Jakojo
Jakojo
About
- Username
- Jakojo
- Joined
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Comments
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@Orion said:
Do you have any idea how broken that would be?
I guess not? I really don't see how it will be.
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Usually read or YouTube.
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Spine Chill when used properly is the best perk in the game.
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Okay but my boy Steve the Hair Harrington is out here flat AF.
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I love that gen, seen it a couple times. It's like spotting the Duck in LoL ;)
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@LittleCoconut said:
Tbh Data Accessioning's features should just be added to Small Game, to make that perk have a use.
Yeah, that would be pretty dope. A totem cleansing item would be nice too, spice things up.
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I guess The Game because you can't tell where the killer is when inside the T/R. But The Game also has strong pallet loops so へ‿(ツ)‿ㄏ
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Stephen King for the love of god please actually make this happen.
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I think the addon Plaid Flannel does that for you.
EDIT: Just checked, it is that addon! Only 3k too, happy blinking!
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Getting people off the ground from dying to injured should give you bonus points and points toward Benevolence.
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One of the strongest killers in the game. Good map pressure, perks synergize with his kit well, and he's smaller. I still think Nurse is stronger than Freddy, but Nurse requires a lot more practice while Freddy is pretty straightforward.
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GF is really buggy for both sides. I've stalked people through solid objects and I've revealed him through solid objects. Then, I'll stare at him and he doesn't get revealed, vice versa.
I feel like he'd be fun to go against, but with the reveal mechanic being as buggy as it is...
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On the rare occasions I play killer, I don't, but that's because I can never find downed people.
I understand there are times to slug for it, but most of the time when it happens to me I bleed out because the person is either getting chased or hiding.
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Spine Chill is the best perk in the game. Problem is many people use it in the worst way.
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@bangbison said:
Doing 4 totems yourself and getting hit with noed.
STOP. I felt that too hard LMAO
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I don't think it would be a good change. What Wraith needs are a lot of QoL bugfixes and a few addon tweaks...again. Wraith imho has the potential to be a solid M1 killer that can still apply pressure, he just needs a little oomph.
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You have to time the animation. It's best to do it when the killer looks like they're flexing their muscles. Another trick is to start counting to about 2.5s as they begin the pick up.
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I have to disagree about Meat Plant having no good pallets. That map is pallet city and has some decent loops. The only thing I hate about the map is that (as you said) I can't tell where the killer is if they have a standard T/R. That being said, I don't think that's a map issue, it's more of an issue of how survivors can read and hear the T/R.
On a sorta side note, it would be cool if we can have an animation pointing up or down to convey that info to your team.
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I'd honestly want to face double mend Legion than Deathslinger. It feels like ######### to pretty much get noscoped through a damn hole in a tile. Idc about being shot through a small opening, good on the player for using that to their advantage. My problem with Slinger is that adsing takes no time, I mean ffs, in Apex it takes more time to raise a sniper up to ADS than it does for Deathslinger.
I don't think he's strong, he reminds me a lot of pre-'rework' Legion. Honestly, I'd just like some notification that he's ADSing because half the time when I see him raise his rifle to fire it doesn't even complete the animation.
His small T/R is definitely annoying, not sure why they didn't make his 32m. Used with M&A Deathslinger becomes much better than just mediocre.
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Sure if feels like crap to go down to NOED at the end game, I don't think anyone is sitting here like "Yay! I got downed by NOED!" That being said, that's not what NOEDs purpose is. NOEDs purpose is to have a back up plan if things go south for the killer so they can apply pressure. Then again, I don't deal with NOED too often as I like to run Inner Strength, also dem bones be 1k. And the reverse can be said of survivors, they played poorly because they just gen rushed a killer not expecting them to have it. I always expect it, same with Blood Warden, if you stay ready you don't gotta get ready ;)
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/141987/breakable-wall-animation
Yes, killer powers that can destroy pallets can also destroy walls. 😄
I agree with better animations, but I don't think it's a priority at the moment. 😕
I didn't know the thing about killer powers. I've only had the new map a few times, but this Billy would not chainsaw the door so I assumed he couldn't :3 Ty for the response! <3
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This has been an issue even before dedicated servers dropped; DH has always been buggy as hell and will probably continue to be buggy. I'll run it now and again and get reminded that it's still Dedicated Hard. Try Lithe, I've been using that when I want to have a chase perk and I've been losing so many killers with it recently,more so than ever before, even with DH and BL.
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I've been wanting those windows to be fixed for a while. So many times after I vaulted a safe window the killer had to just give up chase. Now with these new doors near vaults the mind games can begin :)
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I think clown is one of those killers they're very cautious about buffing because he toes the line of being decent, but not fun to play against to potentially one of the best killers to end chases instantly with and snowball the game with Pop/other gen perks. Clown walks that fine line of being mediocre to decimating.
Hopefully his addons will be getting changed as he along with many killers have very linear addons.
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@Clevite said:
As a a guy that 4ks with my spirit almost every game, I'm pretty excited.
As a survivor that struggles with looping, little less so.
I just agree that now we should look at bloodlust soon.
I think bloodlust won't be looked at until they're (mostly) satisfied with how map design is. Then again, bloodlust isn't something that I see as a huge deal as survivor. I definitely think there are killers that can abuse bloodlust (snare Freddy) that make it an unfun mechanic. Usually I don't mind going down to a machspeed killer, if they got BL3 and are still chasing me, that's an entire gen (hopefully).
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As a survivor main this game is RUINED! I can't loop op killers like Wraith, Legion, and Jason at three jungle gyms and killershack anymore. AND OH OH MY GOD. The doors that are there now, you're telling me the killer can just WALK through that? OP
Not really 😉. These changes are really exciting and it's showing that not only are they listening to their players but they're really improving as game devs. Kudos BHVR. Can't wait to learn more mind games!
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At first it was hell because some players were doing everything they could to get people to DC, but now it's just resulted in more suicides on hooks which is whatever. There's a bigger issue with entitlement that this game produces.
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MoM was broken, that was universally known amongst both sides. They released that perk to sell DLCs, make no mistake.
DS is still an S tier perk. If they're slugging you then your team can still do gens/get you up, etc.
Toolboxes needed to be changed, and while they're significantly less useful now, they're not terrible.
Medkits weren't nerfed, only the add-ons were changed with the styptic and syringe getting reworked/nerfed to be healthier. Styptics still give you a free hit and syringes give you a free passive heal without eating charges, what's not to like?
A lot of the balance changes for the game have been healthy. The state of game balance is pretty good right now.
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They're not going to penalize SWF groups and they've been clear on that. Based on their stats (and with recent events these are going to be skewed) most of the players you face are going to be solo.
A solution that I thought of would really only work if cross-play existed and that's just due to the volume of people. If there were a casual mode where you didn't rank up and only earned exp and BPs and made that mode cross-play you'd see a lot of SWF groups go there. As an incentive to playing on casual modes where killers would deal with SWFs, players could get a base of 10k bps and whatever BPs they earn at the end of the match.
Ranked should be a separate queue, only on a single platform (not sure if they could have two queues like this but :shrugs:) and only have duos/solos. No three man, no four man squads in ranked.
Right now a nice change would be letting people know that players are in a group. Even as a solo survivor, I'd like to know if I join a 3 man squad.
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Bone clapper and ghost base would be nice changes to Wraith. I always liked the idea that Wraith could walk through 'portals' in the spirit realm to get through long walls, but that's just me.
Really the major issue with Wraith are the damn bugs he has. There were so many times I've faced Wraiths who've lost chases/games because of cloaking/uncloaking bugs.
Overall, Mr. Ojimo is a cutie and really only needs QoL improvements. They're not atrocious but they're pretty much the epitome of an M1 killer.
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@Sheldor said:
And the recent announced changes add a lot to that.
100 % killer pampering patch only.
Bye DBD, it was fun.
Well I'm not talking too much about balance and more about how people are behaving in the game. Sure, balance and game mechanics are a huge part of a players experience. This recent patch is a welcomed patch for me as a survivor just because the windows shown weren't engaging, the new ones will at least have some mind game potential from both sides.
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Yes, this mid chapter patch is pretty much a slew of survivor nerfs (not that I'm complaining, those windows were BS). As a survivor main I'm really excited for the new loops, more mind games. I'm happy with these changes. Also repair speed with other people has been nerfed which was needed a long, long time ago.
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I don't think all of those killers are too "boring." Some of the addons/perks in game are really lack luster and boring to face. A carb/primer bulb Billy is not as fun to face as a moonshine/boots Billy. I agree that a lot of survivors use "boring" and "OP" interchangeably, but there are some really boring killers to face.
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@Kwikwitted said:
https://forum.deadbydaylight.com/en/discussion/141834/remember-the-point-of-this-game
I didn't realize any PVP game's objective was to entertain the other side and not win the game.
Ironically as killer I have to basically entertain survivors enough otherwise I don't pip. If I end the game too quickly, don't get enough chases, hits, or hooks then I don't pip.
I think you're misunderstanding my comment. I don't think it's anyone's objective to entertain anyone, that's the point of the game, to entertain. What I am saying as that the state of the game itself is becoming anti-fun. People are only having fun at other peoples expense and that's not okay, it's driving players away from the game. Really, a lot of it has to do with the actual game and not just the community (although that obviously plays a major role).
EDIT: I can't think of the last time everyone in a lobby was satisfied with the outcome of the game, win or lose. And for the most part I agree, a lot of the in-game mechanics are kinda BS (pipping/rank etc.)
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His reveal mechanic is why I hate facing him, the way it works currently is anti-fun and doesn't promote good gameplay. It's too buggy. Usually what happens when you half-ass design killers and push them out every three months.
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This is my favorite outfit to use right now :)
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Honestly, I wouldn't mind an exhausted status for 30s if you get hit.
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I don't play killer often, but I dread Billy daily's because he's a lot harder than he looks. He's one of my favorite killers to go against though, probably one of the best designed killers along with Huntress.
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That's a bad Pig. There isn't much incentive to chase a trapped person (unless they're being dumb). Trapped survivors will focus on getting their party hat off before doing anything else.
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If I get a decent amount of BP it's a win for me. If I have 4 tokens of WGLF I don't mind taking the L so someone can live.
If I get facecamped because I was looping killers for a while, that's a personal win.
Also getting good 360s is cheeky
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@aazimuth said:
https://forum.deadbydaylight.com/en/discussion/comment/933754#Comment_933754
Spine chill doesn't stack with resilience, not worth the perk slot. Had people test it in kyf for me when they added the vault speed back to them.
It most definitely does. The difference is very noticeable.
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@LoverKoalas23 said:
https://forum.deadbydaylight.com/en/discussion/comment/933738#Comment_933738
Why resilence and spinechill?
The omega 15% vaults are nice
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Book It! - Upon a successful pallet stun, break out into a sprint at 150% for 3s, causes the exhausted status effect.
Data Accessioning - You cleanse totems 15/20/25% faster. Your HUD is modified to have a totem counter. Gain 100% bonus BP for cleansing Totems.
Collections Management - Upon dropping your item, it's charges refresh up to 50% of their max charge.
Thought of these in my Anthropology class during a lecture on Roman archaeology *snooze*
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Jane, Quentin and Dwight are the three I play the most.
They all have nice butts. I'm an assman, it can't be helped.
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@Neska said:
Selfcare in D? This can't be right
Should be F
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Looking for a medkit, instead finds a double barrel.
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Only time I get irritated at a person for running a perk is when I go into struggle and they're sitting there self-caring through sloppy and thana.
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@NMCKE said:
Run into the killer and give them snuggles! 😁
They typically don't like that most of the times.
Only Bubba likes hugs :)
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@Laakeri said:
Spend more time looking for gens in Lerys than actually working on them.
That hits home...hard.
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99% of the time when the killer is "camping" it's because they see the crouching P3 Claudette in the corner trying to rush an unsafe hook rescue.
What gets me is that when those camping survivors complain about the "camping" killer in post game chat, they think their claims are legit. Even worse when I defend the killer for "camping" the survivors will flame you as well. Freakin babies...
