Jack11803
Jack11803
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- Jack11803
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Comments
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@Dr_doom_j2 said:
So your point essentially is, if we don't camp or tunnel we won't get kills? That's pretty much the only logical extension we can make from this, aside from farming gets yoiu a lot of points.I mean, if you are rank 18, (assuming you're playing with people of that relative rank) and you don't camp or tunnel at that rank and STILL cannot kill one perso (because yes, as unfortunate as that may be, some killers actually want to kill, and base their victory condition mostly around kills) That just shows killers should camp and tunnel if they actually want kills.
Point made.
Or maybe just like the data, their the exception. If you can’t get a kill at rank 18 normally, hate break it to you, you suck, and seriously need to work on ACTUALLY improving
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@Master said:
@MineAntoiya said:
1 game, was pretty much face camped with another survivor to deny us any BP gain. Then next game a killer insta leaves to deny us 2 Blood Party Streams.Dear you killers: You are RUINING THE GAME and putting EVERYONE AT A DISADVANTAGE. I have no respect for you, and if I met you in real life, I would most likely do something violent as I have no place in my world for arrogance and stupidity.
Have a bad day

Easy solution, dont break the game by using a BNP and the killer will play normally with you. (same with DS btw)
I doubt that the killer DCed because of the party offerings, he would benefit from the BP bonus too.
I DCed in a game with 2 bloody offerings yesterday because I accidentally selected my prestiged killer with 0 perks (sorry, but im not gonna play like that, maybe you encountered me
)@Master said:
As killer it doesnt matter who uses the BNP, as part of a 4 man survivor team you are responsible for the actions the team does. If the killer finds you first after the BNP was used, then you will pay for it, even if the BNP was used by some nea and not you^^
1) You assume they’re a 4 man SWF, and punish different survivors for other actions while not knowing, sorry, but that’s just ridiculous, and has absolutely no justice in it. Same with DCing, I don’t care how you feel about stuff, I’m a rank 1 killer, play all the time, and I NEVER EVER DC
For the first thing, clearly then you’ve just never met a malicious, or destructively stupid person then, their are many killers, who upon seeing a bunch of streamers DC right at the start.
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If I told you I caused calm spirit no screaming, would you believe me?
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I have 40 double point offerings on wraith. At rank 1. So far I’ve used about 18 when I had upwards of 50. Killer isn’t THAT bad
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@JammyJewels said:
@Jack11803 said:
@JammyJewels said:
@Shipthebread said:
Without video's this is not a real thread. Show somethingShow something? Show what? This isn't 4chan where an image is required...
GET THESE NORMIES OFF MY BOARD!!! REEEEEEEEEEEE
I am a normie. And I'm glad.
(Is a homo, but is called homophobic. Is that how you act normie?)
I wouldn’t know, I don’t circle jerk on 4chan
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@JammyJewels said:
@Shipthebread said:
Without video's this is not a real thread. Show somethingShow something? Show what? This isn't 4chan where an image is required...
GET THESE NORMIES OFF MY BOARD!!! REEEEEEEEEEEE
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@Runiver said:
@Jack11803 said:
@Runiver said:
@No_Mither_No_Problem said:
@Runiver said:
@Jack11803 said:
@RuniverCan’t stroke egos is the perk actually has enough bonuses to make it useful.
Don't underestimate people Epenis man.
The whole point of the perk is to go with "Hey, I won even with No Mither equiped", nothing else.
And yes it's pretty stupid, but that's just devs being scared of releasing actual mecanics for the game because they did a lot of mistakes back in the days.If you know it’s a stupid, trash Perk, and you AGREE it’s a stupid, trash Park, why the hell do you not think it needs a buff?
I meant it's a perk meant for ego strokers, and atm, it fulfils its duty.
sand DS was MEANT to be a get out of jail card. Doesn’t mean it doesn’t need a change. I don’t care what kind of ego gymnastics that perk features, it’s ######### and needs a buff.
DS is overpowered in an overpowered survivor meta.
Also, DS isn't fun, and DS is actually HURTING your opponent, while No Mither actually only affect yourself (and slightly your teammates if you fail), so it's a very different matter overall.All I gotta say is : No Mither isn't on the buff list atm, tho maybe if you're lucky, it might come.
Lets stand together and fight for ALL the ######### perks!
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@ChesterTheMolester said:
Even you can't help that no one gives a ######### about Quentin, just 10 views.Our meth boi being neglected. :'(
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@Orion said:
@Jack11803 said:
@Orion said:
@Jack11803 said:
@Orion said:
I think Exhaustion from perks that increase movement speed should slow Survivors by 10% for the same amount of time that they were sped up. This will incentivize them to use Exhaustion perks the way they should be used - to gain distance, break line of sight, and escape - and not to continue looping.Again, itd ruin all spots for balanced landing, where the only one that breaks sight is the game. Definitly a bad idea
An exception could be made for specific perks, but I think the basic idea has merit.
How about if sprint burst is the problem, nerf freakin sprint burst. If looping is a problem, nerf looping; damn!
If you don't think the idea has merit, just say so. No need to get all pissy.
Because when I do say no, they ask why.
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@Spiritbx said:
Being exausted should slow the run speed by a very small amount. It should also slow vaulting and other action speed by 25%. It goes away quite fast while crouching, so it wouldnt be so bad if you escape. Exaustion perks should give you a boost to prevent you from being caught at the cost of less sustain afterwards.Again, only sprint burst is too strong. All the other ones are fine. With no running recovery, sprint burst will be king even more. That’ll make the others weaker. With THIS, the other perks will actually come close to trash tier. Especially dead hard
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@Orion said:
@Jack11803 said:
@Orion said:
I think Exhaustion from perks that increase movement speed should slow Survivors by 10% for the same amount of time that they were sped up. This will incentivize them to use Exhaustion perks the way they should be used - to gain distance, break line of sight, and escape - and not to continue looping.Again, itd ruin all spots for balanced landing, where the only one that breaks sight is the game. Definitly a bad idea
An exception could be made for specific perks, but I think the basic idea has merit.
How about if sprint burst is the problem, nerf freakin sprint burst. If looping is a problem, nerf looping; damn!
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@Mc_Harty said:
@Jack11803 That'll just gut slugging strategys then.All I really want for the perk is faster wiggling. That's it.
It can be as strong as 15% on tier 3, it'll still be better then its current version.
That’ll make slugging more common, or needed iron will. The recovery doesn’t need to be 1:1, maybe 50% recovery is 25 or 30% wiggle. Most killers pick people up instantly anyway
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@Orion said:
I think Exhaustion from perks that increase movement speed should slow Survivors by 10% for the same amount of time that they were sped up. This will incentivize them to use Exhaustion perks the way they should be used - to gain distance, break line of sight, and escape - and not to continue looping.Again, itd ruin all spots for balanced landing, where the only one that breaks sight is the game. Definitly a bad idea
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@Mc_Harty said:
@Jack11803 said:
Yet I get told buffing WGLF, no mither, and Kate’s perks is a bad ideaI'm still upset about how useless Boil Over is.
Should’ve given some bonus to wiggle from dying recovery
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@WeaponXMetsu said:
The main thing I hate seeing is less variety in the game
You can't really blame people for using sprint burst and self care. Just... it gets kind of dull when they rocket off when you play a killer unable to catch up to them for another 30 seconds lol It was a thought though.Yet I get told buffing WGLF, no mither, and Kate’s perks is a bad idea
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@WeaponXMetsu said:
Didn't even think about Balanced landing. I forgot that was an exhaustion perk.Exactly lol, it’s that weak
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Making balanced landing even weaker is never a good idea.
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@Jack11803 said:
@Runiver said:
@No_Mither_No_Problem said:
@Runiver said:
@Jack11803 said:
@RuniverCan’t stroke egos is the perk actually has enough bonuses to make it useful.
Don't underestimate people Epenis man.
The whole point of the perk is to go with "Hey, I won even with No Mither equiped", nothing else.
And yes it's pretty stupid, but that's just devs being scared of releasing actual mecanics for the game because they did a lot of mistakes back in the days.If you know it’s a stupid, trash Perk, and you AGREE it’s a stupid, trash Park, why the hell do you not think it needs a buff?
I meant it's a perk meant for ego strokers, and atm, it fulfils its duty.
sand DS was MEANT to be a get out of jail card. Doesn’t mean it doesn’t need a change. I don’t care what kind of ego gymnastics that perk features, it’s ######### and needs a buff.
In fact, I could use the whole “it’s meant to be hard mode” as a way to say it DEFINITELY needs a buff. The last thing the game needs is people feeling extra special, on that pretense alone it needs a buff
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@Jack11803 said:
Too bad that’s common. BBQ does very little to motivate not camping, except by people who would normally not camp anyway.
BBQ is used mainly for points. But still features a strong bonus
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Too bad that’s common. BBQ does very little to motivate not camping, except by people who would normally not camp anyway.
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@Runiver said:
@No_Mither_No_Problem said:
@Runiver said:
@Jack11803 said:
@RuniverCan’t stroke egos is the perk actually has enough bonuses to make it useful.
Don't underestimate people Epenis man.
The whole point of the perk is to go with "Hey, I won even with No Mither equiped", nothing else.
And yes it's pretty stupid, but that's just devs being scared of releasing actual mecanics for the game because they did a lot of mistakes back in the days.If you know it’s a stupid, trash Perk, and you AGREE it’s a stupid, trash Park, why the hell do you not think it needs a buff?
I meant it's a perk meant for ego strokers, and atm, it fulfils its duty.
sand DS was MEANT to be a get out of jail card. Doesn’t mean it doesn’t need a change. I don’t care what kind of ego gymnastics that perk features, it’s ######### and needs a buff.
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People who gen tap through ruin are stupid.
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On PS4 I’m loving being a killer, mainly because if I’m not, I get face camped. Sucks being a community mod for PlayStation on DbD.
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@thesuicidefox said:
All her perks are pretty solid IMO.Boil Over is one of those perks that can help in a pinch, but it seems like the map make a big difference in how effective it is.
Dance With Me has actually gotten me out of a LOT of jams. Pair with Q&Q and Lithe and you become a window magician. And even alone it can help you juke the killer just long enough to escape or get to another pallet/window. I've done stuff like jump through a window then just run around an object and hide, killer completely loses me because there are no tracks.
Windows of Opportunity is probably her best one. Great for newbies that need to learn where pallets/windows are. Great for pros because it let's you scope out an area without needing to move around too much AND you see fallen pallets which is pretty huge. It's also great verse Doc because you don't see fake pallets, making them easier to spot. The only downside to it really is that you benefit less from the perk the better you are at the game. Pros can still definitely make use of it, but if you play the game enough you just know where the pallets and windows are after a point.
Dance with me is HER ONLY GOOD PERK. And even then, vaulting out a elevated window wastes it. It should have a 20 second cooldown to go with quick and quiet, or simply last longer. Boil over makes about a second difference (useless), and windows doesn’t even work properly, displaying closed off windows. AND it’s purpose is destroyed by basic knowledge. Why does it even have a cooldown?
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Can’t stroke egos is the perk actually has enough bonuses to make it useful.
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Also, these devs make statements that are ridiculous quite frequently. They can’t even tell what is healing and what isn't
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@Runiver said:
@Jack11803 said:
@Runiver said:
@No_Mither_No_Problem said:
@Runiver said:
50% of survivor perks being weak since day 1
No one complains for the most part
Devs : "We're gonna release a perk solely used to give more challenge to players that wants it"
Release No Mither
Survivors mains : "LOL BUFF PLZ NO MITHER SO WEAK WANT EXTRA STRONG PLS PLS'Please.
Found the Killer main.
How so ? I actually want the 50% of the unused perks to be buffed, instead of the perk that has been solely designed to be a handicap, as it has been stated by devs SEVERAL TIMES now.
Tho I suppose it's pointless to try to argue at this point Shrugs
The fact they put effort into a garbage handicap perk, instead of, say balance, was just because they have poor priorities, and are running out of ideas. It IS one of those 50% that need a buff. I like starting injured, I even use an injured Dwight costume and get immersed. DONT RUIN THAT PLS. It’s okay to start injured. Just have it have MORE perks inside itself.
Have complete noise muffling. Blood needs to stay nonexistent, mini tenacity AND unbreakable. And then we’re getting into a possibly useful perk. You should be able to make a synergy loudout, not waste slots on making being injured less ######### (needing iron will)
The priority should be to actually balance the game. Not to put a challenging perk into a "balanced section" because a few users of that perks want it.
I agree that they're failing at both of these tho.@No_Mither_No_Problem said:
@Runiver said:
@No_Mither_No_Problem said:
@Runiver said:
@No_Mither_No_Problem said:
@Runiver said:
50% of survivor perks being weak since day 1
No one complains for the most part
Devs : "We're gonna release a perk solely used to give more challenge to players that wants it"
Release No Mither
Survivors mains : "LOL BUFF PLZ NO MITHER SO WEAK WANT EXTRA STRONG PLS PLS'Please.
Found the Killer main.
How so ? I actually want the 50% of the unused perks to be buffed, instead of the perk that has been solely designed to be a handicap, as it has been stated by devs SEVERAL TIMES now.
Tho I suppose it's pointless to try to argue at this point Shrugs
Lol, if you've put more than 20 minutes into Survivor than you'd know that No Mither is actually trash. Yes, it's a "challenge Perk" but it's a terrible challenge Perk. It's small, insignificant benefits are vastly, VASTLY outweighed by being unable to be healed to healthy and the Killer knowing from the game start you have the Perk.
I did play more than 500 hours of survivors, thank you.
And yes, no mither is a disadvantage, it's the whole point of a perk making the game more challenging. Not sure why you didn't understand that part.Let me repeat it: It's an absolutely terrible "challenge" Perk. I'll have you know I enjoy running No Mither. It raises the stakes. But the tiny little benefits it has to offer make it absolutely pointless. I can hardly call it a "Perk" when it's physically detrimental. Making the game more pointlessly difficult for yourself and by extension your team is just that: pointless. It serves no purpose as of right now than for super mega hardcore g a m e r s to jerk themselves off.
Would you run a Killer Perk that makes you unable to lunge for the sake of the "challenge"? If you would, you're an idiot. Same goes for No Mither. The rework I've suggested doesn't make it OP. It makes it VIABLE.
But whatever. You're the same guy who thinks the Hillbilly takes more skill than the Nurse. No point arguing with you.
The whole point of a handicap perk isn't to be viable. I wouldn't pick a handicap perk on a killer indeed, especially since playing killer in this game is already a handicap considering the current balance of the game. Which is why survivors can afford it atm.
About Nurse, I said the EXACT opposite of what you said tho. I think Nurse requires more skill than Billy. I think Billy is better designed than Nurse, however. You simply don't read and try to attack me personally. I just said that mindgames with billy take more commitments than the one with Nurse. Tho I supposed you stopped reading.
(I can even quote myself about saying this about Nurse)
Perks should not overtly ignored, NO PERK should get the Deja vu treatment. Stop calling no mither a challenge perk, thus no priority. NO, it is a TRASH perk, and should be buffed like the others.
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@Mc_Harty said:
@Jack11803 Doesn't it already have a mini Unbreakable though?I meant faster recovery too
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@Irisora said:
@Jack11803 said:
@Irisora said:
@Visionmaker said:
brokedownpalace said:But according to the devs it's easier to get stacks on WGLF than BBQ.
Yeah, sure, if you use Empathy to stalk someone being chased then farm them until they die. Do that twice and you get 4 stacks AND you're that much closer to getting the hatch.
It's totally easy, if you decide to [BAD WORD] your team.
Farming you team isn't wise, you handicap yourself by doing that, i make sure i don't farm them when i unhook and i run Well make it with WGLF. And i mostly get 3 stacks average.
3, not 4. And that’s mostly. Every killer I’ve asked that doesn’t face camp to the end of the work gets 4 stacks 90% of the time. That is WAY EASIER. I’ve played killer to rank 1, I’d say it’s about 90% for me too. And you do your OBJECTIVE. For WGLF literally requires failure to make profit. In that alone it should get another condition. If the team keeps failing for tokens people compete, you LOSE.
Well I agree that it need to be easier to get the stacks, maybe one token for every extra objectives like cleansing a totem or opening a chest. I dont think getting a token for doing a gen is a good thing, the devs planned the perk to reward you for playing with the killer the same way as BBQ gives you points by playing with the survivors and hooking them.
With i don't agree is the idea of giving another effect to it like aura reading. It's not needed and it can be op as we need to be remembered that this is a 4 vs 1 game.
Yeah, that’s why I think it should be seeing the aura when YOU UNHOOK OR DO A WGLF ACTION, so only one survivor sees the killer, and yes, gens shouldn’t count. I just think, personally, all altruistic actions should count.
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@Pookerton said:
I do not think technician needs a buff. It already is a strong perk. A strong survivor doesnt need the buff to skill checks. They can already do them even with fully stacked huntress lullaby. The perk takes away the sound notification that many killers rely on to determine if a survivor is there or not. Its also the reason iron will is great as well. I think some survivors dont realize how much a killer can track by sound, especially with good head phones. But not everyone likes to play this way and thats okay. If the perk is not for you, there are plenty out there to fit your play style.It needs a buff. But not the skill check part, it needs an actual bonus. Or better quiet range. The perk is trash.
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@Runiver said:
@No_Mither_No_Problem said:
@Runiver said:
50% of survivor perks being weak since day 1
No one complains for the most part
Devs : "We're gonna release a perk solely used to give more challenge to players that wants it"
Release No Mither
Survivors mains : "LOL BUFF PLZ NO MITHER SO WEAK WANT EXTRA STRONG PLS PLS'Please.
Found the Killer main.
How so ? I actually want the 50% of the unused perks to be buffed, instead of the perk that has been solely designed to be a handicap, as it has been stated by devs SEVERAL TIMES now.
Tho I suppose it's pointless to try to argue at this point Shrugs
The fact they put effort into a garbage handicap perk, instead of, say balance, was just because they have poor priorities, and are running out of ideas. It IS one of those 50% that need a buff. I like starting injured, I even use an injured Dwight costume and get immersed. DONT RUIN THAT PLS. It’s okay to start injured. Just have it have MORE perks inside itself.
Have complete noise muffling. Blood needs to stay nonexistent, mini tenacity AND unbreakable. And then we’re getting into a possibly useful perk. You should be able to make a synergy loudout, not waste slots on making being injured less ######### (needing iron will)
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@Tsulan said:
So... would you prefer to get Insidious basement camped by Leatherface?If it’s a leatherface with insidious and you’re in the basement, BBQ won’t even come close to stopping that camp
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@Irisora said:
@Visionmaker said:
brokedownpalace said:But according to the devs it's easier to get stacks on WGLF than BBQ.
Yeah, sure, if you use Empathy to stalk someone being chased then farm them until they die. Do that twice and you get 4 stacks AND you're that much closer to getting the hatch.
It's totally easy, if you decide to [BAD WORD] your team.
Farming you team isn't wise, you handicap yourself by doing that, i make sure i don't farm them when i unhook and i run Well make it with WGLF. And i mostly get 3 stacks average.
3, not 4. And that’s mostly. Every killer I’ve asked that doesn’t face camp to the end of the work gets 4 stacks 90% of the time. That is WAY EASIER. I’ve played killer to rank 1, I’d say it’s about 90% for me too. And you do your OBJECTIVE. For WGLF literally requires failure to make profit. In that alone it should get another condition. If the team keeps failing for tokens people compete, you LOSE.
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@JammyJewels said:
Why not have it start off with 4 tokens? It'd work like Hex: Thrill of the Hunt which gives a bonus to 'Devious' actions. Why not have it so that it gives bonus bloodpoints for all categories. Stacks are taken each time a survivor is hooked/downed and are restored once they are unhooked/healed back up.Because that wouldn’t double points at the end, and would make it useless
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@Blueberry said:
It doesn't need any buffs. Pharmacy in its current state is how strong SC needs to be.Pharmacy shouldn’t be self care
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@Jack11803 said:
@dbd900bach said:
You don't have to unhook someone, all you have to do is perform an altruistic action such as flashlight saves or just taking a hit when someone is on the killers shoulder. I'm pretty sure people overlook this aspect of the perk and play badly because they don't know there's other more simpler ways that help your team rather than ruining someone's game by farming them.1) flashlight saves are very situational, and require you to not do gens, and chase the killer, stupid. 2) body blocking is a terrible idea, as it is a DIRECT DETRIMENT TO YOUR SELF, and it’s easy as hell to get tracked down seconds later. No. 3) ALL OF THESE ARE MADE WORSE by something you somehow and most others somehow forget. And it’s very important. COMPETITION. Not only are tokens hell to get, they get fought over too.
Give me one good reason not to buff the perk. Why bugging it would make it too strong. And not just “well it’s not complete garbage so....”
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@dbd900bach said:
You don't have to unhook someone, all you have to do is perform an altruistic action such as flashlight saves or just taking a hit when someone is on the killers shoulder. I'm pretty sure people overlook this aspect of the perk and play badly because they don't know there's other more simpler ways that help your team rather than ruining someone's game by farming them.1) flashlight saves are very situational, and require you to not do gens, and chase the killer, stupid. 2) body blocking is a terrible idea, as it is a DIRECT DETRIMENT TO YOUR SELF, and it’s easy as hell to get tracked down seconds later. No. 3) ALL OF THESE ARE MADE WORSE by something you somehow and most others somehow forget. And it’s very important. COMPETITION. Not only are tokens hell to get, they get fought over too.
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@finitethrills said:
Getting 4 stacks of wglf is easy as anything. Missing a stack of bbq is as easy as having a survivor DC or fail to load in... Which seems to happen about 50-75% of games.You seem to somehow forgot survivor dc’s effect WGLF too, and survivors COMPETE for tokens. And practice disgustingly reckless behavior. Stacks are not easy, I play both modes to rank 1, you can’t change my mind.
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@Lowbei said:
BOSS242 said:
Lowbei said:imo wglf should counter bbq, and show the killer for 4secs after he hooks someone
man you crack me up on here sometimes!! You get people so upset! X-D
I think this is the first real post I've seen you have and I love this idea!!
thanks. im a nice guy

SNIPPY ######### ACTIVATE. Well actually, first off, I think it needs another condition to gain tokens, and second, aura should be when you unhook, not when the killer hooks, because that’s basically saying “alright, killer turned and walked 5 feet in this direction.” But yeah, good nonetheless
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Already fought clown on PS4, even though I gotta wait till the 9th, I gotta say, freakin Italy!
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It’s gonna be revealed the support guy pushed it for the next hour on accident, and want us to forget about it.
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We should totally riot
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@Jack11803 said:
The devs are late.Not literally the devs, but whoever is supposed to push the patch messed up.
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The devs are late.
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@cTrix said:
@Jack11803
Stop writing in green text you nerd. Also read properly.TRY AND STOP ME
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@Tsulan said:
Jack11803 said:@Tsulan said:
@MineAntoiya said:
@Nick said:
Would need some good testing whether that would be OP or not. I think it's an idea to be considered.
What is there OP?
Right now the killer has a 2 second time window, between the gate opening and survivors escaping.
That´s way to short.
Perks PURPOSE is to block altruistic people and t-baggers who linger, you are meant to be able to escape if you run out instantly. That was never the intention of the perk. Don’t delete the devs opinion, that’s what you said to me, saying “no mither is a hard mode perk”
Why does it require to have someone hooked in order to be triggered?
Because it’s to punish t-baggers, AND those who wait to save teammates. They waited and got punished. I already said that.
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@Taelance said:
They can’t decrease time. Tested on largest maps, tampered timer actual makes it where you must search the boxes LITERALLY AS FAST AS HUMANLY possible, without causing EVEN A SINGLE CHASE OR DELAY... if one incurs.... You. Are. Dead.
my whole point is that 5 minutes is way too long, like I would have a cup of tea If I found out the timer was 5mins, plus this post is for buffs and this idea is a nerf. When I play pig I do not tunnel survivors with traps as they are not going to do gens and would get the trap off.
Oh, in that case that’s fine what you said. I thought you were saying you think regular time should be shortnened.
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@Taelance said:
RBT:
-Increase the RBT timer to 5 minutes instead of 2 minutes and 30 seconds.Should have just said, "Make RBTs less scary and effective"
they need to decrease the time, in the movie you were given quite a short time to find the key. (in the man' s body)They can’t decrease time. Tested on largest maps, tampered timer actual makes it where you must search the boxes LITERALLY AS FAST AS HUMANLY possible, without causing EVEN A SINGLE CHASE OR DELAY... if one incurs.... You. Are. Dead.
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@FSB75 said:
@Jack11803 said:
@FSB75 said:
@apathytheclown said:
With Bbq3 you earn an additional 100% after the match assuming you hook everyone once.Got it....okay. For some dumbass reason, I was only using 25% for 4 hooks.
15,000 Earned
15,000 Bonus
15,000 Pudding45,000 post match
45,000 BBQ&C90,000 total
No, bbq doesn’t count the bonus. BBQ would add ANOTHER 15k, not double the already jank amount
But why does it say it's added AFTER the match? When it's worded like that, I assume it's taking all modifiers into account, such as pudding and the bonus. The AFTER match total would be the number multiplied by 25/50/75/100....I thought at least.
Thanks for all the replies....it really is greatly appreciated. I mean, it is what it is, and will be, either way, once the bonus goes live. Just trying to get a heads up on it before hand.
Because it’s bloodpoints you earned that get boosted by BBQ.
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@Acromio said:
Hex: Blood Warden [Teachable The Nightmare Perk]: Once the Exit Gates are opened, a Hex Totem will spawn on the map, summoning the Entity to block the exits for 2/3/all Survivors. While Blood Warden is active, Auras of Survivors located within the Exit Gates are revealed to you. The Hex effects persist as long as the related Hex Totem is standing.Under most circumstances that’s a nerf