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JPLongstreet

JPLongstreet

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JPLongstreet
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  • My interactions with @Darkskies, a fellow Piggy enthusiast, have all been awesome and positive! :)

  • @brokedownpalace said:

    You people seriously need to adjust your monitors/TVs.

    Very few options with my Xbox and TV. The greenies are way too dark now, can't see any surv in dark clothes, lose them easily.

    Could use some more settings on consoles.

  • If rumors be true, I wonder what new options will appear if Microsoft does indeed buy Discord...

  • @Zarr0ch said:

    Watch video.

    Take a drink every time he says "Alright"

    Dont DIE

    Did it. Used Mountain Dew.


    Might survive

  • @Yords said:

    What are some of the saltiest and funniest end game chats from upset players? And what was the player's reasoning?

    "Play a killer that actually takes skill to play dumbduck"

    I was playing huntress.

    I'll let ya know if it's ever added to Xbox

  • @Shenshen said:

    https://forum.deadbydaylight.com/en/discussion/comment/2048020#Comment_2048020

    On steam you can see how many hours someone has and if they got banned at some point. They can set their profile on private so you can't see anything but it always shows that they got a VAC Ban (Valve Anti Cheat).

    So, PC only?

  • @nomie_norris said:

    I just played as survivor vs. Hag. About 5 mins and 4 gens into the match i was hit for the first time, downed and moried. All on my first hit? Is this even possible? They moried every teammate. Any input would be great so i understand. Thank you community.

    Sounds like Devour Hope to me my friend.

  • @Shenshen said:

    I don't know why this is but before I play one games I pretty much dodged 5 before. It's not because I only want to face baby survivors, in fact I faced many sweaty rank 1 SWF's and managed to beat them but everytime I see someone in the lobby with 1000/2000/3000 etc. hours I tend to dodge because I feel like I will get dunked on.

    Nea's with flashy skins, people with 12-13 pages of comments etc. they all scare me. It's like a feeling that I'm not good enough to beat them. Maybe some of you have any tipps? and sorry for my English, it's not my native language.

    [Off topic]

    I noticed a pattern: For some reason people with a lot of hours in DBD have flashy pictures on their profiles and/or a VAC ban. I don't know I'm probably just weird.

    How can you know how many hours another player has? Or if they'd been banned before? Is this a PC thing?

  • @gibblywibblywoo said:

    https://forum.deadbydaylight.com/en/discussion/comment/2047767#Comment_2047767

    I actually remember my first ever killer game against what I later learned was a SWF. This was years back and I picked Billy on Mcmillan. I misread his power and thought you had to stop the chainsaw on a survivor (entirely my fault not the games) and essentially got looped and blinded (keep in mind this was old double pallets with pallet vacuum and instablinds) for about 30 minutes.

    It was an awful experience and if I wasn't so invested in playing as Micheal I'd have probably gone back to F13.

    My second of third game ever with Piggy a team brought me to Haddenfield and curb-stomped my azzz. All gens done in like four minutes and both doors open while I got one hook and maybe five hits in. This was before EGC. When I couldn't find them at either gate I stroll down the street, and there they were, up on a front porch roof, just crouched and staring.

    One messaged me (i'm on xbox) with some tips, all good ones looking back on them. But still it hurt like hell.

  • @Nathan13 said:

    how about the fact that killers like hag who can carry survivors taller then her???

    This bugs me too. I cannot see Amanda or any scrawny Legion picking up Jeff one armed, or two armed even. Nor one of Jane's cheeks...

  • @Phasmamain said:

    Better new player experience should be a top priority imo

    Agreed. The tutorial is woefully inadequate, the grind brutal, and the matchmaking ridiculous. Takes a long time to learn the basics to even reach baby potato status, let alone competent.

    The current matchmaking is even worse for new killers, who often get rolled badly their first several games and who can blame them if they do not return.

  • From what I understand the mobile version is entirely separate from the "main" game. It was built in new code apparently, and is maintained and run as pretty much it's own game. Heck they have their own forum too.

    So we play DBD, and they play DBDm. Consider it a different game entirely I guess.

  • @Pulsar said:

    Yes.

    60 FPS on Console.

    Fixing freezing issues on Console.

    Silent slug bug.

    Free Iron Will bug.

    These are just the issues I encountered in my ONE match today.

    Silent sluggies has been in for what, two years now!?!?

  • I have went straight for a gen and wondered why I couldn't begin repairs many times.

  • Awwwwwww thank you. Take a snoot boop out of petty cash.

  • Mad Grit, from a survs point of view, is both terrifying and one of the funniest looking animations in the game. Kinda rare to see but lovely all the same.

  • Bodyblocking the hook, or bobyblocking in general, is a risky tactic long in the game. It can lead to the occasional escape but requires timely coordination and as you point out SWF can sometimes pull this off.

    I often use it as an opportunity to spread the damage with the free hits they offer, whether I drop the surv, manage to hook them, or they wiggle off. It all depends on the situation, and yes it can be devastating during EGC.

  • Maybe something along the lines of what Trapper got, where the first box is much less likely to be the one, the second more likely, and so on.

    What if the traps included Blind and Mangled as they both kinda make sense for such a device?

  • @[Deleted User] said:

    Drop the survivor and hit the ones nearby. You'll probably get a second down and the hook will respawn in like...15 seconds

    This is prolly the best way to handle it.

  • I get about 50/50 on Xbox when it comes to Crossplay survs, whether I'm in a group or not. The killer is nearly always showing a globe for me.

    As killer the survs have globes until evening, when many more on Xbox join.

  • @SkelXton said:

    https://forum.deadbydaylight.com/en/discussion/comment/2043606#Comment_2043606

    They have stated this previously. It is a shame, but they can (and have) changed their minds. Remember how they said they would never add color blind mode?

    Additionally, they recently asked about this feature in one of their surveys recently, so it isn't completely out there.

    Tbh, there really isn't a good excuse as to why they shouldn't add K&M support, so really... that excuse from the developers doesn't fly.

    If they still don't add support, I would at least hope some adjustment could be made to somehow incorporate the J-Flick into Bligh's kit in an intentional way rather than patch it out completely. I would be fine with something like that.

    I agree with you it's better to get such a tech available on all platforms rather than squelsh it on PC. There's the hang up though, and yes it's all at the devs doorstop.

    Say more time passes, and neither m&k support comes nor are any adjustments made to handle this flick. With it in the limelight now more PCrs will attempt it and some will master it. Is it now fair to continue to allow this tech or any other that is absolutely not possible on console?

  • @Roar_Tenken said:

    https://forum.deadbydaylight.com/en/discussion/comment/2043672#Comment_2043672

    Actually, console players can do a ghetto version of scroll wheel hag by spamming L1/LB. It works the same way.

    Tried that with Hag on Xbox1x. Because of the frame rate drop whenever she teleports (.3 to .5 sec freeze) insta hits with her are darn near impossible. It's one of the primary reasons she is so little played.

  • @SkelXton said:

    I have had a chance to read some of the post on the form regarding opinions on this technique, and I decided to create this post to organize my thoughts. I have heard both streamers and players call Jflicks an exploit (most often because they were hit by a blight using the technique) and argue on forms and twitch streams advocating for it's removal.

    Regardless of what some might think, many games have unintended features as a result of a bug and Dead by Daylight is no exception. One prominent example is the tractor tech, which was removed at one point but reimplemented when the developers realized that it increased skill of play for both players, counter-play was available for both sides, and created additional depth to the game. In my opinion, the J-Flick is no different, and fits the same criteria as the listed example, and should be strongly considered as a tech before being patched out.

    Here is the evidence for the reasons stated above:

    1. Increases the skill ceiling of play for both players: Although some might believe that a J-flick is simply preformed by setting your mouse DPI to 10,000 and throwing your mouse across your house, there is more complexity to it. The action itself is very technical and requires a balance in speed and distance. If preformed poorly, you often will take too short of a turn, bump into a wall, or even make the turn but over flick and miss your target (By moving fast enough, it is possible to do full 360s and beyond). This creates a level of technique similar in complexity to Billy flicks, taking hours to master at different loops and structures.
    2. Counter to what some say, the J-flick is not as uncounterable as one might think. When a blight goes for a J-flick, they ride the wall of the structure in order to make as much distance out of their lunge as possible. If you suspect a J-flick coming (which will usually be attempted on a blight's final rush as they have no reason to not take the risk), you can simply run out from the pallet/window/passage the blight expects you to go and side step the flick. Keep in mind that a blight can expect this and instead of flicking play the loop safe and take turns wide and catch you out in the open. Compare the depth of that interaction to a chad spirit with stridor phasing after an injured survivor.

    TLDR: It takes both physical and mental skill on both sides to outmaneuver the other, and a blight J-flick has more counter play than a phasing spirit with stridor (Take it how you will, but I don't like spirit xD). Bugs have often been called features by developers, and that is what I am hoping will be the case with the J-Flick.

    Now to counter some commonly stated arguments: (I will add to this list as arguments are brought up)

    Q1: "J-Flicks can only be preformed on PC, so it is an unfair advantage given to one platform"

    A: PC is already at an advantage in many aspects of this game. To state a few: Better FPS and overall performance, Better load times, adding shaders to make survivor blood neon green, the ability to change your resolution to some absurd values to see over tall stuff and delete mind-gameable loops, the ability to use a sound equalizer to make survivor grunts and breathing impossible NOT to hear (should I go on?). This is a problem beyond just a single trick on one killer.

    As for the J-Flick, the only hinderance for players on consoles being able to preform is the controller hardware itself because it just cannot preform as well as a mouse in the sensitivity department. IMO, Since the developers added crossplay there is no reason to not add Keyboard and Mouse support for console, and it boggles my mind that this is not something the devs see as important.

    Additionally, it's already proven that the aim ceiling is much higher on K&M than console, so any deathslinger or huntress is going to play at a disadvantage on controller, but that doesn't seem to stop them from playing well does it. Same with Blight. Blight can preform decently well without the use of the J-flick by playing smarter around tiles. However it would be a shame to remove a very interactive feature to simple make a killer weaker on one platform to level a playing field.

    The solution to this problem is to add K&M support to console.

    Q2: "Because *Insert-DBD-Streamer-Here* said it's an exploit, it's an exploit."

    A: Ok? I enjoy streamers and their content as well, but you should make a decision for yourself. It's fine for someone to have their own position, but you should look at both sides yourself to make your own decision. Living your life purely by the ideologies of others is going to make you a sheep of society, and I don't like grass all that much. If after your analysis you still agree with that position, that is completely fine. This post isn't about a right or wrong, is it an exploit or is it not an exploit, but rather a statement advocating that the J-Flick is a healthy unintended feature to the game.

    Q3: "Because J-Flicks/bugs are unintended, they shouldn't be in the game."

    A: This argument is so pathetic I really don't want to answer it. sigh

    Plenty of good things in the world are the result of something unintended (or wrong). Unintended consequences in cooking resulted in many popular foods throughout the world: Potato Chips, Dumplings, etc. Just because something is not your main intention does not mean the result is bad or a failure. Good can come out of folly.

    Q4: "What is your definition of a tech vs an exploit?"

    A: I would state that a tech is a unintended feature which adds complexity, depth, a level of skill to a game. Now, I understand that some people wouldn't call J-Flicks a tech, but I disagree. The reasons that I stated in the post are a good foundation to my reasoning: Counterplay, Increased Skill Ceiling for players, and increased depth to character or play. The J-flick checks these boxes, while also staying outside the region of being completely busted.

    The J-flick does have counterplay, and blight creates a unique and exhilarating chase. It takes a larger mental capacity than a M1 killer but is more fair to both sides than a nurse or spirit (spirits often have more tools to find you than you do to find them). Blight doesn't turn invisible, or teleport through walls.

    I don't think that the use of tools outside of the game make something an 'exploit' inherently. There are many examples of exploits which don't require tools (such as crawling under hooks) which are much more game impacting than someone using a struggle macro by use of a turbo button on a third party controller.

    It's possible that tech is not the exact word I'm looking for, but bugs have often been called features by developers, and that is what I am hoping will be the case with the J-Flick. We don't know everything about it yet, and it's possible that in the future people will figure out a way to do it more consistently on console (It's possible, but it requires the game to lag and is not consistently reproduceable)

    Q1 answer won't happen. When asked about adding m&k support to the consoles, the answer given was "it's too much work". It has been about 5 years this game has been out, roughly 3 on console, and no such support. So no, this answer won't fly.

  • @Toblerone007 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2041863#Comment_2041863

    Lmao. Must've been a blow to your ego.

    That was specific. I can't write the code here because I don't have the source code. Do you understand what that means?

    Mound mentioned making these changes work across all platforms. Is that possible you think? Console doesn't really offer much in the flicking department...

  • At this point might as well remove Xbox1 and PS4 from meeting the requirements, cause they kinda don't...

  • It's a "feature" to bring PC and Console killer closer into balance....

  • With so many perks and more every chapter the suggestion has merit. Once there's 7-8 pages of them it'll be a pain even if alphabetized.

  • @HuDawg said:

    Had another bad match today. Feng got hooked early in the match but instead of waiting until we save her she tried suiciding on hook i saved her, instead of helping the team she decides to throw every ######### pallets until the ######### killer eventually got her on ######### hook again and ######### died. What she did was ######### worse than ######### dcing since she put us at a massive disadvantage by ######### throwing down every single ######### pallets.

    Days like that push survs toward SWFville...

  • @Almo said:

    I've accidentally necroed threads on other forums from like 10 years previous. :D

    Dude right?!? Ya think it's a narrow well thought out search, next it's down a five year old rabbit hole...

  • Yes I know I'm on console.

    I don't see how not being able to do so is an advantage though

  • @Olokun said:

    I'm Not using it , i know it can be used , EVERYONE CAN USE IT on pc , so in fact its not cheating , thats why crossplay shouldnt exist , its BHVR who created an unfair advantage for console players .

    What unfair advantage for console?

  • @Pilot said:

    https://forum.deadbydaylight.com/en/discussion/comment/2039989#Comment_2039989

    Pretty much.

    A Console can't do many things a PC player can do.

    Including stretch res & editing files.

    PC players can even disable V-sync and uncap their frame rate. Not sure if console can uncap theirs as I don't own one.

    No we can't mess with fps at all. Dips into the teens on the indoir maps, freezes common. With resolution this, video card that, sound setting that over there, frames into tripple digits, how is any of this fair to console and Crossplay?

    Turning off cossplay isn't a viable option queue times already are 10+ min for survs, and 5+ for lousy killers like me.

  • @Pilot said:

    https://forum.deadbydaylight.com/en/discussion/comment/2039902#Comment_2039902

    There's no option for this in the game.

    The game locks your resolution to your native one.

    This is most likely something 'baked' into most computer display settings. Quite a few games allow these kind of resolutions in their ingame settings. You can set a custom resolution for your monitor and play on that. There's no consequences or harm done to your monitor

    When it comes to DBD you need to edit a file and set the custom res you want to play on.

    And I assume all that stuff means it is not possible to do this on console?

  • @Baby_Victor said:

    Blight, I’m console, nuff said.

    This

  • @RepostRiposte said:

    Yall are talking about macro this macro that but all you need to flick as Oni is a pulse and a mousepad.

    It's really not that hard to do a 180 or even a 270 with normal in-game sensitivity.

    And how does one flick with a controller on console?

  • @supersonic853 said:

    Whenever they limit stretched res so you cant see over any loop in the game. And yeah the fast window exploit. At least some mouses come with built in macros so your technically using a 1st party tool. Stretched res is literally editing the files for an advantage.

    And I'm pretty sure none of these "tricks" we'll call them are even possible on console, for both sides. So how is any of this fair through Crossplay?

  • @Dragonshensi said:

    https://forum.deadbydaylight.com/en/discussion/236133/post-game

    I would prefer it was added before not after. I would like to avoid a 4 man SWF if I can. I would say they can put an icon over their usernames in the lobbies and such

    If that was added SWF would never ever get a match, freeing up more skilled killers to grind solos. Not the way to balance imo.

  • @AsherFrost said:

    https://forum.deadbydaylight.com/en/discussion/comment/2036122#Comment_2036122

    Fair enough. I had a good time with the mmr test, so I am hopeful they have at least gotten close to cracking that particular issue.

    I'm still waiting for that magical goal of 60 fps across all platforms, promised long before we even heard MMR in our DBD lingo. So we shall see.

  • @AsherFrost said:

    https://forum.deadbydaylight.com/en/discussion/comment/2036113#Comment_2036113

    Why would there be no mmr? I never said anything about removing the mmr at all... Just because there is a casual mode doesn't mean that you throw out the whole mmr system, that's baby, bathwater and bathroom sink being thrown out.

    I didn't mean remove the MMR, it's not ready yet. Until then no modes could be introduced.

  • It would be even worse for new players if there's no functioning MMR. Think about it: The devs put up these neat graphics in the main menu, one saying chill casual af play enter here. The thorough and inclusive tutorial prolly resides there now. They learn squat from that and most likely pick survivor first. Thirteen minutes later they and other newbies get a rank 4 doc or legion or whatever and get plastered. Never mind even stronger killers with but-tons of hours.

    Fun.

  • @AsherFrost said:

    I would much rather they just introduce a competitive matchmaking mode for people to opt into, like so many other multiplayer games have. Casual for the casuals who just want to have a few drinks and get jumpscared by myers, competitive for those who need to feel the sweat dripping to feel alive.

    Won't work the sweatiest of both sides will go into the casuals and rampage whenever they feel like it.

  • If i do not restart the game after 3-4 matches on my Xbox1x I'll get the drops you mention. If it persists I also restart the router as well. This bandaids it for me for the most part. Sad though that it is needed to play.

  • @GoobyNugget said:

    I mean, I get it, mAYYYYBE The Trickster is a bit... off in terms of DBD, but i really dont get why he doesn't fit.

    I mean cmon guys a HOT DBD KILLER!11!!! This is the shirtless myers we've always wanted!!11!!

    Wonder when we'll get body pillows of him.

    /s

    That's all the time I have, I gotta get back to playing Mother 3 on my Gameboy advance, GoobyNugget.

    I think most of the concerns about Trickster stem from his power and viability at killing, from the experienced killer pov. I do not believe they took his looks or cosmetics into consideration.

  • It seems like cheating from the console pov, but no you're good.

  • My concern would be sweat lord killers invading the casuals to steamroll them, and sweat lord SWF doing the same. How would either be prevented?

  • Amanda panda. Nice lady, misunderstood. Snoot booping her way into survivor hearts....... kidneys, livers too!

  • @DragonMasterDarren said:

    get a autoclicker, bind struggle to m1, toggle the autoclicker on, and hey presto

    And console?

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/2031220#Comment_2031220

    Oh no I have this on demand don't worry; I need it for meme purposes.

    Long live the memes

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