Hoodied
Hoodied
About
- Username
- Hoodied
- Joined
- Visits
- 11,493
- Last Active
Comments
-
@DatFastBoi said:
https://forum.deadbydaylight.com/en/discussion/comment/2170770#Comment_2170770
Maybe we should move to discord or twitter to dm each other then, but we can definitely plan this !
I'd be fine with either one as I use both discord and twitter
-
@DatFastBoi said:
https://forum.deadbydaylight.com/en/discussion/comment/2170729#Comment_2170729
You know, if you ever want to play against a jflicking blight in a custom game or something i’d be down !
I can't atm but i'd be down for it later today
-
@Vyne456 said:
https://forum.deadbydaylight.com/en/discussion/comment/2170727#Comment_2170727
I remember the old dbd when you can open the hatch with a key in a dying state.
I must've either forgotten or it was around year 1 of dbd when that was possible
-
@DatFastBoi said:
https://forum.deadbydaylight.com/en/discussion/comment/2164858#Comment_2164858
If you like flick billy, you’ll love jflick blight premium 😏
Nah but for real they might be the best killer to versus as there’s more counterplay against the blight’s movement (depending on the risk they are willing to take to get a hit) and because it makes the chase much more interactive and interesting. Definitely recommend turning crossplay off if you play on pc as it’ll help you find more of them. Hope you have fun !
I play console so I have to keep in on sadge
-
Yeah uh, thats been a thing for so long now, probably never been a thing
-
@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2168283#Comment_2168283
34. There's an old comparison out there the Bloodlust is the same as Dead Hard it rewards the player for poor gameplay. Do you believe that either is fine? If not how and when should they change the two?
both are not exactly fine, dead hard needs a change where it is a true dodge perk while bloodlust needs to be removed after all the map updates
-
@onemind said:
Yeah and ph normal weapon was a spear I believe but he occasionally used the knife and behavor took the knife
The Pyramid Head’s during James’ trial used spears, however the pyramid head seen the most used a knife
-
You know if the protest results in a higher kill rate nothing will change, right?
-
@IWasLeft2Die said:
Id love an Australian killer and survivor. It feels like somewhere that could very easily offer interesting options for both
*meet the sniper plays in the background*
-
@Mandy said:
has anyone got a clip of this?
I NEED TO SEE HADDON WITHOUT FENCES I REALLY DOOOOOOOOO
-
@supersonic853 said:
Im enjoying the no fences personally.
HADDON HAS NO FENCES?!?
-
@Zixology said:
Myers is fine.
Ghostface however desperately needs to have his reveal mechanic fixed. Too much getting revealed through walls, or just not at all when out in the open.
Myers doesn't fit the current gameplay of dbd, where its all about time
Tier 1 and tier 2 upgrades combined take too long for a power that boosts 3 things, but those are not enough for a killer that was shown in the films to be invincible
Along with this, he has no map mobility at all the whole game and has a mediocre power when fully upgraded, his add-ons also all have balance issues (Namely Tombstone Piece being able to kill 1 person without any sort of punishment), he isn't fine, he is outdated and really needs a rework that makes his tier 3 seem almost like he is an unstoppable force to compensate for his slow early game
-
If you ever saw the old bloodwebs, you'll know how horrid the grind was back then, they deserve legacy
-
haven't played dbd yet but if this is true
good
-
@IWasLeft2Die said:
https://forum.deadbydaylight.com/en/discussion/comment/2168283#Comment_2168283
I've yet to see anyone enjoy breakable walls lol
I don't think anyone likes prethrown pallets that you have to break, still don't know why BHVR made breakable walls
-
@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2166709#Comment_2166709
33. Have the devs successfully implemented breakable walls since their creation? Or have they been more or less a behavior? And if so how would you make them more healthy for gameplay?
They are not good for gameplay whatsoever, I suggest removing them
-
@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2164816#Comment_2164816
32. Does Hawkins qualify for a rework? The map is generally disliked and lacks some current gameplay mechanics.
I feel like it should, most of the pallets are really weak on that map but the vaults sometimes help
-
@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2165424#Comment_2165424
It's not bait imo ots genuinely so much better in swf than solos.
And then bhvr are like "we hope solos will enjoy this perk" besties you've just buffed swf even more wdum x
Interesting, then again it should have never been buffed like this, should've just given us a totem counter then revamped small game
-
Weak bait
-
If they go for RE8 that'll be pretty disappointing tbh
-
You....you’re onto something
-
@Bwsted said:
https://forum.deadbydaylight.com/en/discussion/comment/2164862#Comment_2164862
Because Almo said that pallets were stronger than snares. I kid you not.
No bloody way...
-
@nursewannabe said:
https://forum.deadbydaylight.com/en/discussion/comment/2164881#Comment_2164881
Just a couple of things:
In the before nerf thingy, thana was a 4% per stack so total of 16% (not 20)
Second, debuffs are action slowdowns and are applied by dividing the difference to the base value:
80 seconds / (1-0.53) = 170 seconds for a gen with 53% slowdown
(Consider thana, at 4 stacks a gen doesn't take 80*1.2= 96 seconds but it takes 80/0.8 = 100 seconds, or selfcare: 16/0.5= 32 seconds and not 16*1.5=24 seconds)
Stacked slowdowns are extremely busted and boring af, regardless of what people say about 'gen rush'
Ah, mb I didn't remember when Thana was changed, but this does show that the tiny number change to thana did mean alot
-
This person never watched Texas chainsaw massacre where it all took place in pure daylight
Look, horror isn't always about nighttime, it is about day time as well
-
@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/2164851#Comment_2164851
I remember freddy before even that nerfed percentage. Old forever freddy was a #########. Thana,dying light and 2 other slowdown perks plus both chains. You might as well not even try.
If you are curious i'll do the change thing rq to show how massive that is, cause I am bored
Pre-slow down nerf
12% + 9%= 21% +20%=41% slowdown with all survivors injured with thana, +12% to all but the obsession= 53% slowdown with thana + 4 token dying light, have fun doing gens as thats a 2 minute gen on your own, and it gets higher
Just incase you want the numbers when its 11 tokens, 41%+ 33%=74% (The obsession won't feel is, nor will the others as they are all dead, but if the obsession was....)
Pre-add-on rework
12% (Already mixed the slowdowns) + 20% (4 token thana) = 32% + 12%= 44% slowdown with thana and dying light at 4 tokens, have fun doing generators still
So overall thank god they changed them, but they should have done something different to the slowdowns than sound related stuff
-
Billy, specifically flick billy is so much fun to face.....*hot take I would love to face a j-flick blight as well*
not enjoyable is spirit, god is that unfun
-
What?
The old combo before this patch did NOT do 5% action debuff it was 8% + 4%, so basically a 12% debuff, mix that with the slow down build and in a game about time conservation and time usage, this is pretty big
-
@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/2164447#Comment_2164447
To be fair...old ruin? Old lullaby (thank you almo sorry you couldn't hit snap out of it skillchecks). Old billy kinda. Freddy in some ways since a good team would still dominate freddy. Theres a pretty big track record. Not all changes but a noteable few.
(Proof for old lullaby)
1:40.
https://us.v-cdn.net/6030815/uploads/ON7E2725BIIF/tumblr-inline-pt0pdkd2i41rltzh8-500-281-29.png
I..I sometimes miss snap out of it checks
-
@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2160760#Comment_2160760
31. Now there are only a few maps left who haven't been touched. Which one do you believe they should change next and should they get it done sooner then later and throw in some reworks with the Resident Evil chapter?
Haddonfield as that map has alot of problems that need to be looked into
-
Trickster was a step in the wrong direction wdym?
-
wish I could say the same, as a console player my aim has a mind of its own
-
@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2161034#Comment_2161034
No Mither, is it?
Mine: Forget about this Exit Gate, boy. You are never going to open it... Wait, what happened to me? I used to be way stronger!
You are correct it is No Mither
Also I still Remember Me
-
@Lord_Tony said:
Sure it can.
Nerf SWF
or
Buff killers/solos
it's the only way to make this game balanced once and for all.
I swear...ugh
SWF isn't OP for the last time as if it was straight up as OP as everyone says it is, then you should be completely unable to beat an SWF, however many killers can cause we are only human
Assym games are impossible to balance, and if you nerf SWF then you can surely see this playerbase plummet as you should, and I hate repeating this on almost every post
YOU SHOULD NEVER RESTRICT PLAYING WITH FRIENDS, E V E R
-
@Judgement said:
https://forum.deadbydaylight.com/en/discussion/comment/2160071#Comment_2160071
Empathy.
Mine: rapid weapon noises
Mad Grit perhaps
Mine: down me all you like, it won't stop me
I'm from a character who would drink tea
-
@MonsterInMyMind said:
Excluding Overheat. Maps being designed to nerf curving a perfect example is the hit boxes on a lot of these new tiles are horribly made i can't even begin to tell you how many times I have run into air.
Next would be 90% of his addons not really offering much to his kit while the ones that do are heavily punished.
Another very valid issue is the fact you LITERALLY can't hit survivors on pallets anymore ever It will always prio the pallet over downing the Survivor.
Also his really terrible FOV Zoom in without shadowborn its awful and even with it still awful.
Im sure there's more but this is my experience with him.
I see, so its both Add-ons and Collisions causing the most issues when overheat is still in play
-
@Tsulan said:
Well, how many Billys do you see? They are pretty rare now.
If a killer suddenly becomes unpopular, then well... he´s not good anymore.
Hence the creation of this post as I wanna make sure all the killers are equally played, meaning all killers have the same strength however having a different power and playstyle to do so
-
@WexlerWendigo said:
https://forum.deadbydaylight.com/en/discussion/247229/how-weak-is-billy
Billy’s main issue right now is that a vast majority of his add ons are garbage. Other than like the lopra chains, most of them rarely do much. Some of the old add ons needed nerfs, for sure, but why were so many completely removed?
Very good question, I think most of the community would have been happy with the charge speed add-ons not stacking (Not sprint add-ons)
@Phasmamain said:
Billy is still pretty strong. The main issue is his insane skill floor and ceiling.
When bubba is a much easier slightly worse version of him he’s not appealing to most
Which is why I wanna look into both of the bros add-ons, perks, and such so I can attempt to make them a strong killer while having the skill floor not completely crush you
-
@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2160768#Comment_2160768
Ah the 15 page one during the ThirdGreatWar™.
I can't remember the First or Second very well so idk if it went higher
143 pages
-
@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2160768#Comment_2160768
Ah the 15 page one during the ThirdGreatWar™.
I can't remember the First or Second very well so idk if it went higher
It was really high, i’ll need to check
-
@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2160757#Comment_2160757
It already has we're 9 pages in
Not as much as the old thread that never dies that died, I miss that thread
-
@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2159583#Comment_2159583
30. Do you believe the recent Coldwind Changes improves the atmosphere of the game but is fair for both sides?
From the looks of it yeah, map looks pretty too
-
Oh boy this could go raw really fast
-
@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2157510#Comment_2157510
29. Are there any killers left that you believe need a full on rework?
Yes I do believe that Plague, Trickster, Legion, and Spirit belong on this list as well
-
@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2158320#Comment_2158320
Well.. the new tome doesn’t need the mid chapter to come first, does it?
It does as the cosmetics are apart of midchapter, it'll make no sense to release a new tome but not the rift itself
-
@Mooks said:
Do with have confirmation that mid chapter is tomorrow?
The 5th of May is gonna be when the next tome opens, meaning star wars haha day is when midchapter drops
-
@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2157749#Comment_2157749
Come on now. Trickster isn't even as bad as any variation of trapper
Well you see, Trapper is 115% movement speed, instantly making him better than Trickster
-
Its kinda hard to fix that bug as the game's code is spaghetti code
It'll be fixed upon launch of midchapter
-
Padded Jaws Trapper is better than Trickster
-
@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2157423#Comment_2157423
28. Did they do a good job with Demogorgon buffing his base and add-ons? In hopes to make him more viable and get him a higher playrate.
YES
YES THEY DID
