Hoodied
Hoodied
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- Hoodied
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Comments
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@Bigbootiejudy666 said:
https://forum.deadbydaylight.com/en/discussion/comment/984720#Comment_984720
Demo skin are so boring. It basically the same skin with some black on it
No its not
It is a scaled Demogorgon with antlers stabbing through his stomach and antlers on the back of his head
Its a reindeer!
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@Alice_pbg said:
https://forum.deadbydaylight.com/en/discussion/comment/984828#Comment_984828
These are on the ptb
Okay
Look at nurse's at a long range and tell me that doesn't look like a cigarette
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Killer: Tracking is something I am weak with, but somehow I am easily able to reach red ranks
Survivor: Pallet efficiency, I also cannot do it, the rest I can do fine with Skill Checks but NOT pallets
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As surprising as it is yes she works.
And also, I won't be surprised if she gets locked again for the SAME bug
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You are welcome for that picture xD
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I prefer new Demo
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I like the concept of new ruin, but it should get a special side effect like huntress's
When missing skillcheck, increase the regression by, lets say 5%
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Beta Bill
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This is a poor representation of the staff at BHVR
Some of the BHVR employees , sadly, are low rank, while some others you will catch around higher ranks
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@RKK said:
@TheHoodiedOne COD is a very bad example to compare DBD with. Actually, in fact COD does not have "broken maps", or 25min-1hr queue times, constant error codes sending to the menu etc. Trust me, if it did It would not be one of the most top grossing games at the moment. Your correct, no game in existence Is perfect. They may suffer from minor bugs or glitches but not the issues DBD has. Look at Fortnite for example, that game is practically flawless due to the devs hard work and effiencey in making a great game.
They are also the devs that remove guns from the game cause they couldnt balance them
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@RKK said:
@GrootDude Which ones If you dont mind me asking. 4 years after launch and this game still has serious problems. (Matchmaking, broken maps, game mechanics not responding, error codes, etc.) The list goes on
Every game in existence has this if it has it in it
Matchmaking can mess up whenever, CoD has broken maps and mechanics, every game has error in the code as well
Each one is serious, so you can't blame DBD for some of the issues when EVERY GAME IN EXISTENCE ISNT PERFECT
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WE ARE AT DEFCON 1 PEOPLE /s
I kinda wanna see how bad this is
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/979529#Comment_979529
Aren’t they both community managers, not devs?
They have the dev thing so they are devs!
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Wait you guys don't already use NoEd?
I use it sometimes for the memes anyways
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@Carlosylu said:
https://forum.deadbydaylight.com/en/discussion/comment/980177#Comment_980177
BAD ONES?! ZELDA?! That only brings me good ones!
Zelda is a good game but
LISTEN!
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You are giving me memories of Zelda, bad ones
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Iron Will's purpose is to prevent you from moaning
Calm Spirit prevents you from screaming
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I wish it was just No but this will do
Doctor is actually better than before as he can full on prevent unhooks now
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Almo is right, it would be OP as hell in late game if it was a normal perk
If 1 generator remained, meaning 1/3 gens must be finished, if you get 3 gen'd you actually won't be capable of working on generators
Which is why its still a hex perk
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@[Deleted User] said:
Well I did not play it but if you want a game like dbd then there is a game called "identity v" I play it and it is really fun
if you can get around the campers
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A survivor will know that you have huntress's at the first skill check when they cannot hear it
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How is Almo involved?
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@Mistikus said:
https://forum.deadbydaylight.com/en/discussion/118829/devs-why-do-you-disable-splinter-offerings
i think it can have something to do with archives becos you could use splinter for doc and done a challange for him without buying him and the problem is we dont have the same splinters for survivors
Well, that might be for a different reason
To OP, they disabled them as the splinters were really buggy, allowing some players to be able to even level up killers they don't even own and play as them
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Moonwalking isn't important at all, infact you are wasting time with it
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Some of the other devs are actually red ranks, @Peanits and @not_Queen I know are red ranks
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Man I wish we had a tl;dr
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@ppo8820 said:
Yes notice no one commented. Proves none of them have even played in the ptb. Lol
And also not everybody plays PC to be able to play the PTB in the first place!
These are forums, we can speak about a change as long as we are not insulting anybody
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if you get mad enough at the game to break your monitor you shouldn’t be taking this game so seriously
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Hiding, some jakes like having a face
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It will not progress to the live build
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Lets make queue times longer!
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I'm pretty sure you can just, idk, learn how to not use ruin?
That's what i'm gonna do
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@Fibijean said:
As others pointed out, this isn't a thing. It wasn't in the official patch notes. The leaks just got it wrong.
Thank god
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@Predator3174PL said:
no visible ranks, you cant tell if you played with higher or lower ranks. So you can't complain about bad matchmaking, just bad teamm8s.
No complains means there is no problem right?
Till you notice I play xbox so that means if it goes live I can straight up message what the ranks were
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@Science_Guy said:
Speaking of cosmetics, at this rate Adam might make it to a full year without a single new item. What a legend.
Adam is crying now
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Hell itself
Don't know why I want to see a map that is just Hell
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Lets see how many people hate the changes now
slurrrp
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You are getting made at BP
I hope you know WGLF is a free perk for survivors that allows you to get BP too
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To help me learn how to use certain killers, Nurse is a good one as I still suck as her. Another was to help me set up as Demo and Trapper
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@RaSavage42 said:
I do...
Do you enjoy hearing the sounds of generators failing too?
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@humanbeing1704 said:
Huntress lullaby would be better if it made the skillcheck zone smaller every token
Ah man, I would love to hear even more failed skillchecks
It would bring me to tears of joy
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@Peanits said:
I'd definitely suggest giving it a try first. My initial reaction is that remove the hex condition would make it far too strong. Combining it with Surveillance means you can see exactly which generators are being worked on at all times, and you can tell exactly when someone gets off the generator. If you aren't able to cleanse it, you wouldn't stand a chance.
That also sounds good on paper. Not trying to come off rude, but usually when the survivors get a feeling you have surveillance, they will try to bait you towards multiple generators and you will have to choose. And with some pretty bad totem placements ruin will actually be so reliant on hex placement that if its placed out in the open or not close to cover, survivors will find it quickly. And if a survivor has Detective's hunch, ruin will not stand past 4 gens
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@Peanits said:
We did mention that it's on our to-do list, yes. We're looking into the interactions of different perks on dedicated servers.
Something I should let you know, on console you get a slight lag before you actually dead hard, during this lag you can go down and be exhausted from dead hard
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@yandere777 said:
https://forum.deadbydaylight.com/en/discussion/comment/968315#Comment_968315
Actually theres a faster way. If you have it so when you run out cancels reloading all you gotta do is run and the rest of tbe animation is gone. Faster than the Y Y strat.
Some games won't allow you to run while reloading sometimes and even have run reloading, so I rely on this
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/968315#Comment_968315
Overwatch has similar reload canceling if you melee. The bullets get registered that theyve been reloaded before the animation itself finishes, which makes this possible.
In BO4 zombies, the winter howl has a bug actually that the reload animation can be cut in half and get a full mag
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The next tome will have a delay between the end of this tome, as the tome ends tomorrow we won't immediately get the next tome, we will have a slight delay for it. The upcoming PTB should have the test of the new Tome, following Doc's rework.
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/968214#Comment_968214
Fighting games in particular use animation canceling ALOT, lol.Heres an example for street fighter.
You don't mind if I add onto this?
CoD has a tactic for canceling a reload animation extremely fast by double pressing the weapon swap, this can also be used on some guns to reload even quicker, you can fire quickly after the swap ends
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@NurseMainBTW said:
https://forum.deadbydaylight.com/en/discussion/comment/968263#Comment_968263
Not kidding, Billy is always on top. Look at any kind of tier list of DBD and you'll always see him in top 5 at least... if not top 3.
Billy imo is B tier, people always over think him as being some really strong killer when in reality is strong, but overrated, Billy may be able to go fast around the map but his chainsaw isn't going to be useful 24/7, with DBD's RNG, Billy is very map reliant and if he gets an indoor map he loses all of his map pressure almost as he almost turns into an M1 killer, lery's is a good example of this. He would be A tier if his power wouldn't get crushed on indoor maps, but he is B tier as he is good at starting chases. Most people that think he is in the top 3 haven't really learned that his power is crushed on loops
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@NurseMainBTW said:
https://forum.deadbydaylight.com/en/discussion/comment/968114#Comment_968114
You don't say? But aren't Huntress and Plague lower in the multiple tier lists while Billy is always on top? Apparently having a range attack doesn't help them enough... not that I'm implying they NEED buffs of any kind.
Billy on top?
He is LITERALLY countered by looping, and Huntress and plague are not low tier
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@Claudette_Baguette said:
So why has Lucky Break a timer then? If Iron Will is stronger that doesn't make sense.
Thats because mixing both together keeps it only at scratch marks for tracking, if you add even more you can remove almost all tracking

