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Huge_Bush

Huge_Bush

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Huge_Bush
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  • @Caiman said:

    A killer power that lets them hide in the ground and "swim" around, maybe they can go under pallets but not through windows or off ledges, and they can attack and/or slow survivors who walk on top of them. I've wanted an ocean-themed chapter for a while now, some kind of water monster could work for this.

    Ghostface and The Unknown have powers that are countered by looking at them, how about the opposite? A killer that inflicts a status effect if you look at them too long. Not sure what that would be but it'd be an interesting twist. Some would compare it to Slender Man but I'd prefer something original.

    Someone mentioned a Medusa effect that petrifies you if you look at the killer too long. Look above. I think it’ll work great in this game if done right. I also want a sexy snek mommy in game too.

  • @crogers271 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3656251#Comment_3656251

    Reading my list over, I think the idea of the stealth infector is the most feasible. Which was just kind of a random idea that occurred to me when I was writing the list.

    Way I imagine it: killer concept would be someone with a blowgun or dart gun. They go into stealth mode which opens up their ranged attack and they can peak like a ghostface. If they dart the survivor, that survivor is infected.

    The infection does not reveal itself to the survivor nor give any indication, but it spreads the same way as the plague. Things / people the survivor touches also become infected.

    The map would have cleansing stations, if you use one and your infected, no problem you are now clean, but if you try to use one and not infected, automatic injury and killer instinct.

    The killer would have to decide when they want to activate the infection. This could play out in lots of ways. The most basic would just be immediate application of status effect and/or injury, or it could be a timed thing where survivors learn they are injured and slowly get increased debuffs until they go and cleanse.

    As a strategy aspect, the killer would be weak for most of the game, but if he has spread the infection around, he could trigger it and suddenly put all of the survivors in a very weak spot while he gets a series of easy downs.

    It’s an interesting concept that seems like it’ll be fun, but it’ll take players of a special caliber to play it to its full potential. I reminds me of Devour Hope, but more “on-demand”, which would be great because as a survivor, I love the sense of Dread that Devour causes.

  • @SMitchell8 said:

    Control - A killer that can Invert survivor controls periodically.

    Aerial reconnaissance - Air version of twins. Something that can fly across/circle the realm and tag survivors and then hunt them on foot. Something like a simpler eagle vision from assassins creed. Would need to restrict it from being eligible for indoor maps.

    Aerial bombardment - Something like a napalm strike/mortar strike from a cod game. Killer gets to pick 3 locations to drop some kind of power from above to damage whatever it hits.

    Medusa style - Effectively Ghostface and Myers but in reverse. Survivors must play the game without looking at the killer too much/often. Too much and the survivor gets moried.

    Web - A killer (most likely Spider) that can fire webs on gens to hamper progress or increase skill checks and spin webs on vaults and pallets to hamper movement speed if survivors pass through them. Webs could be removed from gens or themselves akin to pinheads chains.

    Interaction based snowball - A killer that starts out weak but gains a lot of power every time it gets; Blinded, stunned or when each gen gets completed. Kinda like something that gets triggered by survivors besting it. Probably something that would suit Jason, as he takes his time killing his victims, starting slowly only to then go full red mist.

    Can't think of anymore right now.

    I like the Medusa one. I think being mori-able is too much. Instead shorten the amount of time the survivor can look at the killer and let them turn to stone, buying the killer more time and pressure. The killer could M1 them and they’d get injured but free or teammates can get holy water or something and pour it on them to free them.

  • @Marc_go_solo said:

    Some rough ideas (and I mean, very rough) could be:

    A power focused on reducing Survivor vision to the first person perspective and even more narrow, like a claustrophobic ability.

    A power focused at cutting off escape routes. Think a spider's web that blocks vaults, doorways and gaps, shifting the map formation.

    A Killer made out of bugs, who can split themself apart and attack like a rushing tide of insects.

    A mimic which takes the form of items within the trial, instead of the impersonating survivors.

    A puppet master who controls puppets as a strategy-style gamepkay, instead of first person.

    A surveillance power which allows the Killer to see from the viewpoint of the Survivor.

    A power which acts as a disease, but physically mutates the Survivors, making tasks harder to achieve.

    A leaping creature that leaps shorter distances, but can leap in any direction, even when not facing that direction to start with.

    Something which stops Survivors from seeing each other, even if right next to each other.

    A Killer who can split into a line of Killers and advance on the Survivor.

    A Killer who uses sonic abilities.

    A Killer which warps the world to its liking, as well as is constantly changing themselves, randomly gaining other Killer powers for brief periods.

    A Killer that makes all Survivors also look like the Killer (a way around the mimic idea)

    A Killer which distorts distance, making things stretch further away through little pocket dimensions.

    A power able to force Survivors into certain directions or behaviours.

    There are also other fresh ideas mentioned earlier, such as elemental powers, as well as variations of existing powers. They won't be running out just yet, since the only limitation is their engine.

    I like the bug killer even though I hate bugs. I remember similar ones from Buffy and The movie Constantine. He should be able to disassemble to quickly go under dropped pallets and even breakable walls (they’ll have to be remodeled to have a gap underneath). Maybe leave a bug on a survivor to reveal their aura intermittently?

    Survivors also looking like a killer would be awesome but unfortunately won’t do much against SWF. I really wish there was a way to disable discord when facing certain killers but I know it’s not feasible.

  • @crogers271 said:

    There was a post on this 3 weeks ago if you want to read through people's ideas: https://forums.bhvr.com/dead-by-daylight/discussion/comment/3637876

    I'll just copy my post from back then with a few minor changes:

    A killer who could disguise themselves as a survivor, but the difference between soloq and SWF would be even more enormous than normal.

    Maybe a killer who isn't even on the map at all, but instead just summons different creatures to attack the survivors. That might be a bit too much like Evil Dead: The Game though.

    A stealth sniper. Very slow moving until he tags a survivor from range and goes in for the kill, but also he has to retreat if he gets spotted before a successful shot.

    A stealth infector who can dart survivors with a poison they can spread to others / causes hindrance, but they don't know they have it until it actually afflicts them (so it has a meter like the plague before injuring, during this time survivor can spread it, but they don't actually know they have it if they didn't spot the killer).

    A jumper/rampager, like existed in Deathgarden, who can vault across the map. Would require that certain maps never occur if selected.

    Someone who could alter the map, changing the way loops look and the position of windows, but I don't think the engine could handle it. Would probably be a good design for Freddy.

    A killer who can teleport the survivors closer to him instead of teleporting to the survivors. The way I see this is that maps would be divided up into sections and the killer could target a section and teleport all survivors there to his section, being able to stop gen progress and not having to chase them, but if chooses the wrong section he's wasted time.

    A killer who randomly shifts between other killers in the game (out of control Shang Tsung). Killers whose powers need to build / be set would probably need to be excluded (Oni, Trapper), but you could have a killer shift between the various stealth, ranged, anti-loop killers.

    A weapons master killer who has weapons spawn around the map that he can gather to gain more powers, but survivors can also interact with the weapons to deny them to the killer.

    A killer who can move the gens around the map (move them to spots they could have spawned in, or switch completed and non completed gens). This would be a bad design, but it would be unique.

    A killer that can fly and has an aerial attack, but is incredibly weak when he is on land. Like a jumper would require that only certain maps be in his rotation.

    An arena based killer who can draw survivors into a maze/arena where they face off. Killer could get quicker downs this way, but if the survivor escapes its wasted time.

    A killer who is unable to kick / regress gens, but instead when he 'kicks' a gen he charges his power (the closer the gen is to finished, the more power he gains). He then goes into an overdrive mode like Oni when fully charged where he can rush around the map (or deploy projectiles, some type of charged up power).

    A killer with no power, but he gets 8 perk slots.

    A killer who has to trigger his traps. Like a combination of Hag and Skull Merchant, imagine an electric net on the ground, but it doesn't auto trigger, the killer has to actually set it off, but it instantly deals damage and hindered.

    Some of those are bad, but I tried to jot down any possibility that crossed my mind.

    I wouldn’t say any of them are bad. They just need to be worked on/improved upon. I would have never thought of any of these. Just goes to show how it’s vital to bring in more minds to brainstorm.

    I really do hope they give the game a new engine because it would really breathe in new life that the game desperately needs.

    Thanks for your response.

  • The only thing I’m disappointed with is his run animation. He should be on all fours with his neck contorted to where his head is at normal eye level (so the killer perspective won’t be too low and frustrating to play).

  • @C3Tooth said:

    Yui left the lobby and replaced with Vittorio and his Potential Energy.

    Killer also left the lobby because they didn’t want to spend half the match searching lockers and bushes for a target.

    Also, hell no to 7 perks. Unless it’s a temporary game mode……then maybe….

    *edit: I’m so slow, I just got the joke , feel free to ignore me forever 😅

  • @PotatoPotahto said:

    https://us.v-cdn.net/6030815/uploads/SCL248GOC8KZ/jrbhcru.jpg

    He looks like Edgar from Men In Black, so I'm calling him Edgar

    Still can’t believe that’s the same guy who played Kingpin in DD. Such a great actor.

  • @GannTM said:

    https://us.v-cdn.net/6030815/uploads/6BDP8W4HIMK5/img-7352.png

    He just looks happy to be here. Nothing to talk about.

    The only thing I would do is make it so a tentacle would poke out of the eye socket and ear hole from time to time. Otherwise, he looks great in a disturbing, horrifying I never want to see it in irl.

  • Definitely not. It’s hard enough to balance for four perk slots and I really don’t want to see the resulting tsunami of survivor tears flood the forum.

    While they’re going slower than I’d like, they are improving the weaker killers. I just wish they’d stop nerfing (Pigs traps) or buffing things that no one’s asked for.

  • Bart, short for Bartholomew.

  • @Hensen2100 said:

    Basement isn't really that scary anymore, between the anti-camp and basekit BT. Even if you get multiple people down there, you still have to back off enough to let someone just run down and do the saves in most cases

    It's actually one of the dumbest things in the game that if you did somehow manage to get all 4 survivors hooked at once, you need to go away, stand in a corner, and let them attempt escapes for free

    It's only threating if you are a 1 shot killer or someone like huntress

    Or Trapper and Bubba. I haven’t played in a while but from my understanding, Bubba can proxy camp and just mow everyone down when they’re coming up.

  • @PreorderBonus said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3654799#Comment_3654799

    They both fall under the 'goth' culture, but Mikaela falls under the 'boho witch' subculture, while Sable is within the 'witchy goth' subculture. The main difference is that the boho witch leans towards earthy tones and natural imagery, while the witchy goth embraces a darker palette, occultism and such.

    I think Sable will be much more popular than Mikaela. Her model has far more detail, and her darker tones and 'vibe' tend to appeal more to people. I wouldn't be surprised if Sable ensures at least one survivor per lobby after she's officially released lol

    Thank you for the explanation.

    I hope she is more popular. I thought Mikaela was decent when she was revealed but her players caused for me to hate her guts. I hope that doesn’t happen with Sable.

    Claudettes still the best though!

  • Probably Urban Legend given life by the entity.

  • @Spare_Them_Mori_Me said:

    Will this new one overtake Feng for the cosmetic queen?!

    Doubt it. I feel like Feng has a broader appeal. I also think her injured sounds are better.

  • @Selfpreservated said:

    Would scare the ######### out of me if I see him doing mid-match

    I’m just hoping they considered it but went against it only because they’re going to try and get “The Thing” in the future and it’ll have a similar run.

  • @tjt85 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3654799#Comment_3654799

    I think she kinda is, to be honest. At least to some degree. There's definitely plenty of overlap in related subcultures.

    I don't think anyone in the real world fits into neat little categories anyway, so it's a little more realistic when fictional characters don't either.

    That was the impression I got when she was released. And yes, no one fits into any category perfectly, which is good. It keeps things interesting.

  • @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3654823#Comment_3654823

    It can be a little hard to know when you're not in the culture.

    I've done a punk look on multiple occasions, it's honestly fun.

    Yea, I’m more of an introvert that rarely socializes so I’m ignorant on a lot of the different subcultures out there. I do like the goth “look” though, from what I’ve seen anyways.

  • @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3654816#Comment_3654816

    Yeah. Nea's punk, not alt.

    KK is alt, not punk.

    Sable is goth, not alt or punk.

    Ima have to google them all later 😅

  • @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3654799#Comment_3654799

    kk has always been like an alt girl to me.

    She's not really goth

    So like, Alternative/Punk type, but less on the Punk? I can see that.

  • I’m not good with all the different subcultures but I thought Mikaela fell under “goth”. If not, what would she be under? Hippy? Is Witchy also considered a subculture?

  • @Chaosrider said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3654431#Comment_3654431

    Are you referring to CoL? A week after release literally noone is playing that perk anymore. But sure its a strong perk. Sigh.

    It is a strong perk. People don’t use it because most survivors are bad and don’t know how to time flashlights.

  • Looks like the killer will have an infection type of ability that causes Survivors to hallucinate.

    The Survivor is a friend of Mikaela. I hope she has voice lines whenever she’s near the annoying totem eating redhead.

    The map is a movie theater.

    https://gaymingmag.com/2024/02/dead-by-daylight-reveals-new-original-chapter-all-things-wicked/

  • @GoodBoyKaru said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3654487#Comment_3654487

    Oh I love him (DBD has been uninstalled and hidden from my Steam Library since January, I am taking a well-needed break from playing and needed to distance myself from most DBD media for a while)

    He loves you too. Seriously though, he loves everyone he meets. He’s also a big coward.

    (I don’t blame you for the break. I was forced to take one just before Larry’s release and honestly, it’s refreshing. The only thing I really miss is scaring people with SM Myers. Take care of yourself first and for most and I wish you the best).

  • @GoodBoyKaru said:

    Meanwhile when playing as survivor maps will consistently spawn approximately 3 pallets, all of which will be instantly thrown by the one random with about 50 minutes playtime that's in this lobby for one reason or another.

    Hi there, haven’t seen you posting in a while. Hope you’re well. this pic is for old times sake (one of my furdemons wondering why I’m bothering him):

    IMG_3900.jpeg

    @OP sorry for being off topic.

  • @Tsulan said:

    Hook grabbing was removed, we got the anti face camp mechanic, 3 genning was removed, HUD, inbuild BT, etc.

    And yet, i see a lot of these threads. Complaining about the devs not caring for survivors, since the newest PTB doesn´t have anything for survivors...

    Don’t forget they literally just had a Survivor Mid Chapter with Alan Wake and a very strong perk. But I guess they won’t be happy until they get a new broken perk like MFT that rewards them for getting injured or a new CoH that lets them reset as much as they want.

  • I need offerings to stay plz. I send myself to Ormond when my eyes need a break from the dull colors of most of the maps.

    I also need them for SM Myers. It’s so painful to play him outdoors.

  • @SMitchell8 said:

    I was wondering the same. Plenty of comments about it being able to mimic sounds (survivors) so perhaps it will be a power that corrupts the survivor and turns them into a potato player briefly.

    They do like a curveball after all

    Blight - People thought it was a werewolf

    Twins - People said its a creature on all fours, so likely a wendingo.

    Skull Merchant - No explanation needed 😅

    Whatever it is, I hope it’s spoopy and can scare survivors. Scratches Mirror needs some competition.

  • I know it’s miserable for stealth killers but I just want its nerf reverted. It was my crutch perk against Spirit and Nurse and it sometimes helped me survive against Ghostie and Myers. Sometimes it made me walk into them 🫣😅

  • @Caiman said:

    The simplest assumption is that the creature is the killer, but it's possible it could be something else. It could be something it does to the survivors like you suggest, like a kind of malforming disease they have to resist. Or, it could be a minion created by the killer, similar to Nemesis's zombies or Knight's guards. It could even be a combination of these things, because what it did to the people in the teasers is open to interpretation.

    Does it kill people, eat them, and impersonate them? Does it infect them to turn it into more of itself? Does it invade and possess their bodies? We don't know. We'll find out in a couple of days.

    I didn’t think about it being like Tentacle Daddy’s Zombies. That makes sense. I guess we’ll have to wait and see!

  • @[Deleted User] said:

    https://forums.bhvr.com/dead-by-daylight/discussion/405596/what-if-the-creature-in-the-trailer-isn-t-the-next-killer

    I’m torn on if this is just a unique way of them teasing the Killer and they threw obscurity out the window and made it more clear what the killer is so that the teasers could be cooler.

    Or, in typical BHVR fashion, they’re making it look somewhat clear what it is and the actual killer will be totally different to what we expect. I personally hope it is some mutated twisted creature because Dredge and Singularity are my favourite original Killers lore wise and aesthetically. This new Killer, if it along the lines of what we’ve seen, will fit that creepy urban legend/body snatcher vibe that I really dig. The teasers have been above anything else they’ve done.

    Oh, I think this chapters teasers are the best that they’ve ever done as well. It’s fantastic that there were no leaks and the suspense is killing me (which I like for some reason).

    I do hope the killer is a creature/monster type with some stealth/jumpscare built in. We have enough humanoid killers and it’s about time for another sneaky killer.

  • @Xendritch said:

    Technically the Twins teaser had Victor in it but it was so fast nobody could of guessed that what we were seeing was for legal purposes "not a baby" which is why I'm skeptical, not that I don't think that was the killer but I'm skeptical that was it's true form.

    I’m skeptical as well. I feel like BHVR threw us a curve ball and no one realizes it.

  • I never thought he was bad, just boring, bland and unimaginative. Stale if you will. Being a dream demon, you’d think he’d have some cool powers but he doesn’t.

  • @CountOfTheFog said:

    Scratched Mirror

    Me too. It gives me the most fun from the entire killer roster. It completely changes the game.

  • Only way I’d be okay with this is if killers can mori anyone on death hook, regardless of the amount of gens completed.

  • If you’re new as killer I recommend you watch some How to play Killer videos on YouTube. There’s more to it than just following a Survivor. You’ll learn more from watching than you would from reading anything on here.

    I also recommend you start off with Wraith. He’s a simple killer and it’ll let you get experience without over complicating the game.

    Finally, if you don’t have any slow down perks, perhaps farm blood points by playing Survivor and sink them into killers that have the ones you want.

  • @SMitchell8 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3651632#Comment_3651632

    Another one id like to see, a zoo keeper/animal handler. Could send out a bear and wolf for the player to control.

    I figured they could do a hunter with a base kit Blood Hound and for cosmetics they could change the animal from dog to large cat, bear, wolf, giant spider and whatever else they can think of.

    Would be cool.

  • Rather than a shake up, I’d prefer they just buff/improve all the non meta perks.

  • @SMitchell8 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3651017#Comment_3651017

    Same, although Knight didn't go down at all well in regards to ai killers.

    I don’t think the problem is necessarily the AI and more of the games base code that’s the problem. It really has been needing an overhaul a long time ago.

  • @RFSa09 said:

    @Huge_Bush

    i´m sorry but this is the best match i can give to you, and the game also disconected me :( (match starts at 4:25)

    https://youtu.be/eELFriwNH04

    Aw, it sucks that it disconnected. It also sucks they got your Undying totem first and then your DH second. Dbd rng sucks a lot of the time. But you did well against them playing Trappi Boi.

  • @Ariel_Starshine said:

    Cake? I'm confused, and kind of glad.

    He doesn't have anyhting to do with cake in SH2. He's there to punish James not make desserts lol what??

    If you compare the picture of him in this thread with what he looks like in game, you’ll know what kind of cake I’m talking about. Just look below the waistline when you do the comparison

  • @GeneralV said:

    Claudette. She is a perfect, flawless character.

    She is beautiful, has a short but very interesting lore, her starting perks are pretty helpful, Blendette was an iconic chapter of Dead by Daylight's history and she is an OG.

    What more could I possibly want? She is easily the best survivor in the game.

    This man gets it. None can match the Majesty that is Claudette 💜

  • @GroßusSchmiedus said:

    Keeping it on Page 1, this is a serious topic that deserves full attention.

    It’s a very serious topic and it deserves to be seen and resolved immediately!

  • I just hoard them unless they come out with something I must have on Claudette or if there is a killer I really want. But after playing SM Myers, I don’t think any other killer will give me the same fun as he does.

  • @GeneralV said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3651147#Comment_3651147

    Thanks, friend ❤️

    I gotta say I am not the biggest fan of Fullmetal Alchemist, but just being on the internet is enough for one to learn this story (and require therapy afterwards).

    I thought it was good but nothing super special and a little over hyped. From a 1-10 with 10 being Amazing, I give it a 7.5 maybe an 8 if I wanna be generous.

  • it depends on the RNG of totems, but when the planets align, Devour Hope, Undying, Haunted Grounds and NoED while playing Trapper with the Iridescent add-ons. It depends the most on where Devour spawns. If it’s in a well hidden spot that can be protected by traps, it’s just glorious.

    The delicious thing about it is if no one does totems until Devour procs and they waste time only to have to cleanse Haunted two times. 😈

    while not evil, it’s fun to equip Franklins when you get a lobby of flashlight users. They tend to rage when it’s in play.

  • lol, I was waiting for a response like this. You never disappoint 💜

  • @Mooks said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3651009#Comment_3651009

    We do have Demodoggo. And Xenokitty. And Miss Piggy.

    i agree we need more pet killers though.

    I’d like a hunter killer that sends out his dog to attack survivors.

  • @Xernoton said:

    Can I pet it? I always wanted my own pet killer to play fetch Feng Min's arm with.

    Yes, but petting may result in moments of sadness.

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