JPLongstreet
JPLongstreet
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2555764#Comment_2555764
Maybe if they start to fail they'll actually make decent decisions.
I was wondering what the cure is
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@GuyFawx said:
I was watching Austin Powers the other day and felt like it was a missed opportunity lol I guess it wouldnt really fit being that its a comedy and not horror. Still tho I would give One million bloodpoints for the skin
What I wanna see is Gargamel with Azreal.
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@Pulsar said:
I wish it were.
Is that the bile talkin? Or the compound disappointment?
Maybe a lil from column a and a dash from column b?
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@Shaped said:
Don't tell me shes a wee bit op now.
Always been a lil bit op, like 17% of the time. Goes up to 18% with combat straps and lots of practice.
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@Fuzzycube said:
I’ve been playing this game for a week now with cross play exclusively as a killer and having a great time but since there’s no end game chat it’s hard to judge if the survivors had a good time or not.
This was brought up during the devs Q&A a few days ago, and their response was there's no plans to add it.
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@WishIcouldmain said:
Generators are the reasons the game currently has lot of issues .
1. The negative on the survivor side is their simply very boring and any nerve experience with them goes away after a few first games. And not challenging. The only time a gen is hard to repair is an impossible skillcheck doc. And some killer perks make it take longer. Which wouldn’t be an issue if gens were fun to interact with. Only pro they can go fast making them easy which they shouldn’t.
2.The negative on the killer side is also they’re not fun to interact with you need to go out of your way to slow them down since they can go too fast. And this forces you to run slow down perks which is lame. Or camp and tunnel also not too exciting.
3.And because of this your given this repeating scenario bad for the game. Survivors rush the gens, killer brings slowdown perks, survivors still get the gens, killer camps and tunnel, survivors spam second chance perks. Again and again. Leading to boring gameplay all thanks to current gen design which kinda ruins the game. And any attempt to break this cycle means you’ll probably loose
4.So gens need a rework badly. The devs said they won’t add another game mode but reworking the gens can make the current one better. Too make gens fun on the survivor side so not every survivor has to be in chase for enjoyment. And in return balance them so killers will not feel forced Ron run slowdown perks
How about an alternative to kicking a gen: once a gen gets to say 25% repaired the killer spends a bit of time (maybe ten or twelve seconds) beating the crap out of a gen, knocking pieces off that survs would have to bolt back on before repairing it again, and that gen is back to zero. Give the killer two times a trial to do this, but not the same gen twice.
The trade-off is when the survs put it back together they repair it a tad more quickly now for a short time.
Of course all of these numbers can be played around with during testing. If implemented I can see a lot of center gens getting many a love tap from killers. I also want to watch Amanda or a lil ol' weegin go ham on a gen!
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/2552608#Comment_2552608
Well, I would have more fun playing whatever perks I want, but killer seriously doesn't allow for that.
It does it your terrible at killer, like me! :)
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2552603#Comment_2552603
IMO those are not really Hackers. They just use Cheat-Tools which can be downloaded, Hacking actually requires more Skill than that.
They are Cheaters. (But calling them Hackers would be more correct than calling them Modders, this is for sure)
Since I play on console we cannot do any of it, so it is all negative on our end. From our point of view video filters, sound cards, and anything above 30fps can feel super unfair. And the queue times with Crossplay off are abysmal.
But I can't call using those as straight up cheating. More of a gray area when you consider the entire playerbase with consolers altogether making up the majority.
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@danielmaster87 said:
Survivor is same old, same old. 1-2 people DC at the beginning and ensure our loss, or we completely decimate the killer through gen rush.
I am, more often than not, on the other side of that coin. I like playing killer, so I get those early DC and gen rush games too. But a large amount of my games have felt unwinnable. I don't use Nurse or Spirit, and console Blight is console Blight. So I'm using bottom of the barrel killers, which is what any killer below the so-called "S-tier killers" is. I'm talking Trapper, Clown, Ghost Face, Deathslinger, dare I say Nemesis.
I really want to play Deathslinger right now, because after this coming update when his quick scope gets taken away, which is all he has going for him realistically, he's gonna be so unviable that I won't be able to stomach playing him anymore. But as of right now, I've used trial in error to find the best strategy for using Deathslinger, and the results may or may not surprise you.
I've come to the conclusion that there's no point in defending gens, not with how I play anyway. If you can't apply heavy pressure from the start AND keep it going, like I usually can't, you're never gonna be able to make gen defence perks work. Even if you create a 3-gen, survivors can just overcome it by playing smart. If 4 survivors are still alive, that 3-gen is as good as gone. And most of the time, the survivors split the map anyway. So I'm not using Ruin, Pop, Corrupt, Surge. None of that, because it will only delay the inevitable. So perhaps gen defence perks DO carry killers, but if we're not using them, then what can we use?
Chase perks are usually out of the question. What difference will I'm All Ears make if the survivors never put themselves in a position where you can capitalize on it? What use are you gonna get out of Spirit Fury/Enduring once they realize you have it? Do I even have to explain why Coup de Gras is a bad pick? STBFL is nice on Deathslinger, but increasingly I'm seeing games where I'm so preoccupied with building up STBFL that it's all I have going for me, and it usually isn't enough to turn the game around. And of course the obsession is constantly getting in my way. So what you've got are "chase perks" that can easily be countered, provide no gen defence, and matter little once you reach endgame.
I can't use NOED and endgame builds, because I've got nothing going for me most of the game, so what difference will a bit of catch-up at the end make? NOED will be found, Rancor will make the obsession immersed, No Way Out can be waited out, Remember me is a joke, etc. A comeback at the very end is a pipe dream. It's a romanticized thing you see on cherry picked YouTube videos, because it does not happen like that all the time. In fact, survivors have to throw to give you a win at the end like that, as with any other point in the match.
The once great, but no longer, hit and run tactic is an interesting one. You injure someone, move on to the next person, injure them, on to the next person. Soon, with any luck, they're all injured. It works best on killers like Legion, Wraith, Ghost Face, and Deathslinger. This is getting closer to my current playstyle with Deathslinger, but not quite. Being a 110% killer definitely doesn't help, unless it's a super small map. And you've eventually got to commit to a down when playing like this, but who knows what could happen when you choose to do that? Usually, by the time I down and hook that person, everyone else is healed to full somehow or stayed injured and pushed gens to the point where you've lost already. A lose-lose. You would need the craziest value from Ruin, assuming it's still up, to get this strategy to work nowadays.
Now, camping and tunneling is an easy way to lose the game, contrary to popular belief. But slugging? A very formidable strategy. It used to really not be me style, but I think it's warming up to me. Mass slugging is usually what people tell killers to do when they can't defend gens. Turns out, that's partly true. The problem is that survivors once again have to be the ones to make mistakes. Once survivors catch on to the fact that you're mass slugging, they're gonna bide their time, pick each other up, heal to full, and then start pushing gens for the win.
BUT with a killer power that can cause individual slowdown via deep wound, coupled with perks that specialize in slugging like Knock Out and Nurse's, you've got yourself a well-crafted slugging build that can be hard to overcome since everyone is usually injured. And that is my new build I've found: Knock Out, Deerstalker, Nurse's, and BBQ. Before you call it a lame strategy, let me remind you about a handful of survivor perks that counter this strategy: Unbreakable, Soul Guard, We're Gonna Live Forever, Desperate Measures, Kindred, Tenacity, No Mither. And of course SWF, in which case Knock Out becomes completely useless, which is a huge oversight in its design, I must say. If it is SWF, it is gonna be the hardest race you've ever drove. You're gonna have to down survivors quicker than they pick themselves up AND complete the gens.
And this build has had mixed success for me. If it's SWF, I usually lose, which causes me to lobby dodge some. But even solos can have the right perks/luck to constantly be finding each other and picking each other up. Sometimes the survivors split the map and get really good gates, and/or hold W the whole match, so I can't possibly beat them at that point. For those reasons, the stressful, unwinnable games have not departed. They've only gone down in frequency, which at the end of the day is the most I can expect out of killer.
TLDR: Mass slugging, 1-hooking with Deathslinger.
Sounds not really fun for you, and miserable for survs.
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Someone who fiddles around with their perk icon images is a modder. Someone who changes the game files to be able to heal while working on a gen is a hacker. Not the same to me.
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Kinda sad we're even having this convo. The first killer i maxed out was Nurse, really tried to make a go of her. But the frames, the bugs, the turning all too punishing for me to handle.
Really bothers me Nurse and several other killers simply cannot be played to anything like their full potential because I picked up this game while playing on an Xbox. After years of changes it feels further and further away from possible too.
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@Yords said:
So in the last 2 months, has anything really changed? By a significant amount or only a little?
Basically the patches since the RE chapter came out has undone most of the damage it caused, but not all. It is presently worse off than before RE, and that chapter imo has come the closest to killing off us consolers.
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@Hex_Llama said:
I have a question for console people. If BHVR were able to get cross-progression working, and you could move to a different platform and keep all of your stuff, would that be an acceptable solution or no?
Nope, though they should make it possible for those who wish to go that route.
They should several things actually...
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@MrCalac123 said:
The lack of cheating being mentioned in the Q&A does is probably not a good sign..
Agreed, kinda a bad look.
They know. Sadly many of us know more. That worries me as well.
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@IronKnight55 said:
https://forum.deadbydaylight.com/en/discussion/comment/2550874#Comment_2550874
60fps is never gonna happen in my opinion (on older consoles). I think the best we can hope for for is a stable 30fps. I do hope I'm wrong, though.
Wait you get a stable 30??
Jelly
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@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2550874#Comment_2550874
What does “technically” still possible mean? That kinda threw me off.
Yeah them using that word in particular feels like the ticking click has accelerated
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Welp the Q&A happened. No plans for console to get graphics options, no plans for mouse & keyboard, and a continuance on cross progression soonish-but-likely-never.
And not even a whiff of that 60fps goal from spring '19 it wasn't even brought up.
But they'll continue to let us play on the older machines while it's technically still possible.
I hope this upcoming patch get us at least back to pre-RE chapter performance. Because I personally at at the end of my metqphisical rope here with DBD.
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This might be the one problem us consolers don't get. Hope it gets resolved quickly for y'all.
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Pig
Combat Boots: Increase crouched movement by 7%. Decrease base movement by 3%. Increased movement by 2% for each tier of Bloodust gained.
These numbers of course can be played around with.
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@freak_115 said:
https://forum.deadbydaylight.com/en/discussion/285705/there-i-said-it
A third zombie? how about a 4th whenever it's a gigantic map?
not even to mention them zombies getting stuck for trying to jump off a wall or such
During Nemmy's development they tried running a third zom zom with an add-on, but it tanked game performance so badly they scrapped the idea and changed the add-on.
I would imagine that they test internally on badass PC's too, so imagine trying to run extra zoms on the consoles and low- to mid-grade PC's. Maybe in DBD2...
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Recently Ormond spawns three gens in a row for me, starting in the killer shack and heading to the left when facing the center. Often there's a hill right outside of the shack as well.
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@Hippie said:
I'm always curious as to other peoples' opinions on more controversial content, so I was wondering what RPD Enjoyers liked about RPD. What appeals to you about the map? Do you enjoy playing it frequently or infrequently? Do you like playing it as Killer, Survivor or both? And lastly, are you already one for liking indoor maps in general? I'll be happy to hear your opinions!
(You can also talk about why you dislike the map but please be respectful. It's OK for gamers to enjoy things that other gamers don't! 😏)
I played an entirely too much amount of time of both RE2's so I understand the map a lil better, but I get why so many trash it. Hard to find gens, impossible to find totems without Det Hunch, can't find vaults without Windows, and it is entirely too large as a killer.
Knowing much of the map allows me to play there no probs as a surv, but as a killer it's rough.
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The only true "tunnel" I really have a problem with is when the killer is camping like hell, purposely dances around the unhooking to hit the unhookie and proct Borrowed, then follows the unhookie and downs, eats the DS, then follows to hit and hook again, swimming around teammates trying to bodyblock. And not during endgame either, with no teabagging or other toxic behavior to earn this.
When this happens while one or no gens have even been done yet is especially depressing. Dead at 2970 bloodpoints and never even touched a gen is fun as well. Plus it's just lovely when the only response from the killer after is "I chose you to die, and i made sure" and the like, if you even get a response.
Yes my fellow survs should concentrate on gens during a camp, but in solo it's hard to communicate this. I don't play DBD as much as I used to, but still watch this done or have it happen to me at least twice a week.
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@ThanksForDaily said:
https://forum.deadbydaylight.com/en/discussion/comment/2540523#Comment_2540523
You didn't say anything about my suggestion.
I no not ever see the devs giving such an indicator pre-game. Post-game maybe.
To be fair, you did not answer my question either. :)
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@ThanksForDaily said:
Killers have already info beforehand. Names, hours, items, etc.
Now, if you want SWF indicator give survivors killers ping to avoid VPNers or bad wifi. More than fair trade.
How do you get hours and such with crossplayers in the lobby? I play on Xbox which is a smallish pool of players (especially killers) so the survs in my lobbies are almost always crossplay.
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Based on their history of changes, I do not believe they'll ever show a pre-made before a match or do anything else that would directly hurt queue times for anyone. I personally have little problem with it being shown after the trial, and I'm ok with even a bp bonus thrown in. But before, unlikely.
However it is indicative of the larger unbalancing that SWF can often cause. I don't see the devs ever directly nurfing SWF, nor separate queues, nor directly buffing a killer facing one.
The only method I do see actually being adopted is adding voice/ping wheel/something to increase the co-op potential of survs and then rebalancing killers around that new state of affairs, be it Bloodlust sooner, power cooldown reduction, whatever. This would require going under the hood of each killer, a monumental task and likely the reason it hasn't happened yet.
There really is no quick fix or easy answer here imo.
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Doubt the older consoles and many a lower- to mid-end PC could handle running anything like this. While developing Nemmy they tried a third zom zom as an add-on, and it tanked game performance badly. Now I assume they use badass PCs internally for testing, and they couldn't hack it.
This or any similar game mode will likely have to wait for DBD2 and/or a freash brand new smattering of coding.
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As a consoler I dread every patch pretty much. The game's performance has never fully recoverd for me since the RE release.
The changes to my Piggy's add-ons are a lil interesting. So many of them before encouraged going after a trapped surv, and at least now that aspect is reduced.
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@Pulsar said:
I'll put them into tiers.
Tier 1 is going to be Killers that have more potential and/or are easier to master on PC. Tier 2 are Killers that have some advanced techs that are only available for PC players, but their overall gameplay is not majorly affected. Tier 3 are Killers that I feel are not affected much by PC to Console differences. There are no specific rankings within each tier.
So, without further ado, in Tier 1 we have the following Killers:
TIER I
Nurse ~ Nurse can be played on Console, but my God is she a nightmare. The constant freezing and lag, not to mention her many bugs, hold her back considerably. Likewise, she cannot flick on Console, which is a massive drawback. Combine all of these things with the drastically lower FPS, and you have a recipe for absolute disaster.
Trickster ~ Trickster is an absolute nightmare on Console. His recoil is so difficult to compensate for and his aiming is just abysmal. He is walking proof of why Console needs response curve settings like almost every other game has.
Blight ~ Blight isn't as bad as he used to be. He can flick, sort of, and you can definitely get good value from him. However, you aren't ever going to be able to compete with PC Blights. They are going to be able to flick when bouncing, and you just can't do that on Console. This makes his plays at loops much more difficult due to the slower turn rate and when combined with the low FPS, it can be a thoroughly unenjoyable experience.
Cenobite ~ Pinhead is an interesting one. If we are talking about the way I play him, it doesn't affect me. I maximize his Box uptime and try to use that to win. However, playing him like BHVR intended (ie, using his Chains at every loop) gets a disaster. Many streamers and top players on PC have said that aiming his Chain is pretty difficult. It's damn near impossible to aim and control it on Console. You have to put it right on top of people.
Deathslinger (RIP) ~ Deathslinger also suffers from not being able to flick. Those split second flick shots simply can't be done on Console. His ADS also triggers freezes a lot of times (ask me for clips I dare you) and the lower FPS gives you less time to act when Survivors juke.
Nemesis ~ Nemesis is basically stuck in the same rut as Deathslinger. He can't flick, his Tentacle can freeze your game and the low FPS gives him less time to react to Survivor jukes. It's also weird trying to track with the Tentacle, something is just off about it.
Twins ~ Bit of a surprise pick, I know. Twins can't flick shot, which can really hurt Victor and every time you charge a pounce as Victor, the game lags. Most of the skill shots you can make with Victor are gone on Console.
TIER II
Hag ~ The only real difference I've seen with Hag is binding the teleport button to the scroll wheel to get faster teleportation to traps. That's a really high-level "tech" that doesn't affect most of the playerbase.
Demogorgon (RIP) ~ His Shred can freeze sometimes and it can be difficult to track, but for the most part, he's just fine on Console. You are only gonna have issues against really good Survivors, but then again, who doesn't?
Huntress ~ Huntress is gonna miss her flick shots, but from what I've seen, you shouldn't really need to go for those too much. Her long range shots are still there, and there isn't any freezing with her Hatchets.
Billy ~ Billy basically just loses his ability to quickly turn and chainsaw Survivors. Again, no flicking allowed.
Legion ~ Legion is a surprise pick. The low FPS can cause you to miss a Frenzy attack, which is absurdly punishing for no reason. Likewise, going into Frenzy will TANK your FPS. Ergo, Legion suffers from some painfully punishing issues on Console.
TIER III
Trapper ~ His traps are traps, regardless of you being on PC or Console.
Wraith ~ Bing bong go bing bong no matter the device.
Myers ~ *heavy breathing intensifies*
Ghostface ~ He still gets revealed through walls and can't be revealed when he's right in front of you.
Doctor ~ Shock go brrrrrrrrrrrrrrrrrr
Bubba ~ Chainsaw go vrrrrrrrrrrrrrrr
Freddy ~ He still places snares at every loop and always teleports to your gen because of course he has Tinkerer.
Pig ~ Traps go brrrrrr but I could see a case for her Ambush not being as good due to lower sensitivity. However, her Ambush is bad.
Spirit ~ *vacuum cleaner noises intensify*
Clown ~ He's still gonna eat every pallet in sight. Just throw gas, break pallet and repeat until you lose.
Plague ~ Her vomit is the same, so much as I can tell.
Oni ~ Oni is actually really good. His response curve feels great and I have zero complaints. I don't think the 180 flick is intended atm.
Pyramid Head ~ I could see a case for him being in Tier II, but as I understand it, you want to use his Punishment of the Damned at animation locks. You shouldn't be trying to flick it.
Anyways, that's what I've got. Hope this helps!
Great breakdown! To this little Piggy's ambush I'd add at the very start of the ambush meter filling there's a hard lag for me. When i used to run Sloppy I'd get that horrible jumbo lag we all know & love, and together these just wreak her in chase.
Sad too, with Nurse's and Sloppy I would get many a juicy grabs when I'd come from crazy angles. An oink without her yoink...
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@KillerMain4Ever said:
https://forum.deadbydaylight.com/en/discussion/comment/2533765#Comment_2533765
Begging you to actually read what I said, also if it has to stated that they would make it an exception for communication applications that are clearly defined as 3rd party then they're making exceptions for their rules, but per that term it is considered in regard to be a 3rd party asset they clearly chose to exonerate, again however, and I cannot stress this enough, I'm asking for a flat bp multiplier, the way I perceive the game development process is my own prerogative and I will agree to disagree that I believe it's just a cop out to BHVR to not ban based on comms and I don't disagree with the idea of it, I can also and have also felt the harm in it, it's selective enforcement to me, rules to you, it's my opinion and I don't need to change yours, HOWEVER, I will ask you if you think the multiplier for bp based on the amount of people in a SWF group is a good or a bad idea
Even if the devs wanted to ban for using comms, how would they even know? How could they enforce it? On Xbox the party chat is entirely separate from any game being played, heck we can be in a party chat and be all playing different games. And i believe Microsoft mandated any game they accept cannot interfere with the party chats in any way on console. I imagine Sony and the PlayStations do something similar.
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Fellow gamers, and especially consolers! The Q&A questions are open and I wish to call attention to two of them:
I created one asking for an update about their goal to get all platforms running the game at 60fps minimum from spring 2019. i and others have brought up this goal many many times before, in this thread and on countless other ones. Please upvote it should you feel as strongly about this subject as I do.
@bm33 has created one asking about Fog Whisperers on console, of which I believe there are none. We discussed this subject briefly on this thread, but I also feel this is a worthy endevor to bring up too. As far as possible candidates, I'm looking at you @Pulsar no matter any recent hot waters, but other streamers should be able to apply with their platform irrelevant. Please upvote this as well.
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@Schardon said:
https://forum.deadbydaylight.com/en/discussion/comment/2531422#Comment_2531422
Gotta be fair and square here and admit that this is a money driven decision, not a game health/balance decision.
They know people love playing together so they're encouraging it because it makes most of their consumers happy thus generating more money.
I'm pretty certain the devs said that the game was designed for solo players with low to no ability to communicate with each other. That's why there is no voice chat and no in game chat and no ping system etc. in the game.
If a game is designed to be played without comms then using comms basically yeets "balance" out of the window. It is an advantage as much as stretch resolution or any other third party solution is. The game was not meant to be played that way.
I'm not saying to bann SWF or anything. Most of the time when I play survivor, I play with friends too. But we can't just sit here and say that SWF is absolutely fine just because the devs have Discord channels set up for it.
Just because the devs have a Discord with SWF channels doesn't mean that the game was designed or balanced around SWF with comms.
If that was the case then the game would've had an in game chat function, whether it's voice or just text, from the get go.
I don't disagree with any of that, just pointing out chats aren't considered "cheating" by the devs, despite the advantages it brings.
@Azure2290 is looking for balance around SWF, and the only methods I see ever being actually implemented is either a ping system or their own in-game chat like you mentioned. I cannot think they'd ever get rid of SWF nor directly nurf it.
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@Nos37 said:
There are an increasing numbers of hackers on the PC version, but it takes an absurdly long time to find a match with Crossplay disabled.
Consider disabling Crossplay to speed these queue times up for everyone on Xbox, and leave the "master race" to deal with cheaters.
You realize it filters out Xbox1 from the new Xbox Series X/S as well, considering them different games. This creates quite the slim pool of players to match with, prolly why your queue times are atrocious. It's not really viable.
Listen, I believe our PC cousins have several advantages over my lowly Xbox1, but the elevated number of obvious hackers hasn't risen to critical yet imo, so abandoning them is premature right now. And of course hackers hack consoles as well just far more challenging.
@GoodBoyKaru brings up another good point even I occasionally queue up with folks on PlayStation despite not being able to talk to them.
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@oxygen said:
https://forum.deadbydaylight.com/en/discussion/comment/2531001#Comment_2531001
It's very clearly not their problem when they've explicitly stated countless time that it's not in any way against the rules.
And of course it isn't. No sane developer in 2021 would even consider trying to stop it, even if they wanted to. They'd have to stop offering their game on consoles (this on its own should make it clear it's more likely we get pulverized by an asteroid tomorrow than them ever even considering it), and anything they tried would be a hilarious waste of resources and dev time on PC.
@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2531236#Comment_2531236
The game is not designed to have voice chat, it is cheating. You can type furiously all you want about blah blah blah. Voice chat should be a bannable offence if the Devs are not going to actually balance the game around it.
And yet the devs have an official Discord set up explicitly for the community to meet up and play together.
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@Lx_malice said:
So I ordered myself a Ps5, finally. I'll finally be able to play Dbd for the first time without it looking like a ######### slide show on my Ps4.
I do wanna say, though, that I still support my old gen betheren in their battle for proper console optimization as promised by Bhvr. The experience has been awful. Never in all my years of console gaming have I played a game that was so poorly optimized. It's atrocious and the old gen console community deserves better for the money that they paid for this game and for this community that they are a part of (looking at you pc/new gen elitists).
No it is not a matter of "They should upgrade" or "Bhvr can't optimize the game for such old hardware". That's bull. Not even the Xbox one x, which is a year younger than Dbd, is safe from the ######### frames and lag. Hell NOT EVEN THE DAMN NEW GEN CONSOLES RUN AT 120 FPS LIKE THEY ADVERTISE BECAUSE OF HOW POOR THE OPTIMIZATION IS. Seriously ######### off with those arguments.
Anyways...I wish luck to my fellow old gen players🤞 Out of all the people who've gotten sucked into this game, we've gotten the shittiest end of the stick hands down for years. If the devs ever do properly optimize this game for old gen, I'll be there to celebrate with you guys 🤙
I play on an Xbox1x and can attest to the performance issues it has playing a game older than itself...
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@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/comment/2528597#Comment_2528597
Thats also McLean judging by his username
Maybe he'll help out with that whole they're their there problem as well...
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White Chocolate Ace, being thrown out of a casino bar near you soon...
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@EndlessTorment said:
This is the best solution against hackers:
Consoles vs Consoles (XBOX, PS, NINTENDO SWITCH)
PC vs PC
Let these hackers fight against hackers.
Let console have their fun which they paid their online services for and its their privilege to enjoy the game without hackers. End of story.
No way they'll split the playerbase. The whole point of Crossplay was to unite the community, hackers or no.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2519710#Comment_2519710
Ok but there should be voice com detection instead to give 24hr all the way up to permanent bans for cheating. That is the only other option left.
How could they enforce this is they wanted to? I don't know about the other platforms, but on Xbox party chat is entirely separate from any game being played. Heck we all could be on different games and be in the same voice chat. And I believe Microsoft mandated any game they accept cannot interfere with the party chats in any way. I imagine PlayStation is similar.
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@Leonardo1ita said:
https://forum.deadbydaylight.com/en/discussion/comment/2518201#Comment_2518201
Basically. The thing is that these errors happen multiple times, even closing the game and verifying game files
Been getting crazy errors like that for years. The most common one for me is "Internet Connection Required" despite the party I'm in and my stream staying up.
Dunno what that verifying whatevers is, might be a PC thingy I'm on console. I just restart the game every 3-4 matches to bandaid up everything.
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@Leonardo1ita said:
in the past I said that this game isn't as buggy as people think, but geez, ######### is this:
https://www.youtube.com/watch?v=eNvD2Css8tM
I LITERALLY could not alt f4 from the game, and I had to ctrl alt canc, and manually close the game.
BHRV, how did you manage to break the game menu so hard? Every time after I do a match, there's this "an unknown error occurred", and this time it managed to completely bug out. #########
Adding to the enjoyment of solo queue maybe?
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2517992#Comment_2517992
do we mean killer friends or survivor friends?
because ive made survivor friends like "bro that was so cool" and killer friends like "that was so well timed i cant even be mad".
ive also made survivor enemies because theyd stand there and continuously open the locker and stop me getting out so i left them to die on hook then they got salty at me as i tbagged their corpse :)
and obviously as soon as a few killers see the head on they go into facecamp mode :)
@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2517992#Comment_2517992
do we mean killer friends or survivor friends?
because ive made survivor friends like "bro that was so cool" and killer friends like "that was so well timed i cant even be mad".
ive also made survivor enemies because theyd stand there and continuously open the locker and stop me getting out so i left them to die on hook then they got salty at me as i tbagged their corpse :)
and obviously as soon as a few killers see the head on they go into facecamp mode :)
I've never understood the need to umm, react strongly, to bring head-on'd. I usually laugh my arse off when it happens to me, prolly because it's rare sadly.
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I bet you've made many friends with this build...
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@dspaceman20 said:
Please give me a survivor build to use for a while. It doesn't have to make sense just give anything. I have all the perks
Thank you
When im in a SWF i run Lithe, Detective's, Distortion, and Self Care
Half the build to scout for my teamates; call out the killer's perks, squash NOED, etc.
Other half to keep my unskilled arse alive a lil longer.
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Yeah I can't believe survs can still last second swap.
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@bm33 said:
https://forum.deadbydaylight.com/en/discussion/comment/2515115#Comment_2515115
I remember seeing that back before they introduced the redeem codes in the store. Now they have the redeem codes for all platforms that's just an old excuse that is no longer acceptable.
I don't disagree and I'd love to see console represented this way. I suspect they'd rather not advertise their game performance on any console, especially the prior gen ones, but even with problems cropping up on the new hard to get ones as well. My opinion though.
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@bm33 said:
https://forum.deadbydaylight.com/en/discussion/comment/2514635#Comment_2514635
I think it was originally because the codes they gave out were steam only and when they had events like Into the Fog there was no crossplay for console and pc fog whisperers to play together. Now they have redeem codes and crossplay there's really no reason to not have some console fog whisperers.
I remember reading somewhere their method to give out codes & auric cells (to show off new cosmetics) to the Fog Whisperers can only be done through Steam atm.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/2514143#Comment_2514143
She absolutely needs add-on changes. More than half her add-ons are garbage.
Agreed. Many encourage persuing the trapped surv as they only effect them, imo the incorrect way to play her. Other add-ons actively hurt her performance altogether.
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@Pulsar said:
Just as an update, I played some more Killer.
Two games as Pig.
First game had an average hours of ~2500 and I 4K'd with 5 gens.
Next game had an average hours of 500 and I got sent to Haddonfield and destroyed.
There is no consistency and Killer is a miserable experience. BHVR needs to do something and quickly. I don't care what their data says about balance. I couldn't give less of a #########, it isn't fun. Isn't that why people play games, to have fun? There's nothing fun about sweating your ass off for a 0-1K because you dared to play Killer and dared to be decent.
My very first killer match ever was my Piggy on Haddenfield. I too got quite wreaked they even took my wallet and left shoe. But I suck as a killer, then and now.
Hope your next matches are far more enjoyable fam.
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@JamieARose said:
https://forum.deadbydaylight.com/en/discussion/comment/2512655#Comment_2512655
So you admit to being a cheater?
Cheating how?