Jakojo
Jakojo
About
- Username
- Jakojo
- Joined
- Visits
- 996
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Comments
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@Glory said:
I like to think your username is telling us that, once they realize that they've loaded into the trial with you, it's already too late. Nobody escapes a round once Nancy has arrived.
TEA
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I think even with 2v8 more game modes could spawn from that. Perhaps it could also allow them to think about cross platform with consoles as well. 2v8 and other 'casual queues' could be cross platform. Would cut down on queue times hopefully.
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Oh I thought it was going to be about how the aura reading resets...nvm
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I don't understand why she's punished for just blinking around the map. If they wanted to do a CD system, it should have only been done if she hits a lethal blink.
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If you want free kills like that for not pressuring survivors at gens enough take NOED.
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Only thing I hate about Billy are the insta saws and the hitbox. The hitbox on his chainsaw does not sync well with the animation. Also, sometimes his saw just doesn't register on hits.
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Ooh! Nice find! I'm wondering what this all means. If it's Rin's Dad, I'm not too sure how I feel about that...
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As a survivor main, no they aren't. There are so many times I've gotten a cheap escape because I found a key with PI and got hatch mid chase. Even in real life, opening a lock takes longer.
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@luka2211 said:
https://forum.deadbydaylight.com/en/discussion/102612/15-minute-queue-times-for-red-rank-survivor
yup,idk why are you surprised
Yesterday the max time I waited was 5 minutes on PC. This was around the same time as well.
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Currently a rank 4 survivor.
Been waiting 10 mins so far...anyone else having this long of a wait time?
EDIT: Just saw this was for killers, but still, if there are quick killer lobbies, there must be too many survivors?
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As a fellow Quentin player I second this.
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I thought the Nurse could only tunnel everyone at once :P
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@brokedownpalace said:
https://forum.deadbydaylight.com/en/discussion/comment/813091#Comment_813091
Carrie would be super cool! Stephen King as the survivor plz!
Sue Snell or the gym teacher (I can't remember her name) as the survivor would be cool. If BHVR ever did anything inspired by Stephen King, I'd love for it to be Carrie---I feel like if they did Pennywise it'd cheapen it.
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If there were a wizard/magic themed killer it would make more sense to have someone be able to use telekinesis, like Carrie.
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I haven't seen it much (thank god) in my red ranked game. Gen rushing is still the best strategy for survivors so Adrenaline or Inner Strength is much more common.
I'm about to play some games though, so I'll see how many people take SC.
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@Rex_Huin said:
Chevvy Chase as the Trapper. Daniel Day Lewis as Leatherface. It could work...
Daniel Day Lews has retired and he's way too lanky to be Leatherface.
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Watching the healing bar move so fast with We'll Make It
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Marking objectives. Sometimes (I know it's annoying) I spam it in a line if I'm getting chased. It's something I wish people used more often on their maps.
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@Rin_is_my_waifu said:
Shhhh don't tell this in public. Survivors still think it is a trash perk
Those same survivors probably think Self-care is god tier.
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@Mochan said:
Good riddance. Pharmacy has always been a trash perk, like all Quenin perks, and now at least I won't have to deal wtih Pharmacy users stealing my "lootboxes."
- Unrepentant Plunder user.
Damn it I want my green medkits >:(
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/779405#Comment_779405
I've thought about that, it'd fit into his ghostly theme.
It's been tossed around. It's something I'd like to see poor Philip have.
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I'd make Wraith able to walk through walls when cloaked.
Hire me BHVR
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As a survivor main who does their killer dailies, addons like this would be much appreciated. One for the Clown too. Also, Doc's Maple Knight addon is bugged (unless they patched that).
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I love the Swamp maps. They're so pretty :)
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Anything for Bill would be appreciated. I was hoping they would launch some cosmetics for him when they ported him to console.
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It can be tricky getting a save off on a good killer. I think the addons need to be looked at similar to how the medkits did.
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The Self-Care one most definitely. That is the best killer perk in the game.
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I dunno why people are complaining about these changes. These changes aren't bad, they're still good addons to take. This has to be one of the better patches released.
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Most of the posts I see that complain about loops are complaining because looping is just...boring. I tried to get my cousin into this game, we're pretty close and he wants to game with me. He didn't want to play because "all you do is run around stuff." And he's right. I'm not saying that everyone will find it boring, but after almost 1600 hours of 90% survivor gameplay, I can agree with him: looping is boring. It's only because of map design that killers and survivors have to loop around things scattered in the trial area. The direction they're going in for map design is have a lot of unsafe pallets, and a few good ones. I don't see how they could change it any more than they've tried. When they made Crotus and Haddon, they added some versatile escape routes (jumping in and out of places/ledges) but that itself wasn't better or more interactive. If anything adding that extra layer of gameplay only reinforced the killers (and to an extent) survivors hatred of doing the same thing over and over: running around stuff.
I agree with a lot of the killers when they say "looping sucks" etc. It's frustrating not being able to catch your prey against a halfway decent survivor that knows how to get the most out of pallet loops/windows. Take Coldwind for example, they have large, long loops on that map, and sometimes RNG will spawn two pallet loop tiles next to the vault window at Shack. And unless you're the Nurse or Spirit (two killers that were made due to poor map design) you're screwed over by a random game mechanic that you had no control over.
Sorry for rambling :3
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I just run into the killer when I can get a protection hit. If I do want to run that perk, I take a decent med-kit and BK so I can keep healing myself back up.
I think the pay off is not that great for the amount of work you have to put into it.
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Survivor, unless I am feeling frisky then I play Lisa ๐
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@Milo said:
Tbh, if it lasted longer (like 10-20 seconds) it would be decent perk. For now you HAVE to use a map in order to get any value out of it.
Slap on Open Handed for the spicy tracking.
''If you hold the information, you hold all the cards''
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Just be the totem cleanser Blendette we all aspire to be
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I wouldn't mind a few extra tokens. It would be cool if it also silenced you as well (no pain grunts/running sounds) but that might be a bit too much.
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@Boss said:
We just need to not have them be placed near objectives and not in the open.
Agreed. I think the new map has some cheeky spawns and the new Bedham spawns aren't too terrible. One thing I have noticed is that a lot of these new spawns (even on the older maps) the totems are difficult to cleanse. You have to be in a very specific position to get the M1 prompt.
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Don't see why this is a problem. However, will the perk only activate when placed? If so, wouldn't running multiple hex perks be a hindrance because you'll have to find an adequate spot to place them?
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Bill, Laurie, Tapp, Quentin, The Shape, Pig...pretty much all the licensed characters have really bloody outfits.
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Insta's should be a lot like second wind, they can heal you over time rather than all at once. OR They could be a lot like BNP where you face a barrage of skill checks until you complete the health state.
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I remember an idea about having a Totem slot. I'm not sure how I feel about having extra perk slots that you can only use X perks in. I'd rather see a fundamental change from the Devs that can be either worked into every killers base kit (such as buffing kick damage/regression) or changing how objectives are completed. While I think a lot of these ideas are good, they're only band-aid solutions to a larger problem.
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@Captain_Spaulding said:
While we're at it can we remove the requirement for the gen repair% on mindbreaker? Can make it so it only lasts for a second total.
Agreed, often times in my games people will commit to gens and then SB away--it would be nice if Mindbreaker countered that.
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@Rin_is_my_waifu said:
https://forum.deadbydaylight.com/en/discussion/comment/714732#Comment_714732
Because self care provides infinite heals
At the cost of your team losing the game because it takes so long.
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@Milo said:
https://forum.deadbydaylight.com/en/discussion/comment/714730#Comment_714730
By this logic, running around with Bond for 15+ seconds and getting healed for 16+ seconds is also wasting time.
It is, only time you should be going to a person with Bond to get healed is when you're in sight of them. It doesn't take 15s to run 36m, it takes 9s. It still would be quicker to use bond and go to someone if they're already in sight.
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I've faced a lot more GF's than Demo's lately and it's making me sad. I wanna see Dart!
I guess I'm unlucky ๐
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@Rin_is_my_waifu said:
This would make the perk totally useless. Why use it if it can only be used once when you can get a yellow or green medkit with add ons?
The perk is useless. Why use self-care at all when medkits exist then?
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@TheUnendingNightmare said:
Are you joking ? That's a joke right ?
No the joke is someone taking almost 40s to heal themselves while their team is actually being productive by doing gens and playing the objective. Self-care is there only to slow the game down for survivors who want to spend the game self-caring than actually doing anything meaningful.
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When the other person can get hatch ;)
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Dwight's new hair is sexy as...well you know :)
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@sluc16 said:
https://forum.deadbydaylight.com/en/discussion/comment/707608#Comment_707608
Ridiculously argument. No cleansing? Sure I'll just star broken and sick the whole game.
If you're gonna ######### about Corrupt Purge then don't cleanse. The best way to play against plague is to not cleanse.
But I think you're trolling so idk if this response was even worth it.
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They just said Fall 2019. So probably Dec 20 at 11:59:59
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Spirit because she lacks counterplay.