IamFran
IamFran
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- IamFran
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Comments
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@KolbyKolbyKolby said:
https://forum.deadbydaylight.com/en/discussion/comment/2736891#Comment_2736891
https://us.v-cdn.net/6030815/uploads/P9JYWK3OLQ7W/image.png
I literally just want this, and give a nice handbag instead of a censer
That skin would make her looks like Lady Dimiterscu, haha.
If they release that kind of skin I hope it come in two colors, one of them adquired with iri shards.
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She just received her best skin ever for free in the Rift. ¯\_(ツ)_/¯
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Trying to get it and losing a lot of matches until your MMR decrease enough I guess.
The adept achievements are unfair for killers imo, the survivors just have to escape, why killers have to get emblems? A 4k should be enough. In some killer achieving the adept is a pain, Plague for example due how killer work.
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@Gwinty said:
This macro is the reason I go after their team and if they overdo it I tunnel one of their teammates out one at a time. One of the only times I actually enjoy tunneling or a bit of camping. No, I will not put the clickerer on the hook, I will let their team die and ignore them.
https://forum.deadbydaylight.com/en/discussion/comment/2736737#Comment_2736737
I would add that it is also to remove Hag traps, Artist crows or to look at the ground on dark maps to evade dark Trapper traps. Sure you do not do that often but it happens. So the minimum duration should be around 1 second I guess at this is how long you need to remove a Trap/Crow, right?
Two seconds would be nice.
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Isn't that a combination of other skins? I think I've seen that ingame, at least some of the parts.
She looks cute haha 🤣
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Because she isn't a free win anymore, for me the pre nerf spirit was better than nurse and a genuinely broken killer, now using her require some brain and skill.
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Seriosly, I don't get why some people in this thread are against the removal of clicky-clicky. The only reason I think of is they like to do that and this doesn't speak nothing good about them as players.
The flashlight is intended for blinding the killer, with the clicky-clicky removed that feature remains, so...
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Killer sided if you have 4000+ hours, you are versed with every single killer and you play against solos.
In the rest of the cases, survivor sided.
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@JPLongstreet said:
https://forum.deadbydaylight.com/en/discussion/comment/2735921#Comment_2735921
Please, everyone try and not focus on expert badass gameplay in DBD, the so-called high level play. They've proven time and again their intention to consider all players of all skills in proposed changes, not just how it would affect the best players.
Whatever changes you have in mind, please always tag onto it "How would this affect a brand-new player? Or one with less than 200hrs?" Because that's the biggest portion of the playerbase.
What chance do we have of keeping players longer if changes immediately become frustratingly noob-stomping? The grind is already rough, the tutorials (imo) still unsatisfactory. Now add on something only aimed at the top 5,000 or so best players we have? No one would stick around to "git gud".
Maybe balancing considering the high level players is not good, but balancing considering only the noobs (as they seems to do) is even worse.
The results of balancing considering only the noobs:
- The pig and Freddy being gutted (the two classical noob stomper killers) someone can say Billy, but he's still good with proper addons.
- Broken maps, some with an huge amount of pallets (Mostly Gideon meat plant) and others with overwhelming loops and chained conections between loops, pallets, jungle gyms, T-walls, infinites... (Badham, Haddonfield, Mother Dwelling, Eyrie of crows sometimes, Fractured Cowshed and Ormond mostly) The noobs need a lot of pallets and pallets conected with structures and windows for not being downed quickly, but any survivor with ONLY 200-300 hours already know how to exploit them, and a survivor with that amount of hours is not exactly a pro, imagine one with 2.000+ hours.
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For me the most OP thing of SWF is not the voice coms (the most repeated reason of people complaining about SWF), is the possibility of having 16 meta perks equiped.
That's the reason why in most DBD tournaments one of the rules is not repeating perks.
¯\_(ツ)_/¯
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You can do that in Friday 13th, you can switch the game.
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The only thing that pisses me off is that hit validation mostly benefict survivors.
Ok there are some unfair hits through windows, but it's a good trade for most of the rest ones.
Also, I get stunned sometimes with a Pallet while being a bit far away, sometimes it's a simple stun but other times I'm carrying a survivor and he is saved with that unfair stun and mostly the hit validation respect the survivor perspective but almost never the killer perspectve (only the hit though windows maybe). I hope "the window hit validation" will never be released, we have anough with the Dead Hard hit validation and unfair pallet stuns.
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@CyberDragoon656 said:
https://forum.deadbydaylight.com/en/discussion/comment/2735003#Comment_2735003
Why are they considered broken? For clown ,you have to aim the bottle directionally at the survivor and huntress has only one shot and still needs to aim it. I never could understand that with both perks that reward ######### up and being able to heal in the span of 2 seconds why is instadown stuff for killer considered broken?
Hitting a survivor directly with a bottle was easy, you only had to sitck to his back and throwing the bottle, of course you can miss, but you had 4 tries, now you have 2 and this is good, pinky fingers was the most busted instadown addon after huntress iri heads. There are still busted addons like some of Myers ones, but at least Myers is by far one of the weakest killers in the game.
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I'm still not sure if Pain Resonance is better or worse than Pop.
When I can't find and advaced gen for using Pop feels bad but downing a survivor and not having a Scourge hook near you feels bad too.
If both were 15% or 25% I think I would say Pain Resonance is better.
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I can understand the Marvin's blood nerf, that addon was too good for being a yellow one. But the nerf to the increased speed addon for zombies is a non-sense, that addon doesn't felt broken in any moment and served as a little compensation for the zombies getting bugged against rock, trees, walls, etc so frequently.
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I don't like none of the pink/iridiscent broken addons of the killers (not all, only some of instadown ones), I almost don't use them, it's like an easy mode and I don't feel satisfaction with the kills. I only use them when I have a Mori daily for finishing the mission quickly and I still feel bad. Also when playing survivor and I face one of those addons I usually suicide in first hook.
The fingers will stay mostly untouched from my part. Also the second most broken pink addon is the clown pinky finger, the most broken was huntress iridiscent head and it was nerfed already, that kind of addons being nerfed is healthy for the game.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2734969#Comment_2734969
I'm literally against NFTs and hate them with a passion what
I quoted the wrong person, sorry.
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......................
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You are all focalizing the NFT debate in the pollution but why no one mentioned that they're a damn scam and a speculation method which mainly benefict the riches.
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@Superyoshiegg said:
The Epic client probably doesn't have support for several opt-in builds of a single game like Steam does. It's likely not up to BHVR.
Another reason why Epic sucks compared with Steam to the list.
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Beast of Prey is one of the worst killer perks, don't use it.
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I'm not a pro hag, but the usual way to play hag and the one I use is going to three or four close gens and putting traps in the zone, save some traps for using them in loops and forcing survivors to press W till they get in your web of traps, if they are idiots thew won't notice you set a trap in the loop or jungle gym and you have a free hit or down, and of course putting trap under hooked survivors, put traps again in the zone, rinse and repeat. Of course the gens in the zone you've put your traps must be defended at all cost.
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Maybe is this the reason why the voices are back too?
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If you are killer main the killers are in a worse place by far, if you are main survivor you are in a paradise now.
Circle of Healing a broken perk which let the survivors heal themselves with a boon totem (the oppose of a hex but for survivors and with area of effect) with the same speed of a brown medkit and the heal speed stack with other perks and medkits and their addons, Dead Hard indirectly buffed with a hit validation fix, The Game (the map) is now greatly survivor sided because have about 22 pallets with half of them being safe, Haddonfield as survivor sided as always, ok all maps that were survivor sided two years ago still are, some of them even more due the breakable walls. Eyrie of Crows, a map recently released sometimes spawn broken with a lot of chained loops, pallets, T-walls and jungle gyms (at least is only sometimes but this should never happen in first place imo).
I think I didn't forget nothing.
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I'm one of those idiots who thought that the final patch notes would bring something new and substantial (Ghostface and Legion updates maybe?) just because the devs updates felt severely lacking, but finally the 99% of the changes were already said in the dev updates.
Never again, the only good thing of this patch is we'll never see nothing worse. I've even seen Twitch streamers I follow who never are too critical toward BHVR very angry with this patch. Seriously W.T.F?
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He will cum again (along with Trapper when taking the last trap), survivors you must stay aware and don't slip.
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For me the only toxic perk in the whole game is Head On.
It's usually used by premades for bullying the killer.
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@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/2732215#Comment_2732215
Propnight looks like the less mature version of DBD.
VHS hasn't even established itself as a "game" yet, so I doubt it will have as big of an impact. Not to mention that most people on here seem to not be ok with "bully" simulators which is what that game seems to cater to because you create weapons to go gang up on the killer and kill them.
Not to mention some of us will be playing some of those games AND DBD because they are vastly different.
Propnight and VHS are no competence for DBD, but not because they're bad but because they're casual games for goofing around, specially Propnight by transforming into objetcs... They don't have serious mechanics like DBD and don't take themselves too seriously. Propnight in fact have less viewers in Twitch and the times I checked the streamers I've seen a single streamer with about 15.000-20.000 viewers who probably is a variety streamer who switch games from time to time, so...
I really want to see a serious asymetrical game to come out to make serious competence to DBD, and then BHVR see they don't have the almost monopoly of asymetrical games and start to work in better updates, specially better balancing patches.
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For people who say they need more statistics or they are gathering info and things like that: With Mettle of Man this was not necessary, no excuse for not nerfing CoH already.
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For me this is the most disappointing patch since I started playing this game in the Patch 2.2.0, spirit release patch, september 2018.
No Legion and Ghostface changes.
Removal of Bubba cosmetics.
Unnecesary killer addons nerfs (one of them The Twins What the F).
No CoH nerf (I don't mention the necessary Dead Hard nerf because that perk seems to be the pretty-boy son of BHVR).
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With artist it will be a strong perk, throw crows to a gen and you activate the perk.
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I still have the hope of the changes for Ghostface and Legion showing up in the last patch notes tomorrow and I'll try them.
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@GentlemanFridge said:
https://forum.deadbydaylight.com/en/discussion/comment/2729645#Comment_2729645
Bubba has 2 outfits in the store.
True I didnt remember.
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@Laluzi said:
https://forum.deadbydaylight.com/en/discussion/comment/2729582#Comment_2729582
Eh, I think they're right about removing one or removing all. You remove one, now the issue is that Claudette is excluded and that BHVR's leaving out the black survivor.
I just don't think removing the masks outright was the right way to deal with this problem.
So you are telling me that removing a single mask bad, and removing all good, try to don't think in controversies and only community wise, you are a player, are you happy for having all the masks removed instead of just only one. Alligning you with the removal of all masks is like being more catholic than the pope.
EDIT: Forgot Bubba had cosmetics, lol.
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@Rizzo said:
https://forum.deadbydaylight.com/en/discussion/comment/2729484#Comment_2729484
I don't know their reasoning behind it, but I can give you my opinion: removing only that mask would've created as much controversy, I agree with their decision of taking them all away.
It would created as much controversy but with more cosmetics for Bubba, the community benefiting. I repeat the same, removing all the masks is like using a sledgehammer to crack nuts.
And also, I don't think your opinion is honest, you're an employee and you can be fired if you disagree with the bosses in public.
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@Rizzo said:
https://forum.deadbydaylight.com/en/discussion/comment/2729403#Comment_2729403
It's not even remotely the same, I'm sorry.
This kind of harassment went past the simple in-game frustration.
Ok, but why removing all the masks and not just the Claudette one. Were Korean and Japanese players being harrashed with the Jake Park mask? Or runners and sport people being harrashed with the Meg mask? Removing all the masks is using sledgehammer to crack nuts.
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@Rizzo said:
https://forum.deadbydaylight.com/en/discussion/comment/2729334#Comment_2729334
I think the focus here is removing tools that facilitate a certain behavior.
Remove flashlights then. The same argument can be used but only without the racism variable.
¯\_(ツ)_/¯
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EDIT:
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@AhoyWolf said:
https://forum.deadbydaylight.com/en/discussion/comment/2729222#Comment_2729222
Overused? I literally see two Twin players per month at best.
I was being ironic.
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They are an overused killer, 50% of my survivor games are against them, I'm sick.
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A better MMR was asked for too.
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The killer would lose his identity then.
PS: Do not enrage the Bubba.
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I've watched myself from survivor perspective in TTV sometimes and they were all nice.
One of the matches I was playing hag and they were saying I was a Christmas Tree hag because I had blighted skin equiped and they were having a fun time considering their commentaries and laughs, I even greeted the streamer in the chat and all of them speaked to me in a good manner.
Other time with Nemesis he was german and was in SWF too, I didn't understand a single thing they were saying but It was fun to hear a bunch of guys speaking and screaming like whermacht soldiers of a WW2 movie everytime I whip one of them, haha.
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Feng Min.
I'm main killer but Feng is my fav survivor and the only one I play the few times I play survivor.
If you are Feng and you didn't play toxic and you are the last survivor, the possibilities of receiving a hatch Temendously Increase (Feng Min 5th perk when playing against me). The hatch is for the cuttie.
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The progression is not good in DBD and doesn't feel so rewarding imo.
Leveling characters only serves for unlocking perks and when you have all perks with a character it's just a Diogenes syndrome of offerings and addons/consumables.
The Rift mostly reward crappy charms you wont never use and if you don't pay for the premium pass there are TOO MANY empty levels. Why instead of empty level they don't just give us some BP for filling that empty levels? 20-30k I'm not asking for more, and mybe sometimes a few Iridiscent Shards.
No reward for achieving a Devotion level. Why? this have to be the most rewarded thing in the game due the dedication and you receive NOTHING.
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@Colton147147 said:
Badham is a killer-sided map.
Bruh, Badham is the most survivor sided map in the game along with Haddonfield and Gideon.
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Because BHVR want to have 5 forms of torture for the killer in a single realm, they think "Ok, they will have a very hard time, so at least with 5 variations that torture doesn't feel so monotonous".
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There are nothing more subjetive than this.
For me the most fun are Plague, Demogorgon, Pyramid Head and Oni.
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It's a good change. I sometimes take breaks of few weeks or a month for playing other games I've bought (like the ones I've bought in the current Steam Christmas sales for example) and even not playing two or three weeks make you lose some practice, OK, you don't become a noob again but it's quite noticeable, specially when playing hard killers and you lose some game sense.
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I'll try everything just for the extra BP.
Anyway I find the wiggle change a bit weird, buttonmashing was a pain only in the hooks, because it was a lot of time and one miss could result in dying, but wiggling is just only a few seconds and missing a press only very few times may result in an unavoided hook, only in the ones in which the killer is going to a really far hook.