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@joker7997 said:
https://forum.deadbydaylight.com/en/discussion/comment/1251488#Comment_1251488
Omg What have you never seen the terminator lol??? He's a robot with a living human casing, the only shooting he does is with guns. He would actually fit right in, could be the first killer to just use their bare hands instead of a weapon.
As I said it's been a really long time, so long that I don't even remember which one of them I saw. But I think the idea still kind of applies: deadly war machine IMO is a lot more preferential to Chuck E. Cheese animatronic :P
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@joker7997 said:
https://forum.deadbydaylight.com/en/discussion/comment/1251472#Comment_1251472
Im Down for the terminator for sure
I was a little hesitant to say just outright Terminator because I saw that a long time ago, but I'm pretty sure he's a war machine that shoots bullets and stuff. Obviously you wouldn't want to juts have somebody going berserk with bullets, but I'm sure they could find a way to tone something like that down, like how Ash obviously doesn't have a chainsaw hand like he does in his movies.
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As a couple comments above me said, that Dwight went into the basement against a Trapper with the Trapper (I'm guessing) right on his butt. There's no reason he should be complaining that you only won because of a perk.
I personally do understand when people complain about certain things. Like DS, I can see how when you use it along with another thing or two and have all 4 survivors or even 3 do that, how it can be pretty annoying. That's just minority cases though, to have all 4 survivors going DS with super stacked builds. At the end of the day, what I feel is that pretty much every perk is a "crutch" as some people like to describe it, except for No Mither maybe. While, as I said, I do understand the hate for certain perks and the arguments for changing them, I don't believe in telling somebody that they only won because of 1 perk they used or whatever. There's always mistakes that are made on either side. That's what humans do, we make mistakes.
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I just had it give up automatically on me one of the earlier games of this patch for me. I started pressing my struggle key, and this was maybe 4 times a second or so, so maybe a little fast but I wasn't mashing it with all I got or anything. And it struggled for about a second and then just killed me. This wasn't even while everybody was struggling, since they added that change recently. I was the first one to die because of it, and all my other team mates were fine.
I'm still confused as to why it happened. Lag I guess.
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I don't see where this "heavy debate" is coming from. There's a few posts that crop up here and there with (what seems like) diehard FNaF fans urging everybody to consider the possibilities of a chapter/paragraph, and suggesting that they look up some of the lore. I'm sure a ton of people here know at least a little about the lore by now with how people keep posting about it.
Most of the time though, these posts are just laughed off into obscurity.
@joker7997 said:
Here's one con, I'd quit the game. Want peewee Herman as a survivor too?
@Thatbrownmonster said:
It's too childish?
The game is literally a flash game where you press 3 buttons to avoid a gif and loud noise
FNAF has no place in dbd, hell slenderman is a better fit in dbd then fnaf
These are what I'm talking about.
As for what I personally feel about it, I feel like there actually is potential for a robotic killer. Now don't get ahead of yourself, because I'm not saying I'm an advocate for FNaF either. What I think should take the place of a "robotic killer" in this game is something more alone the lines of a cyborg, or a Terminator-esque character. It doesn't have to be human-looking but my point is, I'd much rather prefer something like "deadly killing machine" than "cutesy evil Chuck-E-Cheese robot." I feel like the original killers in this game are pretty sweet, so having an original robotic killer like that would be far more preferential for me personally.
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It's just the equivalent of them going "nyeh-nyeh nyeh-nyeh nyeh nyeh!" and taunting you. I don't usually get bothered by it, but some people make it really easy to hate them or make it obvious they're just BMing, so I'll just remember their name and profile and facecamp them next game LOL.
Don't get me wrong, I'm not gonna get mad just because somebody is staying around during EGC to help, but then there's people like this one guy I met, where I just AFKed while the EGC timer was out and this Nea wouldn't get out until the very last second. I then asked her why she even does that, and what the point is, and the only response there was is "youre so mad" "######### player" etc.
That was a real wake up call that it's not worth even giving these people the time of day. Better to just know who they are and facecamp + mori on em.
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You don't have to buy any. Even the perks will come out eventually on the weekly shrine.
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I'm not trying to dismiss the fact that you're having rough times, but the devs themselves say that rank really doesn't mean anything other than how much you play the game. Play more games and "git gud" and you'll naturally have an easier time against these kinds of players.
I'm not even trying to say this to be mean. Just simply put, when rank doesn't mean anything really, the only thing you can rely on to win is yourself and your skill. Try not to focus on the number on your screen too much.
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Not here to bash you. Just gonna say there's not really a point to saying this.
People who say that don't say it for a good reason. It's just to be dumb. Even making a post about them is a waste of time.
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Then tell me what it is then. As far as I can tell, the thread is about whether it's fun or not to go against SWF. You're trying to go into comparing DbD to other games and how information is gathered in those games, but that's all irrelevant.
Once again, I don't think I'm missing the point. You're just making nonarguments. Sorry. Make a cohesive statement with a clear point instead of just a big wall of text that essentially boils down to "SWF is unfun."
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@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/1250132#Comment_1250132
That guy's post history is a dumpster fire - It's legitimately worth your while to peruse it for some laughs.
I see him around. I don't need to. :P
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@Magikazam said:
https://forum.deadbydaylight.com/en/discussion/comment/1250046#Comment_1250046
''No, I didn't miss the point. I just disagree that the information is just given to you in League but not in DbD.''
Who care if you disagree, it just a fact, the game litteraly designed that way. there litteraly in game perk that are here for that.
Kindred exist for the simple fact that there no other way to communicate where each other are and if the killer is hiding near hook whitout coms. if it would be ''informaiton everyone had'' the perk would'nt exist cause survivor would have it in their basekit.
OoO is balanced around the fact only the survivor running it have the information and can't share that information. It litteraly the best tools on coms. there a reason tryhard SWF on coms abuse this perk and this is a know issue. if the information was like you think it was 4 randoms monkey could abuse it as well without coms...but they virtually can't cause there no in game way to say ''Yo the killer is hag and she putting trap on the other side of the map'' Only you will know. You don't have the tool to share this information and it only visible to you.
''Also, just because a game is "competitive" doesn't automatically mean "information is automatically there for the whole team''
I aggree, it just that the g ame you named were all similar competittive team vs team game so I had no better naming for them.
''As a killer, you can't expect them to outright ban all comms, because as I said comms have been around forever in gaming and it's always given an advantage.''
Except this is an assemitrical game. both team don't have the same tool. it not like League.
Yes, In league, being on coms is better, it balanced by the fact the other side can also be coms.
This can't be done in DbD. Information is a hudge point in the game and survivor aren't suposed to share it so easily. Killer can't go on coms, they have no similar tools to help them.
Can a Killer beat coordinated SWF? yes, are they fun to face? Not at all. Look at any killer main stream or video, the thing they all dislike to face are coordinated SWF. they aint fun to face, you only get the feeling you make trice as much effort as they do to win and they still are a challenge for you. And at the end when you win, It don't feel fun. You know they had to put way less time and skill than you and the game was still close to be won by them.
It the reason people rarely play nurse, Yes she can totally deny survivor of any thing they can do, put putting 5000+ hours on her only just to do that don't feel that rewarding when you still can do 4k ez with any killer with 250+ hours only
You can't remove SWF cause it not fun for survivors, but killer can't have fun and are forced to face SWF
the problem with that is that survivor get to have fun but not killer.
All im saying is that there a reason survivor have 10 min queu time...
-Yes, it's designed in such a way that there's perks for people to gain information that they wouldn't otherwise have if they used comms. Which they can easily use. Once again, they can get on some comms if they want at any time, so I still don't understand your point there. People on comms have an advantage, simple as that.
-You're right, it's an asymmetrical game, which means that you, as a killer, ideally have the power of the other 4, and can control the game yourself. How you do that is on you. Sure, you can't have an advantage of being on comms, but when you're somebody who can just remove a player from the game, I don't think it's a huge deal.
-Killers can still have fun against SWF players. You can personally feel that they're unfun but that doesn't mean inherently that somebody can't have fun against a SWF.
I don't want to directly compare League and DbD directly because it's like apples and oranges, but my point bringing those up is that it's been allowed in several different games throughout history and it's never been a problem. Just because people are on comms doesn't mean it's impossible to beat them, it just means that you have to work harder. If you don't think that's fun, then maybe you don't belong playing with all the people that try their hardest to win. Not saying that as an insult -- it's okay to be a more casual player. I just don't think just because you don't think it's fun, that means it's not fun.
Also, if you're putting in 5k hours just to learn Nurse then you probably just aren't that good at her. She's not that difficult to pick up.
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@LetsPlayTogether said:
Whats wrong with this guy? I think he needs some treatment.
It's a joke video.
That's one of the funnier ones I've seen him put together.
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I also haven't experienced crashes. Even in my whole time playing DbD, it has been very few times.
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I think it's good that there's build diversity. I've always liked that about Doctor or Hag, or even Myers (although I don't like him very much). They have interesting addons that change the way they play and make their power work differently. I don't think things like that are too unhealthy for the game, as long as they individually aren't completely OP.
Thing is with this build that he's running, he kind of bases his build off that bloody glove. He's running a perk that just gives terror radius and BP, two perks that reveal healing speed, and a tracking perk along with his tracking addon (the glove.) This means that he's not running any slowdown, regression, or chase perks. Without anything like that this build just kind of reminds me of a knockoff Plague, where instead of being broken, the survivors can heal but it just takes a really long time instead of cleansing. If you think Plague is a "good thing" then I would say this build probably is too. If you think Plague is OP or super unfun or broken or whatever, then maybe it's a bad thing.
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I have no problem like that in my games, and I have played Kate for the challenges (obviously). The only reason I can think that you're seeing that is that it's a player that just wants to be a jerk and purposely ruin somebody's chance at completing a challenge or something. Other than that, it's probably just coincidence.
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I've had this game crash on me less than ten times, maybe less than five times, and I've been playing for well over a year. I don't think it's been 2 yet, but it's been a while. Almost every single crash I've had with few exceptions, it's been something on my end. Sorry to hear that you got a 5 minute ban, but it's not gonna give you a permaban just from crashing alone. If you're crashing a lot, on the other hand, it might not be the game's fault. I'm not saying this game's perfect, because as I said, I've experienced crashes too. I just feel like people preach that this game is so teeming with bugs, and that you crash left and right, but that's simply not true. I run perfectly fine almost all the time.
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I imagine a lot of people are going to say Stridor. That's a common recommendation I hear of, and it makes sense. Audio is kind of a big factor in Spirit's chases, so having more audible groans, it's no wonder why it's seen as a staple perk for her.
As for something I personally like: Spies from the Shadows. It's another form of tracking that Spirit can use in her phasing. A lot of survivors won't expect it so unless they're running Calm Spirit, which not a lot do, they're going to be setting off crows left and right. It might get a little bit annoying because the audio notifications can rapid fire at you sometimes, but it's insanely good IMO for phasing around and catching somebody trying to hide out of your line of sight.
I'm not a Spirit main by any definition, but I thought these two perks would be worth bringing to your attention, as both are effective in all stages of the game and are given to you for free, without having to get them through a teachable.
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I know the system isn't perfect, but I don't recall when the last time I got a 25 minute queue was...
Also: queue*
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@Magikazam said:
https://forum.deadbydaylight.com/en/discussion/comment/1249149#Comment_1249149
You missed the whole point, Ive seen huntress with better aim...
Joke aside, let me explain it this way then.
In league, your team all share the same info.
Yes for many reason people may not relay information correctly due to things you stated, but it don't matter the information was still here for the whole team.
Bot lane spot teemo in fog of war for 0,5 sec, the whole team see teemo on map for 0,5 sec. It don't matter if your team use that info or share it or whatever. the point is, if someone in team A gather any information, the game HuD and build in mechanic make sure all Member of team A get the info in some way or other. even if they don't care, even if they don't share it. The only thing coms do is let you share that info whitout the in-game build way.
In dbd it differant the game as made sure the survivor A don't have same info as Survivor B whitout them using perk slots. if survivor A see a totem for 0,5 sec the game don't tell anyone. survivor A know there a totem there, it up to him to clear it if he isin't chased, the game give no tools for the info the be share, it intended that way. survivor B C and D aren't suposed to know there a hex totem here unless they use a perk or that they found it themself.
Competitive game let you share info cause you had that info in the first place anyway, even if you did'nt see it or noticed or care about it. it was there for you to know. It dont matter if your on coms or not, the info here.
In dbd, the game don't let you use in game coms cause there is info that on survivor can know, but the 3 other can't, it not cause they did'nt see it, noticed it or cared about, it the fact the game did'nt show them, they don't know because they can't.
and then it matter in DBD because now the info you can't know is gived to you. and the game is balanced around the fact you should'nt have that info. The game designed in a way that yea, you can get some info with perk, but that a perk slot that won't be, let say, a second chance perk. it up to you to decide how much info perk you want or if you want any, but it force you into a choice, whitout coms, you wont have the best of all worlds.
In coms you don't have to make that choice, talking let you basicly get these info perk for free, and probably better on top of letting you save perk slot, and considering survivor already have 12 more perk slot than the killer, it a hudge advanatage you get here.
No, I didn't miss the point. I just disagree that the information is just given to you in League but not in DbD.
In DbD plenty of information is given, as I stated in my previous comment. I won't repeat it, you can go read what I said about watching for crows and whatnot. The fact is, there's still going to be certain things that somebody doesn't know because they aren't paying attention and comms helps with that if you bother to group and use it. Even then, there's always going to be information you aren't given. In League, it would be mostly because of the Fog of War, since it hides peoples' items they purchased until you see them again and all that stuff. In DbD, it would come from the killer not being around survivors. You can bring up OoO but as far as I'm concerned, if you're that worried about it you should be playing a stealtyh killer at that point, or just tunnel the heck out of the OoO so the team doesn't get any more information off them. On top of that, there's just things that you can do to exploit SWFs, such as the fact that they're overly altruistic for each other.
As a killer, you can't expect them to outright ban all comms, because as I said comms have been around forever in gaming and it's always given an advantage. It's just another one of those things you have to work around, like one of those annoying "second chance" perks killers hate so much. It's completely allowed, even if you think it's cheap. If you feel like it's just too ridiculously unfair, then feel free to offer up tweaks to the system. But the answer isn't just "ban comms because it makes the game too hard for me." That sounds as ridiculous to me as the people that are whining "remove NoED because I keep getting hit by it." As survivor, you can't really be mad about being at a disadvantage either because you're choosing not to group up. It's just the reality of things: comms are pretty much always available and developers don't seem to have a problem with it, likely because anybody can join in if they'd like. All of those problems that you mention about Survivor A seeing a totem for .5 seconds and Survivor B not knowing or whatever, the only thing I have to say to those is "if you have a problem with not having comms, then it's just a click of a button away from joining."
Also, just because a game is "competitive" doesn't automatically mean "information is automatically there for the whole team." Not that all competitive games aren't like that, but just because something is "competitive" doesn't mean they are like that. So I still don't see what your whole point is about the other games being "competitive." That doesn't change the fact that there's always information you're not going to know in both games, and that if you are on comms, the information you do know will be relayed much more quickly.
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I don't think camping is particularly fun, but what kind of punishment do you expect?
I don't think you really meant "Why is it possible for players to be this way" as a genuine question, but I guess I'll answer it anyway.
- People make mistakes, and the killer capitalizes on it. Even if it's just one mistake that gets you put in the basement
- Generally humans can be pretty awful. It's the same for a lot of different games, let alone other parts of life.
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@Criminal_89 said:
https://forum.deadbydaylight.com/en/discussion/comment/1249206#Comment_1249206
The main point of my post is “why the survivor is unable to do any actions after getting shocked for 3 seconds” Because the Dr can shock the survivor make you unable to vault for 3 seconds, which I think its OP feature and kinda a broken to pause the survivors and make them unable to perform any actions for 3 seconds!!! Thats not how it was before the rework at all.
Read my points from before:
-He slows down while using the shock
-He can't stop every loop
I've played Doc enough myself to know these two things very well. One example I'm pretty sure of (at least without adding on extra range adons) is the school+picket fence loop. If I recall correctly you can be chasing a survivor through that school, know they're going to go for that fence, and still not have the range to actually shock them in time to stop them before they vault it. There's several places like this and it mostly depends on the position of both the Doc and the survivor, but I wouldn't call it flat out "OP."
Either way, Doc is one of those killers that actually will get punished by using his power at the wrong times. Some killers don't have to worry about that but a Doc has to think of if it's a good time to shock or not. If he chooses to shock at the wrong time, even as a survivor is vaulting, the shock won't actually do anything but raise their madness (if it's not already capped) and it will set the Doctor back even further in chase.
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its 1.5.png@Criminal_89 said:
https://forum.deadbydaylight.com/en/discussion/comment/1249181#Comment_1249181
I mean when you get shocked you still can vault after like 1 second, but now You scream and you can’t vault a window for 3 seconds!!! Thats what I am talking about, I agree the Doctor “WAS” perfect and the most balanced killer in the game until the made the survivor unable to vault for 3 seconds!!
its in the MID-CHAPTER UPDATE 3.5.0
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I'm not a big fan of the pip system, and I'm not even a big fan of being attached to rank in DbD anyway. I think rank is pretty meaningless, but when you're specifically trying to go for an achievement like the adepts, or even just the rank 1 achievements, the system can be quite finicky. Mostly because it sort of chokes you into playing a specific playstyle that's easily recognizable and easily exploitable.
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For me it's Adrenaline. I understand why people use it, because it can act like a "2nd chance" perk with a coordinated team, and especially with multiple people running it. That's the thing though, it's only that good if you can time it well or just get lucky, and if it's not just one person taking it into a game or something. I feel like I at least understand other perks being meta because they're more useful at all stages of the game, like DS. Even dead hard can be used all throughout the game. I get what you mean by "true exhaustion perk" because I thought it was odd having that while the other exhaustion perks were more about distance, but then they added head on and I kind of just started to accept it more. I don't think dead hard is as meta now though since it doesn't work half the time with dedicated servers.
Anyway without going too far off track, Adrenaline for me. Just because it has such a niche use and it can only be reliably done if you got a group waiting for you to call the shot.
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I'm pretty sure somebody on their team specifically said something about wanting to only do a small change of this nature, as to not go overboard. Of course they "didn't do enough" when they're just trying to test things out to see how it ends up.
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- Where are you reading about the 3 second delay? I'm looking at the 3.5.0 patch notes right now and I see it says 1.5 right there.
- He can't shut down every loop. He also slows down when charging his shock.
- Where's the bug? And how does this make him stop survivors from being able to be chased?
- What "shock therapy effect" are you referring to? Shock therapy works the same as it did before, the only difference being that you had to switch stances.
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@Magikazam said:
https://forum.deadbydaylight.com/en/discussion/comment/1248813#Comment_1248813
There many differance between these game and this one, first one, the one your named are competitive. both team have the same tools and no information is hiden, you can just make them obivious for your teamate. Take League for exemple. Yes, you can tell that your ultimate is ready, that you have bought an item or that you did see someone in the fog of war, but that all information your teamate have acess too, you just let them know in case they did'nt check themself. The game show whenever your team ult are ready, you can check your ally items anytime and if your ally did see someone in the fog of war, you whole team know cause the said enemy did appear on your team mini map. Coms let you communicate faster and the other team have access to it too. In the games you named, the game are balanced around the fact that if your teamate know something, you know it too at the same time, you just did'nt pay notice.
Now take dbd, Dbd is not a competitive game. first, it a asemetrical game. Both team does not have the same objectif, both them don't have the same tool.
One tool survivor lack whitout exterioir mean or certain perks is communication and where or what the killer doing.
Let me show you differant scenarios to show how it impact the gameplay
let assume no one have coms for this first one and no one have kindred.
Senario 1:
Survivor A get put on hook
The survivor team get these informations.
-The location were Survivor A is hooked.
-The knowledge that the killer is no longuer in chase
Survivor B, C and D don't know if the killer is camping, they don't know if anyone else is going for the un hook and they don't know where other survivors are. Their only way to ever know is for each single of them to either go check themself or ignore to hooked survivor till someone else go for the rescues. they got no way to comminicate.
Meanwhile survivor A as knowledge of what going on around the Hook, but can't tell it to other survivor.
See this scenario show the first differance between competitive game and DbD. your put in a situation where members of the same team Can't have at any time the same knowledge of what going on. There is no way in this situation where Survivor B,C and D can know what happend in dirrect time in Survivor A screen.
Each Survivor has it own information about what happening in the game. there no HUD telling you exactly what happend.
For exemple let say survivor A get chased, the 3 other can't know if a chase is going on who is chased and where unless,
Survivor A get hit,there fore the HUD tell you he got hurt.
OR
The killer happend to be chasing Survivor A near you and you see them running.
Now let take scenario 2,
Survivor A got kindred
Survivor A get hooked. The whole team now know if the killer is near the hook and were each single of them are
Survivor A used on of his perk slot to give an advantage to his team, they now have knowledge they would'nt have acess too, the perk was usefull
Kindred perk is usefull only because Gain knowledge they could'nt have if they did'nt run the perk.
Senario 3
Survivors are on coms and don't have kindred
Survivor A get hook.
Survivors can communicate with eachother, therefore Survivor A can tell any thing that happend around the hook, Survivor B and C are relatively close to the hook, Survivor B tell them he close and go for the save, survivor C and D get the knowledge they can stay on their gens, someone going for the save for sure.
The team get around 3/4 of what kindred could have given them if they did'nt communicate, freeing a perk slot for the team.
As you see, communication just gave them best of borth world, survivor get acess to informations they weren't suposed to have whitout using a perk slot.
TLDR The game you gave as exemple are competitive game were each single member of the team share the same information poll no matter if they are on coms or not. In league if someone see the enemy jungler, it appear on your whole team minimap. the team can tell you if you weren't carefull about the minimap, but it don't change the fact that if they noticed, you too could cause the game gave you the information anyway.
In DBD this isin't the case, each single survivor got their own knowledge of what going on. the whole team don't get Aura reading on killer as long as 1 survivor see the killer. The game is balanced around the fact. The game is balanced around the fact Survivor A can know something Survivor B has no way to know, Coms let you ignore this and break the balance.
Yeah except you're forgetting that if you've ever played a game of solo queue in League, it's not as simple as "ping this thing and everybody knows." People don't pay attention, people mute pings and chat, people straight up will see and ignore things, and there's constant miscommunication whether or not they have the information presented to them. It's still putting people at a disadvantage to those who choose to use comms, as you can get information out in two different forms, and a lot more quickly.
On top of that, you acknowledge in your own explanation that there are perks that give you the information that you essentially say is hidden to the survivors. Which, just like the other game, puts somebody at a disadvantage because they didn't use comms. That's my point. That's what I'm referring to when I ask what's so different about it. You said it's because the other games are "competitive" and I know what you mean by that, but I don't see what that has to do with comms giving people an advantage in communication. Either way, you don't need perks to have an idea of where the killer is. An observant survivor can track the killer's general location pretty well and stay out of the way. I personally feel like I do a pretty good job of this when I play survivor. You just have to do stuff like keep your eyes peeled for crows taking off in the distance and listen for the heartbeat (obviously.) You're not always going to know where the killer is, even if you are on comms. That's also another similarity between DbD and those games. All of them have some sort of "fog of war" or line of sight blockers. You're not supposed to have every little thing given to you, and when you choose to not run aura perks or use comms with a group or even one friend, you're kind of just shooting yourself in the foot.
My point is, all these games have it within the rules that you are allowed to use comms, and people act like that should be taken away in DbD when there's plenty of games that harm people that are solo and refuse to use comms or group up with people. That's just the nature of online games: it's usually easier when you have friends to work together with. It's been like that since the early days of online gaming, and it will probably continue to be that way until the day gaming ceases to be a thing.
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@Snowstruck said:
https://forum.deadbydaylight.com/en/discussion/comment/1248676#Comment_1248676
I'm not saying everyone cares about rank, but for people trying to get achievements, this stuff can really hurt their progress. Especially when it happens multiple times in a row. And I do agree with what you said as well!
But dcing doesn't only affect survivors; not only does it prevent a killer from getting the 4k, it can also ruin their chances of keeping their items at the end of the match.
I do think they should, if someone leaves the game, give you the option to leave with no pip or losing item/offering penalty. For survivors and killer. Because it sucks. The person who leaves first, however, SHOULD get a penalty, because they're the *sshole in the situation.
I think I said everything I meant to say but I may of forgot something Dx I'm distracted rn
I see your concerns. If the achievement is what you're after, then I don't even think you have much to worry about. I know I said the devs said rank doesn't mean anything, which is still true, but they at least acknowledge that it's more of an indicator of how much you play the game, rather than skill. So even if you get rough matches you're bound to end up climbing if you put in the time. I agree with what you say here though, especially with the "it doesn't just affect survivors" part. It's shocking, but there's people I've seen on here that actually think that the survivors are the only ones that get screwed over when survivors DC. Nice to see somebody that can respond respectfully and contribute ideas.
And I guess I should specify, I'm not even against guaranteeing a safety pip minimum for a team that had a DC or whatever. I just think that I personally would prefer prioritizing more game influencing things first and then consider something like that.
Good luck on that journey to that top rank though. Hope it doesn't end up being too rough!
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Most of the time it's either I just say "gg" whether or not the other players say it, and then I just instantly leave, or if somebody says "gg" and it was an awful game, I'll just say "lol good one"
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@Magikazam said:
https://forum.deadbydaylight.com/en/discussion/comment/1248757#Comment_1248757
''It's astounding how people still act as if comms haven't been in games forever. It hasn't been a problem for other multiplayer games, so I don't know why it suddenly is a huge deal.''
It a deal when one of the biggest survivor weakness designed by the dev were the lack of communication between them. All they have is 2 emote and crouching.
Kindred a fine example of that, It a perk that let you see the killer aura if he near somebody who hooked. the perk is usefull for people with no comunication since
- Let you know if killer camp
- let you know where the killer head if he don't camp
- let the whole them know what they are doing and where they are, that to let them know if someone else go for the save, or if someone else is chased for example.
See the issue with that? Anyone on coms can tell that right away whitout the perk. that save the team 1 perk slots.
OoO, let a single survivor Aura read the killer when they look at their direction, but the killer can see them if they also look in the survivor direction.
That a hudge3 advantage to know what the killer does and where he is at will, BUT he can also focus you and you have no way in game to tell that information to other player. that how the perk balanced.
in coms, your whole team got OoO if a single person has it. meaning you eliminate half the drawback of OoO and you can eliminate the other half by protecting the OoO user since your on coms and can coordinate.
Survivors lack to way to communicate cause the game designed this to be one of their weakness, solo will lack coordination and the game intended this way.
See this like that, You know the game ''Keep talking and nobody explode?'' it a coop game where one player take off a bomb will the other has a book and need to tell him how.
Both player lack information and the game is made to be like that. There would be no challenge if the one who has the book could directly see the bomb and then show the other player the book on what to do at the correct page.
Tell me again how any of that is different from being able to use comms in other games. Examples would be CSGO, Overwatch, League of Legends, DotA 2. All of these games are similar in that they allow comms (whether integrated or 3rd party), allow people to opt out of comms, and they all share the similarity of people not being grouped up on comms being weaker. Now why aren't these other developers banning comms in their games? It clearly provides a large advantage to anybody using it.
If you don't like people playing with comms, then honestly maybe the communication isn't the problem.
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It's astounding how people still act as if comms haven't been in games forever. It hasn't been a problem for other multiplayer games, so I don't know why it suddenly is a huge deal.
Also, the people complaining about rank still don't grasp that rank isn't really indicative or anything except how often you play. The devs themselves say it, and they're the ones that design the dang system. If you believe otherwise, then you're probably just looking to place blame on something else.
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@AvisDeene said:
https://forum.deadbydaylight.com/en/discussion/comment/1245117#Comment_1245117
No, my comment just proves that the Devs are balancing the game to be fair to both sides. Killers were being balanced in favor of making it more enjoyable for Survivors when they butchered Ruin. Well, the result of that was fast games and lots of escapes, which led to the Developers decision to balance the maps. Cause and effect. These changes aren't meant to "favor" anyone, they're meant to make it enjoyable to both sides as possible. Tell me, did Killers enjoy getting looped on indefinite loops that they could do nothing about? Infinites should have never been in the game in the first place. Why should loops favor only one side? Survivors already have the advantage with pallets and fast vaults, while Killers get slowed down when they vault and break pallets. Both sides also have the option to outplay one another with mind games.
This thread is just a complaint about complaining.
You're exactly right about "This thread is just a complaint about complaining." I don't get why people like to hear somebody expressing a problem, whine to them about it, and then don't realize they're doing the exact same thing.
It's just an extra layer of cringe when somebody tries to make it about "BHVR favors X role, and anybody who disagrees with me is just an X main."
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As far as I know that's not new.
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I don't understand why pipping or depipping is the concern here, when practically everybody knows, and the devs have even come out and said, that rank doesn't mean anything.
The thing I'm concerned with is how it will actually affect my playing experience. Rank won't determine that, but things like simply having the missing team mate, or getting significantly less bloodpoints when bringing a survivor pudding or escape cake, and things like that are things I feel are more important than just pipping. These are things I'd like to see compensated.
They were talking about adding survivor "husks" for when a survivor DCs, and IDK how they would do that, but even a brainless AI bot that just tries to work on generators or something would be much better than somebody who just instantly is out of the game without the killer having to even interact with them. Something like that might help relieve the actual gameplay pressure of having the DC. As for bloodpoints, I don't understand why the survivors can't just get a flat bonus of 1000 or whatever when a survivor DCs. I feel like 1000 is even a pretty conservative number, but anything that would make it feel like the team mate's presence in the game actually brought me something.
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I'm not saying that survivors are necessarily rolling in survival BP, but honestly some people act like they're going to be losing loads of BP every game off this one change. Sure it might make you lose some BP, but those situations are only the ones where there's no point to struggling and the game is going to end anyway. At that point, it's at the killer's expense. If you want to be earning survival points off more than just escaping that's fine, but the answer isn't to allow survivors points at the cost of having the killer sit there for no reason.
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I had that happen to me when I was playing survivor. I was against a Deathslinger that slugged me all game. When it happened, I didn't even want to disconnect because first off, I didn't want to lose my bloodpoints and get punished for disconnecting when I played my game fair and square, and secondly, because the dude just kept slugging me over and over and seemed to have no problem wasting time, so I figured he could use a taste of his own medicine.
I got pretty lucky that the bug happened when it did. :)
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I fell for it the first day after it came out, just because I hadn't watched any of the PTB and didn't see the map changes. Never again.
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It will never be a universal sign if 100% of all players don't agree on it.
I for one will start swinging my arms up and down if all 3 of my team mates are working on gens and they wont come to get me. I'll try to refrain from doing it really early because I'm not that impatient, but when I'm starting to approach stage 2 and literally nobody moves (which is more often than you'd think) I just start swinging em cus it's the only way I can act frantic.
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@OutcastEric said:
https://forum.deadbydaylight.com/en/discussion/comment/1245636#Comment_1245636
That's not the point. If you want to troll someone go to YouTube. It wasnt even my point and no it wasn't my first temp ban. There was a storm that intermittently knocked out my power twice while I was in separate games before.did you even read my post?
So, you played several games during a storm knowing that you could drop power?
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It's not just you. Everyone's getting it, but I'm not exactly sure why it's changed.
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I just played on Blood Lodge and had my Ruin spawn right outside the lodge, next to some of the scrap metal, right next to a generator.
I'd be okay with some of the spots not being that well hidden, because it would let totems feel like they're not impossible to find without a perk, but some of these spots are so out in the open or super easy to see, or right next to a generator, so it just isn't okay.
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Glad to hear you're moving up! Always nice to hear somebody finding success and enjoying themselves.
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I don't get what the big deal is honestly... I know it's like, 700 or 800 BP or whatever less you get if you were to struggle the whole time, but that's time the killer has to just walk around and do nothing pretty much. Either way, if we were thinking about it in terms of BP per hour, or time based, you could probably just make those hundreds of BP back even quicker by just getting into a new game in the first place.
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I pretty much agree with the first comment like Peanits does. I hate the fact that Pig can so easily screw with somebody who has their helmet on, especially when the helmet makes them easier to track. It's like a less effective version of the old Legion, where he could deep wound somebody and then just follow them backwards and it would be a guaranteed down. Pig just has to do it in a different way, where she instead has to put a trap on somebody's head, but then gets to just follow them around and endlessly pester the one player. That's one of the most unfun things I can think of in this game, and I really think they need to change the power to work around that kind of playstyle. Not necessarily punish people for doing it, but maybe incentivize the player more not to tunnel somebody with a hat.
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I don't see what this has to do with buying cosmetics either. I see what you're trying to say, but I still don't see what it has to do with it. This is just a random trolling player, and the team had to have done poorly to have lost to them. Tru3 even said he took the person for a 2 minute chase, so he couldn't have been that good.
It's just a toxic player, nothing more. Don't see why it's a reason to blame the devs and say that players shouldn't buy cosmetics.
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I try to have fun and don't see the problem with letting the survivors have fun too, but it really depends on if they even want to have "fun."
That being said, it's not the killer's job to be in charge of making sure everybody's needs are met. The only needs the killer has to be concerned with are the killer's. It would be a lot easier anyway if killers did want to let survivors have fun if there were easy rules to follow, but everybody makes up their own rules so it's just way too much of a hassle to even care.
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My problem usually isn't getting corn, but any time I play these challenges I feel like I'm going against constant Spirit/Huntress/some other killer that will never willingly go under a pallet, or you can't see them going under the pallet until it's too late.
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A lot of people agree that the rank system doesn't really mean anything, and big part of that is because the way you pip is kind of dumb. I wouldn't focus that much on ranking and pips, more just getting to play the game and do well.
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@Flawless_ said:
wait a minute...since when did the text change to "take chance to escape"?? I thought it was "attempt escape"...is this from the new patch?
Since this patch.