Irisora
Irisora
About
- Username
- Irisora
- Joined
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Comments
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Lol you perfectly captured Laurie mains spirit there

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We don't know yet. Maybe we will get some skin in the future revealing her face. I would definitely buy that skin for my nurse

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Self care obviously we are mortals here. In dbd you can free yourself from a hook penetrating your flesh and by just touching yourself you can heal all wounds!!. (the touching yourself part sounds bad after i read it but it's like that lol)
An for those random thieves in the street a good Decisive strike could save your life.. and wallet

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Come on guys It's not that hard to play with a friend in DbD more than half my friend list from steam is players from DbD. And solo queu it's only bad in the low ranks but past rank 13 you get decent teammates. If you are a player with skills you can manage to climp up in the ranks fast. I mostly play solo as a survivors because i like it more. SWF is easy mode.
Giving comms in game is a bad decision because it breaks the main feel of the game wich is 4 survivors that can't talk with each other and only do signs for unknow reasons (mostly fear, and because they are trapped in a realm like a nightmare).
And.. leaving aside the lore this will bring no good to the already bullied weak killers. SWF is what needs to be tweaked. Adding comms wich the killer can hear will turn the game in another F13 also.
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Yao ming as Jake park


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I would love to see more game modes in the game, or occasional events with an alternative one. This is something i though long ago. I hope someday they implement something like that
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@Victor_hensley said:
The chili add-ons does not help in any way as intended!Yep in the DbD wiki says it too. You can use The Beast's Marks or Knife Scratches meanwhile. I use those with a Primer bulb or the Carburetor tuning guide. Those combinations gives good results, also don't forget to use tinkerer.
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I know it sucks when happen to you but it's allowed because if a killer hard camp one hook it's gg for him. The other survivors will surely escape and the killer will depip.
As @Tzeentchling9 said ruin is everywhere because it's the only way killers can hope to prevent the gen rush. Not for being a strong perk. Because it's a raffle, it can be destroyed at the first seconds of the match or last a couple of minutes.
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@The_Manlet said:
Face camping isn't a thing anymore. You can bait a killer into hitting you by breaking the unhook action and then unhook. With multiple people everyone gets out through body blocking.Ruin is actually incredibly underpowered. The fact that it is still absolutely necessary despite this is a testament to how unbalanced the game is.
Yep, ruin mostly get destroyed after 10-30 sec of the match due to the awful spawns and fast cleansing. All hex perk right now are very bad and needs a rework.
And as you say face camping isn't in the game anymore.
@Iodine Face camping was the ability of the killer to prevent unhooking actions.. now you can unhook from multiple sides. What you are saying is just plain camping wich is allowed.
BBQ and chilli tries to prevent camping so nerfing the perk is not wise. There's nothing bad in the bonus BP also, survivors have WGLF wich gives 100% more BP too. And BBQ can be countered by counting the seconds and moving or by going near the hook.
About addons and offerings.. Moris was already nerfed and don't need another one. Flashlight are ok as they can only be used occasionally. I can only agree with you that BNP are overpowered but the devs are already looking into it.
And the clown.. is just another normal killer slightly better than freddy.
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@Eskay said:
Currently what they want to do, imo, is really stupid because it will, no doubts, decently nerf sprint burst but dead hard will be absolutely destroyed and there will be no point of using it.
Devs should just add an acceleration for the moment when you start using it so you can't instantly start running at the speed of sound but you need time to achieve this speed. Like you get this speed in 1-1.5 seconds.
I think with this change sprint won't counter pig or freddy so hard and dead hard will remain being useful.
(opinion of a killer main with almost 900 hrs)That would be a nice alternative to nerf SB but it won't solve the main problem that the devs are seeing which is SB triggering in mid chases or more times than it should.
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By my experience at playing LF and facing him as survivor. I think what he needs its a buff to his addons specially with the nerf that is coming to tinkerer. Because as i said in another LF thread you can easily chainsaw survivors with the right addons: for example Carburator tuning guide ( rare decreased charge speed) and The Beast's Marks (rare chainsaw movement speed increase)
The problem is that without those addons he's useless and can't catch up survivors. So in my opinion he needs a slight increase to his base chainsaw movement speed. And a buff to his addons due to the incoming nerf to tinkerer.
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She's the best community manager we could get, plus shes always cheerful and funny. Long live @not_Queen

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Pyramid head and heather mason would be nice additions to the game.
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@M2Fream said:
Buffing base movement speed would be very punishing to survivors and would promote M1 chases. There must be a better way to buff him that people havnt thought of yet.I agree. And with the correct addons you can reach survivors easy with him, for example:
- The Beast's Marks (rare chainsaw movement speed increase addon) or Knife Scratches (the uncommon one)
Combined with:
Carburetor Tuning Guide (rare chainsaw's charge time decrease addon) or Primer Bulb (the uncommon one)
All this addons works with tinkerer too.
In my opinion he needs a rework to the Chili add ons, which are very bad in comparison to the combinations i said above.
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And this shows how broken BNP is in the game. Not even ultra rares in your killer or ebony mori can't stop the BNP rush. An "ultra rare" from survivors that isn't really an ultra rare that should be removed from the game completely. With the emblem system and the gen rush intensified, bnp have no place in the game anymore.
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It's common to happen in pc too, and it's not entirely the game fault. It can be someone that crashed but mostly is because they unplug their cable because they see the tip in the loading screen of "nurse" or any killer they don't want to play againts.
I play normal too if their are 3 survivors. If they are 2 then we just farm points together because they can't win at all just 2. If it's only one then the best for both is to end the game fast, hook him and move to another match.
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@DocOctober said:
Good, frankly I don't really care about the last few comments. I disagree with arguments that don't want a change to happen it would be strong on 2 out of 23 Maps or for 1 out of 12 Killers.I understand the reasoning, but don't accept it as an argument.
Nice i give you a thumbs up with most changes you suggest except 3 and you respond in that egocentric way?
First of all who gives an argument here is only me, because you are saying that you disagree with anyone that don't want changes in some subjects. And that's not an argument neither logical response. So well as shocking as it can sound to you there are things in the game that should stay the way it is, and if you don't think the same way then give proper arguments instead of a vague and hostile answer like that. And also you are wrong.
First, the huge buff to Boil over you suggest can affect every killer not one, and second it affect 8 maps with sight blocker not 2:
Crotus prenn asylum:
disturbed ward
father campbell chapelHaddonfield:
lampkin laneBackwater swamp:
pale rose
grim pantryLery memorial:
treatment theatreSpringwood:
badham preschoolGideon meat plant:
the gameThis maps are also very survivor sided, many burn offerings for them and buffing that perk to that lvl will bring no good to the game in any way, from escapes of the killer grasp to more non-obsesion DS triggering.
If you are going to suggest perk changes then be more open minded.
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Freedy needs more than a buff for sure.
To start with:
1.A reduced base time to put to sleep survivors. The actual one is way to long.
2.Less foggy vision, it's too intense.
3.Wake up only with gen explotion or a teammate help, no selfcare.
4.Downed survivors can only be healed by other survivors in the dream state.With this changes he will be more decent and playable.
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I can agree with most changes except this ones:
Boil over with 24m it's an insane range to obscure a hook, a killer won't be abble to hook anyone with that range in maps with walls like treatment theatre, badham preschool, and the game. In my opinion it should stay the way it is now. It may get a mini buff to the range from 14 to 16 for example or to a maximum of 18 but i think that will be very unhealthy for a killer in closed maps.
Alert don't need increased range.. you will waste it most of the times if the range is increased. That would be a neft to the perk. A reduced range is a buff to this perk in my opinion. Most of the times i waste it because of the long range.
Small Game shoudn't give you an aura of the actual totem or traps.. it's already too easy to find totems. And the poor trapper will suffer greatly from that.
I find the other perks changes nice.
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That's why i play nurse, have her at p3, and billy just p1..
Yes, the amount of pallets most of the times can go beyond 20 wich is insane. There should be a fixed number instead of rng. Killers that are weak to looping can lose all the gens in the time you break all the pallets wich is very unfair. And even ruin or other perks to stop the rush don't help at all.
That's another topic to discuss too HEX totems... My ruin most of the times last only for 10 or 20 secs.. awful spawns and very fast to clean.
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The main reason for this change it that SB can be activated in mid chases against killers that are weak to pallets towns and looping, prolonging the chase even more. It is too powerful it's not like DH wich gives you just a short inmunity dash.
And i agree that this nerf should be only for SB instead of every exaustation perk, but it's an idea, it's not in the game yet. So surely the devs will figure it out a way to affect only SB with that.
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@LadyGamerX said:
It really feels like this lately. I think they’re just doing too much all at once. It’s like every week I’m expecting more nerfs to survivor side. Maybe we should take a chill pill for a bit lol.They were nerfing killers since the game release. Now 2 years later they are finally taking care a bit more about us. Anyone who says "the devs hate survivors" like the op or "they are always nerfing survivors" is clearly new to the game because it was always the opposite.
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@SovererignKing said:
I love punishing games, and nothing is more punishing than missing your Blinks. However, hitting your Blinks is unbelievably rewarding.It is.. when you hit the most elusive survivors you can feel the satisfaction even in your erogenous zone. Or at least that's what happens to me.. lol
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I read "a good counter to DS" and a shine appeared in my eyes. You can count on me in that idea!
This should be a Global killer perk.
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@Mercury said:
I think they are reworking it to at least no longer be a Hex perk, so it's simply a Hex supporting perk. So we at least get that.
I still think it's a waste of a perk slot. I don't use TOTH since 2016.
@kimukipi said:
We all know totem placement is a joke.They are indeed :'(
@kimukipi said:
Why not have the notification, cleansing speed penalty of TOTH be a default mechanism?I think they can put the ding sound for the Hex totem without negative repercutions, it's a good idea. As for making the reduced cleansing speed a default mechanic it may be a little op at full, but i think it can be introduced with a lesser value and will be balanced.
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@DasMurich said:
We have to grind through a desperately unenjoyable experience to try and eventually reach a point where it's enjoyable. I fear it won't be enjoyable even then, only less frustrating.Yes i totally agree. Good killer perks are a must if you don't want to get abused by survivors, even with the top tier killers. Most "Powers" that killer have aren't very powerful in comparison to the advantages survivors have, and because of that we need the best perks we can get. And still you can get frustrated.
When it happens to me I get back to my nurse and when you realize that the only viable killers is the nurse and a few others you can tell that there is something wrong in the game. I can imagine how of a nightmare can be for new players wanting to play killer, not having a single needed perk, when us who have hundreds and thousand of hours get frustrated with the perks.
I can recall some main survivors saying "killers have powers and perks they don't need buffs" but we only have that, when survivors have perks, pallets, windows, second chances perks, the advantage of a 4v1 game and the blessed SWF... They need to think about that twice when saying things like that.
Most killers Need buffs, and there is still room for many changes that can be done to balance things a bit more and make the game more killer friendly. Like nerfing DS for example which is insanely op and it's needed asap.
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The grinding without events it's tough, with so many characters it gets harder to get the perks you want again. I would wait till an event for doing that if you really want to prestige. Be sure to spend all your addons and offerings before doing it.
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@OxyReap said:
@Irisorathats what I'm grinding here, I'm going to take the perk who destroy pallet faster too. Want to give it a tryBrutal strength used to be faster 40% breaking speed in earlier versions of the game, now it's only 20%, it's not very noticeable. Better use Enduring from Billy and try to hit them disrespecting the pallets.
I suggest you to get those anti gen rush perks before if you can: Hex: Ruin, Overcharge, Pop goes the Weasel.
Huntress Lullaby can be good too but mostly with the Doctor, combined with Unnerving presence, Distressing and his madness power you can make wonders.
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Nurse and billy are the top ones, i woudn't say the huntress is equal to them unless you have Iri heads addon, the huntress is slow and in maps like Treatment Theatre you are doomed if you play her.
Nurse and billy are balanced and are a real challenge for the survivors. And yes.. i think we need more killers like this two, or changes to the low tier killers. Playing only the top ones was always boring.
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You can't avoid pallet towns unless you play with the nurse. The most you can aspire is recovering that lost time with anti gen rush perks.
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This was always a thing here sadly, if i play with low tier killers like clown, leatherface no one dc, and when i use my nurse i got dc eventually and i waste my addons and offerings..
Someday.. someday maybe the devs will introduce a cooldown penalty for dc like many other games as it should be.
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@PigNRun said:
Well, the Clown is rather overweighted. Makes sense he cant run just as fast as others.After playing several matches with the clown i can say that hes a low tier killer. He is indeed slow and can't prevent the gen rush at all. He can be good only with the 1 hit ultra rare addon. Even Leatherface is better.
I think he need some buffs.
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@Dwight_Confusion said:
Prestige a character? offer a small reward aside from bloody skins
Ranked X for this season? offer a reward!For very long time im waiting rewards for reaching ranks or rank 1 (I think many of us). And i agree that reaching devotion lvls should give you some nice rewards for the time it takes, maybe they are there but we don't know yet

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This game can be very frustrating for new killers, so to tip the scales in your favor you will need multiple teachables perks from different killer and try to get a solid build.
Anti gen rush perks are the priority:
Hex: Ruin (Hag perk), Overcharge (Doc perk), Pop Goes the weasel (Clown perk), Huntress Lullaby (Huntress perk)Spotter perks, to help you find them faster:
BBQ (Leatherface perk), Nurse calling ( Nurse perk)As a last resource you can equip Noed which is a non teachable perk and easy to get and Make your choice (Piggy) can be helpful with fast killers like Billy or Nurse.
The sad part:
There's one part of the game you can't counter and it's multiple DS (Decisive strikes). It's the most op perk survivors have and there's nothing you can do about multiple people using it other than equip Enduring (Billy) and still see how they go away. Many of us are waiting for a heavy nerf to this perk. -
The devs maked very good changes to emblems in the 2.0, it's far from a failure. I got no problems at ranking when playing survivor or killer (and i didn't got any problem before). I feel that the emblems reward me in a very accurate way now. Maybe you need to change your playstyle or get better at the roles you have problems.
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I can read it very well maybe you need glasses?

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I hope a ds change comes soon, it's still the number one perk in my opinion. I play survivor too and DS saves your ass 90% of the times and get you an escape. Very time consuming for a killer when 3 or 4 survivors runs it too.
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@newduls said:
So while, it may have looked favorable on the PTB, over time and experience, survivors would learn to simple hide by a gate and wait for the hatch to be closed.Yes this is what potencially would happen if they introduced the close hatch mechanic in its current idea. Other suggestions should be given taking into account not to prolong the game too much and not making it boring.
In my opinion the hatch choice should stay because its not there only for a free escape but also for not to prolong the game needlessly. The close hatch option can be implemented but it need some tweaks like for example: to prevent survivors camping gates there can be an increased timer for gates. So then the survivor will have to choose to go for the hatch first and camping a gate will be more risky.
Then if the game prolongs too much for example more than 2 or 3 minutes auras can be revealed.
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Oh i remember getting stuck with trees and pallets while playing survivor or killer in older versions of the game, but getting stuck with the ground at the start of a match? that was new lol.
Surely the killer didn't know i was stuck and he thought i was afk. If a see someone now in the same situation i'll try that, it really suck if happens to anyone, i was forced to leave the match and lose 2 pips.
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Yes I couldn't move from the start of the match, i even tried pluging an xbox controller and still i could only rotate the camera, you can hear the windows sound in the start of the video. And i tried everything.
It looks like it's a new bug, i never experienced one like this in the 850 hours i have in the game. But.. can be a killer hack? idk if there can be such things.. the game is getting more popular everyday so it woudn't surprise me that a killer could freeze your character like this.
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Here is the video is someone wants to check what i said. It's a bug fest..