IWasLeft2Die
IWasLeft2Die
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- IWasLeft2Die
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A tire that has telekinetic powers
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Id be open to it on a couple conditions
1. Regular BT got nerfed a lot (so about 5 additional seconds)
2. Built in BT was approximately 5 seconds.
3. Remove bodyblocking with BT active survivor
4. (This I'm not as committed to) disable one or both after egc starts
Maybe not this exactly but something like this feels reasonable to me imo. I play both sides equally
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@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/comment/2171165#Comment_2171165
In my opinion, totems are in dire need of a rework in a way as imo they have some issues with them (Namely causing balance issues with stuff)
An up vote isn't enough for this.
You get an "I agree"
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@Tjiani said:
https://forum.deadbydaylight.com/en/discussion/comment/2170880#Comment_2170880
I agree, it isn't for me anymore. I used to love playing DBD, was my favorite game for years. It's just sad that the experience is so terrible now, that I simply have to go play something else. I only play killer now if i play, but I hate to see them destroy solo survivor that was struggling enough as it was before the nerfs. I don't see why killers should be buffed towards SWF if they want more people to play alone
If you're looking for a similar type of game I'd recommend resident evil resistance. Sure it also suffers from some balance issues but I liked it a lot (and honestly had more fun with it than DBD).
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/2170866#Comment_2170866
It guarantees hits at predropped jungle gyms if you're good enough. Everything but mid-hallway god pallets and shack pallets are playable. I'd call that a pretty substantial buff.
But they also come with a lot of downsides as well. (Making old bottle mist disappear, cancels out old bottle debuff on survivors, survivors get buff from bottle, new bottle mist is delayed, and it pulls from your old bottle capacity).
I just dont think the yellow bottles really help him in the ways he was needing help in. He was already pretty good 1v1 on a survivor that this other bottle sure helps him do that some but not that significantly better while still leaving his other deficits still in where they were before rework
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Sounds like this isn't the game for you since you hate everything about the game.
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@MadLordJack said:
Clown, Wraith, Demo and Legion got nothing but buffed.
Clown id say yes got buffed...but hardly. That's kinda more as a result of number changes and not so much the bottle (which is still technically a buff but hardly).
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@Aneurysm said:
https://forum.deadbydaylight.com/en/discussion/comment/2170775#Comment_2170775
How about Sluzzy for a boy and Sluzette for a girl?
Possibly. I was also considering Sluzmeister for a boy
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I had a game on modwich against pig and only had one more place to get helmet off. Two of my teammates were Crouched near in the doorway where the last jigsaw box was. After a few seconds they realized their mistake and moved. I started undoing the trap at the last box but died 80% done with the lock. Very sad times. The stood watching me trying to get the trap off and looked speechless after I died and stood still for a little bit lol
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@Vyne456 said:
https://forum.deadbydaylight.com/en/discussion/comment/2170775#Comment_2170775
Don't do it man, the real meaning of sluzzy means: 1. dirty; untidy; slovenly. 2. (esp of a woman) sexually promiscuous. and yes I found it on google.
Sluzzy is back at it again ;D
Well the deed is done. I can't break my oath.
(I had no idea what sluzzy meant. Oof my poor daughter or son) although there is a slight chance it could be twins in that case the second will be sluzzy alt
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Doctor was the best for sure, with Bubba a little behind.
Hillbillys, Clowns and Freddy's reworks are the most disappointing for different reasons
Hillbilly- his just straight up didn't seem needed
Clown- he needed more love but what he got wasn't really what he needed. The improved bottle speed is nice but the yellow bottles feel pretty redundant
Freddy-he went from being interesting and unique to now being now that interesting
Overall its kind of a mixed bag with reworks honestly
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@dtavares7 said:
https://forum.deadbydaylight.com/en/discussion/comment/2170167#Comment_2170167
No I literally played him 5 mins ago, he's still trash because he's loud as ######### when he's invisible which basically makes him not invisible at all
I've seen a lot of Wraith tear up teams in red ranks honestly. Not saying it happens the most but if they are a good wraith with the right addons it can be very difficult to deal with
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Seems very likely my wife is pregnant and I've decided to name my child Sluzzy (either boy or girl).
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@Raptorrotas said:
Buffing the wesker ones instead of nerfibg the top.
Refuse to believe this concept is only allowed for survivors.
Pre-overheat Billy. Around that is a goal for every killer ability.
Man I miss pre rework billy
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Id almost not consider him a stealth killer tbh. He is stealthy in some ways but in some ways he is a sprinter type killer
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Id consider anyone C or D tier at least somewhat trash but I like playing mysrs when the map doesn't totally screw me
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Wraith isn't trash anymore though...
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Nemesis's height has been confirmed to be 7 foot 3 inches. Mr X is similarly sized at nemesis but a little shorter
Also, Think about it in game. Nemesis is certainly taller than Jill in the game but not over a meter taller, which if he was the height this video suggests he would have to be. Jill is confirmed to be 5'5 and Nemesis was 9 foot tall like this video suggests she would be fairly close to half his height which is just not true
Resident Evil fans usually latch on to specific elements of new games in the series to focus all their hype and excitement on. With Resident Evil 2, it was Mr. X; with Resident Evil 3, it was Nemesis; and with Resident Evil Village, as the past few weeks have shown us, the Tall Vampire Lady™ (a.k.a. Lady Dimitrescu) has caught the fancy of the fanbase at large. -
@Sup3rCatTree said:
https://forum.deadbydaylight.com/en/discussion/comment/2165758#Comment_2165758
Nemesis and Mr.X are around the same height as her. I don't know why people aren't saying that
They are several feet shorter than her actually. She is over 9 feet tall while nemesis is barely 7 foot tall and mrx x is shorter than nemesis as well
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@kyojin said:
real men self care in corner of map
Real men self care under hooked survivor
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Setting aside a lot of differences between them.
Moris when used only impacts one player at a time at most while keys can impact an entire team at once. That alone shows a major difference in power
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@unluckycombo said:
Keys have never (at least in my two years of playing) allowed a Survivor to open hatch in the dying state.
https://forum.deadbydaylight.com/en/discussion/comment/2169454#Comment_2169454
In hopes that this isn't just a really bad bait and not a genuine misunderstanding...
I don't think that would be a great idea. It essentially creates a lose-lose scenario for the last survivor- which, from my understanding, is one of the major reasons why the hatch exists in the first place. To give the Survivor a more fair chance to escape when they're the only one left- the lone survivor. It lets the game end quickly, and if anything, it can be seen as more Killer sided in some aspects. (After all, Killers both move faster and will probably be running around before it's open more than a Survivor- so they've got a better chance of finding it just from that alone. Plus, if the hatch hasn't even spawned, you can literally just slug and try to find the other Survivor and the hatch. Granted, I don't really get the need to slug for the 4k- I don't really care, nor think they're that important, but whatever.)
Plus, you're pretty much just asking for the game to last 2 minutes of you doing the equivalent of nothing. (After all, if I understood your proposed change correctly, EGC would only pause if the Survivor worked on a gen, would only be paused for the duration of them being on a gen, and would not pause for opening the doors, allows doors to just be opened from the start. At that point, it's better for the Survivor to just... wait out EGC. If they work on a gen, the timer is going to pause, and the Killer is going to know where they are and that they're working on a gen. It would become either a 2 minute slog fest, or a 2+ minute slogfest of the Survivor slowly doing gens, while the Killer pretty much plays cat-and-mouse with them, with no way to get it to stop. Do you see where that would be boring?)
Yeah im not saying that is is specifically the answer to the problem, but it'd an option and honestly better than what we have now.
Id love to have other alternatives but the fact that it right now changes a killers advantage into a 50/50 scenario is just not very fair and boring (since most killers try to suggest 3rd survivor and hunt for the 4th)
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@sulaiman said:
https://forum.deadbydaylight.com/en/discussion/comment/2169480#Comment_2169480
I would say if a killer shuts down a team with 5 gens left he already had the advantage, mostly due to matchmaking, because he was playing vs survivors way beneath his skill level. Or would you say that happens a lot in balanced matches?
Id say it certainly can happen across any skill level.
The issue is that losing the last kill that the killer did work for but is denied because of a coin flips does greatly effect their pip in a game which isn't fair honestly
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@indieeden7 said:
https://forum.deadbydaylight.com/en/discussion/comment/2169454#Comment_2169454
So the killer then knows when the survivor is working on a gen?
Yes. I think I'd a killer shuts down a team with 5 gens left they should be given an advantage where as now it feels like killers get a bit screwed since they performed well but lose their advantage despite doing well
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@indieeden7 said:
https://forum.deadbydaylight.com/en/discussion/comment/2169368#Comment_2169368
Yeah because we all know it was fun playing killer with the last survivor stealthing about the map with no way to bring the game to an end.
@brubli said:
https://forum.deadbydaylight.com/en/discussion/comment/2169368#Comment_2169368
How else do you want it? I don't like hatch is it is now because as killer it's rather boring. But requiring gens to do be done would just lead to extremely stalled out endgames.
Make egc start after the there is1 survivor left and it pauses as thr last survivor works on a gen.
Still more fun than getting ribbed of your last k
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@[Deleted User] said:
You were never supposed to use items on the dying state. Imagine doing a flashlight save while slugged.
Lol I do love picturing someone trying to flashlight save themselves while being carried
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If only hatch still didn't spawn for last survivor until a few gens were completed..
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Who??
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Well I'm an avid Re fan and played most of the games prior to playing DBD.
Just say things
"This is much better than Re6"
Or "Yeah I wanna know what happened to Billy Coen too"
Or "Umbrella Corps is not Re"
Or "yeah I agree we need RE Outbreak reboot"
Or "Ashley is the worst"
Then we'll be fine
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I just searched for mine right at the start. The way I look at it is that it in some ways does help my team by having us more spread out rather than focused in the same area working on gens. Sure the first minute or so I'm not on a gen but I find the glyph in that time and then in working on a gen the killer most likely won't check for a while since they spawned near that side anyways.
I've found them like 20m away from the borders and got them done first 3 games
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@PabloLovesMC said:
Tbh in high ranks vs good players everything needs to be at least as strong as spirit. Once the survivors learn how to play its impossible to get a competitive swf down. That being said i feel mmr will yo a long way to fix everything.
Those, to me, feel more like general ganeplay changes that need to be addressed aside from killers tbh.
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@Drixpy_Jayyy said:
@IWasLeft2Die I have stopped playing that game after while although it was quite fun I also watched the mk 2021 movie it was really good.
Yeah I liked the movie a lot and took a break from the game but will get back in it soon. I loved playing Noob
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Hey so is Kenshi and he still stomps on fools.
(Man I love MK)
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I don't play Huntress really but I'd do iron Maiden over brutal.
I'd suggest different addons as well.
Maybe flower babushka with begrimed head
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@RyRapsYT said:
Did anyone else come here thinking it was going to be a complaint about the new coldwind farm?
I was expecting a call back to old things like old moris, old old freddy, etc
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What
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@zombitehdeath said:
https://forum.deadbydaylight.com/en/discussion/comment/2168426#Comment_2168426
The way you worded it seem like it windstorm not shadow dance
Yeah thats totally fair. Good call mentioning the specific addon
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@zombitehdeath said:
https://forum.deadbydaylight.com/en/discussion/comment/2168417#Comment_2168417
Shadow dance feels left out
Oh yeah thats the purple one I meant
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I want to try out a super fast build designed to crush pallets and gens fast.
Addons
Shadow dance- eat pallets, vault, etc tremendously faster while cloaked
Whichever gives the most cloak movement speed
Fired up
Pop
Brutal strength
(Unsure about 4th, maybe bamboozle)
It may not be awesome but I think being able to almost instantly eat pallets, hurt gens, and vault super fast can make his 1v1 very tough as survivor and end chases even more quickly
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You can do a lot with her. You can have some big brain plays with her.
For example, I was on Haddonfield last night and she ran me up stairs in a house but didn't follow. I could only escape through the front door or the two second story windows. I decided to go for a window and hag had placed a trap where I'd drop out from knowing I'd vault the windows. Very brilliant play and I was genuinely impressed.
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@TheDarkTyrant said:
https://forum.deadbydaylight.com/en/discussion/comment/2168277#Comment_2168277
The impact of a punch is much more satisfying than a little slash
Plus we already have a lot of slashing killers but no one who punches. I want to punch and shoulder charge survivors
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Now the question is do people actually like the new bugged Haddonfield more or less?
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2168362#Comment_2168362
I hope they do bring new prestige rewards with a new mechanic that addresses the grind :)
but I do have all survs on P3 right now, and something more than just the bloody cosmetics would be nice..
Yeah I can agree with. If the grind doesn't change I'd be pretty salty if they made something very valuable (something like new tiers for perks, etc)
The bloody outfits just don't feel worth it
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2168357#Comment_2168357
Prestiging is currently only rewarding you a bloody cosmetic piece, and you can prestige 3 times.
the devs might add additional prestige rewards in the future though! They have talked about this possibility last year.
Man I hope they don't, unless they drastically reduce the grind of the game. It takes too long to get people where you want them right now tbh.
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@QwQw said:
I like how you just shoved Demo and Pyramid Head in the ocean because you didn't know where they were from.
It would probably be safe to put Legion with them (in the heritage section) since each member certainly doesn't have the same heritage lol
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@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/comment/2166727#Comment_2166727
They are not good for gameplay whatsoever, I suggest removing them
I've yet to see anyone enjoy breakable walls lol
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2168254#Comment_2168254
I'll be real, the people I remember having an Australian accent are Crocodile Dundee and Steve Irwin (whom I loved as a child, I was a Crocodile Hunter superfan at 3 years old lmao)
I totally agree with this but I'd also add Dingodile
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2168257#Comment_2168257
I know that one!
Flippy for killer!
and I would definitely want to hear the lobby music for this chapter.
Lol I just picture it being their theme song and people would hattteee it which kinda makes me want it