Huge_Bush
Huge_Bush
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- Huge_Bush
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Comments
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@GeneralV said:
Honestly, the level of hatred I have for this perk is the exact same hatred people had for the old Object of Obsession.
I forgot how horrible old OoO was. Thanks for the memories 👹.
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@Seraphor said:
I think Terrifier and M3gan would fit right in.
Only if M3gan gets her signature dance as the first killer emote. Not mori, but emote!
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No Mither, Inner Strength, Self Care and Urban Evasion.
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@Crowman said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3649709#Comment_3649709
"5-gen tunneling" is the funniest thing to see people complain about, because they are basically saying that they are unable to get 1 gen done before the first chase is over when they have 3 survivors to work on a gen. At some point survivors need to realize they lost because they failed to play better not because the killer did their objective.
The double standard really is ridiculous. Oh, bad killers tunnel! Well, if they were bad, looping them should be easy and 3 gens should be done by the time they get their first hook. They never want to admit that they’re bad and just mad because the killer didn’t go easy on them .
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@Atom7k said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3649545#Comment_3649545
I don't see any difference.
Both are unnecessary if you are not up against a competitive swf. Tunneling at 5 gens unprovoked is just a lack of skill. Lights out showed pretty clearly that these people are completly lost without their beloved pain res. So they camped hardcore but they failed to do so because antifacecamping was still kicking in and they couldn't see far enough to not facecamp. Even if they did so they lost their target in the dark.
If you can't win a match without tunneling from the start then you have no place in the mmr range youre currently at. Mastering a killers power should always be higher priority then winning a game at the cost of making it easy for you (tunneling)
We should not normalize tunneling. It is a huge problem in current dbd.
The difference is intent. Sweating with the goal to win is not the same as playing the game with the intention to make the game as miserable as possible for your opponents.
Also, killers don’t know what type of survivors they’re going to go up against at the start of the match. If they go easy against good survivors, gens will fly and they will lose with the survivors butt dancing at the gate.
Also, if a group of survivors can’t do five gens against a tunneling killer, then they shouldn’t be at that MMR and should lose. The game provides plenty of options to waste a killers time and they they don’t want to come into a match prepared to counter a common killer tactic, then they shouldn’t expect to win. Mastering how to loop a killer, mind game and work with teammates should be expected of Survivors, but most will come here and complain instead.
As for normalizing tunneling, too late. It’s already a part of the game.
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Going back to the hook and tunneling someone out isn’t scummy. It may be considered sweaty, sure, but it’s not scummy or something that a player should be disparaged for.
Slugging four survivors and letting them all bleed out when you can hook them is what is scummy. The same for body blocking someone in a corner and not letting them go for the whole match.
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@Nebula said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3649470#Comment_3649470
Nah it was 100% a very complained about problem of him being able to "zone for free". Watch some gameplay of release Pyramid Head and you'll see what I'm talking about. He put you in a position where there was no viable counterplay other than hoping the killer player was just bad and missed.
Actually, I do remember complaints about zoning, now that you mention it. Still, I wish they didn’t have to make him clunky and careless.
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@GeneralV said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3649441#Comment_3649441
It is hard to say. If I recall correctly people didn't have a lot of trouble facing him when the Silent Hill chapter released.
I do remember some complaints about him being able to camp and relentlessly tunnel survivors in cages, but that didn't take long to be adjusted.
i guess it was just BHVR being BHVR. With the recent Billy changes, there’s hope Sir Fredrick of Dreams and Cake Daddy getting improved by going back to their roots.
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Omg, Yass. 🤤
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@Nebula said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3649434#Comment_3649434
He used to feel super smooth to use, it's super similar to how Deathslinger is now compared to how he used to be. Just smoother and more fluid to play.
What was the reason behind it? Was he just too hard to face for the average SoloQ survivor so they made him unappealing to play as like they did with Twins?
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@Akumakaji said:
I would also say that I am happy that someone brought him up, as I never experienced the smooth Pyramid Head, only the sluggish one we got today, but then I realised that my plight might not be on topic here, and well, I win with him enough, but the sluggish ways of the punishment of the damned often punish him just as well.
If the survivors only knew that every time I zone them that I most likely wouldn't have hit them in 4 of 5 cases anyway, if they had committed, my whole gameplan with him would be in pieces. Slick and sick cool blindshots are still one of the most satisfying things this game has to offer.
While cake is more important, I will agree that his mechanics are clunky and need to be better fine tuned. I purchased him a while ago and tried him out for a few matches and he was just annoying to control so I dropped him.
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I feel older than I already did. Thanks 👹
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It’s an old game that’s become over saturated with perks and killer powers. They really can’t come up with super new abilities without rewriting the games code from ground up and to do that they need the approval of the BHVR bean counters.
I personally wish Twins never existed and Alien came out with their power, only instead of Victor, you’ll have a facehugger that can crawl on walls, ceilings and objects and launch at survivors from anywhere. But with the current code, the game would probably set fire to consoles and pcs.
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Daddy Myers because hospital gown makes me swoon.
Daddy Whiskers because he’s smexy and I like his music.
Tentacle Daddy because tentacle.
Demodoggy because he’s a good boy.
Cake Daddy Triangle head because muscles.
Piggy because booping the snoot is fun even if I die.
Bubbi Boi because he’s one of the few killers that can instill real dread into me with his face camping abilities. He’s also terrifying in the hands of a good non-player using perks that take away his terror radius.
If Spine Chill wasn’t nerfed I’d included Spirit because I loved making her look for me.
Also @GannTM , hai! Nice to see you posting!
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@I_Tunnel said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3648662#Comment_3648662
Ah yes. The Survivors have nothing to do but gens (Not healing, or unhooking, or opening chests or doing totems..) but the poor, mean Killer can always just play badly and not tunnel, even if it's the optimal play!
Just more 'The Killer is responsible for Survivor fun' while absolving Survivors of the reverse.
Don’t forget sabotaging hooks, taking hits for their teammates and trying to blind the killer to buy their teammate more time.
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@JackieShana said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3647209#Comment_3647209
I don't think Billy is S tier simply because some maps are quite rough for him (Indoors and window dense maps such as Badham). But it's something to consider as more evidence shows up. Now for Pinhead I kinda agree, I was dwellig between bottom A and top B+, I'll probably switch it up.
He’s S tier in the hands of a good killer player. Sure, some maps are more difficult for him than others, but that’s the same for every killer, even Nurse (though, perhaps not as bad when it comes to her).
Also, his chainsaw either has a lock on mechanism or my butt has a magnet in it because he always finds me and gives me a heart attack 😭
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Hillbilly is S tier now.
Pinhead is A tier.
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Nah, he just needs the scratched mirror add-on to increase base movement speed by 250% in addition to the aura reveal. 🫣
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They’ll probably improve it as soon as they finish optimizing the game to get 60FPS on last gen’s consoles.
In other words, best not to hold your breath.
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After them splitting it, closing off the upper library and nerfing Pig, the map is a lot more tolerable.
Id rather they delete Borgo or Garden of Pain.
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Angemon confirmed! Squeee!
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I’ve been wanting two modes though I don’t know how viable it would be for this game.
First I want a “Floor is Lava” with a custom map that has hills and structures that all players can climb on in order to escape the killer and the slowly rising lava. Only one survivor can win and survivors can blind each other with flashlights.
Second one is a custom Ormond map with the ground covered in ice. If you want too fast for too long you’ll slip and slide and possibly get flung across the map. This goes for both roles. Walking will improve traction. They’d have to give all killers a walk animation and give PC players a way to walk like Console players can.
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@Exxodus21 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3645699#Comment_3645699
The hook respawn would need to be random. It's easy to know where Pyramid Head's cages are going to spawn.
Random and no notification for the killer. Heck, I’d go so far as to disable aura reading for killer for 7 seconds during a teleport so they don’t see someone going for the save.
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I kinda like @Seraphor idea better than mines but here’s it is anyways.
Survivors teleport away from the killer for their first hook when three or more gens are still left. Just like with cages, if the killer comes close, they teleport away again.
To slow down gens, I have no idea since gens are boring enough already. Maybe a side objective like totems? Maybe even increase the totem spawns from 5 to seven and make a weaker version of Undying base-kit where one lit totem ignites elsewhere. It’ll help make Hex perks more threatening and become viable again and make maps see more use.
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@GeneralV said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3644919#Comment_3644919
Well, there is one killer you can't play :(
As for the topic, I like this mode as survivor because of the horror vibes. But playing killer is a thousand times better.
I feel like rather than lights out, it should have been perma-undetectable for killers and teleporting hooks. Seeing as it’s an optional, temporary mode, survivors wouldn’t get tunneled out right away but also have to constantly be aware of their surroundings.
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They probably should have made a custom map and only allow one or two killers for this mode.
I’m just happy that they are now willing to do other modes.
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Sure, but only if ruin becomes a non-hex perk and buffed to 150/200% regression and the teleportation disables when there are two gens left.
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@Depressedlegion said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3642512#Comment_3642512
Demogorgon and doctor have no mangled addon's have any kind of mangled addon, so they're definitely getting something else. Hopefully buffs for at least doctor.
I’m hoping Doctor will get a buff in the form of a shorter slowdown when he uses his power and the Illusions get a red stain and run towards survivors.
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A full Power Rangers chapter. Tommy and Kimberly as Survivors, Rita (Lord Zedd Legendary) as killer with Goldar as their AI controlled Nemo Zombie equivalent.
Naruto Cosplay Cosmetic Set. Claudette gets gets Itachi Cosplay with slicked back hair and Active glowing Sharingan. Dwight gets Sakura with a pink wig. David gets Sauske with the open shirt outfit he had in early Shippuden. Ace gets Kakashi. Nea gets Naruto.
Konosuba Cosplay Cosmetic set.
Marvel and DC Cosplay set with lots of skin tight cosmetics. Jane as Wonderwoman plz.
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@Caiman said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3641087#Comment_3641087
Botany Knowledge does boost Self-Care which makes it more viable. Combine it with Desperate Measures and you have a fairly decent self-healing build.
But it’s better to just run Inner Strength and bring in a Med-kit for backup.
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@Dwight_Fairfield said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3641074#Comment_3641074
Give your girl some credit. Botany knowledge is good. I use it all the time now to heal my team mates in the sloppy butcher meta.
Oh, she’s still the best girl. I’m only criticizing one perk of hers. Everything else about her is the best.
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@jesterkind said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3641074#Comment_3641074
Empathy and Botany Knowledge are some of the strongest perks in their respective categories, to be fair. I think it balances out pretty hard towards her perks being good.
But does their combined benefit make up for all the stress, anger and helplessness a survivor feels when they’re on a hook and sees their teammates auras Self-Caring in a corner? How many games could have been won without Self Care?
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While I love her and still believe she’s the best, I have to say it’s Claudette. Self Care has brought more misery to survivors than all other survivor perks combined 👹
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@Reinami said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3640390#Comment_3640390
You know i was just toying around with the options menu and realized that there is a "matchmaking delay" that streamers can use to prevent harassment. I wonder if playing with that setting on does something to the matchmaking.
I'll do an experiment this weekend where i play 10 games with it on, and 10 off and compare results.
Please tag me if you get any noticeable differences
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@WeaverReaver42 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3640952#Comment_3640952
And before anyone makes a comment about how much effort this is to pull off compared to what the killer has to do to make it happen...... Keep in mind, there's only one of them. If things weren't easier for them to pull off, they'd likely not stand a chance. Survivors are supposed to win through teamwork and strategy. Killers are supposed to be the bull in the china shop. They are vastly different playstyles. The fact you have to put more effort in to counter the killer isn't a flaw, it's the point of the game's design.
A lot of people don’t want this to be the case. They want to have their cake and eat it too.
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@TotemSeeker91 said:
Oh gosh, what r they doing to DS now?
Nothing has been announced except that it’s on their roadmap for the near future. Most likely will go back to a 5 second stun.
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@radiantHero23 said:
I'm sweating in every match as hard as your local Singularity main to get 2ks as Sadako :D
I'm dying inside.
I hope they improve her kit so you don’t have to sweat as hard.
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I saw a video of the new Billy and it has me scared. I’m enough of a chainsaw magnet already, I don’t need it to penetrate me faster or more often.
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@drsoontm said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3639307#Comment_3639307
If I ever learn your age bracket and I'm older (which is likely) I will be pissed by the "old fart" 😏
I’m kinda scared to reveal it now 😰
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@Nun_So_Vile said:
Take my upvote. I'm a sucker for a good Tom meme.
Same. Still love him even as an old fart.
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Yes, in the next update the devs will be giving him Skull Merchants Drones that will be equipped with grenade launchers that insta-down survivors. He will also get a T-Rex mount that shoots a nuclear beam of energy that destroys generators, preventing survivors from ever escaping.
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@Iron_Cutlass said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3637614#Comment_3637614
The point of this thread is to trade builds. My apologies but if you are unable to play the build I give you, then I will not fill out the request.
To better clarify, I wanted to try this out since it encourages me to go out of my comfort zone and try out Killers I hardly play (since I mostly play Demo), and vice versa, let people try out builds that they would never even think of. It's a fun and neat idea but it requires both sides to do their part.
It’s not that I won’t play the build you give me, it’s that I physically can’t at the moment. I wasn’t trying to be obtuse about it, sorry if I came off that way.
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@LordGlint said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3638339#Comment_3638339
Obviously BECAUSE it's just a bush there is a weird magnetic pull towards it for ever chainsaw and Huntress hatchet.
In all honesty, whenever it comes to Billy, I really am a magnet. I hate facing him because he always finds me. Half the time they admit it was pure luck and had no idea I was there.
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I forgive you. But now, whenever you come across a Claudette named Huge Bush, you’re supposed to pretend you don’t see her. It’s just a cute, well manicured bush.
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I was expecting an in game video, where he’s the size of someone’s shoe, chasing survivors. I am disappoint.
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Who is that third from the left supposed to be?
Im assuming the line up is Wraith, Oni, ???, and Deathslinger.
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I read somewhere on here that the devs mentioned they don’t want to do the stereotypical type of monsters like mummies, vampires or werewolves. I dunno how true that is though, but I’d personally love them all to be in the game. Even better if we can get The Mummy from the Brendan Fraser film.
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I cant currently play the game so you don’t have to give me a build, but here’s mine for you:
Scratched Mirror Myers.
Undying
Haunted Grounds
PWYF
Franklins’ Demise.
Of course, you should have an indoor map offering.
This build is best when the group has lots of nice flashlights and items.
Play hit and run but don’t go too far. Instead, hide behind a wall nearest to their dropped item. Scare the pee out of them when they come to retrieve it.