Hoodied
Hoodied
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- Hoodied
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They were trying to dissuade you into believing it wasn't bannable, this definitely is considered exploiting and holding the game hostage
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The main issue is..some of the meta perks on the survivor side aren't used as intended
BT is not anti-tunnel if Bubba can tunnel it, along with it having such a short timer to the point you could literally wait out the timer and tunnel, BT's recent change wasn't good as it does nothing to prevent camping or tunneling, it soft counters camping now but has several counters
DS is more anti-tunnel now yes, but survivors now will use DS in an endgame collapse situation that will completely prevent them from dying
Dead Hard isn't even used for dodging, its used to create a whole entire loop again
The meta for survivors is quite literally use the perks for ways that are not intended that makes them stronger, and for some reason its remained like this for years, while I can say that for some reason the killer meta changes quite often but killerwise, Spirit and Nurse have always reigned supreme due to counterability
Spirit's power can be mixed with perks that makes her power literally have no counter, and her add-ons make her even stronger
Nurse is nurse and her power is a middle finger to every survivor defense, which is balanced by her being difficult to master and slower than survivors at base M/S
TL;DR Survivors need actually strong perks that overlay the current meta, same with killers needing to have other killers on Nurse Spirit level of power, without being incredibly unfun to face or play
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@Sup3rCatTree said:
Introduction
So Resident Evil Village is coming out in a few days and a new character is going to be featured in it. So I think Dead by Daylight will go with a newer character that can fit into the game well. Other than Nemesis who doesn't even fit in the game at all.
Reasons why
So I have been doing some research and here is what I found
- For at least seventy years between the 1950s and 2020s, she was tied to a series of violent homicides.
That sounds like basic killer material, right?
- Dimitrescu was a follower of a Satanic witch-cult which practiced vampirism and human sacrifice, possibly for sustenance
Human sacrifice? Hmm... sounds familiar. This would mean Dimitrescu would want to be a part of the entity's realm other than fight it. Once again, sounds like killer material to me.
- According to the RE wiki "Dimitrescu's origins are presently a mystery, in particular the questions of her age, and whether she was born with a Progenitor disease or contracted it later."
- Among Dimitrescu's traits post-infection is the ability to elongate her fingernails into razor-sharp claws.
Just these two things make Dimitrescu perfect killer material for this game.
Just look how good she can fit in the game, she looks similar to plague in the height and body.
Lady D is way too tall (Girly is 9'6 I don't think she is fitting over vaults or doorways)
Lady D is a newer game, BHVR has been working on this chapter for a while now, due to how long it takes to make character models, power(s), perks, lore, probably maps, it'll be way more than a few months in development, I assume this has been in development far before the first gameplay demo of RE8, I'd assume they would go for more iconic characters (Tyrant, Birkin, and Nemesis), in fact the zombies in the background were never visible could even suggest our Nemesis is from RE3R as he was able to give the zombies an alpha upgrade (The ones that grapple your head and try to plant itself on your head) so we don't even know if it'll be tyrant or Birkin, but we do know it'll be iconic, not fresh
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I don’t think that is a hint, solely because the giggle is gnome chompski (a character originating from L4D2’s dark carnival campaign after the first save room)
anyways, if BhVr does RE8 I don’t think people will be happy, solely because they have iconic characters vs horny characters
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I think it could be because its windy today, and is also cold
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Michael has several issues, mainly being the amount of time it takes for him to reach tier 3, the fact Ghostface, Oni, and more do what he does but better, and he has no sort of map mobility
He is outdated, but not exactly the weakest, solely due to him having the ability to expose survivors, unlike trickster who is just "Whoops, outta knives, all that damage that I did to one survivor is useless now"
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If they ever do Nemesis, I wanna see explosions, all explosions, entirely explosions
I wanna see things go BOOM, I wanna hear it across the map, see it break walls and pallets at the same time, may god be my witness when I say all I wanna see is Nemesis deck Meg or Nemesis blow me up with his RPG
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According to one of the devs on discord from what I have seen posted on twitter (@GoodBoyKaru if you find the picture I would be grateful cause both my laptop and phone are almost dead), he stated that this was intentional, but imo don't expect it to stay
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@xenotimebong said:
https://forum.deadbydaylight.com/en/discussion/comment/2181937#Comment_2181937
Thanks!
Which of his updated add ons are your favourites/most useful?
Black Heart and Barb's glasses
They are uncommon and common yet they are so strong
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@xenotimebong said:
Any Demo mains wanna share some of their favourite builds? I’m trying to get better with Demo but not totally happy with any of the builds I run. :(
Save the Best for last, Sloppy Butcher, Corrupt, and Devour
Me like that build
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Oh trust me, I know I am bad
We simply embrace our lack of skill
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Ah thank you for cleansing Haunted Ground late game when we know this Spirit has no other hEXES, MEG
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@xenotimebong said:
https://forum.deadbydaylight.com/en/discussion/249265/how-come-huntress-did-not-get-billy-treatment
Because there are Huntress mains on the dev team, if I had to speculate.
Yup, some of the devs are huntress mains
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I'm sorry but trickster is so bad that I got his adept without using his power, while when I was using his power I could not even get a single kill
He has no map pressure, sometimes is punished by the survivor making too much distance, his power has too much of a punishment on himself, and is basically Old Legion 2.0
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Join us fellow Shredder, tonight we shred like its 1985
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I hate every map, I literally only like Midwich due to how it looks but thats it
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2179733#Comment_2179733
i wish i had the patience to find fun in facing an exploiting killer that just took away most of his counterplay but we're arguing over a moot point since it's gone now
Thats true
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@GoodBoyKaru said:
https://us.v-cdn.net/6030815/uploads/3V26LQJRAULY/image.png
they also improved him on console in general so i didnt think youd complain
I saw that its just, I kinda had fun facing J-Flick, made one yesterday mess up several times before finally downing me from my own mistake
However i'd have to see how he is on console and see if he is better to play now
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Easy explanation
Pop is after you hook a survivor for 45 seconds until a gen is kicked or you hook another survivor
Surge is whenever you down a survivor, if it had no cooldown it would be pretty strong with Ruin (downing 2 survivors can do 16% reduction + ruin's regression if I remember Surge's numbers correctly)
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@TunnelVision said:
https://forum.deadbydaylight.com/en/discussion/comment/2179426#Comment_2179426
Please don't necro threads!
This is from 2019..
Sometimes I think they are allowed (i.e if the thread is still relevant), however for this thread I have no clue if it counts as Necroing or not, we'll find out I guess
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Cause its a 1v4, meaning perk wise its a 4v16, so while you have 4 perks to help you, survivors have 16 perks overall helping them
You also have to multitasks and think fast, you also need to make sure not to make massive mistakes and also have to think if the chase you are in is worth it while making sure the gens are also protected, you also need to constantly be hitting and downing survivors
While survivor is just do gens and loop, while unhooking
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Spirit, Bubba, and Huntress
Spirit because I honest to god think she is the only killer where her power is luck based, and with stridor its a power that literally is uncounterable
Bubba because every bubba uses Bamboozle
Huntress somehow every game hits me with a truck instead of a hatchet
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Lunge uncloak and cloak m/s is why I would say he is almost A tier, but High B
That lunge can blast through a pallet unexpecting, it can sometimes even swing straight through Dead hard and (In the right spots) can lunge wraith on top of obstacles
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I would love it, I have though of the RBT having a song that intensifies as the trap's phases go through
While phase 1 is calm, phase 2 is more intense, then up to phase 4 (last 30 seconds) its very intense, however I would love to see Hello Zep play while a trap is on your head
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@Sonzaishinai said:
So there is another challenge that requires you to hook the obsession so i pulled out the good old furtive chase nemisis combo to always have a obsession available.
And with that the same question that pops up everytime i play with furtive chase. Would it really be that bad if FC terror radius decrease always applied? instead of only in chase. Especially now that BT doesn't look at terror radiusses anymore
Its not a bad idea, but on some killers this could be problematic with Monitor and Abuse
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@GannTM said:
There’s three major things wrong with Spirit.
The first one is that her power is literally uncounterable when played correctly because you can never tell what she’s doing. At least you can see the Nurse blink to a location and choose an option based on that but Spirit has nothing like that.
The second one is that she’s too easy to play for how strong she is. I think the reason that is isn't because of her power being easy to use, but because there’s literally no major penalty for missing a phase. A killer player doesn’t necessarily have to land right on top of a survivor to get rewarded unlike other killers because she literally gets a speed boost coming out and it’s not that long of a cool down anyway especially if you play Spirit correctly which is using her power in short bursts.
The third one is that her add ons are too strong. MDR-Amulet combo is one of the most broken things in the game and it needs a nerf. Her green add ons especially the Dirty Uwabaki and Katsumori Talisman are way too powerful with no downsides to using them. Not sure how a killer as strong as Spirit has add ons like this that enhance her strengths so much without adding a drawback to them.
@FrostySeal said:
I don't think her power is overpowered but it is certainly not balanced, so somewhere in-between overpowered and balanced. The problem with spirit is the lack of information she gives to survivors which essentially just turns every chase into a big guessing game where the odds are stacked against you each time. This could be fixed by giving survivors the occasional sound cue whenever she phases, kind of like the spirit bug a couple months back where she would make breathing noises whenever she phased which gave her much needed counterplay but not as obvious as that. Maybe instead of breathing noises they could give her a unique chase music and they can make certain instruments play whenever she phases, something that involves the survivor needing to listen and pay attention to the environment just like the spirit needs too.
Her addons for the most part are fine except a couple, such as the duration addons. I'm not sure if they fixed it but I read somewhere that the duration addons for some reason also come with the unintended affect of making your power recharge faster meaning that all the duration addons are essentially two addons combined into one. Also mother daughter ring combined with yakuyoke amulet is extremely powerful and deserves a nerf. Other than that though I'd say that her addons are fine enough.
So because both of you mentioned MDR and Amulet, are they strong on their own or strong only when they are together?
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@[Deleted User] said:
underpowered for sure
I was waiting for a comment like this
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You really had to do it to me
Just wanted Shirtless bill
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Your @ for weck is a dead @ so I suggest fixing it so they see the notif
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@HollowsGrief said:
Because she isn't overpowered and doesn't have an overly high kill rate?
Not really on for it here, she is incredibly powerful but yet can't say she has fully breached OP, if anything her add-ons need looked at and also fixed (one of her add-ons that should be slowing down the timer is speeding it up still I believe lol)
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Waiting to see Window shades again, when I see someone use it I won't even be mad if I am sent to Haddonfield
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@Drixpy_Jayyy said:
Why does it even matter if you don't get struggle points? not like you get much from it anyways
Cause DBD's grind is atrocious right now and even though it seems small, its still pretty big
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2176846#Comment_2176846
- 46 we're gonna wrap this up now but final question. Is the game heading in the correct direction?
Chapter wise, no it has not, so far both Twins and Trickster have been awful and camp reliant to the point its not fun, and the recent twins nerf didn't help
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Not an exploit but he is wasting his time by doing this
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2176668#Comment_2176668
- 45. It has been said that gameplay on both sides has become pretty boring what should the devs add to shake up the gameplay?
Change up how skillchecks work overall, add a secondary obj (Blue Glyph's are a pretty good example of it starting up, however I'd prefer if it was something like OoO where its a punishment with a reward on a timer)
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2175727#Comment_2175727
44. The devs have in the past tried ways to get lower killers played more like nerfs to popular one Hillbilly and buffs to weak ones bubba. Although this led to the former being barely played. What's the best way to get low pickrate killers played more?
Buff/rework low pickrate killers
For billy however remove his overheat and change his overheat based add-ons
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2175437#Comment_2175437
43. Is there any type of loop you believe needs a huge change?
nope, only want Haddonfield changed
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2175391#Comment_2175391
42. If so do you believe we should keep RNG or keep every map set in stone?
Keep the RNG, if every map was the same that would be very boring and repetitive
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2174349#Comment_2174349
41. There has been discussion on what's the best way to balance the game. The loudest believe the game should be balanced around the best of the best. Despite the majority of players being casual. To which group should the game balance around?
I feel like it should be balanced out casually for now until BHVR finds a way to fix this games RNG, as right now this is far from a competitive game (RNG on maps can cause chain vaults or dead zones)
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2173049#Comment_2173049
40. Recently people comaplained Trickster doesn't fit in DBD despite some less spooky killers. Do you believe there's certain type of killers that only fit in DBD?
No I don't care about that as in reality, anyone can be a psychopath and trickster fits that bill
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2172805#Comment_2172805
39. How much do you believe the lore and gameplay should be intertwined?
to a moderate amount, it’d be ridiculous if survivors could set hex totems mainly due to the fact that the killer would need to find it, compared to 4 survivors
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2171216#Comment_2171216
38. Been proposed for possible survivor hexes could that be successfully implemented?
Not likely as I don’t think it would be a good idea, lore and balance wise
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Good chance its because she is literally over 9 feet and also really doesn’t have anything going for her except her looks and the endgame
Tyrant literally has a final forme that can dash and has massive claws
Nemesis has an rpg and tentacles
And people forget about Birken
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@Orion said:
Just for the record, Lady Dimitrescu is far too tall to be in the game. Plague is not anywhere near her height (dunno why people keep saying that). She's 290 cm tall. Plague is probably my height (about 2 meters). Lady Dimitrescu wouldn't fit in the shack or through most doorways. She'd hit the ceiling in some areas of indoor maps.
I would like to think of her kinda hitting the door frame and continuing to walk anyways
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2171171#Comment_2171171
- 37. Has there ever been an overpowered Hex perk? And what do you believe is the biggest problem with Hexes? Are there too many weak ones? Too easy to find? Or too much for Solo Q or not enough for SWF?
None of the hex perks have been OP....on their own
Hex perks have always been issues whenever multiple are in use, so basically hex perks are both weak and strong, however every hex would be weak if found instantly
So I feel like Hex perks need something more to it, along with hex perks not being locked to specifically totems as a way to remove them
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2171161#Comment_2171161
- 36. Are there any other current non perk mechanics that are in need of a rework?
In my opinion, totems are in dire need of a rework in a way as imo they have some issues with them (Namely causing balance issues with stuff)
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2170215#Comment_2170215
- 35. Even though some maps remain unbalanced? And before possibly removing bloodlust should all killer have a viable power like Myers or Trapper?
Hence why I mentioned after the map updates, once the maps are balanced I would be fine with either removing bl or atleast nerfing it down a bit
However Myers and Trapper I would want looked at first before any major BL changes
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Pig solely because I love messing with survivors
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Got reported once while playing Ghostface for my power "coming back too quickly" and to this day I will never not love using his cooldown add-ons
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@DatFastBoi said:
https://forum.deadbydaylight.com/en/discussion/comment/2170791#Comment_2170791
Same @ for me on twitter then !
Alright luckily I think I know your twitter