Jejune
Jejune
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Not only would it have to seperate mode. You would have to make some sort of perk combinations that dont suck ass. And those combination is what you would get at random.
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what will happen medkits will become useless since selfcare exists.
Toolbox sounds interesting.
Unless flashlight blinds for 5 seconds no one will use it.
map and dull key is useless.
So the only item worth running will be toolbox.....
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@RenRen said:
https://forum.deadbydaylight.com/en/discussion/comment/2562817#Comment_2562817
I literally just want it to allow breathing while injured that's it. I don't want it to be a hex, boon, Time limited, or needing a requirement.
they will fix it eventually
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@RenRen said:
https://forum.deadbydaylight.com/en/discussion/comment/2562793#Comment_2562793
I never said I wanted it to be a boon. I was saying that your saying that if it was a boon and it took 12 seconds you'd be ok with it. I think Iron will should just allow breathing while injured.
Side Note: Boons require to bless. It would be more like a hex by what we said. Except for survivor.
Even if it was a hex it wouldnt be good enough to satisfy the hex. I would simply take something more powerful in its place.
I mean you should hear breathing sounds but with the amount of audio bugs the game gets every update i am surprised they can duct tape it to what it is now.
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Its not worth it to take BNP with very good toolbox/addons.
I usually take brown toolbox with BNP, sabo twice and then use BNP when i feel like it. BNP eats more than 2/3 of the brown toolbox on use.
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@RenRen said:
https://forum.deadbydaylight.com/en/discussion/comment/2562731#Comment_2562731
So your basically saying killer's should be punished more and survivor is fine.
No what i said was iron will is not good enough to be a boon to begin with and you want it to be gone once killer sneezes on it.
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@RenRen said:
https://forum.deadbydaylight.com/en/discussion/comment/2561301#Comment_2561301
So your saying even though there can be 4 iron wills and there is only 1 killer, it should be 12 seconds even though logically it should be 3 secs?
logically it should but 3 is nothing
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2560930#Comment_2560930
It's a hex perk... you can deactivate it. Maybe iron will should be a boon.
It could be a boon if it was mapwide otherwise you would have to add alot more to it to make it worth running.
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@RenRen said:
https://forum.deadbydaylight.com/en/discussion/comment/2560947#Comment_2560947
So your saying iron will is fine because ruin doesn't have a requirement. Even though it's a hex. So your saying if iron will was tied to something on the map and the killer can permanently destroy it your ok with it?
Yes as long as they have to do it for 12s uninterupted.
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@Mr_Critical said:
https://forum.deadbydaylight.com/en/discussion/comment/2560930#Comment_2560930
Ruin is a hex, Iron Will just makes you have no sounds while injured permanently, that's a big difference, it also makes perks like 'Off the Record' & 'Self Preservation' nearly pointless with its current existence as a absolute perk, the only one that competes is Bite the Bullet
Yes, but it doesnt have a requirement and i cant use iron will while healthy so...
Give corrupt intervention a requirement where the the gens block after you do x and timer is ticking regardless of whether you do the requirement or not.
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@[Deleted User] said:
iron will. it should have an activation requirement
I mean since ruin doesn't have activation requirement how about we give it one?
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/286578/genspeeds
It's a...toughie.
While he feels a bit undertuned, Pinhead feels like a huge step in the right direction. He adds an additional objective, and potentially two if you run Plaything. Pig is similar (although also a touch undertuned).
I don't think genspeeds need a nerf, exactly. I'd rather see:
- More 'secondary objective' killers/perks that force survivors to have to do something else.
- The power of toolboxes reduced slightly.
- Some maps reworked to be less punishing for the killer, in terms of ground to cover/geometry to navigate.
- Something tweaked in terms of skill checks - making them a bit less powerful on a 'hit'.
Watching some of the best killers in the world, far too often they lose - not because they were outplayed - but because they were unlucky and lost 2-3 gens before they even had a chance to respond.
Please dont nerf items... there is almost nothing to pick from
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Your body hates the map and therefore whenever you enter it your brain has emergency shut down which leaves you with blurry vision for the remainder of the match.
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The only thing i hate about blight is that his lunge feels like its going on forever its like 2 seconds long
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@latinfla4 said:
https://forum.deadbydaylight.com/en/discussion/comment/2553608#Comment_2553608
You think unlimited use isn't worthy of nerf? 😊
Make it limited to one use and then killer has to spend 10s destroying it. Sounds fair to me since its supposed to be high risk high reward.
Currently with adjusted numbers if one person runs it, people have multiple ways of healing and gets snuffed multiple times its waaaaaaaaaaaaay worse than self care. If everybody runs it you have to get certain amount of heals per amount of setting up the boons in order for it to be better than any other healing method.
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I will say it again, nerf boons all you want and see how many people will run them
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@jokere98 said:
https://forum.deadbydaylight.com/en/discussion/comment/2553227#Comment_2553227
but with flashlight i can move my camera upwards and avoid it. While with flashbang i still get blinded
If they timed flashbang correctly and you hit them you will you camera will be forced downwards, so it doesnt matter if you look up.
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@latinfla4 said:
Why or why not?
It is a step in the right direction but the infinite placement might still be yoo powerful.
Thoughts?
You can obviously nerf them further, if you want no one to use them that is.
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Isnt the game 18+? So...
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I feel like it would be better if perk worked for both people. Also person without the perk should get a "copy" of it for free during the game that only works with the person that runs it.
Otherwise good idea.
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@GrayEyes said:
https://forum.deadbydaylight.com/en/discussion/comment/2549221#Comment_2549221
also 24+24=48 idk where your getting 64 from
I assume they include healing in it.
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The reason why you get put on hook before you break out is because at the time when you are being hooked its not full on server side. Even if it updated and you had full bar during hooking its too late, hook animation takes priority.
I would prefer if they fixed hook blocking because 9/10 times when i am ifront of the hook killer simply hooks the survivor and i am being teleported to the side of it.
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@Shroompy said:
Its not like any platform can get it atm, you have to go to shady places to obtain the mask nowadays
wym all you have to do is force steam to download the game. there are guides for it. You cant get it on console. They could put it in the shop at the very least
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@Adaez said:
https://forum.deadbydaylight.com/en/discussion/comment/2544554#Comment_2544554
I was only referring to boon totems,didn't say anything about hex totems being changed.
You would have to adjust hexes since you want them to be equal. If i bring 2 boon totems i have as much of a right to place it as killer who took 4 hexes in.
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Well you would have to change totems so that hexed totem can be turned into dull totems. Since killer can lit up 5 totems at the beginning of the game if they choose all hex perks.
Also since you want to make boons like hexes killer would have to spend some time destroying the boon.
They would also have to stop making sound.
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@Dino7281 said:
https://forum.deadbydaylight.com/en/discussion/comment/2543428#Comment_2543428
Wait, you don't wanna deal with infinite loop in White house? I don't understand why...
I am pretty sure i said 30% old BL had 75% reduction. Anyways give it 30% reduction test it if its too strong on haddonfield. adjust it. Very simple solution.
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What they could do is remove the fog offerings and map spawns with a random fog effect/weather effect.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2540861#Comment_2540861
I'm not saying they should just remove those aspects im saying that's what makes it a frustrating perk. The problem i have with it is that it's supposed to be a dodge, but it's not really used that way, because basic attacks are too fast.
Even if they made it so that if killer hits you evade it, no one would run it since any other exhaustion would give you more distance.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2540853#Comment_2540853
How is it a "press a button to die"?
Well you don't want it to have i-frames and you also don't like how it gives distance in chase. If you remove both that's what you are left with.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2540829#Comment_2540829
That's worse. Applying deep wound in a chase and having a three second cooldown is worse than just missing.
Well you cant make it press a button to die with exhaustion on top of it.
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@Mat_Sella said:
https://forum.deadbydaylight.com/en/discussion/comment/2540813#Comment_2540813
because thats not how you make use of the perk to its full potential, you use it to reach a window and extend a chase by at least 15 seconds more than it should have been.
Then how about you make it endurance on demand.
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Are you implying that running 99% sprint burst during a chase doesnt extend the chase?
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@GannTM said:
Because it gives survivors a free health state, and that is a problem. Perk definitely needs to be addressed.
Well it gives survivor a free health state IF killer tries to hit them and survivor manages to hit E faster.
Besides it has always been like this.
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bruh sometimes it filters out "cool" and "nice" in sentences
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To people that compare keys with mori's.
If they make keys offerings i am ok with the change.
Thank you for listening to my TED talk.
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Just change it so that ...:
You start the match with 1/2/3 charges.
When you go into injured state you lose a token and perk activates, you dont leave blood or scratch marks for 15 seconds.
After the timer runs out its deactivated until you are healthy again.
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@Chocolate_Cosmos said:
Ah, yes, so when I translate this, it reads:
"Make DS like a superhero power."
Got it.
You still can’t do anything... It will make it so you can’t tunnel a person out wait the DS timer and hook them.
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@JimbusCrimbus said:
https://forum.deadbydaylight.com/en/discussion/comment/2036056#Comment_2036056
Now imagine if killers stopped playing because you did a generator.
There's no reason to do gens. It's not like it's your objective or anything.
It is not the killers job for you to have fun. Nobody likes to lose. The killers job is to kill the survivors. It's in the name. Shame killers for taking every advantage when survivors stop running every second chance crutch in the book.
You cant compare those tho... Killer is forcing me out of the game at 5 gens. Why would I stay in a game where the person already tunnel me once? There is no reason for him to not tunnel me again.
Same if they tunnel someone else early. They did it once, chances for that happening again increased by him tunneling in the first place. I am not going to try hard for the rest of the game. Playing 1vs3 with 5 gens is almost impossible.
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@Moundshroud said:
https://forum.deadbydaylight.com/en/discussion/comment/2036257#Comment_2036257
Actually, that isn't true. The original meaning of Tunneling was going for one person to the exclusion of ANYONE else for the entire game until they are dead. It is only somewhat recently that it started being applied to hitting the same person after a hook. It became a convenient scapegoat for Survivors who:
- Fail to do a safe rescue in the first place.
- Actively farm the hooked person.
- Refuse to take a protection hit.
- Refuse to take a hook.
- Disappear like Ninja leaving the unhooked as the only valid target.
- Purposely unhook with the hooked Survivor between them and the Killer.
- Didn't bother to bring Borrowed Time.
Believe it or not I could go on. Tunneling, just like Face Camping, had a VERY specific meaning and the definitions are always blurring whenever convenient to complain or try to shift blame. For the record, I play both Killer and Survivor. I don't go out of my way to camp or tunnel, but if a specific match has a situation that calls for it, I'm going to do it. In general I take whomever happens to be in front of me. If the Survivors haven't done their job correctly, it is going to be the same poor sap that just got unhooked. You don't get a free ride because your teammates are selfish jerks. Take that up with them, not the Killer. When I play Survivor I try first for the safe rescue. If I have Borrowed Time, I make use of it. If the rescue is going to be dangerous, I don't vanish the second I unhook the person leaving them to their fate. I take those protection hooks, and if need be I'll go on the damn hook. I pride myself on as many of us getting out as possible. I consider it a Draw if only two get out (whether I'm among them or not) and only a win if 3+ of us escape. Anything else is a loss whether I made big points and escaped or not.
Do you see where I'm going with this? Bad sports pass the buck; they try to blame every personal failure on the other side. I take credit, pridefully so, for my victories; likewise, I own my mistakes. When the Killer takes us down, regardless of tactics, I give them a GG. The only time I'm going to say something is:
- They used a Hack and I know it; I will let them know I record and I'm turning it in.
- They do some weird bad manners thing like hitting me on the hook (Killer version of Tea-Bagging, pretending like they are giving the hatch and slamming it in my the Survivor's face, or slugging everyone to watch them bleed out. If they played well, I'll still give them a kudos for that, and then comment on the bad manners and ask them why they ruined what was otherwise a great match.
- Salty, whining garbage in the end game chat.
Look, I'm not trying to make you feel attacked. My skin for these kinds of threads is just really thin because I don't think they do the poster, or those that commiserate, any favors. I think worrying (and complaining) about what other people do in the game holds you back. It certainly did me. When I started this game I was easily outraged by what I saw as poor play (not even good for the Killers or Survivors) and so on. Is camping good for Killers? No, in the long run it is very bad for them. It is a niche tactic. Is tunneling good for a Killer? Sometimes yes, and sometimes no. Again it is niche tactic, as is using a Mori, herding, working on a 3-Gen and so on. I often will give Killers who camp advice, but only after we make sure three of us escape, on how to get MORE people and it often involves NOT camping when it isn't warranted. Anyway, I digress. The point is that I used to worry about what people do in the game a lot more than I do now. My progress was slow. Then I stopped worrying about them, and started to focus on me. I got better a lot faster. I found that when I reviewed my own performance with a less biased eye, and watched the videos, most of the stuff that went wrong for me was my own damn fault (or that of my teammates). I started to work on how I would mitigate or fix the problem. It worked for me, and I have confidence it would work for others.
I dont count games as wins or loses. Its either a good game, nothing special or bad game.
Good games are like unicorns. Something interesting happens. It could be 0k up to 4k. Clutch game where anything happens.
Nothing special are just normal games.
Bad games basically using shirty tactics like Basement Bubba, ect.
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@NoxVeno said:
https://forum.deadbydaylight.com/en/discussion/comment/2036297#Comment_2036297
Hahahaha you ARE simple. Pips matter? In THIS ranking system? Once again, the goals for each match are explicit. But keep crying, crying boy. next thing you will say is that match making works lol
Dude you are a simpleton. You maxed out 3 messages ago and you keep coming back.
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@DBD78 said:
https://forum.deadbydaylight.com/en/discussion/comment/2036056#Comment_2036056
You don't see anything wrong with this? No reason you say..when you hook suicide the killer will win. That is a super good reason to tunnel.
I dont see anything wrong with it.
I dont care if you tunnel at 1/2 gens left. I care if you tunnel at the beginning of the match. Alot of killers do that i my matches and i am at red ranks...
I wouldnt care if that happened once in a while it happens like every 2 or 3 games. Whether its me or someone else.
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@My_Aespa said:
As a survivor, what counts as winning a match? Escaping the match? Rescuing the most people? Having the most overall skill? I am curious of other people's opinions on this :)
Up to you. Some say...:
- Escaping the match.
- Doing few gens, few bones and unhooks.
- Pipping counts as a win.
- More than 2 people escaping is a win.
- And more...
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@lupo_grigio said:
https://forum.deadbydaylight.com/en/discussion/comment/2036056#Comment_2036056
those five gens might last 3 minutes in some matches...
Those five gens might last 20 minutes if you dont care to do the gens.
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@ilovedbd123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2036111#Comment_2036111
But there is playing the game to ensure kills. And that could be a win in their eyes
Also if you 4k, you always at least safety pip( unless you absolutely suck).
That means that by tunneling they ensure they safety pip (unless they absolutely suck).
The game also does state how you can win.
You play by ensuring chases are as quick and effective as possible, stopping gens being done, don't give them time to heal and patrol/ tunnel when necessary.
All these are ways that help you win.
All the emblems show how you lost points.
By tunneling, you stop them doing gen and healing up. Both of which lose them points. They are literally playing in a way which looses them less points.
You dont safety pip if you get 4 kills on 4 hooks with minimal chase points.
Also you dont have to kill anybody to 1 pip as long as you get alot of chases alot of hooks, hits... So no game doesnt state anything. You can escape from the match and depip, you can die in a game and 2 pip.
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@NoxVeno said:
https://forum.deadbydaylight.com/en/discussion/comment/2036271#Comment_2036271
Well you want to refute the definitions of the game, thats on you.. My problem as a survivor is the other survivors not the killer. Looking back on this thread YOU are the only one who is crying. so cry on and tell us how the world isn't fair :.(
I am not refuting the definition... There is no definition of a WIN for either side. The closest thing to it is amount of PIPs. You dont have to kill anybody to pip once as long as you get alot of hooks.
You dont have to escape in order to double pip as survivor.
I am not crying, i am simply stating facts.
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@NoxVeno said:
https://forum.deadbydaylight.com/en/discussion/comment/2036111#Comment_2036111
The game explicitly does. It ends with survivors making it out or killers 4k. You are crying, bloodpoints are irrelevant. they are like a participation award, I could not care less. im maxed out
Dude when you are maxed out you leave without saying anything. You can play however you please. For me winning is not as simple as i survived or i killed 4 survivors. So you can continue crying somewhere else i suppose...
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@dezzmont said:
https://forum.deadbydaylight.com/en/discussion/comment/2036189#Comment_2036189
So 2 free hits is
A: Like 20 meters of movement worth of time from animations alone, forget about if you make the killer work for those hits even a little bit, meaning you should be long gone with the killer having no idea where you are, meaning they can't just go back to tunnel you
B: A REALLY bad way to encourage the killer to change targets.
Its like being a drugdealer: First hit is free, second hit is gunna cost you. Ideally you get them to commit to you before even the first hit and the rescue is clear.
If the rescue can't get clear in 10 seconds, they are so weak that as a survivor I generally just leave them to die second hook. Like they actually aren't worth the effort and if the killer camps the hook for 1 minute that is a greater contribution to the team than whatever they were doing.
So 2 hits is literally 2 hits. Stood still for both of them and he went off to tunnel the unhooked person... Didnt even hook me.
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@Moundshroud said:
The premise of your original post is incorrect; Killers never do anything without a reason. Just because you don't agree with their reasoning, doesn't make it any less valid. At the most basic level, a Killer may Camp or Tunnel simply because they want to do so. That alone is valid and legitimate, and a REASON. Agency is at the heart of PvP games. I try to worry less about what other people are doing, and focus more on what I myself am doing. In the end, I only have power over my own actions, i.e. what can "I" do to improve or mitigate some behavior others are taking. You will find that far more effective than complaining here. Although, if you just need to vent with a screed, by all means continue. Just bear in mind that you won't automatically find everyone agreeing with your opinion.
I've found that most things that people complain about aren't even identified correctly. I've been accused of Camping when I crossed to the other side of the map, downed and hooked someone and then returned. I've been accused of tunneling when I hooked two people before I put the same person back on the hook. Do you see where I'm going with this? Again, we come back to the inescapable conclusion that worrying about what other people are doing (or what you THINK they are doing) is a pointless endeavor. Think of all the time and energy you could have put into simply reviewing videos of your game and thinking about what you could have done differently, had you not decided to come and do an essay on how badly you think OTHER people play. :)
I wrote 2 sentences technically. I would hardly call it an essay.
Purposefully going for same person is considered tunneling. If you down someone off the hook go away to not get stunned by DS and then come back before you can get them back up is tunneling.
No matter what i do, people will still use those shirty plays in this game. I have had this game for few years now, those games are not entertaining as a killer or survivor. Whoever disagrees ararely plays this game.