Trapper - Give all of his traps at the beginning, make the Trapper Sack, Bag and Stitched Bag simply add 1, 2 and 3 traps

    Wraith - Green windstorm basekit, and shimmer can only be seen 32m away. Windstorm is replaced by reducing the amount of meters The Wraith is able to be seen while cloaked (28, 20, 12)

    Hillbilly - Some add ons should be looked at.

    Nurse - Some add ons should be looked at.

    Myers - Add ability to have a sort of "phase walk". Moves at an increased movement and is invisible during this period. Cannot enter or leave phasewalk if a survivor has line of sight of him and is within 8m. Cannot stalk during phasewalk. 30 second cool down. Add back the stalk warning if a survivor has been stalked for some time.

    Hag - Cant place traps within 8m of a hooked survivor

    Doctor - In a pretty good spot, I wouldnt touch him.

    Huntress - Add on pass, and Iri head should only instadown 24m away, anything closer inflicts the survivor with Deep Wounds

    Leatherface - In a pretty good spot as well, should stay as he is

    Freddy - Passive dream timer only ticks down when Freddy is within 40m of a survivor. Dream Projection only reduces charge time by 10%, down from 15% for each asleep survivor

    Pig - Can only have 1 trap on a survivor at a time, but has an infinite amount of traps. Rule Set. N2 is basekit and is replaced with being able to have 2 survivors with RBT's at a time

    Clown - Not gonna say anything since his rework is coming up.

    Spirit - Survivors see glimpses of The Spirit while shes phasing. Prayer Beads removes this.

    Legion - They definitely need changes, just dont know what those could be.

    Plague - Survivors who are contagious receive debuffs after being fully infected for some time (5% penalty on everything is 5% slower movement speed)

    Ghost Face - Fix the spotting mechanic

    Demogorgon - Increase base Undetectable duration from 2 to 4 seconds

    Oni - In a pretty good spot

    Deathslinger - Is in a good spot al though some tweaks to make him more fun to verse would be nice

    Pyramid Head - In a good spot, wouldnt change him

    Blight - Also in a good spot

    Twins - Too early to tell.

    k now roast me

    Trapper: I like the first part. I think he should be given all his traps from the get-go, but the second part might be a bit broken, adding that many more traps to his arsenal. It doesn't seem like it on paper, but it would be huge. I would also make it so if an already injured survivor steps in a trap, they go into the dying state.

    Wraith: Nah. Purple Windstorm as base kit, and complete invisibility while cloaked. His footsteps and breathing are WELL loud enough to hear where true invisibility wouldn't be overpowered. Plus spine chill exists.

    Billy: Honestly, go back to old base kit Billy. They never will, but he was perfectly fine back then. Only his addons were busted.

    Nurse: Eh, only thing I don't like about her at the moment is the second blink bug that has literally existed since her rework and BHVR has straight up neglected.

    Myers: I like your idea, but honestly, he just needs help in his early game.He's incredibly weak in his early game.

    Hag: Nah. Traps can be crouched over. There's no need for this. If they did that, I'd say remove the crouch walking counter. If you're facing a Hag and not crouching to get unhooks, that's a you problem, not a Hag problem.

    Doctor: Honestly? I'd give him Yellow Discipline base kit. To offset the issues dedicated servers present with shocks. You shock someone, they still vault/drop the pallet. It's annoying.

    Huntress: Rather than only long range shots, I'd actually make the Iri head like the Hag's body block traps. One in the chamber, trumps all other addons (so you can't bring an infantry belt to get more one shot hatchets). That means, if you miss, it's DEVASTATING to you as a killer. It would be perfectly balanced then. Also, yes, full addon pass.

    Leatherface: Agree.

    Freddy: Decent changes, to be honest.

    Pig: No. Only allowing one trap at a time, regardless of the infinite traps, cucks her entirely of any pressure/snowballing she's capable of, which is already a very small amount.

    Clown: Same.

    Spirit: No. I would go back to the "bug" that was recently in the game where you could intermittently hear her directional phasing breathing noises. This provided lots of counterplay, without weakening her really at all. The outright visual would put her down to B tier.

    Legion: Yeah, they're tricky.

    Plague: Whatever it is, I'd definitely do something to make cleansing more of a priority for survivors.

    Ghostface: Yeah, that spotting mechanic goes both ways, too. Issue is, it will never be perfect, especially with dedicated server desync.

    DemoPls: In addition to your proposed change, I'd also give him Rat Liver as base kit, and give him a complete addon pass, because his addons are awful.

    Oni: Agree. He's fine.

    Deathslinger: I'd add a bloom effect to his gun. So he can't just "quickscope" you repeatedly. Make it so you can still quickscope, but your shot will be incredibly inaccurate unless RIGHT up close to the survivor, and will become more zeroed in and accurate the longer you hold the aim.

    Pyramidhead: Agree. The adjustments they made put him in a good spot.

    Blight: Agree.

    Twins: I mean, it's hard to say. It seems like the devs created the Twins with the camping playstyle in mind...but we should all reserve judgement until they've been out for a while. People also said Wraith was OP on launch as well.

  • @azame said:

    https://forum.deadbydaylight.com/en/discussion/comment/1837944#Comment_1837944

    Technically yes, the dedicated servers and hits are fine if both parties have good ping. They will work just like they did in the past. However the devs overlooked making your ping worse to de sync yourself to get bad hits.

    Not "technically" yes. They flat our were. The game wasn't meant for dedicated servers, and due to the nature of dedicated servers, the issues can never, literally ever, be truly fixed. Latency will always play a part on centralized dedicated servers.

  • Freddy: BBQ, Pop, Brutal, and either STBFL or Tinkerer. Usually STBFL. Say what you want about using Pop on Freddy (look above, the perk shaming, which is 90% towards killers these days), but at the end of the day, survivors are going to use the very best kit they have 99% of the time. Why would I not run what is objectively the best perk you can possibly run on Freddy?

    Spirit: BBQ, STBFL, Pop, Sloppy. I used to use Stridor but I found the sounds actually being more accurate in direction without it.

  • @CosmicParagon said:

    https://forum.deadbydaylight.com/en/discussion/comment/1837261#Comment_1837261

    Isn't that already a thing? I could swear I read that was how it worked...

    Then what the hell are people whining about? 😂

  • @Brhoom said:

    https://forum.deadbydaylight.com/en/discussion/comment/1836354#Comment_1836354

    Ah yes, I got hard tunneled and camped because it was my fault.

    Lovely victim-blaming you've got there.

    It's a video game. "Victim blaming" isn't a thing because something happened in a video game you didn't like. Don't use real world, serious terms for actual victims on yourself over a video game. Not a good look.

  • @CountVampyr said:

    This is a true story and happened just last night.

    I played dbd. Round 1 against Leatherface. He sees me and tunnels me. No matter how hard I try to escape, no matter how many sharp turns around objects I do or pallets I drop because he goes through them like butter, as soon as he revs up that saw, I go down.

    “Goddamn sunovabitch mothereffer I can’t stand this bleeping killer!!!”

    Round 2: Coldwind Farm map. Another Leatherface, only this time it’s worse because now he is closing off windows by stepping over them. He tunnels me, shreds through pallets like butter, and no matter how I try to keep objects between me and him he is able to gracefully swing his saw avoiding hitting anything and I go down.

    “GODDAMN SUNOVABITCH MOTHER F#CK I HATE THIS GUY!!!”

    I get off the game, call it a night. I notice a present under the tree that was overlooked. It’s for me. I unwrap it and it’s a NECA Leatherface action figure.

    “GODDAMN SUNOVABITCH MOTHER F#CK I HATE THIS GUY!!!”

    Round 1: It sounds like you tried to make him bump into things with his saw, and he didn't. Meaning he played better than you did. Not sure what the issue is. Also - what is "tunneling" to you?

    Round 2: If you're whining about Bamboozle, you need to learn how to run tiles properly. Also, again, what is "tunneling" to you? By the sounds of it, you're labelling it as tunneling when you're simply just being chased. As for him going between objects with his saw, that's just him playing better than you.

    Also that Xmas present is awesome.

  • @gatsby said:

    https://forum.deadbydaylight.com/en/discussion/comment/1837305#Comment_1837305

    Not really. I meant what I said lol.

    Some Killers have mechanics that probably weren't part of their design and were popularized by their playerbase as alternative ways abuse the power's mechanics in ways the Devs didn't expect.

    I highly doubt that the Devs thought things like "lets create a Killer with a power that is stronger at camping than anything else" or "lets create a Killer that can stand still and win chases" or "lets create a Killer that can crouch spam excessively to expose Survivors"

    And you expect people not to think you're trolling.

    "OMG WRAITH EXPLOITS BY BODY BLOCKING"

    LOL

    Also, yes, it's perfectly reasonable, and completely likely that the devs created some killers with campy tactics in mind. Hag for example.

    The original DBD tutorial videos even showed, verbatim, that the original intended way to sacrifice a survivor was to *camp them to death*. If you don't know the history, stop acting like you know anything at all. Just because it's something survivors didn't like, doesn't mean it wasn't intended. Get off your high horse. There's plenty of things killers don't like that are intended.

  • @azame said:

    https://forum.deadbydaylight.com/en/discussion/comment/1837306#Comment_1837306

    No it very much favors killers. Grabs are broken because they were coded for p2p not dedicated servers they are working on that right now and recording deadhard with it.

    So hits weren't "coded for P2P"? :)

  • @Withered8 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1837300#Comment_1837300

    How do you draw the line of Clear oversights? Because as far as i saw it it wasn't broken, just extremely weak and annoying.

    So, being able to jump in a locker, or keep victor on you...both cucking The Twins COMPLETELY of their power...aren't oversights.

    Okay, I'm done with you. You're trolling.

  • @Withered8 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1837307#Comment_1837307

    Ur treading some very dangerous waters in terms of game balacne when you start ignoring win percentages, especially when some killers are pushing 25% above the balanced win rate. Are you trying to say that 25% of wins do not count and are accumulative of skewed matches?

    You're also treading the same dangerous waters be blanketing everything you do based on large scale data.

    It's a two way street.

    https://www.youtube.com/watch?v=jD2Dk3kPD3s

    Now stop. You're not right about this, nor will you ever be.

  • @Withered8 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1837288#Comment_1837288

    Stats mean ALOT more than people think, and so many just glance over them as if they mean nothign in this game. If stats are showing OoO isn't a problem, then that HAS to be taken into consideration, you can't just ignore statistics which show how successful the perks/characters etc are. Sure OoO can be problematic especially against prep killers when in 4man and something should be done to adress this, but it is clearly far less of a problem than people make it out to be and compared to other thigns in this game. If a perk in a swf is popping up once in 50 games and makes the game a challenge, what does it matter? You don't need to win every game and it's good to throw in a very hard game every noun then, especialyl consdering the amoutn of killers who sweat like there's no tomorrow against solo lobbies and chill survivors.

    Except, blanket defining something this specific BASED on LARGE DATA collecting has way too many flaws to be taken seriously.

  • @azame said:

    https://forum.deadbydaylight.com/en/discussion/comment/1837295#Comment_1837295

    It still handles on the killers screen..... except the server is supposed to check it, but it does not and there are multiple clips showcasing that mine included.

    Oh give it a rest. If it was all about what the killer saw, you'd never see cucked grabs on the killer side. It's not a survivor specific issue.

  • @ChainsawsChickenNBBQ said:

    https://forum.deadbydaylight.com/en/discussion/215256/killers-that-are-only-good-for-exploiting-broken-mechanics

    I'm gonna go ahead and say none of this is any more exploitative than having God loops memorized from being heavily familiar with permanent fixtures on specific maps or utilizing specific characters' skin tone and wardrobes to be able to camouflage easily

    Yep.

    What @gatsby meant to say was "What makes killers strong is having tactics specific to that killer that are effective".

  • @Withered8 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1837277#Comment_1837277

    How is it a fix? Quite clearly the locker changes and the ability to recall were buffs. I've never heard anyone call a change from ptb a "fix".

    Because both of those things were CLEAR oversights. The fact that lockers hard countered The Twins with zero way around it, as well as the fact that survivors could LITERALLY keep Victor forever, and cuck the killer of their power - adjusting those is called "fixing", not "buffing".

    Buffing would be adding to something that was underpowered. Those two changes were straight up broken, not just underpowered.

  • @azame said:

    https://forum.deadbydaylight.com/en/discussion/comment/1837270#Comment_1837270

    1. Yeah it is technically coincidence, but coincidently most freddies I verse tend to have weaker than average connection.
    2. Killer main gang lol
    3. The devs came out and said the hits are handled on the killers screen meaning no matter where you are if the killer hits you it connects. Hit validation was supposed to correct this and cancel bad hits but we see how that happened.
    4. I'm just waiting for my 1650 to arrive at my house and I am golden.

    The devs did say that, and then they released hit validation, as you also said. It's entirely dependant on connection now.

  • @Withered8 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1836645#Comment_1836645

    A game where one side has a kill/win rate of over 65% at red ranks yet somehow the other side is too op? The game is not survivor sided anymore and if you believe that now then you will always believe that until you are getting 100% kill rates.

    You know, that's a lot like how Ethan said "OoO isn't a problem because we have data, and our data is the most data data in the history of all data that has ever been data'd".

    That's not how it works. Killers have a high kill rate because the quality of survivor over the last couple of years has plummeted. Most survivors are trash now, and ranking up is far too easy.

    Put a group of 4 skilled survivors, even solos, against an equally skilled killer? They have the upper hand. Does that mean they will win? No, but they DO have the upper hand. Literally every DBD tournament that has ever taken place proves this outright.

  • @VexTheHex said:

    https://forum.deadbydaylight.com/en/discussion/comment/1837261#Comment_1837261

    That actually is in play. There is more you can do against a camping Victor than one can do with Cannibal or Hag. Only issue is not hearing him before the killer gets alerted (as you hit the range) and the fact crouch walking does give the killer plenty of time to switch and gamble if someone is doing so. It's a gamble though since you can't leave Victor at the hook once you take him back over.

    But as a former Hag main and current Twin main, I don't mind them making it so Victor cannot be left at the hook before the hooking and if Hag traps are left inactive for some time starting when they are hooked and ending some time after the unhook. I don't deny they can be played in a very obnoxious way. But I also hate how these 2 get flack for it while Cannibal is still the biggest middle finger there is to denying saves.

    I mean, generally, with Hag, survivors tend to crouch to hook whether or not they know for sure a trap exists or not. Could they not just do the same with Victor, as a precaution?

    The plays are there. it seems this is just another case of "OMG PLS NERF CAUSE ONLY MY FUN MATTERS"

  • @Withered8 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1837268#Comment_1837268

    It still counts as buffs. There was also the decreased recall cooldown from 45-30 seconds which was done out of the blue.

    No, buffs count as anything after release. Anything that was discovered and announced during the beta test is not a buff, it's a fix.

  • @Blueberry said:

    https://forum.deadbydaylight.com/en/discussion/comment/1836075#Comment_1836075

    That's not what they think, that's what people think they think.

    If he gets that 2k it's only happening from some heavy camping or tunneling, I wouldn't call that balance.

    It also doesn't help that the literal built in win condition in the game (pips, not that they matter, but still) can literally not be achieved with less than at least a 3k at red ranks. Hell you don't even get it by 4king sometimes.

  • @azame said:

    https://forum.deadbydaylight.com/en/discussion/comment/1837193#Comment_1837193

    1. All I know is that most freddy's have the worst ping.
    2. Well yeah thats why I play killer more.
    3. They favor killer hard
    4. Im building my pc extremely soon.
    1. Coincidence.
    2. Killer FTW. Big brain.
    3. Factually untrue. They favor whoever is closer to the server that's being used to host the match. That's how dedicated servers work.
    4. Yay.
  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1836344#Comment_1836344

    Yes but wrong about it being your game

    With nerfs being placed for no reason and the fact killers can face camp/tunnel as they please, they control the game and you

    Wana save your friend from a camper? Screw you, bring the pocket watch perk but only for it to apply only to the survior where it used to apply to you

    I played killer, it's so easy it takes no skill, we only got where we are because of the tracks surviors leave behind, the game is more killer favorite then survior, look at windows...who puts a bloody door next to it? Or demo map...

    It pains me when i read or hear people talk like they know what balance is, me and the very few know what it is at least, the devs straight up are either too lazy or don't care about the player base to do anything

    Instead they make perks for the issues they should fix...hooks...sluging...etc, if anything the deve care only for your money and nothing else, with no rivals the devs need no worries to make their game better, i agree with what the post says, however if you want to have any hope you must use meta perks

    Enough of false hope, the game needs a reality check, ask yourself this....is the game balance and who gets more nerfs

    "Killers can face camp and tunnel as they please".

    If killers are winning games by face camping and tunneling, the survivors they are facing allowed it to happen.

  • @Withered8 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1837254#Comment_1837254

    If we need to be taking more time to see counters and how they are played, then why have there already been numerous buffs to them, yet as soon as someone mentions a nerf it's like they've commited a sin? Oh no imagine suggesting a reasonable nerf to a killer who is already decently strong?

    Look once again i agree the survivor meta sucks, and as a result i've stopped runnign exhaustion/ds and unbreakable and tried using different perks and builds, but at the end of they day what other good alternatives are there to run if you're tryign to win/do well? All of survivor's new perks are either memey, require throwing the game to work or extremely inconsistent. Take repressed alliance. That can either potentially block a pop or two or do nothing and actually sandbag ur teammates trying to do the gen (which is what happens more often than not. Deception (One of the few decent perks released recently) Once again is situational. It could help you and buy time in certain occasions, but often it will do nothing as the killer will just see where you are going. See why in competetive or high level games would you want to run perks that more likely than not will do nothing? Killer's newer perks on the otherhand almost always do at least SOMETHING and often provide far larger benefits. Pop will always do something if ur able to get a hook (which you should be able to i don't see why you wouldn't), ruin undying, even if it goes down in the first minute, would have stalled the game tremendously at the start more than people often realise. Opression will always do stuff if ur able to kick a gen. Surge will always do stuff if ur able to get downs etc etc.

    Survivors will change up their meta once they are given consistent, reliable and decent perks. A great example of a balanced survivor meta perk is iron will. Give more perks like those.

    "numerous buffs" - before they were released; and those that came out AFTER release were announced PRIOR to release.

    Based on PTB feedback.

  • @VexTheHex said:

    https://forum.deadbydaylight.com/en/discussion/comment/1837237#Comment_1837237

    I been maining them since the test build. I don't want to see them nerfed. I disagree with people saying there needs to be a longer cooldown on Victor respawning since Victor is the kit, the power, and the threat. If you take him away from her longer with a cooldown, she loses most of her pressure. I disagree with people wanting Victor immune from being kicked after downing someone since Victor can already snowball if left unchecked. I see both sides wanting ridiculous things.

    The main change I want to see is Victor no longer being able to act like a old school Trapper foot trap on hooked survivors by placing him before hooking a Survivor. A hooked Survivor in the vicinity you can't switch should cause him to despawn during the hook animation.

    I think a better approach would be to give him a Hag counterplay. Crouch walk, no detection.

  • DS can be base kit when NOED is base kit.

  • @Withered8 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1837241#Comment_1837241

    https://forum.deadbydaylight.com/en/discussion/comment/1837245#Comment_1837245

    No-one wants to ruin perks just to counter one potential killer build. That's exactly what a boring meta is. Why do you thing enduring was changed so it didn't affect ds and ds was changed at the same time? Because you used to have to run enduring to get through old ds.

    If ur trying to tell me that totem perks and immersion perks are good...

    If they don't want to run the counter, that clearly exists, they don't get to complain. BESIDES, if things like ruin/undying are as common as survivors would have you believe, running the counter regularly should make sense...unless...that's right, they just want to keep running their FAR MORE broken crutch combos. The point is, survivors don't get to complain about stale gameplay. Not when they absolutely refuse to run anything other than their busted meta. Period, end of story.

    When it comes to the Twins, no, they don't need to be nerfed. We're not even a month into their lifespan in DBD. Take time, learn to go against them instead of whining about how you hate them. People like you whined that Wraith was OP when he came out too. Then people found out, months later, how to counterplay him. People whining this soon for a nerf are the reason Freddy got the overtuned buff that he did.

  • @Withered8 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1837231#Comment_1837231

    It's not survivors fault that there havn't been any meta or good/consistent perks releasd in a while. Killers on the other hand are constantly getting good perk additions to the meta.

    There have been good perks released. They just straight up refuse to run them. For example, the second ruin/undying came out, Distortion, off The Record, Detectives Hunch and Small Game ALL became INVALUABLE perks.

  • @VexTheHex said:

    https://forum.deadbydaylight.com/en/discussion/comment/1837231#Comment_1837231

    This isn't the thread for that debate, but Killers are to blame for the DS, BT, and Unbreakable meta just as much as Survivors. If many Killers didn't resort to the tactics of tunneling and/or camping, Survivors would be able to run stuff that isn't to prevent themselves from being blocked/unable to play the match after one down. And no, making the matches longer will not change anything, Killers will simply have an easier time tunneling/camping/slugging.

    You're right, it isn't the thread for that debate. So don't bring up "stale gameplay" next time. The Twins haven't even been out a month. You don't know what stale is. Give it time, learn to adapt.

    Demanding nerfs so soon is actually nonsensical and the INCORRECT solution all together.

  • @darktrix said:

    But punting Victor is the like the most satisfying thing in DBD, for me. It took top place of pallet slamming the Wraith (I just love that roar of pain he does).

    You mean the baby elephant sound? :D

  • I mean, if you want to have the "stale gameplay" conversation...

    *glances over at the survivor meta which hasn't changed in 4+ years*

  • @Withered8 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1837212#Comment_1837212

    Even 10 seconds wouldn't do much though. she's just gonna walk after you for an extra 4 seconds until victor comes back. I would argue it needs to be 20-30 seconds.

    So basically, you want The Twins to be worthless as a killer. Cause with a cooldown that long, for a killer with no other ability, would make them useless.

    Twins haven't even been out a month yet. People whined about WRAITH being OP for the first 2 months he was out, too. Perhaps, maybe, JUST maybe, we should wait, and give everyone the opportunity to adapt.

  • @danielmaster87 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1837206#Comment_1837206

    And there goes my well thought-out paragraphs, because it took me away from the page. I don't care anymore. If you feel the need to belittle and question someone's competence to feel better about yourself, you do you.

    There's a difference between belittling, and telling you you're wrong. The fact that you pull out the victim card tells me that you know, deep down, that I'm right.

    There is nothing belittling about telling someone they need to get better at something in order to DO better at said thing.

  • @Kaitsja said:

    https://forum.deadbydaylight.com/en/discussion/comment/1837160#Comment_1837160

    There's a vast difference between not playing well and being bullied by a 4-man SWF using cheap tactics.

    Which would be valid - if a 4 man SWF that was actually GOOD enough to bully was more than 1% of the playerbase. Which it isn't.

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