Jago
Jago
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- Username
- Jago
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Comments
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Cause there are more killers here I guess.
Don't know, one can be objective by playing both roles...
DisIsSoFrustratingToPlayKillerman
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Sounds good for jungle gyms or haddonfield quality playz.
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Because you will buy it.
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Play without ruin.
Use tracking perks like Shadowborn / Bloodhound.
Learn that this game is not about 4k.
Improve and hf.
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I think this perk is bugged right now. Faced a killer using it and it has no effect on the exit gate opening.
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Haha we trapped ourselves
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@Liruliniel said:
https://forum.deadbydaylight.com/en/discussion/comment/578145#Comment_578145
Different teams, but yep throw money at them.
Sarcasm.
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Bruh. Killers can see aura of survivors working on a gen.
Crying about sprint burst is not allowed.
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No. All we need are cosmetics.
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@KillermainBTWm8 said:
https://forum.deadbydaylight.com/en/discussion/comment/577287#Comment_577287
You fell victim to a forum glitch didn't you?
Darn that was an awful experience.
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@Volfawott said:
https://forum.deadbydaylight.com/en/discussion/comment/576982#Comment_576982
Why in the hell would you need a totem counter to prevent devour hope and use your time optimally if corrupt intervention active.
I'm sorry to be this person but if you need a totem counter to tell you that you probably need to destroy a hex totem then you are a potato.
As multiple people have stated we are fine with a totem counter but not if it's free information if you were touch it to something like small games no one would complain.
As I said in a previous comment the more free information that is given the less people will use underrated perks and the more meta will stay the same and stale.
Why do you think survive with friends is such an oppressive force that can out power both solo survivors and Killers.
It's simple because they receive free information via the communication there is no need for them to run niche perks meaning they can make sure that all they do is run optimal perks couple that with the communication they already have and it makes it very difficult to win against them and very difficult to play with them.
Whilst free information will benefit solo survivors it will also benefit survive with friends it would lessen the errors in communication that they may face and overall make it easier to coordinate with the information they provided.
In the end solo survivors will only take a step forward. Survive with friends would be able to coordinate with that information are not better than solo survivors word meaning that they get more advantage out of it.
Killer will have to be Buffed to compensate for this which will still just put us back at square one with survive with friends dominating and solo survivor and killer being frustrating
Those were just examples for different use, but thanks I love french fries better.
See wider, the OP is about reinforcement of secondary objectives.
I think you take the wrong angle on it, why not better put solo surv on the same level than SWF so it's easier to balance killer on a plate status ? Solo survs got a better experience, that doesnt change much for swf since they can already communicate, and killers can be treated on a new base of "generic survivor gameplay". Its a win-win for everyone.
A lot of perk got to be reworked anyway, and honestly I don't think this change is related to it.
"Meta" perks are the one that are actually useful for both sides. So who can blame one to use them ?
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@Swiftblade131 said:
Hard time counting on one hand?
Sorry my IQ too low. Hopefully there's an indicator to know how many generator remain, I couldnt handle it otherwise.
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@doitagain_ said:
https://forum.deadbydaylight.com/en/discussion/comment/576982#Comment_576982
Lol now you’re making up pointless excuses but ok.
And no I don’t use “sweaty noed” as you call it.
Refer to the OP.
Not my taunt to ask an argument instead of a "nope".
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@xXNurseXx said:
just play swf and you have it
Its not about me, I mainly play killer.
Its about having a nice gaming experience while playing solo and reinforce the idea of secondary objective.
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@doitagain_ said:
https://forum.deadbydaylight.com/en/discussion/comment/576949#Comment_576949
..there’s literally zero purpose for this information besides noed. So yes you’re OP is referring to noed.
Thrill of the hunt ? Preventing a devour hope ? Optimization of time while corrupt intervention is active ? Etc...
Try playing without noed, you'll see, the game got a lot of perks and strategies.
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@doitagain_ said:
It’s never going to be added to just counter a single perk the killer may or may not have. That’s just cluttering the HUD and handholding your incompetence.
Small Game would make sense though as everyone has been saying.
My OP isn't about Noed.
It's about giving information to solo survivors about secondary objectives.
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@Tzeentchling9 said:
Add it to Small Game.
That could be interesting. Could imagine starting the trial with 5 tokens and add 5% bonus BP in bold category per totem cleansed or something like that.
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Why ? Is your Noed sweaty with this idea ?
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Spectral spear allowing the killer to hit or teleport once its on the ground :)
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Imagine the dwarf squad
OP
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There should be a facecamp report so a killer going through the treshold won't get any blood point for multiple games and have a label in the lobby so survivors are aware they'll face that kind of player.
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"Yeuouuuuuuurhhhhhhh"
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Don't focus on "winning" or doing 4k etc...
Just focus on little pleasure like having a nice chase, doing mindgames and outplays.
Focus on your own experience, and get slowly better at everything. Just "huh whatever" any things you might take as "frustrating".
Don't get sweaty for rank, using low quality strat like tunneling patrolling. "Ok who s next !" After hooking someone, you'll slowly develop self confidence and find different ways to have fun in this game.
Everyone escape ? Fine. Did you have fun ? What were your mistakes ? What could have you done better ? Etc...
Have fun mate
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Hiding is an interaction.
Never played hide and seek ?
It IS a counterplay to hide since the base movement speed doesnt allow nurse to walk around to find one.
But as always, if you don't want to adapt and have the eternal same gameplay on every killer, welcome to bore land :)
We'll never have something constructive with threads like this, each one defending his own version of reality.
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100 survivors sandbag battle royale. Getting downed triggers the EGC entity mori.
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Nurse doesnt break anything. Nurse bring another experience to the game. If you want to play against her like you play vs the rest of the roaster, thats up to you, to me you're lazy and don't want to adapt your playstyle.
I hope we have more killer like her. Different for the game experience and interesting for the skill and gameplay curve of learning.
Instead of thinking about nerfs and other negative "to the ground" mindset, one may better think about diversity of experience and richness for the game.
You want a roaster with 40 115% killer that bring nothing to the game ? Fine. Watch this game die then.
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"omg nurse destroyzz the game I cant loop her"
Nurse doesnt break anything. Nurse bring another experience to the game. If you want to play against her like you play vs the rest of the roaster, thats up to you, to me you're lazy and don't want to adapt your playstyle.
I hope we have more killer like her. Different for the game experience and interesting for the skill and gameplay curve of learning.
Instead of thinking about nerfs and other negative "to the ground" mindset, one may better think about diversity of experience and richness for the game.
You want a roaster with 40 115% killer that bring nothing to the game ? Fine. Watch this game die then.
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90% of the Gf I met are facecampers.
Nice job.
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Body block is a win for a killer. Ok you might loose a hook, but you gain one or 2 injured people that gonna heal and not work on gen.
It s not toxic.
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Using a brain is hard those days. Better swallow the holy pill coming from an "influencer".
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No one cares mate do your thing, if you're having fun thats fine, thats the purpose of a video game isnt it :))
Nurse is fine
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But you dont put in your equation the time to rescue someone, the time to heal, having an immersed Nea hiding or taking chests etc...
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Surprisingly I like that idea.
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They should allow hooked survivor to have the option to not being saved. This way it would block unsafe situation and stupid decision .
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This thing needs to stop.
Just change the addons and we good.
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Isnt the rework worse that the Freddy we have now ?
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I like the idea but that won't be a thing... How to sell cosmetics if its a first person view ?
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@scorpio said:
It seems weird right now. He can be broken out through walls and objects but sometimes it's hard to break him out when he's 3 meters away. Why? There's no reason he should be broken out through a wall or when he's hiding behind something, that makes absolutely no sense. I don't really think it needs to be easier because it seems pretty easy to me but it needs to work how it is meant to.
Glad there are people able to make an objective argument. Thats exactly what I meant.
Dont worry all of you "killer conservative" or "git guders", this bugged killer will be fixed, just a matter of time.
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@Condorloco_26 said:
https://forum.deadbydaylight.com/en/discussion/comment/540265#Comment_540265
Yeah. Give solos base kindred and BT, so they can team up in the lobby and form an "on the spot" SWF all with 6 perks.
That's a point I didnt think about.
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I didnt know this game was involving skills. I'll check it out.
@RoKrueger said:
Have you tried using the "git gud" perk? Every survivor and killer can get it but is not easy to come by
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@Th3Nightmare said:
https://forum.deadbydaylight.com/en/discussion/71282/make-it-easier-to-reveal-ghostface
Of course, the survivors need everything very easily. Already the survivors will be able to easily annul the power of all the killers and make everyone useless.
The whole point isnt about having things easy, but logical. I mainly play killer but I wanted to try surv to see what its like to face GF.
And seriously sometimes its bullshit, even facing him directly (with the correct camera angle) wont do anything sometimes.
To me its bugged and need to be changed, cause in its current state the power is OP.
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Object is fun. Learn to play around it.
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@Cymer said:
https://forum.deadbydaylight.com/en/discussion/comment/540265#Comment_540265
JAGO you DESTROY THE NARRATIVE!
If you start telling the survivors they simply could run an anti-camping build with kindred, BT, what should they complain?
Really JAGO!
Woops I thought it was a competitive balanced game. My bad !
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Toxicity at its finest.
Thats why Killer queues are broken, surv just play ghostface to camp and t bag.
Nice job Bhvr.
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Object is cool.
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Why ban user for a perk that is useful for endgame collapse ?
Just fix it, it's the game fault, not the gamers.
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It's not a problem for swf that can go on gen and handle the situation.
But its very frustrative when you're playing solo since a team can sometimes be good and sometimes terrible.
On the survivor side I think solo survivors should have a native Kindred or Borrowed time, this could help a little bit against campers.
Killer side maybed they'll have a malus for staying for too long in the hook radius they'd have their movement speed reduced for an amount of time proportional to the time they've spent camping with no other surv around.
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Tbag is the only thing funny you can do against a Legion actually... not out play no funny chase ... Meh, it's deserved.
I get tbagged / Dc'd when I ToxiLegion and that's fine.
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@Tsulan said:
Uhh yeah we already had that. If you played since infinity loops, then you should know that. Back then killers could rank up without killing. Survivors complained that killers should kill to rank up (ignoring the fact that they don't need to survive to rank up).
This led to the Victory Cube. Which teached killers that it's important to secure a kill.Cause and consequence.
Thanks mate. That's what I say each time someone complains about not doing 4 k or that kind of stuff, yet they laugh at my opinion when I say I play for the fun of chasing or being better with huntress hatchets and at the game in general...
Some people are just not mature, unsecure, driven my some lowkey toxic killer ... Stuck'd in the past :'D
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@Poweas said:
Surprised nobody has said this yet.All killers- Fix the stupid hitbox.
Huntress- Keep her hatchet hitbox the same. Even though it's cancer, people would get sooo mad (me included) if she had to be precise.
That's what I was about to post !