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IWasLeft2Die

IWasLeft2Die

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IWasLeft2Die
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  • @gibblywibblywoo said:

    I highly doubt it'll be X/Nemesis. I think more likely is a monster/character from RE8 or maybe the OG Tyrant from RE1/0. If it is X/Nemesis I'll be surprised as I don't think they would fit very well.

    Id bet money its not from 8. I don't see capcom lending out brand new assets to another company prior to releasing their game (as in dbd has been working on this chapter for some time now well before re8 comes out this week.) High potential to have re8 info leaked or spoiled for people who wouldn't play re8 for a bit.

  • The left side does kind of resemble nemesis covered in the black suit thing in the beginning of the game.

  • Freddy did get gutted tbh. He was strong before but not insanely strong. Now everything he does someone else does just as well or better. No reason to use him

  • Bbq is likely the healthiest perk for the game honestly.

  • @edgardot02 said:

    I'm horney for this update.

    *bonk*

  • Yeah im not that excited about it. This was probably one of the most one aided updates they've made (all killer nerfs and survivor buffs other than trickster who is still bad and demo who only slightly changed)

  • His current version with ptb is not only boring but also very weak

  • @Cornpopers_Evan said:

    I’m really looking forward to them all but, Myers is one of the top ones. He looks pretty good from a far or at a medium distance away but then, when you really start to look at him closely, his mask does look a bit derpy.

    Yeah looks kinda cartoony tbh

  • Nah, I agree it stoo powerful. I could see adding onto its current effect with also having the item be half as effective while in killers terror radius while double consumption of an item

  • I played a game with Trapper recently and someone was complaining I was using a top tier killer and I havent touched Trapper in 2 years besides that 1 game lol

  • No mither needs a major nerf, not a buff. It's a top tier perk

  • @Zixology said:

    https://forum.deadbydaylight.com/en/discussion/comment/2158729#Comment_2158729

    What brilliant insight with such thought out reasoning.

    I'll give a variety of reasons

    -Killers are in the defensive position of the game and this makes their defensive nature much more impossible to do.

    -this definetly hurts much more than helps Killers. At best this doesn't decrease number of killer players in game but most likely we will get even less people to play killer since they will inevitably get frustrated that the survivors got an rng blessing of a free unhook.

    - perks like BT(new one) would be a mess. Having people get unhooked on random parts of map with essentially invincibility would be frustrating

    - a number of perks would actually be harmful for survivors to use (like babysitter).

    - defence at the end would be literally impossible. Have 3 survivors left, hook 1 they get sent who knows where and then the gates are being opened. Unless you are right by the gate they will likely all get out.

    - killers will have to hook more for sure. If killers don't know where their hooks are being sent and killers can't defend the hooks,, survivors will have never have to worry about progressing a stage with hooks unless they just quit.

    - this further weakens already very weak setup (outside of hag) and stealth killers.

    - this would encourage killers to slug more. Killers would rather know where their prey is then send them somewhere else. Hooking would be less advantageous

    -even in your example a killer would rather have survivors by each other hooked than send both away to who knows where

    -deve have repeatedly said that camping is a valid strategy and they have no intention of removing it which this would clearly do

    In short this would break the game. Killers wouldn't want this and this would make killer even way harder than it already is often times. It makes no sense to make changes that would motivate killers to not play that role anymore since the game lacks killer players


    Those are just some of my initial thoughts.

  • This is straight up a bad idea.

  • @Mister_xD said:

    visually i think Midwich is a very good map.

    gameplaywise i despise both of them.

    Haddonfield is just extremely survivorsided to the point where killers cant even chase a good survivor without throwing the game and Midwich is just "hold W" the map.

    and The Game is another one of those maps where the entire gameplay is just running from safe pallet to safe pallet until you run out or happen to end up in a deadzone thanks to a Breakable Wall, thats also not very thrilling.

    but once again. it looks really good xD

    Lol yeah I see that. Midwich looks awesome overall but I would like to add a couple more ways to go up a floor, then I'd totally be fine with it. It does feel like it takes forever to go upstairs sometimes.

    Haddonfield I think could look better but I don't have that many issues with fences honestly.


    The Game is soooo boring just tossing pallets for days and having to eat them as killer for days

  • @Anti_Alpha said:

    I play both sides equally and I hate both maps equally.

    What for? I don't entirely understand why they are thrown around as the worst maps in the game

  • Midwich I kinda like for both sides but more as survivor. It's genuinely unnerving and feels more like actual horror. I do think midwich could use like 2 more paths to go upstairs


    Dislike the Game. It looks neat in a lot of ways but the gameplay is super boring. Pallet simulator for both sides just isnt fun but it's a shame it looks really cool overall. I do wish the top level got a little more love though since it's pretty bland.

    This was mostly for both sides

  • Id attribute this to mostly not having any big licenses come out in the game for a long time. I expect the next chapter to grow a lot

  • @spiritsLeftball said:

    https://forum.deadbydaylight.com/en/discussion/comment/2158463#Comment_2158463

    Are you dumb?

    I pointed out two killers that I said have annoying design in my opinion. There’s 16 other killers. Again with well thought out replies

    16 other annoying ones? There are 23 total? I'm just genuinely confused

  • Us as players

    1. Mostly try to dialog with those you disagree with rather than dismiss their perspective.

    2. This is a personal one for me, but don't play in a way you wouldn't want someone to do as your teammate or against you.

    3. Try to help out losing players by giving some healthy encouraging feedback post-game

    4. Don't completely screw over teammates (and killer with things like breakdown bug). It just makes no one want to play

    5. Go for less meta builds/characters. Makes the game much less competitive and more fun for all sides honestly

  • A few things for the devs

    1. Address issues that have been complained about for AGES. Even if those issues may not seem like issues it would be good to find alternatives or means to accommodate age old complaints.

    2. When doing balancing changes, it could be good to try to find some even balancing in patches since most feel like one side got a lot of love while the other didn't.

    3. Discourage toxic play. Granted this is hard and I don't entirely know what to do.

    4. Make reporting meaningful in game aside from having to upload reports. A lot of issues relate to reports feel pointless.

    5. Give afk penalties since it makes the game miserable at times and much more challenging than D/Cs

  • @Sandt21 said:

    The only change I’d give to Pyramid Head is that getting hit with Punishment of the Damned should give you torment

    Yeah I agree with this. I somewhat wish he could interact with the cages too

  • Are pyramid head and blight that annoying?

  • @MadLordJack said:

    https://forum.deadbydaylight.com/en/discussion/comment/2158128#Comment_2158128

    Being a useful teammate and filling whatever roll your team needs gets you a black pip. Throwing the game pips you up. It's not a good system. Kills really is the best way, especially since its a team game.

    Yeah survivor I think it's harder to judge as a personal win. Escaping or not isn't a great metric for survivor imo while killer having kills or not makes more sense.

  • @KillerKiryu47 said:

    Cry harder killer mains. That's all you guys are good at. It's also why you've been getting 2 whole years straight of buffs.

    (Looks at most recent ptb which was almost (besides trickster and MAYBE Demo) exclusively survivor buffs (BT, small game, lucky break, open handed) and killer nerfs (freddy, Twins, huntress, maybe demo)


    ....yeah no

  • @MadLordJack said:

    https://forum.deadbydaylight.com/en/discussion/comment/2140505#Comment_2140505

    Oh, wait, I missed this post where you show you actually think the pip system is a functional win/lose system. Yeah, it's not, it is completely broken and does nothing. That's why most people go by kills. Because even the Devs have said the pip system doesn't work.

    Yeah the pip system is heavily flawed but still the best measurable means of a win or loss. I think the game should be more geared towards kills for killers but right now you get rewarded terribly for 4ks. It all needs major attention

  • @Kira15233 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2157548#Comment_2157548

    Aaaaaah yes, the best thing killers can want, tunneling 🤣🤣

    The only thing that would surprise me more is calling for a buff to camping or slugging lol

  • Wraith recently got stronger but was terrible for a long time. He is pretty good now though. I think its mostly people are still figuring out how to deal with him now that he's faster and harder to see in cloak.

    Plus, it sounds like you played against more casual players.


    He is okay where he's at now and may potentially still be slightly weak

  • @onemind said:

    https://forum.deadbydaylight.com/en/discussion/comment/2157225#Comment_2157225

    I would die I'm playing it without any knowledge of the game and I'm terrified

    Amnesia is amazing

  • @fr0sty1223 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2157766#Comment_2157766

    They don’t. I have had games where I got 3 gens done plus a hex totem but since the killer never chased me and we couldnt save or heal anyone since he was camping our emblems got screwed and not only did we not pip up but we actually de piped

    Mathematically that doesn't make sense.

    Lightbringer (5 gens done everyone gets 25 total) cleansed a hex totem (50 more), gen progress (let's say you only did about 1.5 gens progress total just to be conservative so 150), 15 with exit opening. So you have at least 220 points but likely close to 270 if you did 3 gens.

    Lightbringer would be Gold at least (3 points) and 4 if you got iridescent

    Benevolent start with 35, lose 10 for survivor being hooked and dying. And let's assume no other Benevolent tasks were done. Still gives bronze, 1 point.

    Unbroken- if killer didn't chase you at all then you didn't go down so iridescent. That's 4 points.

    Evader- base value of 100. You'll get plenty of points even if the killer isn't actively chasing simply being in their terror radius which will inevitably happen. You'll also get points if the killer walks towards you and you run away. Again just to be conservative let's say silver since it's hard to get lower than that unless a killer is afk. 2 points


    Point total 10 or 11 which is a safety pip at all ranks, pip for 9-20, and this doesn't account for other things I'm sure you also did in the game. This is just the lowest you can get for emblems based on what you said but I'm sure it was at least slightly higher and the other ranks pip with only slightly better emblems

  • I imagine aervers would crash on the reg. They are already iffy with half the people.

    Plus survivors would get steamrolled unless killers purposefully pick bad killers but even then they would likely do very well.

    For example, 2 Bubbas would be pretty rough to face. One downs and takes to basement while the other guards basement when people are hooked. The second one does basement Bubba build (mostly) while the other runs things to slow down escape

  • @fr0sty1223 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2157545#Comment_2157545

    Problem is it also punished the survivors that escape since their emblems get ######### over because the camping killer refuses to interact with the other players.

    I mean somewhat. Survivors should easily get a pip if they do gens while killer camps and they escape

  • Myers basically lives and dies by his addons. He and Trapper are certainly worse than nurse basekit (and I'm sure others are too)

  • @QwQw said:

    https://forum.deadbydaylight.com/en/discussion/comment/2156816#Comment_2156816

    Don't worry my fine sir/ma'am, you are not alone in your endeavor.

    Yeaaa

  • @Friendly_Blendette said:

    https://forum.deadbydaylight.com/en/discussion/246373/finally-got-all-killer-teachables-unlocked

    took me almost 1k hours but I didnt do it perfectly. I leveled up some survivors I p3ed legion for the achievement and I leveled PH till level 136 just to get a backpack build also leveled doc a bunch to get more perks on him, same with trickster and myers to get my beloved mirrors.

    Yeah I bet it's going to take forever to unlock everything for all killers and a survivor but it should be fun. I don't think I'll prestige anyone since I like their other skins more (although I like myers bloody mask)

  • I definetly wouldn't put Outlast on there. I'd more likely put amnesia but I still wouldnt for old influential games since it came a bit after the others. Id sooner put Fatal frame or clock tower since they were around the same time and similar levels of influence. Maybe house of the dead (arcade game).


    Amnesia, Outlast, and FNAF would fit better as the next generation honestly since they all came around at a more similar time and similar levels of influence


    Not sure what would be in the generation after. Maybe Alien Isolation, evil within, and layers of fear

  • @BrokenSouI said:

    https://forum.deadbydaylight.com/en/discussion/comment/2157545#Comment_2157545

    They want it so you cant defend your hook/area at all 🤣. Which is part of being a killer

    Lol yeah I know.

    I had a game not too long ago where I hooked one survivor and the other three were around the hook (like 10meters honestly). Id hit them as they went close but at the end of the game they all called.me a camper and I wasn't being fair.

    Bruh... all of my objectives are right there. Sorry I don't purposefully lose.

    One of them eventually understood that it made sense why I defended hook while the other 3 continued to bash me lol

  • @Vyne456 said:

    You better save your bloodpoints for the resident evil chapter.

    Yeah I definetly will be using resident evil content as my mains but I'll still try to finish unlocking each survivor teachable first. I'm getting through everyone fairly quickly which is nice. Quentin I'm at like 24, Steve 12, and Yunjin/Elodie like 5

  • There was one game I got a survivor with the bug (unintentionally) so I decided to let them wiggle free for free. I still ended up killing them at the end of the game and they were super ticked at me and didn't care I gave them a free escape.

    So now, I don't have sympathy. When a killer gives a free escape but you still blast the killer post game then you teach killers to not play nice anymore.

  • Man finishing out survivors with Quentin, Steve, Yun Jin, and Elodoe is pretty underwhelming lol. I dont really see myself using any of their perks

  • @Kira15233 said:

    Here's some things I'd love to happen

    -Nemesis as killer or Licker

    -Crossprogression for ps4 and Xbox

    -more tuning over the months

    Lol I glanced over tuning and thought you said tunneling lol

    - yes I want more tunneling please

    Lol

  • What else do you want? There are perks to punish camping, killers emblems get punished for camping, killers BP gets punished for camping, and survivors have a lot of time to do gens to punish a camping killer.


    That's like...every category it can be punished.

  • @TAG said:

    https://forum.deadbydaylight.com/en/discussion/comment/2157516#Comment_2157516

    I wasn't thinking about that, but that is also true. You get terrible emblem/point results by scoring kills with it.

    Yeah so it's a fun add on but not really a winning one.

    Just as an aside, I do think the emblems need a major rework because of stuff like this lol

  • @TAG said:

    https://forum.deadbydaylight.com/en/discussion/comment/2157509#Comment_2157509

    I'd put it at the bottom (not counting basekit tier). The downside is game-losing, and the upside can be countered with a locker.

    Lol also true. Also, it doesn't actually help you win (emblem/pip wise as well as BP wise). I've gotten early game 4ks with this and depiped

  • @TAG said:

    Judith's Tombstone is one of the weakest add-ons in the game IMO. I'm shocked to see it at the very top.

    Yeah I feel mixed about it. I'd put it in the middle myself but definetly not top. It's powerful in the sense it gives an instakill but it's weak because it slows you down and takes ages to trigger.

    It also depends on if you are running infinite tier 3 myers as well on how good it is imo

  • Not at full health but after 1 hook. No reason to heal against an iri hatchet huntress if you can tell they are committed to iri hatchets primarily. You'd want to have deadhard available.

    Iri hatchets are very Overrated imo. I've played this game for years against many huntresses with iri hatchets and most often miss one hatchet in chase. Now that they only get one hatchet it's not that good, especially in comparison of killers who can do multiple insta downs basekit back to back while she has to go reload after one hit or miss.

  • Id much sooner get rid of grab cancel for survivors since it can cause killer to glitch and then the survivor gets to grab again for free.

  • I just dont get why people are so obsessed with her and we know almost nothing about her yet...

    I'm optimistic she's cool in Re8 but people really should wait to see.

  • @kate_best_girl said:

    https://forum.deadbydaylight.com/en/discussion/comment/2156082#Comment_2156082

    Well you have to consider how an amazing huntress can use them. As long as a huntress can get 1 hatchet hit she's fine, its why a lot of pros didn't even need multiple hatchet add ons and why imo it won't affect the highest level of Huntress play.

    Most high level huntresses didn't use her iri head hatchets before ptb. One hatchet is not that good tbh. Sure you'll get a down, assuming you hit, but if you miss there is a good bit of downtime between chases and even hitting them uses up a decent bit of time. One dead hard ruins your 1 iri hatchet. Iri hatchets are good, but not THAT good, even in the hands of solid Huntress players.


    Most would rather have something like 7 hatchets with an additional addon option than a iri hatchet where most addons don't matter with it

  • Hatchets with ptb change should be much much lower

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